Life After Death

Post » Fri May 27, 2011 4:45 am

I'm curious as to Tamriel lore concerning the afterlife. If anybody can give me background information about this topic that'd be great because any information passed on to me is going to be incorporated in a mod I'm building.

Thanks.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri May 27, 2011 7:33 pm

MK states in http://til.gamingsource.net/obscure_text/5th_era_loveletter.shtml that: "Death results in reappropriation of spirit towards its aligned AE, either to the god-planet Aedra or the Principalities of Oblivion. Vehk's name for this transaction, mentioned above, is 'lunar currency'. Mundus to Mortal Death: centerpoint to the soon recycled."

______The Word Merchant of Julianos
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Fri May 27, 2011 6:11 am

Besides the recycling of souls, there is also other belief's.

The Dunmer believe they go to the halls of Azura.
The Nords believe they go to a castle (forgot the name), where Shor rules.
The imperials go to Aetherius.

Well i'm don't know much about the afterlife, so this might not be all correct.
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Fri May 27, 2011 7:50 am

Would that be Sovngarde for the Nords? Though from what i hear, they only go there if they die in battle.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Fri May 27, 2011 10:43 am

Would that be Sovngarde for the Nords? Though from what i hear, they only go there if they die in battle.

Valhalla by any other name...
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Fri May 27, 2011 12:43 pm

But none of that actually contradicts the Loveletter. :)
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Fri May 27, 2011 10:19 am

Valhalla by any other name...

But it is from real world not from TES...
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Fri May 27, 2011 6:07 pm

But it is from real world not from TES...


Sovngarde was mentioned in a "Bloodmoon" quest, with the spirit of a Nord telling the player that he had succeeded in reaching it.

I think myself that there are too many different types of afterlife mentioned in TES, but I usually go with the "going to your aligned AE" explanation.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Fri May 27, 2011 11:02 am

Arkay is the God of the cycle of life and death. We're born from the dreamsleeve and return to it on death in an endless cycle that is always new.

Birth:

We mortals leave the dreaming-sleeve of birth the same, unmantled save for the symbiosis with our mothers, thus to practice and thus to rapprochement, until finally we might through new eyes leave our hearths without need or fear that she remains behind. In this moment we destroy her forever and enter the demesne of Lord Dagon. - http://til.gamingsource.net/obbooks/mythic_dawn_commentaries.shtml

Mortals leave the dreaming-sleeve of birth, without any divinity (unmantled) safe for the symbiosis with the special divinity of Nirn (our mother, Mankar wan't to destroy Nirn).

The powers also created Red Tower and the First Stone. This allowed the Mundus to exist without the full presence of the divine. In this way, the powers of Ada-mantia granted the Mundus a special kind of divinity, which is called NIRN, the consequence of variable fate. - http://til.gamingsource.net/obscure_text/nu-hatta_nu-mantia.shtml

This special divinity comes back in the intercept, Red Mountain (tower) holds Lorkhan's Heart (stone). Lorkhan's heart is also called the divine spark, our shared divinity. As such, we already much like the Daedra, we're separate parts of a larger divinity.

Death:

When people from different cultures all believe in an afterlife and all seem to get exactly what they expect, it is reasonable to assume that their experiences are influenced by their expectations. The Nords believe they go to a place called Sovngarde which can be translated as to a meaning that means as much as the Dreamsleeve, the sleep-enclosure. So we're already back the start.

"The echo of the Void is Oblivion. The echo of Oblivion is now mortal death. Death results in reappropriation of spirit towards its aligned AE?"either to the god-planet Aedra or the Principalities of Oblivion. Vehk’s name for this transaction, mentioned above, is “lunar currency”." - http://til.gamingsource.net/obscure_text/5th_era_loveletter.shtml


This shouldn't be read as some Heaven and Hell afterlife were people who've done enough bad things end up in Oblivion. The AE literally is a connector and in the sermons it is often used as: "AYEM AE VEHK AE SETH", Almelexia and Vivec and Sotha Sil, Almsivi.

This connection is the soul. Normally, when a person is killed he experiences afterlife, when a Daedra is slain he experiences the void. A soul trap can force the soul to remain connected to a soulgem and a Necromancer can call back souls and force them to animate a body again.
Ghosts can return out of their free will if they have something that binds them, but often you'll see that they've already started to disintegrate and are starting to lose their memories and thoughts while they're being mangled and stripped from their identity in the dreamsleeve.

As I've already shown above, mortals are born from the dreamsleeve, it's their to their divinity so their allinged AE goes to Mundus and while the God planets of the Aedra are often interpreted as Aetherius, they are part of Mundus, they are the gift limbs.

It's also what allows Mankar Camoran to pick up his followers in his Paradise, they've given up Mundus ("destroy her forever") and become part of Mehrunes Dagon ("enter the demesne of Lord Dagon")

---

For more:

http://www.gamesas.com/bgsforums/index.php?showtopic=568807&st=0&p=8228887&#entry8228887
http://www.gamesas.com/bgsforums/index.php?showtopic=104313
http://www.gamesas.com/bgsforums/index.php?showtopic=557966

Similar topic:

http://www.gamesas.com/bgsforums/index.php?showtopic=646953&st=0&p=9389259&hl=sovngarde%20dreamsleeve&#entry9389259
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri May 27, 2011 7:56 pm


Proweler, I dub thee "Threadkiller"! I mean, what else is there to debate after you answer it all? Good job, buddy. :goodjob:
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Fri May 27, 2011 8:31 pm

Do souls stay specific to one race during recyclization, or maybe even into that of a lesser daedra? Oh, the possibilities...

Altmer: "Please don't kill me sir, my skin is so pretty and smooth."

Sir: Die! *whack*

FWOOOOOOP

Previously Altmer: "Hey, where'd my pretty skin go?"

Dagon: "Oh, so you're the new clanfear 'round here, eh?"
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Fri May 27, 2011 1:31 pm

Another question is whether a soul can change from black to white (or vice versa) upon recycling?
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Fri May 27, 2011 6:45 pm

Another question is whether a soul can change from black to white (or vice versa) upon recycling?

Oh, now THAT would be funny
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Fri May 27, 2011 2:36 pm

Proweler, I dub thee "Threadkiller"! I mean, what else is there to debate after you answer it all? Good job, buddy. :goodjob:


You don't write a standard plea after the 3th or 4th?

Do souls stay specific to one race during recyclization, or maybe even into that of a lesser daedra? Oh, the possibilities...
Another question is whether a soul can change from black to white (or vice versa) upon recycling?


That's more complicated.

Considering souls go back to their alligned AE unless specifically changed, its not possible for a mortal to become a Daedra or a Daedra to become a mortal.

Considering that when a Daedra dies, it does not lose his identity it's not possible for a Daedra to become something other then what he was before.
Mundus is different in this respect considering that when a Mortal dies he does not remember or retains anything. It's also constructed to be constantly changing so I would assume that when a spirit dies, it just gets all mashed up with all the other spirits and a scoop is taken out again to form a new person or creature.

I presume this is a very slow process though considering Nercomancers can call back spirits to animate a corpse and we can still have a somewhat coherent talk with people like Pelinal (they seem to be outside of time though).
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Fri May 27, 2011 12:20 pm

You don't write a standard plea after the 3th or 4th?

Why do I get the feeling that I should know what that means? :poke:
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Fri May 27, 2011 1:19 pm

Sovngarde is also mentioned in TES4, when a Nord enemy taunts another Nord (such as the Player). "I'm gonna send your soul straight to Sovngarde!"

What about ghosts? Just what are ghosts in the TES universe? Souls that have lost their mortal coils and haven't gone back to the Big Pot O' Souls In The Sky yet? Why do some of them (like the dead Knights of The Nine or the Sancre Tor Blades or the Failed Incarnates) have full retention of their mental faculties after death?
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Fri May 27, 2011 5:13 am

Sovngarde was mentioned in a "Bloodmoon" quest, with the spirit of a Nord telling the player that he had succeeded in reaching it.

I spoke about the Valhalla, but yes it is similar.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Fri May 27, 2011 11:51 am

Do souls stay specific to one race during recyclization... ?


Well, if the Nerevarine truly carries the soul that was once Indoril Nerevar, then no, because the Nerevarine's race is entirely dependent on the Player's choice.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Fri May 27, 2011 7:37 pm

Souls that have lost their mortal coils and haven't gone back to the Big Pot O' Souls In The Sky yet?

Yep, something like that...
Why do some of them (like the dead Knights of The Nine or the Sancre Tor Blades or the Failed Incarnates) have full retention of their mental faculties after death?

Purpose maybe...
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Fri May 27, 2011 11:47 am

What about ghosts? Just what are ghosts in the TES universe? Souls that have lost their mortal coils and haven't gone back to the Big Pot O' Souls In The Sky yet? Why do some of them (like the dead Knights of The Nine or the Sancre Tor Blades or the Failed Incarnates) have full retention of their mental faculties after death?


Zurin bound them there, I suppose Azura did the same with the failed incarnates albeit more gentle.

My three companions and I were sent here by the Emperor Tiber Septim to discover what evil had defiled the holy catacombs of Sancre Tor.We did not know that the Underking, who was Zurin Arctus, had arisen to take his first revenge upon his former lord. He has troubling summoning up enough energy to concentrate on speaking to you. The Underking defeated and ensnared us in his evil enchantment, and bound us here to guard forever the defiled Shrine of Tiber Septim. - Blade Ghost


Purpose is more poetic though.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Fri May 27, 2011 4:47 pm

Zurin bound them there, I suppose Azura did the same with the failed incarnates albeit more gentle.

My three companions and I were sent here by the Emperor Tiber Septim to discover what evil had defiled the holy catacombs of Sancre Tor.We did not know that the Underking, who was Zurin Arctus, had arisen to take his first revenge upon his former lord. He has troubling summoning up enough energy to concentrate on speaking to you. The Underking defeated and ensnared us in his evil enchantment, and bound us here to guard forever the defiled Shrine of Tiber Septim. - Blade Ghost


Purpose is more poetic though.



Considering this, it makes me wonder why there arent powerful wizard communities that preserve their 'ancient masters' in the form of animunculi, by binding the soul of the deceased into a new artificial coporiation.

I guess nobody has been successful in the creation of a suitable mobile container....

(Sensory deprivation is a known cause of mental breakdown, and is often employed as a form of torture. being bound into a form that EG, cannot taste, touch, or smell could be seen as torture. For this reason, a suitable container would need to be able to experience all of the normal senses, without fault. Given the level of technical knowledge adherant in the TES universe, I suppose this could be seen as the reason why there arent any 10,000 year old wizards walking around in artificial bodies.)
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Fri May 27, 2011 6:26 pm

Considering this, it makes me wonder why there arent powerful wizard communities that preserve their 'ancient masters' in the form of animunculi, by binding the soul of the deceased into a new artificial coporiation.


You mean a Lich?
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Fri May 27, 2011 5:52 pm

You mean a Lich?



A lich is a KIND of artificial construct I suppose... but it has flaws.

It cannot intrinsically heal damage-- or, if it can, it requires to do so through some magickal process.

It cant eat food, nor drink liquids. (If you like a big juicy steak with red wine, and garlic tossed vegitables-- you are just SOL if you become a lich.)

It is visually frightening, which reduces the lich's ability to socialize.

It has no genital components, rendering any kind of intimacy other than platonic love totally impotent.

(and the list goes on....)


A truely viable construct would be able to engage in all of those activities, as it would have mechanisms in place explicitly for them.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Fri May 27, 2011 11:31 am

A truely viable construct would be able to engage in all of those activities, as it would have mechanisms in place explicitly for them.


One reason that occurs to me is that most people of Tamriel would have a bias against technology; possibly seeing the Dwemer ruins and the destruction of that people as a warning. Easier to rely on their tradition of magicka.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Fri May 27, 2011 8:07 am

One reason that occurs to me is that most people of Tamriel would have a bias against technology; possibly seeing the Dwemer ruins and the destruction of that people as a warning. Easier to rely on their tradition of magicka.



I got that feeling too, considering the ruins of Vvardenfell are filled with intriguing stuff, yet you don't see like, what, three people studying it? Or even applying it? Although it makes sense there since the Dunmer think the Dwemer were all blasphemous and what not.

EDIT: to, too two, sheesh, stupid English language.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Next

Return to The Elder Scrolls Series Discussion