Name: Namera (Full name is unknown and probably unpronounceable)
Gender: Female
Race: Argonian
Age: 22
Appearance: While she is an attractive young lass by Argonian standards, Namera is rather gaunt and lithe is some areas where one normally wouldn't. Her scales are a variety of color, however the harsh cold of Bruma has had an effect on her appearance -- reducing the "glowing" perspective of her scales down to pale colors.
What were once shining, the gradient arrays of black, green and red scales that ran across Namera's body have been molded down to a slightly grotesque paler and even darker complexity. In some areas washed out reddish gray and purple are dominate. Her claws are finely trimmed and sharpened, however retain enough length to be weaponized.
Despite how Cyrodillic Argonians appear, Namera heavily retains a more reptilian appearance of her people due to her heritage. Her tail is fairly lengthy and thin, with small spiked ridges covering it from start to tip. The lizard's legs are digitigrade, meaning they are bent back like certain argonian variants present in Morrowind. Of course, while she can't wear boots designed for human-like feet, Namera has devised "feet-gloves" to keep her feet warm whilst letting her claws poke comfortably.
Last but not least, her eyes glow a bright yellowish-orange that seems to pierce the night and a pair of rather long and lithe fins poke out of the sides of her head. They seem to react to her emotions and moods similar to a dogs tail or a cats ears, usually flicking or twitching slightly when annoyed or drooping downwards when sad or depressed.
Class: Doctor
Lifestyle: Freelance artist and alchemist
Equipment: Fur, lots and lots of fur clothing and armor. Her multiple jobs allow her to keep a somewhat decent amount of Septims and buy enough food and firewood to last her a few months. The only weapons she seems to carry is a short steel dagger and a shortsword of the same materiel although knowing how to use them is a different story. Nemera also keeps a small leather satchel with her for when she goes out looking for ingredients.
Skills:
Alchemy: Years of practicing, farming and exploring the surrounding forests for exotic ingredients have made Namera an Expert in the fields of Alchemy. She can, with keen eyes and nimble fingers mix powerful elixirs with effects ranging from stamina (think like an energy potion), health and even potions to stimulate certain parts of the mind, such as strength, nimbleness and even overall intelligence.
Destruction: While Magicka isn't her strong suit, Namera can still managed to hurl painful magickal attacks at her foes. Specifically, lighting. While it isn't enough to kill, it can at least send a painful shock through her opponents body telling them to back off. She can also hurl fireballs, however accuracy and precision leaves a lot to be desired. All in all, she is an Apprentice and practices whenever she can.
Restoration: Same as destruction, Namera cannot use complex spells however can muster enough strength to heal a crippling but not fatal wound. It is hard to find subjects for her to practice on, but the argonian has a small reputation for healing small injuries on children or drunks that decide to start fights in Olav's bar and lose.
Athletics & Acrobatics: Throughout her life, Namera has kept the mindset to exercise and stay as fit as she can. As a result, she is thin and light weight. She eats regularly, but makes sure not too overindulge herself and makes sure to eat healthy foods and avoid things like alcohol, drugs and otherwise unhealthy food.
Misc Skills: Cooking and a strong knack for Art.
Starting location: Bruma (Seems to be where everyone is anyway)
Background: Born and raised in the fringes of the Black Marsh, Namera's parents were simple merchants at the time. They were suffering from intolerable economic droughts and violence in the region that they decided to make a break for Cyrodiil; a land where they stood more a firm chance at life. Before they even made it to the border, raiders descended upon their caravan like a group of wolves ambushing their prey.
Namera's father was brutally murdered, attempting to buy time for his wife to flee with their child. Though time was not on their side. Before she could make it too the safety of the treeline, Namera's mother was struck with an arrow, placing itself between her shoulder blades.
It was a fatal wound, but that did not break her will to survive. The argonian maiden lumbered her way for several days, injured, starving and caring for a child. While she didn't bother to rest, Namera's mother knew her life would soon end but struggled with what strength she had to save the life of her young daughter. Eventually, the wound gave in.
While walking through a peaceful clearing, the argonian collapsed on her side, using her last bits of life to give her child one last hug before succumbing to her grave wound, oblivious that she had made it into Cyrodiil and just ahead of the clearing was the main road to Leyawiin.
Call it fate, call it luck, call it coincidence. An Altmer couple had been passing through the road at the time, they were a traveling family at the time, trying to find a safe home to live while grieving for the loss of their own sibling that had died in childbirth. They heard the distance cries of a baby, the husband descended into the forest to investigate, drawing his sword and preparing himself for some sort of conflict. Instead, he discovered the corpse of an argonian women and a child clutched in her arms, still alive and crying. Namera's mother was properly buried where she had died, and the elven couple adopted the reptilian baby, raising her as best to their abilities.
As she grew, Namera began to build a natural liking to art and would spend hours upon hours painting whatever she saw whether it was people, plants, objects or animals. With the help of her new parents, the lass learned a lot about farming and alchemy and eventually delved into those arts as well. They even tried to teach her about Magicka, of course it seemed that wasn't her best field of expertise. When the time came, Namera kissed her parents goodbye and set off to explore Cyrodiil.
She stuck closely to the roads, occasionally traveling with groups of passer-byes for safety and fear of being robbed by bandits. By the time she reached her twenties, Namera had settled down in Bruma, where she rented a room at Olav's Tavern, even managing to be hired by the Nord and now runs many errands for him. It was here where she learned how to cook, badly at first but grew into a decent chef after a few years of practice. She still keeps in touch with her parents in Leyawiin and misses them deeply.
Personality: Generally upbeat and positive, Namera is social, polite and generous. While she generally frowns upon violence, she will (attempt) to fight if she has no alternative. The argonian prefers to be int he company of others, as being alone for too long makes her frightened and incredibly paranoid. Unlike other Argonians, Namera tries to be friends with everyone and avoids getting on their badsides. She's talkative for the lack of a better word, sometimes shy when she meets strangers although if deems them worthy she will try to befriend them.
Despite what her outside mindset tells you, Namera secretly craves some sort of adventure. Working several years in the worlds coldest area (in her opinion) with no vacations puts those thoughts into anyone's mind.
Other:
-Hate's mushrooms with a burning passion
-Can't ride a horse to save her life
-Is a fairly decent dancer