[WIPz] Library of Cyrodiil

Post » Sun Oct 17, 2010 10:00 pm

~Intro~
Well, this thread is now kitted out with a new name, lets start! I'm the ThePistol, probaly no-ones heard of me :) I've modded for a long time but still not a master of the CS. I hope this mod proves somewhat a later preference for my place in future modding teams, well, now about the mod. I'm now working on this mod, part time, maybe full time. It depends on wether I continue my other mod. As you can see, this will add a library with a small adventure to follow, a chance to rake in cash and own yet another "faction" should you wish

~What content should I expect?~

A new non combatant faction, a mini adventure diving into dungeons for rare books, New buildings, Some new meshes and textures from resources and hopefully a finsihed working product

~Progress?~

I have literally just started this mod, with the help of the communities fantastic idea's. There has been some progress
progress report: Basic exteriors of lumber mill & and library complete. Now I thinks its time to stop. I'm tired and I dont want to fluff up now

~Possible ideas so far~
Taking in all the suggestions already, especially Ghastleys, Exiztence and far327, I believe that 2 seperate areas for the libaries I'd include. The lumber mill in the Colovian highlands is where all the paper shall be made, then it is transported down to Anvil, where the main Libary is. Down in the basemant, workers exhaust themselves copying books, sorting out papers and managing the transportation of books to pre-ordering customers. Above the basemant, the main libary resides. Many assistants stay in the main area to assist and sell books to other customers and also send workers to transport books to the Anvil docks to be loaded onto their personal boat, The Sea Worm. The player will have a chance to work for the company by either, completing tasks set out like transporting papers from the mill to Anvil, taking books to the docks or, Go hunting in the dungeons and caves for those rare treasures. Eventually, you'll rise through the ranks and become the manager. You'll earn roughly 500 septims every 3 days and can send other workers and adventerurs to do the dirty work. Plus as a manager, you'll recieve books from budding authors hoping to get their novels accepted and put on the shelf.

~Hmm, what other stuff have you done?~
some work from dungeons of Cyrodiil - http://s947.photobucket.com/home/thepistol
____________________________________________________________
I'm taking a break from the current mod I'm working on, dungeon building gets tiresome. if anyone thinks this is any good or has some constructive criticism to pass down, please do! It's always nice to use the imagination of the community :)

If you wish to help on making the borrow script, some new meshes or textures or just build the libary, please say

I give my thanks to far327 for being brilliant at supplying ideas and also searching for resources :) Great job mate!

I give full credit to everyone who supplies fantastic ideas!
Credit to mr siika for his resources
Credit to bethesda for the game
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Ashley Hill
 
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Post » Sun Oct 17, 2010 6:01 pm

At first I thought there was no need, but I see where you are going with this...
Really, if you think about it. In Tamriel, books must be the ultimate source of entertainment
outside of a tavern or brothel... LOL! But yes, a grand library would be cool in the terms you described.

But there are some books that would be better kept rare. Sort of a lost treasure of legend.
So, filtering those out would be necessary.

What would be even cooler is a basemant to this grand library where a print and production shop could reside. I mean,
where does all of Black Horse Courier's printing get produced? What about all those countless Guides to The Imperial City?
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Natasha Biss
 
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Post » Mon Oct 18, 2010 5:23 am

In Tamriel, books must be the ultimate source of entertainment
outside of a tavern or brothel...


Hehe, made me chuckle :P

Some good idea's about the basemant and the rare books. To expand on the basemant, Maybe thats were you could work for the libary? While they copy all of the texts, you can take them to the storage chest (The merchants container) and deposit them, or you could deliver these books to the book shops in the Imperial city and the other one, can't remember location.
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OnlyDumazzapplyhere
 
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Post » Mon Oct 18, 2010 2:23 am

Maybe thats were you cold work for the libary?


No way man! You can work in the library, I'll be working as a bartender at the brothel :P j/k

I see what you're saying though. A job would be cool, although not the most exciting. I would rather boss a young delivery boy around. haha.
Rashad and and his Khajiit brothers deliver for the Black Horse Courier, there scripts could be utilized for a delivery person in the grand library.
For the other cities, perhaps an NPC with a horse and cart could be the delivery point where you or the IC delivery NPC could deliver the books to.
At which point he can say he is delivering them to "name of book store in other city" Or if someone were fancy with animation, could finally get an animated horse and cart working. (Now I'm just day dreaming on that one.)

Any thoughts on a good residing point for this grand library? Who would it be dedicated to? Any thoughts on a architectural structure yet?
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renee Duhamel
 
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Post » Sun Oct 17, 2010 9:01 pm

I would think IC would be the logical location, maybe somewhere in AU?
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Alexander Lee
 
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Post » Sun Oct 17, 2010 4:54 pm

No way man! You can work in the library, I'll be working as a bartender at the brothel :P j/k

I see what you're saying though. A job would be cool, although not the most exciting. I would rather boss a young lad around. haha.
Rashad and and his Khajiit brothers deliver for the Black Horse Courier, there scripts could be utilized for a delivery person in the grand library.
For the other cities, perhaps an NPC with a horse and cart could be the delivery point where you or the IC delivery NPC could deliver the books to.
At which point he can say he is delivering them to "name of book store in other city" Or if someone were fancy with animation, could finally get an animated horse and cart working. (Now I'm just day dreaming on that one.)

Any thoughts on a good residing point for this grand library? Who would it be dedicated to? Any thoughts on a architectural structure yet?


The only architecture I though of so far is Imperial or Lewayiin. They have some grand buildings, big ones too, like the Blackwood company building. The basemant in that is Huge, plus the area where the books would be.

I understand about the job, although its a cool idea, if no-one would do it, why implement it? Although you can expand on it, so you eventually become manager of the libary.

As a place for the libary, I'm thinking either in the wilderness, but not so far out in the sticks, the Jerall mountains or Blackmarsh. They seem suitable locations, Or just build it in Lewaiyiin. If it comes down to no suitable location, make the tiniest seperate worldspace so you'll have to get a ship there

*At HeyYou,

The IC would seem a logical location, but theres simply no space for it to fit in perfectly? Unless there is some places. Plus the other libary mod is in the IC, dont want a conflict.
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Nikki Hype
 
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Post » Mon Oct 18, 2010 2:03 am

How bout a quest/job for the library to go on a search for some rare books all across the province to put them in the library
That would be awesome! :thumbsup:
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Roberta Obrien
 
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Post » Sun Oct 17, 2010 6:45 pm

I understand about the job, although its a cool idea, if no-one would do it, why implement it? Although you can expand on it, so you eventually become manager of the libary.

Yes, as manager I then could boss around the delivery boy! Good stuff :) Totally kidding btw...
Job progression is a nice suggestion.

Hmm, I would think the library would need to be centrally located to provide better access
for all other regions etc... And in terms of dedication, it would need to be some historical figure
that has changed the course of history in some positive manner. I don't know the lore history
enough to make this suggestion. (Course of educational history would be best. Perhaps a famous mage or scholar?)

The architectural structure sounds good, although Lewaiyiin colors are need a make over IMO.
Are there any good open resources on these forums or Nexus that would be useful?

*As much as it makes sense to put it in the IC walls, I agree with you on your comments about it residing within the IC walls.
Actually, I just realized HeyYou said the AU. I don't go in the AU much... Is there much room there?

How bout a quest/job for the library to go on a search for some rare books all across the province to put them in the library
That would be awesome! :thumbsup:

Excellent idea IMO!
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JLG
 
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Post » Sun Oct 17, 2010 11:40 pm

A good idea Exiztence! Shame is I'm not really a good quest builder

@far327

I dont know of any resources on nexus ... or anywhere really. All I can think of is the Griffon castle, but it takes time to familliarize yourself with custom tilesets :)

I'll have to read up on some TES lore to make it fit in nicely

Tbh, I think with all these ideas, I may start to work on this mod

EDIT: Haha, I missed what he said. I'll check out the AU in the CS
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Chantel Hopkin
 
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Post » Mon Oct 18, 2010 3:45 am

Would it be a bad idea to convert Mr. Sikas custom chapel into a library? it's Ginormous! I forget the name of the resource. And for the life of me can't find Mr. Sikas's mods on Nexus anymore?
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Alex Vincent
 
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Post » Mon Oct 18, 2010 2:21 am

i've never seen the custom chapel from mr siika, I use his resources often an all :P I can only think of phitts one when you say custom chapel

Ill dive into the CS now, and look for suitable exteriors and interiors, vannilla or custom
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joseluis perez
 
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Post » Sun Oct 17, 2010 11:06 pm

I don't see that there's any requirement for the presses and the library to be at the same location, and two separate ones would make for a more interesting mod, as there would be traffic between them. Put the presses in a rural forested area for the woodpulp & paper, but the library in a city that doesn't have a bookshop. Cheydinhal has Mach-Na's books, Chorrol has Renoit's, Leyawiin has Bugak gro-Bol, and of course there's the First Edition in IC, so that leaves Bravil, Anvil, Bruma and Skingrad without. Since Anvil's a port, you'd have the opportunity of foreign trade, so I'd vote for there, putting the woodmill and presses somewhere up in the Colovian Highlands nearer Chorrol.

There are a few characters already known to be authors. Quill-Weave, and her friend Casta Scribonia, and Alessia Ottus come to mind. A quest to solicit new works from one or more of those would add interest. Maybe another scene from the "Lusty Argonian Maid" is going to print but there is a complaint that the new edition is depicting someone's actual indiscretions, and is the subject of a legal action, leading to the print run being seized at the press. Lots of possibilities for this! Just don't turn the Adoring Fan into a cub reporter!
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A Dardzz
 
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Post » Mon Oct 18, 2010 5:58 am

i've never seen the custom chapel from mr siika, I use his resources often an all :P I can only think of phitts one when you say custom chapel

Ill dive into the CS now, and look for suitable exteriors and interiors, vannilla or custom


http://www.tesnexus.com/downloads/file.php?id=20555

(yeah, would of helped if I spelled Siikas right when searching.)

@ghastley - Really like your suggestions. :goodjob:
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Leah
 
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Post » Sun Oct 17, 2010 5:16 pm

I don't see that there's any requirement for the presses and the library to be at the same location, and two separate ones would make for a more interesting mod, as there would be traffic between them. Put the presses in a rural forested area for the woodpulp & paper, but the library in a city that doesn't have a bookshop. Cheydinhal has Mach-Na's books, Chorrol has Renoit's, Leyawiin has Bugak gro-Bol, and of course there's the First Edition in IC, so that leaves Bravil, Anvil, Bruma and Skingrad without. Since Anvil's a port, you'd have the opportunity of foreign trade, so I'd vote for there, putting the woodmill and presses somewhere up in the Colovian Highlands nearer Chorrol.

There are a few characters already known to be authors. Quill-Weave, and her friend Casta Scribonia, and Alessia Ottus come to mind. A quest to solicit new works from one or more of those would add interest. Maybe another scene from the "Lusty Argonian Maid" is going to print but there is a complaint that the new edition is depicting someone's actual indiscretions, and is the subject of a legal action, leading to the print run being seized at the press. Lots of possibilities for this! Just don't turn the Adoring Fan into a cub reporter!


never would of thought of that, thanks!

@far327

Hmm, I already have that resource, hehe silly me, didn't click in my head when you said chapel :P

I also believe I'll probaly start working on the mod. Maybe not full time at first. If anyone would like to help, please say. I extend a special request to far327 if he wishes to help

Some ideas:
Taking in all the suggestions already, especially Ghastleys, Exiztence and far327, I believe that 2 seperate areas for the libaries I'd include. The lumber mill in the Colovian highlands is where all the paper shall be made, then it is transported down to Anvil, where the main Libary is. Down in the basemant, workers exhaust themselves copying books, sorting out papers and managing the transportation of books to pre-ordering customers. Above the basemant, the main libary resides. Many assistants stay in the main area to assist and sell books to other customers and also send workers to transport books to the Anvil docks to be loaded onto their personal boat, The Sea Worm. The player will have a chance to work for the company by either, completing tasks set out like transporting papers from the mill to Anvil, taking books to the docks or, Go hunting in the dungeons and caves for those rare treasures. Eventually, you'll rise through the ranks and become the manager. You'll earn roughly 500 septims every 3 days and can send other workers and adventerurs to do the dirty work. As a manager, you'll also recieve books from budding authors hoping to get their books copied and put on the shelf.

Any good?
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Cheryl Rice
 
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Post » Mon Oct 18, 2010 6:17 am

quick bump, to grab attention to the edit
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Taylrea Teodor
 
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Post » Sun Oct 17, 2010 10:41 pm

I also believe I'll probaly start working on the mod. Maybe not full time at first. If anyone would like to help, please say. I extend a special request to far327 if he wishes to help

PM me on that. Thanks for the invite ;)

Man, the description sounds perfect IMO! It would be cool to hear back from some of the others that made some great suggestions.
Good job on bringing all those ideas together :goodjob:

I was unaware of a wood mill in Chorrol? Is that part of a UL mod?
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Mrs Pooh
 
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Post » Sun Oct 17, 2010 11:07 pm

There's no wood mill in the colovian hightlands, I'd have to make one, but I'll know what I'll do

Thankyou for the praise! I'll send a PM your way on what you wish to do

EDIT: Another idea, the office of imperial commerce could have a representative from the libary there to give away flyers on the libary
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Dan Wright
 
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Post » Sun Oct 17, 2010 6:36 pm

I've always wanted a library in Cyrodiil as the equivalent of the library of Candlekeep in Baldurs Gate, just an immense collection of knowledge beyond anything!
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Tammie Flint
 
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Post » Sun Oct 17, 2010 9:07 pm

@Baskerwil, I hope the mod will meet the standards :)

I'm now starting to work on the mod. I'm building up the library now and I'm planning to add Ground floor containing the main lobby and some books - plus where you can buy, An underground shop level area as well to contain almost all the books on display, then underneath that, if your in the Library faction, you can acess the "basemant" where the books are prepared and workers stay
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Kirsty Collins
 
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Post » Sun Oct 17, 2010 5:37 pm

One further thought. You can buy single-use scrolls that allow you to cast a spell once. You may want to consider how they might be made, and incorporate your answer into the mod. The process should be somewhat similar to enchanting anything else, but different enough to be "special" - because the AU doesn't have facilities for doing it (yet?)
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Dona BlackHeart
 
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Post » Sun Oct 17, 2010 8:04 pm

One further thought. You can buy single-use scrolls that allow you to cast a spell once. You may want to consider how they might be made, and incorporate your answer into the mod. The process should be somewhat similar to enchanting anything else, but different enough to be "special" - because the AU doesn't have facilities for doing it (yet?)


I get what you mean, instead of buying the scroll and it has an already present ability i.e. water walk 30 secs on self, you make the scroll to your needs. I'm not sure how to go about this as my scripting skills as far as I'm concerned are limited to basic commands in Notepad :P I'll see if I could do it non-script way, or just basic
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Benji
 
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Post » Mon Oct 18, 2010 8:08 am

I get what you mean, instead of buying the scroll and it has an already present ability i.e. water walk 30 secs on self, you make the scroll to your needs. I'm not sure how to go about this as my scripting skills as far as I'm concerned are limited to basic commands in Notepad :P I'll see if I could do it non-script way, or just basic

Actually, to go a bit deeper into ghastly's suggestion, I think he also implied that the paper for scrolls would of needed to have come from somewhere. Woodmill comes to mind again.
Consider this mod that resides within the IC market place... http://www.tesnexus.com/downloads/file.php?id=7155 (scribe supplies) Blank books and scrolls are sold there. The ability
to write in them hasn't been added yet, but I believe another mod has made this possible.

Adding spells to scrolls is pretty simple in CS. I think this would be doable for what you are describing above.
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Chantel Hopkin
 
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Post » Sun Oct 17, 2010 3:49 pm

Aah I see, it could be done now. With the ability to write in books in-game, I suppose you can add the ability to be able to write your own novels to sell when your working on the shop floor?

progress:
Starting on woodmill If I can find a suitable location
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Albert Wesker
 
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Post » Mon Oct 18, 2010 12:44 am

Some excellent resources -

http://www.tesnexus.com/modules/members/index.php?id=143664
Scroll to bottom and check second page too.

http://www.tesnexus.com/downloads/file.php?id=16999
http://www.tesnexus.com/downloads/file.php?id=8662
http://www.tesnexus.com/downloads/file.php?id=15076

Just search Books on TESNEXUS for more...

Still searching for the mod that lets you write books.
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Jay Baby
 
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Post » Sun Oct 17, 2010 8:52 pm

Well I wasn't really suggesting you need to allow the player to create his own, just to provide a credible process that somebody else can be using to make them.

I don't think anyone would make scrolls for themselves, because they would normally just be able to use the spell itself directly, but a person who knows a spell can use that ability in enchanting weapons or wearables, so why not a similar process for scrolls, for others to use who don't know the spell? I imagined a few specialist mages would work at creating them, maybe by scribing the right words or symbols on parchment or special papers, to make it capable of holding a spell, and then "enchanting" the result. Unless you want the player to be able to take on that job, it can remain a job for the trained experts only. Perhaps only a blind monk can do this job?

There are a number of "root" ingredients that could be used as part of the recipes for spell scroll paper, especially Taproot from Spriggans.

Edoc'sil has a fireplace set that includes havocked split lumber, which may be useful for the pulp mill, and the ORE site has a number of other resources that could be re-purposed for papermaking.
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CRuzIta LUVz grlz
 
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