Life In Tamriel: Part I

Post » Sat Feb 19, 2011 1:12 am

Namera, wandering Bruma

“My name is Isabelle, but don’t let it confuse you. I prefer to go by my middle name; Paige. Warmth sounds pretty tempting right now and I could probably use a drink too.”

Namera smiled at the response and nodded. Paige, not a name the argonian heard a lot. Most of Bruma's populace were Nords, and they usually had beyond complicated names that were equally as hard to pronounce. Like Fjotreid, the town's blacksmith. Why Nords had those names was beyond her.

"I'm Namera." The reptile replied, awkwardly thinking if there could've been more to say then that. Failing to find any other words to say with that she took a few steps forward, feeling a small sense of relief as her body warmed up slightly as she moved her limbs. Olav better have been damn happy that Namera got his precious wood, maybe he'd giver her the rest of the day off. That would've made her day a lot better then it was already, although meeting Paige the Breton was a good start towards that.

When she suggested helping Namera carry some of the wood, the argonian girl glanced down at the three cylindrical cut pieces of lumber secured under her arm. She went through a lot to get that wood and as uncomfortable as it was it was probably best she hung onto them. Olav wouldn't yell at Namera for losing any of it, that Nord would probably give her that scowl of disapproval. She hated that scowl!

"Uh... No, it's alright. I can hold onto them." She remarked, again trying to be polite as possible. Then something hit her, Paige was rather ill-equipped to be wondering around in Bruma and she'd need at least something to keep her from freezing to death. With a feeling that Namera couldn't describe as regret or generosity, she used her free arm to her the spare fur coat slung over her shoulder.

"Here, you'll probably need this more then me." Namera said with a dry chuckle before taking a few more steps towards Olav's inn and gesturing the Breton to follow. Though she didn't like departing with something she needed herself, she was better off giving it to Paige.

The walk to the Tap n' Tack was thankfully undisturbed, and with much relief the pale-scaled Argonian pushed open the door to the tavern, greeted by a gush of warm air that felt soothing on her freezing body. Letting out a relaxed sigh, Namera closed to the door quickly after Paige had entered and headed towards the small fireplace a certain distance from the entrance. Her claws made a "click-clack" noise as they tapped against the wooden floor. Coincidentally, Olav must've heard the door close and appeared from the kitchen, equipped with his usual blank stare.

"I have your cursed firewood, Olav." Nemera said to him, jokingly as she stacked the wood near the fireplace in a neat pile. The massive Nord simply looked at the wood, then the argonian and finally the Breton. Hadn't he seen her before? Olav nodded tiredly, he was obviously either bored or just exhausted by the day. The smell of ale and mead was less dominant in the air now that the inn was less populated. It seemed like it was going to be a slow night.

"Olav, is it alright if I can take the rest of the day off?" Nemera asked hopefully, stretching her sore arms out from their hours of toil for the man. The Inn keeper thought for a moment, eyes squinting before shrugging his shoulders. "I don't see why not, I think it's going to be a dead night anyway."

Nemera nodded cheerfully before turning her attention back on Paige. "I can get you something to drink if you'd like. I doubt you'd like plain old water or the disgusting mead here but luckily I do know how to prepare a warm cup of tea." The lizard said, taking off her gloves and stuffing them into the pockets of her fur coat.

Spoiler

Name: Namera (Full name is unknown and probably unpronounceable)

Gender: Female

Race: Argonian

Age: 22

Appearance: While she is an attractive young lass by Argonian standards, Namera is rather gaunt and lithe is some areas where one normally wouldn't. Her scales are a variety of color, however the harsh cold of Bruma has had an effect on her appearance -- reducing the "glowing" perspective of her scales down to pale colors.
What were once shining, the gradient arrays of black, green and red scales that ran across Namera's body have been molded down to a slightly grotesque paler and even darker complexity. In some areas washed out reddish gray and purple are dominate. Her claws are finely trimmed and sharpened, however retain enough length to be weaponized.

Despite how Cyrodillic Argonians appear, Namera heavily retains a more reptilian appearance of her people due to her heritage. Her tail is fairly lengthy and thin, with small spiked ridges covering it from start to tip. The lizard's legs are digitigrade, meaning they are bent back like certain argonian variants present in Morrowind. Of course, while she can't wear boots designed for human-like feet, Namera has devised "feet-gloves" to keep her feet warm whilst letting her claws poke comfortably.
Last but not least, her eyes glow a bright yellowish-orange that seems to pierce the night and a pair of rather long and lithe fins poke out of the sides of her head. They seem to react to her emotions and moods similar to a dogs tail or a cats ears, usually flicking or twitching slightly when annoyed or drooping downwards when sad or depressed.

Class: Doctor

Lifestyle: Freelance artist and alchemist

Equipment: Fur, lots and lots of fur clothing and armor. Her multiple jobs allow her to keep a somewhat decent amount of Septims and buy enough food and firewood to last her a few months. The only weapons she seems to carry is a short steel dagger and a shortsword of the same materiel although knowing how to use them is a different story. Nemera also keeps a small leather satchel with her for when she goes out looking for ingredients.

Skills:
Alchemy: Years of practicing, farming and exploring the surrounding forests for exotic ingredients have made Namera an Expert in the fields of Alchemy. She can, with keen eyes and nimble fingers mix powerful elixirs with effects ranging from stamina (think like an energy potion), health and even potions to stimulate certain parts of the mind, such as strength, nimbleness and even overall intelligence.

Destruction: While Magicka isn't her strong suit, Namera can still managed to hurl painful magickal attacks at her foes. Specifically, lighting. While it isn't enough to kill, it can at least send a painful shock through her opponents body telling them to back off. She can also hurl fireballs, however accuracy and precision leaves a lot to be desired. All in all, she is an Apprentice and practices whenever she can.

Restoration: Same as destruction, Namera cannot use complex spells however can muster enough strength to heal a crippling but not fatal wound. It is hard to find subjects for her to practice on, but the argonian has a small reputation for healing small injuries on children or drunks that decide to start fights in Olav's bar and lose.

Athletics & Acrobatics: Throughout her life, Namera has kept the mindset to exercise and stay as fit as she can. As a result, she is thin and light weight. She eats regularly, but makes sure not too overindulge herself and makes sure to eat healthy foods and avoid things like alcohol, drugs and otherwise unhealthy food.

Misc Skills: Cooking and a strong knack for Art.

Starting location: Bruma (Seems to be where everyone is anyway)

Background: Born and raised in the fringes of the Black Marsh, Namera's parents were simple merchants at the time. They were suffering from intolerable economic droughts and violence in the region that they decided to make a break for Cyrodiil; a land where they stood more a firm chance at life. Before they even made it to the border, raiders descended upon their caravan like a group of wolves ambushing their prey.
Namera's father was brutally murdered, attempting to buy time for his wife to flee with their child. Though time was not on their side. Before she could make it too the safety of the treeline, Namera's mother was struck with an arrow, placing itself between her shoulder blades.

It was a fatal wound, but that did not break her will to survive. The argonian maiden lumbered her way for several days, injured, starving and caring for a child. While she didn't bother to rest, Namera's mother knew her life would soon end but struggled with what strength she had to save the life of her young daughter. Eventually, the wound gave in.
While walking through a peaceful clearing, the argonian collapsed on her side, using her last bits of life to give her child one last hug before succumbing to her grave wound, oblivious that she had made it into Cyrodiil and just ahead of the clearing was the main road to Leyawiin.

Call it fate, call it luck, call it coincidence. An Altmer couple had been passing through the road at the time, they were a traveling family at the time, trying to find a safe home to live while grieving for the loss of their own sibling that had died in childbirth. They heard the distance cries of a baby, the husband descended into the forest to investigate, drawing his sword and preparing himself for some sort of conflict. Instead, he discovered the corpse of an argonian women and a child clutched in her arms, still alive and crying. Namera's mother was properly buried where she had died, and the elven couple adopted the reptilian baby, raising her as best to their abilities.

As she grew, Namera began to build a natural liking to art and would spend hours upon hours painting whatever she saw whether it was people, plants, objects or animals. With the help of her new parents, the lass learned a lot about farming and alchemy and eventually delved into those arts as well. They even tried to teach her about Magicka, of course it seemed that wasn't her best field of expertise. When the time came, Namera kissed her parents goodbye and set off to explore Cyrodiil.

She stuck closely to the roads, occasionally traveling with groups of passer-byes for safety and fear of being robbed by bandits. By the time she reached her twenties, Namera had settled down in Bruma, where she rented a room at Olav's Tavern, even managing to be hired by the Nord and now runs many errands for him. It was here where she learned how to cook, badly at first but grew into a decent chef after a few years of practice. She still keeps in touch with her parents in Leyawiin and misses them deeply.

Personality: Generally upbeat and positive, Namera is social, polite and generous. While she generally frowns upon violence, she will (attempt) to fight if she has no alternative. The argonian prefers to be int he company of others, as being alone for too long makes her frightened and incredibly paranoid. Unlike other Argonians, Namera tries to be friends with everyone and avoids getting on their badsides. She's talkative for the lack of a better word, sometimes shy when she meets strangers although if deems them worthy she will try to befriend them.

Despite what her outside mindset tells you, Namera secretly craves some sort of adventure. Working several years in the worlds coldest area (in her opinion) with no vacations puts those thoughts into anyone's mind.

Other:
-Hate's mushrooms with a burning passion
-Can't ride a horse to save her life
-Is a fairly decent dancer


OOC: Sorry for the long post XD.
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Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Sat Feb 19, 2011 3:30 am

'Namera… that’s a pretty name for an Argonian' Paige thought to herself as the Argonian spoke, 'an unusual name compared to the normal Argonian double barrelled names.' Paige had rarely met any Argonians, and less often became friends with them, a few lived in the Imperial City, and she remembered one particular Argonian that lived on the Waterfront, but she couldn’t say she’d ever really spent time with them. Of course, unlike many people, Paige showed no bias to the beast races, she rather admired them.

Paige was relieved when Namera had dismissed her offer to carry the wood. Paige had offered out of generosity after seeing them almost dropped, but she wasn’t really too keen on carrying them back to the Tap n Tack herself.

"Here, you'll probably need this more than me."

Namera offered a hand to Paige; it was a fur coat, a spare one. Paige was unsure why she was carrying a spare fur coat, but she decided that it was best not to ask, and took it from Namera quite gratefully. She slipped it over her skin, now nearly as pale as the snow itself and felt relief as the chilly winds brittle effect was lessened, and she began to warm.

The walk was the most enjoyable journey of the day, though the pair shared little talk, Paige felt at ease with Namera, as if she didn’t have to make conversation to feel comfortable. She recognised the roads back to the inn, though without the Argonain’s help she was unsure if she’d have found it quite as quickly. The inn looked inviting even from the outside and as the pair approached the door, she felt the warm air from within touch her face. Once the pair were inside, Paige began to feel more comfortable, the fur coat had warmed her up quite nicely and now that they were back inside, colour began to return to Paige’s pale skin.

The barkeep from earlier, Olav, appeared to greet the girls. He took little notice of Paige, but he obviously recognised her. He looked tired, though Paige wasn’t surprised. She wondered whether the poor man ever got any rest, despite the quiet atmosphere in the inn it wasn’t like he was able to sleep.

Paige listened to the conversation between Namera and Olav, though was less than receptive answering to Namera’s sarcasm with a simple nod and lazily granting her permission for the rest of the day off. Paige was glad though, that Namera had been given permission, it meant that she could get to know her better and eventually, be shown to the guild.

"I can get you something to drink if you'd like. I doubt you'd like plain old water or the disgusting mead here but luckily I do know how to prepare a warm cup of tea."

“Oh, a cup of tea would be lovely. Thanks!”

Paige wasn’t normally a fan of hot drinks, while at home she preferred water, but both to warm her up, and in attempt to please Namera she opted for the tea, trying hard to sound enthused.

“Shall I grab a table?” she questioned the Argonian politely, “or would you like a hand preparing anything?” she said, turning her attention to the nearly vacant room, scouting out the furthest table from the door.

Spoiler
Name: Isabelle Paige Courtessèu.
Nickname(s): Though she is called by her first name by her parents, she refers to herself by her middle name, Paige, as she thinks it is a much less formal and prettier name. Occasionally she will be called Bella or Belle, though she doesn’t really like it herself and someday hopes others will refrain from using it.
Race: Breton.
Gender: Female.
Age: 17.
Birthsign: The Lover.

General Description: The epitome of beauty, pale skin, pure, and tender to touch, with pale scarlet lips contrasting against the back drop of her snowy flesh. Paige's tresses of silky black hair flow almost halfway down her back, it is clear that she takes pride in her hair, her fringe when left to its own accord often falls down diagonally in front of her right eye, a nuisance to Paige who spends what seems a life-time banolly flicking it from her vision.
Her deep-set blue eyes, so dark, verging on a purple-black are an endless void and seem on appearance to gaze into the very depths of every soul they meet, shaded ever more by a surrounding of eye-shadow. Her button nose is only short, yet simple, with an elegant shape and a round tip. Her face is gaunt, not thin but her cheeks are concave and defined, going against the stereotypical Breton shape. Paige is not tall for a girl, nor is she short, she stands around 5’4’’, though does not look so as she is dainty and petite in build. Her body has no visible scars or tattoos of any sort, with little decorative features, except for the make-up around her eyes, and though it is not unusual that she attains scratches, cuts or bruises, this is no more than the average person.

Skills: Though Paige is far from assertive, she has a way with people that can assure often what she wants from situations; persuasion is her forte, though rarely through a manner of speech, she lacks the confidence to use words as often as she probably should, however her daunting attractiveness often gets her out of places she’d rather not be. Given her elegance in both movement and posture, it is unnatural for Paige to attain a sneaky persona, she is no expert at covert business, and there has been many a time when it has been her innocence that has swayed her away from danger. Paige was never brought up to fight, in fact she dislikes it entirely. Her father had insisted when she was young that she learnt to use a bow and arrow to a satisfactory standard to protect herself in what he taught her was a harsh world. If she had to have a favourite weapon, it would be her most well mastered weapon; the crossbow, her primary and really, only weapon. Though, she was never properly taught, Paige often as a young girl would experiment with alchemy making potions and occasionally poisons. Over the years this talent has matured and she is now rather handy when it comes to mixing and brewing up whatever the situation or task requires, and can make most things from life-saving potions to death harbouring poisons; given the right ingredients. Paige is also a studious type; she loves to learn, though she rarely gets such chance. Paige had always wanted to become a healer and takes great interest in the Restoration field of Magicka, however despite her Breton blood she barely classes as a novice when it comes to using it.

Apparel Most Worn: Paige adorns a light, free moving outfit as she tends to find this to be most comfortable. Her top half consists of a leather corset, festooned with buckles and belts, black mainly in colour, though with some crimson coloured etchings on the shoulders that run down the sleeves. On her lower half she wears rather tight, leather pants (trousers), plain black and simple in design, the belt she holds them with is very detailed and is designed with various patterns and etchings. Her boots are long, reaching high up her shins; her trousers are tucked into the boots which are made of fine leather, and are plain and built for comfort.

Other Apparel Worn: A simple dress at first sight, a mixture of black and red material, crimson in shade. The dress is long, and trails the floor, it is dusty and reeks of age, but Paige can ignore the smell, for it is her favourite dress. The corset style top half is laced with a crisscross pattern of strings across the torso. The centre and main body of the dress is crimson, with the sleeves and sides of the dress being black. The sleeves are delicate and hang neatly on the shoulders revealing her collar bone, with a square neck shape. Half way down the sleeves, which finish around the mid forearm, is a stitched piece of lace that hangs down over each elbow. The skirt is flowing with the central crimson piece ruffled at the base, the black sides fall into a few layers, one being the same lace that appears on the sleeves. Paige lacks in accessories, with only a simple black leather buckled belt collar around her neck. She wears, underneath and mainly hidden by the trailing dress, knee length boots, leather, with buckles and straps up the leg.

Weapons: A simple crossbow, with steel limbs and a maple crafted stock, she keeps it in a small quiver strapped over her back, to add to this on the side of the main quiver is a smaller pocket storing the small iron tipped bolts that the crossbow fires. For close range combat – if ever, Paige carries with her a small knife, it resembles only a kitchen knife in size, though the hilt of the small blade is intricate embossed with a scarlet patterned ribbon tied neatly around it.

Inventory: Paige wears a belt when on certain tasks, for this she wears an almost utility like belt, attached is her knife, as described in with her weapons, as well as a few lock-picks and coins depending on what she’s up to. Also, she may often carry, in pockets allocated on the belt, ingredients for potions, or sometimes potions themselves.

Personality: Paige would be best described as timid or even shy, though it can be said that is passionate about the things she cares about, she will go out of her way to complete a job, or to earn extra money to help at home. Paige lacks confidence within herself, but she does try to express some outgoing traits whilst working with others; she will try to start conversation if she notices others shyness, but in a large, loud group she will no doubt take a back seat and remain silent. She is not so much afraid of leadership, and will take reigns when needed of her, though she prefers to shy away from authoritative positions or at best to work alone. She is more than happy to take command from ranked others and will try to complete any task set to the best of her ability. Most would consider Paige a kind-hearted girl, a trustworthy friend, a dependable companion and a hard working employee. Paige has, as most can tell, a desire for neatness, especially when it comes to her own appearance, and that of the things around her, but she is often praised for it usually results in tidy and elegant output.

Biography: Born and raised in the Waterfront in the Imperial City, her parents had been scavengers of the land; they lived on bread and water, with the little income her father earned on the passing and stopping ships. He was a ship maker by trade, though little trade ever really reached him. He was paid poorly by rich men for fixing their ships, that was, when a job arose. Paige had always loved her Father for his efforts and while her Mother stayed at home, she had been almost forced into a childhood of crime and thievery in order to support her family. She grew up well, taking a more active role in family income when at the age of just 13; she became a ‘merchant’; her business included stealing from the docked merchants and selling the goods on to the Market District proprietors.

More recently Paige had decided to join the Black Horse Courier, working primarily around the Imperial City as a mere delivery girl, she was always fascinated by current affairs and recent news. She was good at her job, and most of the Imperial City had grown to know, rely and warm towards the still young Bosmer, however her career in the service had recently improved with the prospect of a new job opportunity travelling around Cyrodiil and delivering news to every corner. Though she was not keen to follow the offer, but her desire to keep her house and family going meant she needed the money, and she reluctantly took the promotion offer that had been proposed to her.

She had set off for Bruma three days ago, she was nervous, having neither ridden a horse before or once left the Imperial Island, all was going swimmingly, and she was set to reach the snowy city in less than a day’s ride.

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Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sat Feb 19, 2011 5:30 am

Jean le Vulpe, Jerall View Inn

The Nord replied, "I am Rodrik, part of a small band of mercenaries who are looking for work here in cold Bruma, you arnt in need of nine battle-hardened men are you? For the right payment we are ready to go through Oblivion and out again," Rodrik smiled, but it faded when he saw the clothes Jean was wearing, "But you do not seem like a person who can afford that, do you? Well, remember us, we will stay here ′til dusk, if you return,"

Jean smiled and gave his bag of septims a flick, "That sound like enough to you?" It was then that a Dark Elf left the inn followed by a man with Bretonic and Imperial features, whom had a Bosmer within his grasp.

"A-aren't you men cold?" The Dark Elf asked with a slight stutter.

"No." Jean lied.

A voice from behind the Dunmer spoke, "Shall we go? I'll have to drop him off at the Fighter's Guild on the way, I hope you don't mind." He was speaking to the Dunmer and she replied, "N-no, that's fine. I'm not in a hurry." She then turned towards the Nords adn Jean, "I'm Vedaa... by the way. What's yours?"

Jean scratched his chin and tilted his head to one side, "Jean. Jean le Vulpe. What brings you to Bruma?"


Spoiler
Name: Jean le Vulpe (formerly Philipe Porthos)

Gender: Male

Race: Breton

Age: 19

Appearance: Jean is 6"7 with an average build. He has short, straight brown hair and hazel eyes and clean cut. He has "perfect" teeth. Jean is innocent-looking and smooth-skinned. Jean has a slight tan.

Class: Mage (Mages Guild)

Lifestyle: A musician, artist and a mage apprentice. He likes adventuring and wandering, but being a mage apprentice keeps him from doing so. Sometimes, Philipe goes out to gather "ingredients" for alchemy. Lives in Bruma alone. To get money, Jean plays his music in the City, but always arrives home with 10 or so septims.

Equipment: A white shirt with a brown vest over and dark brown trousers with old, worn, black leather boots. He carries a silver short sword and sleeps with an iron dagger. 200 septims in his money bag. A small, blank book in which he draws and a pencil.

Starting location: Outside Bruma, going into the Mages Guild

Background: Orphaned at a young age and left in the streets, he became a pickpocket and theif, often stealing bread and other foods from inns. He killed a beggar to put him out of his "misery" and took the dead man's bedroll and the little food he had. He was recruited by the Dark Brotherhood, and finding this as an opportunity to live under a roof, have food in his belly and finally have a "family", he took the offer. At 16, Jean decided to drop his "way of Sithis" and change his ways after and ran away from the Brotherhood. He changed his name from "Philipe Pothos" to Jean le Vulpe. He now lives in a different town (Bruma) under a false name.

Personality: Jean is extremely paranoid, and thinks the Brotherhood is coming after him, which is why he sleeps with a dagger. He is cautious about everything and doesnt like taking risk. Jean makes snide and sarcastic jokes and comments often that can sometimes be considered rude. Can be annoiying sometimes. He is immature for his age. Jean doesen't give up on his job at hand. He prefers to stay away from combat, but he can defend himself. Jean is very secrective, even to his friends. It takes a while to earn the trust of Jean.



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Pants
 
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Joined: Tue Jun 27, 2006 4:34 am

Post » Sat Feb 19, 2011 10:51 am

Namera, Olav's Tap n' Tack

“Shall I grab a table? Or would you like a hand preparing anything?”

Namera's smile broadened slightly at Paige's inquiry to assist her. It wasn't everyday that someone asked to help her, actually the last time the argonian remembered someone wanting to help her was a half-drunk Imperial that Namera was almost sure was hitting on her. Nevertheless, the Breton went through quite a bit this day so she needed to rest. That and one of the lizard's job in the tavern was being a waitress, she was used to serving people food and drink.

"That's alright, go ahead and sit down. I'll be back." Namera replied, before vanishing through the kitchen doors. The kitchen, for the lack of a better word, was fairly small. Counter tops and cupboards were spread about for uses of storing and preparing food. There was a secondary, but vastly smaller fireplace in the room that served as the cooking and boiling fire. Glad to see a small iron pot of water already boiling on the fire (probably so Olav could make his homemade ale), Namera raided a nearby cupboard for a pair of iron mugs and filled them both with steaming water.

Turning her attention on a small pantry in the corner, Namera abducted a trio of small sacks filled with a variety of different herbs. Each speck of plant varied in size from leaves to small cloves, despite the size the argonian dumped a mixed pile from all three bags onto the counter and pulling out her iron dagger in a unnecessarily stylish fashion, and sliced the herbs into mere specks of their formers selves before pouring them into each cup evenly. Wiping her dagger on a clean rag, Namera stirred the contents to better allow the juices and flavor to transform the water into a light brownish-green color. Already the delectable fragrance of the tea was quite relieving.

Wiping and re-sheathing her dagger, tied up the small bags and stored them back into the pantry. Then she grabbed the cups, one gripped gently in each hand and reemerged from the kitchen. Once she reached where Paige was sitting, she set one of the mugs down in front of her gently.

"Old elven recipe. My mother taught me how to make it, of course I added a few ingredients." Namera explained, taking a seat opposite of the Breton a taking a sip from the tea and sighing in comfort. This was what she loved -- Staying indoors on a cold night, next to a warm fire and drinking damn good tea. The argonian was amazed by how shopkeepers in Bruma were able to get their hands on the ingredients she needed to make the tea, but she figured it was best not to ask and rather embrace that it was possible.

Spoiler

Name: Namera (Full name is unknown and probably unpronounceable)

Gender: Female

Race: Argonian

Age: 22

Appearance: While she is an attractive young lass by Argonian standards, Namera is rather gaunt and lithe is some areas where one normally wouldn't. Her scales are a variety of color, however the harsh cold of Bruma has had an effect on her appearance -- reducing the "glowing" perspective of her scales down to pale colors.
What were once shining, the gradient arrays of black, green and red scales that ran across Namera's body have been molded down to a slightly grotesque paler and even darker complexity. In some areas washed out reddish gray and purple are dominate. Her claws are finely trimmed and sharpened, however retain enough length to be weaponized.

Despite how Cyrodillic Argonians appear, Namera heavily retains a more reptilian appearance of her people due to her heritage. Her tail is fairly lengthy and thin, with small spiked ridges covering it from start to tip. The lizard's legs are digitigrade, meaning they are bent back like certain argonian variants present in Morrowind. Of course, while she can't wear boots designed for human-like feet, Namera has devised "feet-gloves" to keep her feet warm whilst letting her claws poke comfortably.
Last but not least, her eyes glow a bright yellowish-orange that seems to pierce the night and a pair of rather long and lithe fins poke out of the sides of her head. They seem to react to her emotions and moods similar to a dogs tail or a cats ears, usually flicking or twitching slightly when annoyed or drooping downwards when sad or depressed.

Class: Doctor

Lifestyle: Freelance artist and alchemist

Equipment: Fur, lots and lots of fur clothing and armor. Her multiple jobs allow her to keep a somewhat decent amount of Septims and buy enough food and firewood to last her a few months. The only weapons she seems to carry is a short steel dagger and a shortsword of the same materiel although knowing how to use them is a different story. Nemera also keeps a small leather satchel with her for when she goes out looking for ingredients.

Skills:
Alchemy: Years of practicing, farming and exploring the surrounding forests for exotic ingredients have made Namera an Expert in the fields of Alchemy. She can, with keen eyes and nimble fingers mix powerful elixirs with effects ranging from stamina (think like an energy potion), health and even potions to stimulate certain parts of the mind, such as strength, nimbleness and even overall intelligence.

Destruction: While Magicka isn't her strong suit, Namera can still managed to hurl painful magickal attacks at her foes. Specifically, lighting. While it isn't enough to kill, it can at least send a painful shock through her opponents body telling them to back off. She can also hurl fireballs, however accuracy and precision leaves a lot to be desired. All in all, she is an Apprentice and practices whenever she can.

Restoration: Same as destruction, Namera cannot use complex spells however can muster enough strength to heal a crippling but not fatal wound. It is hard to find subjects for her to practice on, but the argonian has a small reputation for healing small injuries on children or drunks that decide to start fights in Olav's bar and lose.

Athletics & Acrobatics: Throughout her life, Namera has kept the mindset to exercise and stay as fit as she can. As a result, she is thin and light weight. She eats regularly, but makes sure not too overindulge herself and makes sure to eat healthy foods and avoid things like alcohol, drugs and otherwise unhealthy food.

Misc Skills: Cooking and a strong knack for Art.

Starting location: Bruma (Seems to be where everyone is anyway)

Background: Born and raised in the fringes of the Black Marsh, Namera's parents were simple merchants at the time. They were suffering from intolerable economic droughts and violence in the region that they decided to make a break for Cyrodiil; a land where they stood more a firm chance at life. Before they even made it to the border, raiders descended upon their caravan like a group of wolves ambushing their prey.
Namera's father was brutally murdered, attempting to buy time for his wife to flee with their child. Though time was not on their side. Before she could make it too the safety of the treeline, Namera's mother was struck with an arrow, placing itself between her shoulder blades.

It was a fatal wound, but that did not break her will to survive. The argonian maiden lumbered her way for several days, injured, starving and caring for a child. While she didn't bother to rest, Namera's mother knew her life would soon end but struggled with what strength she had to save the life of her young daughter. Eventually, the wound gave in.
While walking through a peaceful clearing, the argonian collapsed on her side, using her last bits of life to give her child one last hug before succumbing to her grave wound, oblivious that she had made it into Cyrodiil and just ahead of the clearing was the main road to Leyawiin.

Call it fate, call it luck, call it coincidence. An Altmer couple had been passing through the road at the time, they were a traveling family at the time, trying to find a safe home to live while grieving for the loss of their own sibling that had died in childbirth. They heard the distance cries of a baby, the husband descended into the forest to investigate, drawing his sword and preparing himself for some sort of conflict. Instead, he discovered the corpse of an argonian women and a child clutched in her arms, still alive and crying. Namera's mother was properly buried where she had died, and the elven couple adopted the reptilian baby, raising her as best to their abilities.

As she grew, Namera began to build a natural liking to art and would spend hours upon hours painting whatever she saw whether it was people, plants, objects or animals. With the help of her new parents, the lass learned a lot about farming and alchemy and eventually delved into those arts as well. They even tried to teach her about Magicka, of course it seemed that wasn't her best field of expertise. When the time came, Namera kissed her parents goodbye and set off to explore Cyrodiil.

She stuck closely to the roads, occasionally traveling with groups of passer-byes for safety and fear of being robbed by bandits. By the time she reached her twenties, Namera had settled down in Bruma, where she rented a room at Olav's Tavern, even managing to be hired by the Nord and now runs many errands for him. It was here where she learned how to cook, badly at first but grew into a decent chef after a few years of practice. She still keeps in touch with her parents in Leyawiin and misses them deeply.

Personality: Generally upbeat and positive, Namera is social, polite and generous. While she generally frowns upon violence, she will (attempt) to fight if she has no alternative. The argonian prefers to be int he company of others, as being alone for too long makes her frightened and incredibly paranoid. Unlike other Argonians, Namera tries to be friends with everyone and avoids getting on their badsides. She's talkative for the lack of a better word, sometimes shy when she meets strangers although if deems them worthy she will try to befriend them.

Despite what her outside mindset tells you, Namera secretly craves some sort of adventure. Working several years in the worlds coldest area (in her opinion) with no vacations puts those thoughts into anyone's mind.

Other:
-Hate's mushrooms with a burning passion
-Can't ride a horse to save her life
-Is a fairly decent dancer

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Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri Feb 18, 2011 10:12 pm

Gold Heart saw the Mercenaries and grinned. "Ah, mercs. Where do you guys hail from? I too, am a mercenary. Well, somewhat. Im a freelance adventurer. I take up the odd Merc job every once in a while. But we are a pretty big entourage right now, I don't know if we need help at the moment persay." Gold-Heart said this with a slight chuckle as a cold wind blew over what appeared to be a paper from the black horse courier. Gold-Heart stopped in with his foot before it could blow away and briefly looked over it. His eyebrows perked up somewhat at the news he read.

"Huh. Looks like the legion is dispatching a pretty decent sized force to occupy Bruma. Apparently they want to make sure the nords of Skyrim exclusivly cater to the empire. Interesting..." Gold-Heart let go of the paper and let it fly away. He shrugged and looked over at Vedaa, who was shivering from the bitter cold, and Octavius, who was holding an intricatly designed staff.

"I don't think the legion's movements concern us too terribly much though. But you guys may find smething with them." Gold-Heart said to the mercenaries behind him. "Anyways, shall we be off to the mages guild?" Gold-Heart asked.
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Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Sat Feb 19, 2011 4:32 am

OOC: Sorry about my late responses, busy time.

IC:
As more and more people arrived, apparently they knew each other, Rodrik mostly smiled and waited for a chance to put in his presentation again.

"Ah, mercs. Where do you guys hail from? I too, am a mercenary. Well, somewhat. Im a freelance adventurer. I take up the odd Merc job every once in a while. But we are a pretty big entourage right now, I don't know if we need help at the moment persay," the Argonian in the company asked.

"Most of us are from Skyrim, nice to meet another adventurer, however I doubt you know the area here as good as we do, especially if you are going north...?" Rodrik discreetly ended the question which was however quickly forgotten among the folks.

"Anyways, shall we be off to the mages guild?" The Argonian asked after talking about Legion movements in Bruma, never good for mercenaries. They took all the work and were dangerous for more illegal work.

"We could follow you, I am Rodrik," Rodrik presented himself and then turned to his two fellow mercenaries. "And these two are Brandr Ebonytooth, our leader, and Olfrun, good with the axe however young he may be," Brandr only grunted as a response while Olfrun made a clumsy bow. "You will propably need us, I assure you," Rodrik ended his presentation with a smile.

OOC: Yeah, hopefully I didnt miss to many question now...
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Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Feb 19, 2011 8:29 am

~Vedaa, The Jerall View~


~Jean scratched his chin and tilted his head to one side, "Jean. Jean le Vulpe. What brings you to Bruma?"~

Vedaa had directed her question to Marcus Lowe but wasn't looking at him eye-to-eye, which was misleading. She decided to go with the flow, looking at Jean. "Guild work with the mages..." She would have said more but a piece of paper caught in the breeze had swirled its way at Gold-Heart's feet. She watched as he read it and spoke of its contents.

"I don't think the Legion's movements concern us too terribly much though. But you guys may find something with them." Gold-Heart said to the mercenaries behind him after letting the paper catch hold of the wind.

"Oh, fu#k the Legion..." She mumbled quietly to herself with a faint look of disdain on her face. She didn't think anyone would hear her but they did. If it's one thing I can't stand, it's guards and Legionairre's issuing me a fine for scratching my ass the wrong way. As if they don't have anything better to do.

Rodrik introduced himself and his companions to Gold-Heart, advising that they would need him and his fellow Nordic mercenaries.

"I bet." Vedaa grinned to Rodrik, and nudged her head to her right; her arms still folded over her chest for warmth. "Would you go chop that guard's head off if I paid you 10 drakes?" He stood at least 50 yards away, attending to his own business. Her question was more of a joke than an offer. She then looked at Marcus Lowe.

"Oh don't you hafta take that guy to the Fighters Guild, uhm..." She asked Marcus, stopping midway through her sentence, "...what's your name? I don't think you ever told me it. I'd like to go with you, if you don't mind. I'll head over to the Mages Guild after that. I just need to ask the Fighters Guild a short question is all."


Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is stunning to look at; her She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful, mesmerizing at times; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties, six and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset, Valenwood and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with enchanting being the least studied. She studies all, though, including Necromancy. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso. As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude. She was banned a couple times before and has had to regain her way up the ranks.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfilled, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons. She can hardly pick up adamantium and orcish weapons & armor. She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri Feb 18, 2011 9:03 pm

Kat and Demicus led my to the person who they apparently belived could translate this letter. They led to a small blue house, and knocked on the door, which was opened by an old man. Well, I thought with a small smile, He probably could've learned these dead languages back when they were still alive. He's ancient himself ...

The man addressed Kat as his daughter, and Demicus as his son-in-law, before Demicus gave him the letter and asked him to translate it. He scrutinized the letter and said, "Ah, it'll take a bit. Why don't you drop by in the Jerall View Inn for a bit and I'll see what I can do."

I stepped foward towards the old man and shook my head. "I'm sorry, sir, but that doesn't work for me. The Jerall View is too public, too easy to get in and out of. I'd rather the Mage's Guild. We already have allies there, and I'd rather not stray too far from the Countess."

I held out my hand, realizing that I might have come off as rude or demanding, saying as I did so, "Captain Phillida. Pleasure to meet you, ..." I paused and waited for the man to fill in his name.

OOC: DarkZerker, I assume you want to control Kat's dad yourself, and not make him an NPC.
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Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Fri Feb 18, 2011 10:51 pm

OOC: Anybody can control him. Just make it so that it's er...in character. He's supposed to be a harsh man, only warm to his daughter, her friends, and the Imperial Legion.
Demicus Snowe

"I'm sorry, sir, but that doesn't work for me. The Jerall View is too public, too easy to get in and out of. I'd rather the Mage's Guild. We already have allies there, and I'd rather not stray too far from the Countess."

I stared off into the sky, watching the snow accumulate on Kat and Phillida slowly. Then Phillida extended his hand for the man to shake. "Captain Phillida. Pleasure to meet you, ..."

The man shook Phillida's hand. "Dimitri Inar. I've worked for the Mage's Guild for quite some time."

He took the letter and headed inside his somewhat small home with one last thing to say. "Just give me an hour or two. I'll have it decoded."
Demicus took Kat's hand. "Come on, let's go to the Jerall View Inn." Demicus turned to Phillida. "You're welcome to wait in the Mage's Guild, we'll meet up at this house again two hours from now."

Demicus and Kat started down the snowy path to the Jerall View Inn
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Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Sat Feb 19, 2011 12:53 am

Marcus Lowe, outside the Jerall View Inn

It seemed the dunmer girl had started some conversation with the big Nordic guys standing around the Inn's entrance. The argonian joined in the conversation too, revealing himself to be an adventurer of sorts, somewhat like Marcus.

The girl turned to answer Marcus. ""N-no, that's fine," she said. "I'm not in a hurry. I'm Vedaa... by the way. What's yours?" Marcus blinked at her; it took him a bit to realize that she was talking about names. He was about to answer when a breton who he really hadn't noticed before spoke up and told Vedaa his own name; the breton had apparently thought the question was directed at him, and he introduced himself as something-le-Volpe, or something like that. Marcus really wasn't paying attention to the breton. When Vedaa finished with that guy, she came and asked the question again, saying how she'd come with him to the Fighter's Guild to ask them a question.

"I'm Marcus," he said, a little shakily. "Marcus Lowe. I'd shake your hand, but," he noticed how Vedaa's hands were busy keeping herself warm. She seemed really cold. "They seem a bit occupied." Marcus thought for a moment; he hated watching people shiver and stutter in the cold. Then he had an idea. "Here, hold on," he said, reaching into the sack hanging from his belt. After rummaging for a second, he pulled out a small empty potion bottle, unstoppered it, and placed his right hand over the opening. Marcus said a short incantation, and a little flame conjured up inside the bottle. He eyed the flame for a moment, feeling its warmth, then put the cork back on top. The flame remained strong, wavering only slightly as he moved the bottle about.

"Here, this should keep you warm until we get there," he said, holding out the bottle for Vedaa. "I'll need it back later, though. To the Fighter's Guild, then?" he grabbed his prisoner and gestured for them to start moving.

Spoiler
Name: Marcus Lowe
Gender: Male
Race: Imperial/Breton mix
Age: 31
Appearance: 6’2”. Blackish-brown, straw-like hair that covers his ears and neck. Lean build with a decent amount of muscle mass and broad shoulders. Brown eyes, somewhat fair skin.
Class: Ranger/Mage, or something like that.
Lifestyle: Marcus has no home. He tends to wander from place to place, and has few real friends. He will often do menial jobs for enough money to keep himself sustained in his travels. Once in a while he’ll pick up a fighter’s guild job to get quick cash. As a vagabond, he always carries some kind of weapon to defend himself, although he can use magic effectively in combat if need be.
Equipment: Thick burgundy coat, leather boots, leather gloves, silver shortsword kept on the inside of his coat, small sack containing septims and other essentials, fastened to belt by a drawstring.
Starting location: Mountains North of Bruma.
Background: Marcus is the son of a Breton nobleman, who had taught him magic from a very young age. His parents were killed in a riot when he was nineteen, at which point he left home and settled in a small farming village. At the age of 25 he ran into some trouble with the townsfolk, so he left the village and began his life as a wanderer.
Personality: Marcus is rather reserved; he understands that his lifestyle demands that he keep personal attachments to a minimum. As a result, he has never really had a close relationship with anybody for years. He has, of course, made a few friends, or even traveled with others for a while, but never for long enough to have cemented some kind of relationship with them.
Otherwise, Marcus is a pretty amicable person. If he thinks you’re a decent person, he’ll be perfectly friendly for the short time you’ll know him for.
Other: He doesn’t like cities too much. Marcs will usually just stay in one for a day or two for a job or to resupply.

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Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Fri Feb 18, 2011 10:27 pm

Jean le Vulpe, Jerall View Inn

"Guild work with the mages..." Vedaa trailed off as her eye caught a piece of paper flowing through the wind, coming to land at the feet of an Argoninan in bonemould (?) armour.
He bent down to pick it up and read it. The Argonian raised his brow, " Huh. Looks like the Legion is despatching a pretty decent force to occupy Bruma. Apparently, they want to make sure the Nords of Skyrim exclusivly cater to the Empire. Intresting..." The Argonian let go of the paper, letting float away, "I don't think the Legion's movements concern us too terribly much though. But you guys may find something with them." The Argonian said to the mercenaries behind him.

With that, the Dunmer,Vedaa swore under her breath, cursing the Legion. Jean tried not to laugh, as to imagine it was a little 12 year old Dunmer girl that swore. Rodrik introduced himself to the Argoinian and offered him their protection. Vedaa made a comment, "I bet." She folded her arms over her chest nudged her head to the right, "Would you go chop that guard's head off if I paid you 10 drakes?"

Jean craned his head around to see the guard standing no less than 50 yards away from them. Jean narrowed his brow and spat, "Pfft! A child telling three Nords what to do? Are you imlying that they kill an innocent man? Pathetic." His face softend when he realised it was a joke, "Listen...Sorry, I didn't mean to suddenly...snap." Jean rubbed his brow and held up his palm, "Sorry." Jean's body shook, and it was not because pf the cold.

OOC: In the last paragraph, Jean is directing his speech towards Vedaa. ;) Good day.


Spoiler

Name: Jean le Vulpe (formerly Philipe Porthos)

Gender: Male

Race: Breton

Age: 19

Appearance: Jean is 6"7 with an average build. He has short, straight brown hair and hazel eyes and clean cut. He has "perfect" teeth. Jean is innocent-looking and smooth-skinned. Jean has a slight tan.

Class: Mage (Mages Guild)

Lifestyle: A musician, artist and a mage apprentice. He likes adventuring and wandering, but being a mage apprentice keeps him from doing so. Sometimes, Philipe goes out to gather "ingredients" for alchemy. Lives in Bruma alone. To get money, Jean plays his music in the City, but always arrives home with 10 or so septims.

Equipment: A white shirt with a brown vest over and dark brown trousers with old, worn, black leather boots. He carries a silver short sword and sleeps with an iron dagger. 200 septims in his money bag. A small, blank book in which he draws and a pencil.

Starting location: Outside Bruma, going into the Mages Guild

Background: Orphaned at a young age and left in the streets, he became a pickpocket and theif, often stealing bread and other foods from inns. He killed a beggar to put him out of his "misery" and took the dead man's bedroll and the little food he had. He was recruited by the Dark Brotherhood, and finding this as an opportunity to live under a roof, have food in his belly and finally have a "family", he took the offer. At 16, Jean decided to drop his "way of Sithis" and change his ways after and ran away from the Brotherhood. He changed his name from "Philipe Pothos" to Jean le Vulpe. He now lives in a different town (Bruma) under a false name.

Personality: Jean is extremely paranoid, and thinks the Brotherhood is coming after him, which is why he sleeps with a dagger. He is cautious about everything and doesnt like taking risk. Jean makes snide and sarcastic jokes and comments often that can sometimes be considered rude. Can be annoiying sometimes. He is immature for his age. Jean doesen't give up on his job at hand. He prefers to stay away from combat, but he can defend himself. Jean is very secrective, even to his friends. It takes a while to earn the trust of Jean.



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Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Sat Feb 19, 2011 11:53 am

Rodrik merely smiled contemptuously at the reaction of the Breton, however this time it was Brandr who spoke:
"Little Darkie, for 200 drakes we could knock him unconscious and put him in that barrel over there," Brandr pointed at a barrel standing in a alley at the side of the Jerall View. "Then if you still want his little head chopped off we could do it for another 200 drakes," Brandr continued. "Ofcourse, you have to pay us before we do anything," the Nord ended the small discreet offer.

Olfrun was noticeable a bit shocked by the offer, and Rodrik′s smile dissapeared for a second, but reappeared quickly, only weaker than before. 400 drakes was quite a big sum of gold, very useful for bribing nosy guards and paying for equipment, buying some good food for the group and even enough to hire a few rooms in villages here and there.

"So, whaddya say, little Darkie?" Brandr asked with a scornful smile on his lips.
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maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sat Feb 19, 2011 3:08 am

Octavius, Outside Jerall View

Octavius listened to the banter with little to no interest, like when they were in the bar. Though he thought of himself as a friendly person, he hadn't survived this long by standing around making idle chit-chat with strangers. He didn't let this show however as he turned his head to each person who spoke to feign listening. He noticed many of them were shivering and he couldn't blame them but he couldn't feel sympathy for them either. Everyone knew what it was like in Skyrim and to come unprepared was not a smart move. Even 'Tavius had brought his thick cloak so that he could buy some warmer clothes here in Bruma.

Plus he was skilled with magick and turning it into practical uses alongside of lethal uses. To anyone else, it seemed as though he was keeping his hands warm in the folds of his cloak which he had wrapped around him, but underneath he was producing heat from his hands as he discharged small spells of fire, just like in Olav's. He was quite toasty under his thick cloak and all he worried about were his toes but they were quite warm at the moment.

He raised an eyebrow as the man who introduced himself as Marcus produced a small flame in a jar.

I thought suspended fire was outside the laws of magicka. he thought. His face did not show his somewhat impressed somewhat disdainful look. Men who drew attention to themselves with their magick prowess tended not to last too long. THere was always somebody better. Or somebody with a knife in the dark. Octavius retained his stoic, faked interested look as the girl, Veeda, remarked to the mercenaries they were now talking to, and instinctively, Octavius' hand snapped down and unclipped the leather strap holding his crossbow in and rested his hand on its handle, all in one small and unnoticeable action.

He realized it was a joke soon after as he listened to another new-comer, a man named Jean, mumble an apology for snapping at the joke. He leaned over to Gold-Heart discreetly and muttered in where he supposed an Argonians ear was, "Unless you feel like we can truly make some profit off this friendly chat we are having here, might I suggest we head over to the Guild now?"
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Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat Feb 19, 2011 9:12 am

~Vedaa, The Jerall View~

Child? I oughta shrink your [censored], you long-legged lummox. Smiling, she accepted Jean's apology. "It's okay. I wasn't serious any ways."
With gratitude, Vedaa took the bottle of flame from Marcus. "Thank you." She said, holding the heated vile in both hands close to her chest, like a starving beggar holding onto his last scrap of food. Vedaa very well could have heated herself up with magic but she preferred to not display her powers in public; too many entanglements have transpired in the past from doing so. But mostly, Vedaa just wasn't using common sense. She could have cast a restorative spell to increase her blood flow.

Vedaa almost laughed after Rodrik elucidated his offer. She was more offended by his name-calling rather than his long speech of how much he would do at what price.

"So, whaddya say, little Darkie?" Brandr asked with a scornful smile on his lips.

Vedaa looked down at her hands and then back up at the stocky, brown-haired Nord. "I'm not dark." She retorted. "What do I look like, a Redguard?" She said defensively but with a slight jocund twist; a sarcastic smile formed across her face as she twitched her head from side to side with her words. "Here, lemme act like one. 'Uh... nngghhh...'" Freeing a hand from the vial that was clutched against her chest, Vedaa gestured an offensive hand sign that, in the Nordic community, meant 'eat me'. "That's something you'll never get to have." Her smile grew bigger, almost victorious, as she turned to her ranger companion, Marcus.

"C'mon, Marcus, let's be off." She intended to follow him, being as she had no clue where the Fighters Guild was located.


Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is stunning to look at; her She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful, mesmerizing at times; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties, six and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset, Valenwood and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with enchanting being the least studied. She studies all, though, including Necromancy. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso. As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude. She was banned a couple times before and has had to regain her way up the ranks.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfilled, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons. She can hardly pick up adamantium and orcish weapons & armor. She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sat Feb 19, 2011 8:44 am

Namera hadn’t required her assistance but Paige didn’t mind, she liked to cook and work in the kitchen but on this occasion would let Namera get on with it herself, after all it was only tea and it wasn’t as if she needed a hand. Paige smiled and nodded at Namera after the offer for her to sit down, watching her slip through the kitchen doors. Paige turned to head to the cosy table at the back of the room that she had picked out earlier.

Paige was much warmer now that the fire roared with the newly added wood burning nicely; it had made the room toasty and cosy. After a short exchange of a glance and smile with the barkeep, Olav, whom Paige was definitely warming to, she slipped off the gifted fur coat and folded it over the back of the small wooden chair before sitting down, crossing her legs and scanning the room for anything remotely interesting.

There were a few people scattered around, but nobody was making much noise and for such a small, tacky inn, Paige admired the ambience. An Altmer couple, that Paige assumed were from the Mages Guild (though for no reason other than that Altmers were usually mages), were nestled in the opposite corner of the room. They were sat, whispering to each other whilst eating what looked like a pie and drinking wine. Apart from that only Nords filled the room, a small party of three sat in the centre of the room, silently fixated on a card game, while another Nord sat alone by the window a grim look spread across his face, appearing to wallow in self-pity.

It wasn’t long before Namera returned with the drinks, setting it down on the table in front of Paige, before taking a seat and explaining to Paige that she had learnt the recipe from her mother. Paige watched Namera take a sip from her tea, and Paige did the same. It smelt lovely and true to its scent tasted just as nice, the warm liquid flowed through Paige’s throat and down into her body warming her instantly and calming her so that she let out a small ‘ah’ as she took the mug from her lips.

“It’s gorgeous!” she added enthusiastically with a beaming smile, she debated for a second whether out of politeness she should ask what it was made from, but sheer admiration overcame her and Paige couldn’t resist asking excitedly; “How is it made?”.

She took another sip, it again soothing her taste buds and warming her throat.
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Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Sat Feb 19, 2011 5:22 am

Gold-Heart listened, and couldn't help but to agree. It would seem the rest of the company was stalled here, waiting for someone to move on. The mercenaries were interesting, but it wasn't getting any warmer outside. As Vedaa and the man who called himself Marcius headed for the fighters guild, Gold-Heart looked at the mercinaries and bid them farewell, then turned to Octavius. "Lets go, then. I imagine we will catch up with Vedaa later. Plus, I hear the mages guild is warm this time of year". Gold-Heart walked over to the mages guild halls wth Octavius and Gold-Heart stopped before the recently rebuilt structure.

"I heard the Bruma Guild got alot more paranoid after the Necromancers attacked. They seem to be constantly hunting down anything that even looks like they dabble with black arts. They don't have too much manpower around here, though, I imagine they may be able to use some of our help in that respect." Gold-Heart shrugged "Or they could make us pick flowers. With the Mages guild, it can be anything, especially amoungst nonmembers and associates."

Gold-Heart opened the door and held it for Octavius. "After you, friend."
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SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat Feb 19, 2011 11:04 am

Marcus Lowe, On the way to the Fighter's Guild

Marcus pushed his prisoner forward as he led the way to the Fighter's Guild. "It's really not too far," he said to Vedaa as they made their way down the stone steps onto the lower street. "Right over here, I think." They turned left onto a cobbled avenue and continued until the guildhall came to be on their right. Marcus climbed the few steps up to the door and passed an older-looking breton man as he entered. The moment he crossed the threshold, he felt much more comfortable: the guildhall had a nice fire going. Marcus nodded at the big nord across the hall, who nodded back. The nord was still in the same corner as before, but sharpening a different sword. Marcus got the idea that he might be there just to sharpen swords all day.

"He's upstairs," the nord said, just as Marcus opened his mouth to ask. He turned and marched Caenlin up the stairs, to the man behind the great oak desk.

"I've got him," said Marcus to the Imperial behind the desk. The man did not look up, so Marcus continued. "Caenlin, bosmer, double murder in the Chapel of Talos last week." The man still didn't look up from his papers, on which he was writing very quickly. Marcus cleared his throat. "Bounty of fifteen hundred drakes."

The man's pen stopped at these words. The Imperial heaved a great sigh, looked up and said, "Let me see him." Marcus brought the bosmer up to the desk, and the Imperial pulled out a wanted poster of Caenlin. The man examined the bosmer, using the wanted poster for reference. Marcus could see the man's eyes running the prisoner up and down. After a few minutes of this, the man looked up at Marcus and said, "All right, then." He opened a drawer to his right and pulled out a fairly large bag of coins. "That's fifteen hundred. Feel free to count it."

"I'll count it later," said Marcus, who thought they ought to be getting along to the Mage's Guild. He picked up the sack of money as Caenlin was taken by two very burly nords. Marcus smiled as he put the bag into the sack hanging from his waist; he was going to be set for quite a while.

Spoiler
Name: Marcus Lowe
Gender: Male
Race: Imperial/Breton mix
Age: 31
Appearance: 6’2”. Blackish-brown, straw-like hair that covers his ears and neck. Lean build with a decent amount of muscle mass and broad shoulders. Brown eyes, somewhat fair skin.
Class: Ranger/Mage, or something like that.
Lifestyle: Marcus has no home. He tends to wander from place to place, and has few real friends. He will often do menial jobs for enough money to keep himself sustained in his travels. Once in a while he’ll pick up a fighter’s guild job to get quick cash. As a vagabond, he always carries some kind of weapon to defend himself, although he can use magic effectively in combat if need be.
Equipment: Thick burgundy coat, leather boots, leather gloves, silver shortsword kept on the inside of his coat, small sack containing septims and other essentials, fastened to belt by a drawstring.
Starting location: Mountains North of Bruma.
Background: Marcus is the son of a Breton nobleman, who had taught him magic from a very young age. His parents were killed in a riot when he was nineteen, at which point he left home and settled in a small farming village. At the age of 25 he ran into some trouble with the townsfolk, so he left the village and began his life as a wanderer.
Personality: Marcus is rather reserved; he understands that his lifestyle demands that he keep personal attachments to a minimum. As a result, he has never really had a close relationship with anybody for years. He has, of course, made a few friends, or even traveled with others for a while, but never for long enough to have cemented some kind of relationship with them.
Otherwise, Marcus is a pretty amicable person. If he thinks you’re a decent person, he’ll be perfectly friendly for the short time you’ll know him for.
Other: He doesn’t like cities too much. Marcus will usually just stay in one for a day or two for a job or to resupply.


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Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Sat Feb 19, 2011 12:51 pm

OOC: Phillida arrives at the Mages's Guild before Gold-Heart and Octavius do, if that's okay.

Captain Maximus Phillida, Mage's Guild

After the old man introduced himself as Dimitri Inar, he told us to come back in a hour or two. Demicus and Kat walked away towards the Jerall View. I turned and started making my way back through the snow to the Mage's Guild.

I quickly made my way back downstairs, past the battlemages outside the Countess's room, and next to her bed. Most of the healers had gone, but the Court Mage was sitting on the edge of the bed the Countess was laying on. She looked upa s I walked closer ands whispered, "Shh. She's sleeping."

I whispered back, "Has she woken up yet?" I pulled a chair to the edge of the bed so I could sit next to the Mage.

"For a moment," she responded "But I put her asleep. She could use it."

I frowned slightly. "Is there anyway you could wake her up for me? I'd like to talk to her," I said softly.

The Court Mage's brow furrowed but then her look softened as she said, "Sure. But make your talk quick, if you can. She needs some rest." She got up and cast some incantation on the Countess then walked away aand began chatting with the battlemages standing guard.

The Countess stirred, and I quickly got up and knelt next to her bed. Her eyes fluttered, then opened. She looked at me and groaned, "Maximus? What are you . . . doing here? All I remember were Nords .. ."

I put my hand on her shoulder. "You were attacked by assassins."

Narina gasped. "Assassins? For me? Why? Is everyone else okay?" she asked anxiously, slightly sitting up in her bed.

"I don't know why they attacked you . . .yet. I am going to find out, though. And, no, your guards and steward are dead. I'm sorry."

She closed her eyes and bit her lip. "And I assume you came to my rescue? How?"

I smiled slightly. "I happened to be in the castle when they attacked. Your steward managed to warn me before she died."

"Well, that's fortunate, isn't it? I'm glad that, of all people, it was you who came to save me."

I laughed. "I'm glad I got to save you. I get off on saving damsels in distress, after all . . ."

Narina smiled weakly. "I wish I could say the same about being the damsel. Maybe we should trade places sometime?"

"Maybe. But I probably couldn't look as good in a dress as you."

"You could make it work," Narin said with a small laugh. However, her face suddenly became more serious. "You said you were finding the people who attacked me. How do you plan on doing so?"

I frowned. "The people left a note. It's being translated as we speak. It may lead us back to the bastards who did this to you. And then I'll end them."

Narina sat up fully and put her hand on my arm. She leaned foward, "Be careful, hero. I don't want to have to repay this saving for a while."

I put my hand on her waist gingerly and also leaned foward. "You know me, Narina. I'm alway careful," I said quietly.

She laughed and said, "Good then. Come back in one piece." With that she kissed me, then lay back down to sleep. I covered her with the covers again, then dragged my chair to the head of the bed and sat back, smiling. Than the Nine, she's okay, I thought, allowing happiness to shine through my face.
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Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Sat Feb 19, 2011 5:59 am

Jean le Vulpe.

Vedaa accepted Jean's apology and thanked the Breton/Imperial named Marcus after he'd given her a bottle of some sort. The two then headed of to the Fighters Guild. Jean sighed, Might as well go back to the Mages Guild, he thought. All the ice and snow softened through the day, but always came back to sharpness during night. Jean walked as a soft, crunching sound of the snow sounded beneath his boots. Around him, there was hubbub, birds singing and the whistle of the wind. Jean found the sounds somewhat reassuring, as he knew he was in Bruma.

At last, Jean had reached the Mages Guild. He reached his hand out to turn the knob and step inside. The warm light lit the room and cast shadows where the light could not reach. Jean heared voices, but they didn't seem to belong to any of the mages. A battlemage walked past Jean. Battlemage? What's a battlemage doing here? It was then that Jean noticed the Argonian (Gold-Heart) he'd seen earlier with an Imperial, standing tall with dirty blonde hair. Jean spotted the Court Mage chatting with a few of the Battlemages. Jean took a few steps forward, making sure to have a safe distnace between himself and the battlemages thne asked the Court Mage, "What's going on?"

Spoiler

Name: Jean le Vulpe (formerly Philipe Porthos)

Gender: Male

Race: Breton

Age: 19

Appearance: Jean is 6"7 with an average build. He has short, straight brown hair and hazel eyes and clean cut. He has "perfect" teeth. Jean is innocent-looking and smooth-skinned. Jean has a slight tan.

Class: Mage (Mages Guild)

Lifestyle: A musician, artist and a mage apprentice. He likes adventuring and wandering, but being a mage apprentice keeps him from doing so. Sometimes, Philipe goes out to gather "ingredients" for alchemy. Lives in Bruma alone. To get money, Jean plays his music in the City, but always arrives home with 10 or so septims.

Equipment: A white shirt with a brown vest over and dark brown trousers with old, worn, black leather boots. He carries a silver short sword and sleeps with an iron dagger. 200 septims in his money bag. A small, blank book in which he draws and a pencil.

Starting location: Outside Bruma, going into the Mages Guild

Background: Orphaned at a young age and left in the streets, he became a pickpocket and theif, often stealing bread and other foods from inns. He killed a beggar to put him out of his "misery" and took the dead man's bedroll and the little food he had. He was recruited by the Dark Brotherhood, and finding this as an opportunity to live under a roof, have food in his belly and finally have a "family", he took the offer. At 16, Jean decided to drop his "way of Sithis" and change his ways after and ran away from the Brotherhood. He changed his name from "Philipe Pothos" to Jean le Vulpe. He now lives in a different town (Bruma) under a false name.

Personality: Jean is extremely paranoid, and thinks the Brotherhood is coming after him, which is why he sleeps with a dagger. He is cautious about everything and doesnt like taking risk. Jean makes snide and sarcastic jokes and comments often that can sometimes be considered rude. Can be annoiying sometimes. He is immature for his age. Jean doesen't give up on his job at hand. He prefers to stay away from combat, but he can defend himself. Jean is very secrective, even to his friends. It takes a while to earn the trust of Jean.


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JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Sat Feb 19, 2011 10:49 am

Namera, Olav's Tap n' Tack

Blackish-green scaled brow raising in amusemant at the Breton's choice of words, Namera was glad that someone had finally taken a liking to her tea. She remembered once convincing Olav to try it, but it seemed he preferred warm day-old meed over healthy and fresh herbal tea. That Nord was so difficult to understand. Taking another, this time larger sip of the tea and savoring the taste, Namera pondered for a moment about revealing how her brew was made. Technically, the recipe was a secret but since no one besides the two girls drank and liked the tea the secret was... well-kept however the wrong way. Still it wouldn't hurt to tell at least someone.

"Well..." The Argonian began, taking a small sip before setting the metal mug down. "It's made from a variety of different ingredients. Dried and crushed fruit, apples and berries mostly. Then a small amount of Foxglove nectar for that little kick in the taste. Of course those are the ingredients I added to the mix, the rest is a family secret..."

Nemera chuckled dryly, taking her mug and rotating in slowly in a small circle, watching the steam flare out with some form of amusemant. Finally, the lizard gulped down another sip, seemingly oblivious to the steaming water as she was in fact quite used to it. The hot flavor was a rather welcoming feeling in her mouth and throat, especially on a day as cold as this one. Licking her lips in satisfaction with that trademark lizard-like fork tongue, Namera scanned Paige up and down with a curious tilt of her head.

"I know it's probably not my business, but what brings you here to Bruma? If it's personal I won't dare another inquiry." She asked politely, trying to put on a sympathetic smile but in doing so she revealed her array of sharp curved teeth. Namera was being more curious then she allowed herself to be, but seeing as such a young Breton like Paige was in Bruma, alone, it raised a few questions in the Argonian's mind.

Spoiler

Name: Namera (Full name is unknown and probably unpronounceable)

Gender: Female

Race: Argonian

Age: 22

Appearance: While she is an attractive young lass by Argonian standards, Namera is rather gaunt and lithe is some areas where one normally wouldn't. Her scales are a variety of color, however the harsh cold of Bruma has had an effect on her appearance -- reducing the "glowing" perspective of her scales down to pale colors.
What were once shining, the gradient arrays of black, green and red scales that ran across Namera's body have been molded down to a slightly grotesque paler and even darker complexity. In some areas washed out reddish gray and purple are dominate. Her claws are finely trimmed and sharpened, however retain enough length to be weaponized.

Despite how Cyrodillic Argonians appear, Namera heavily retains a more reptilian appearance of her people due to her heritage. Her tail is fairly lengthy and thin, with small spiked ridges covering it from start to tip. The lizard's legs are digitigrade, meaning they are bent back like certain argonian variants present in Morrowind. Of course, while she can't wear boots designed for human-like feet, Namera has devised "feet-gloves" to keep her feet warm whilst letting her claws poke comfortably.
Last but not least, her eyes glow a bright yellowish-orange that seems to pierce the night and a pair of rather long and lithe fins poke out of the sides of her head. They seem to react to her emotions and moods similar to a dogs tail or a cats ears, usually flicking or twitching slightly when annoyed or drooping downwards when sad or depressed.

Class: Doctor

Lifestyle: Freelance artist and alchemist

Equipment: Fur, lots and lots of fur clothing and armor. Her multiple jobs allow her to keep a somewhat decent amount of Septims and buy enough food and firewood to last her a few months. The only weapons she seems to carry is a short steel dagger and a shortsword of the same materiel although knowing how to use them is a different story. Nemera also keeps a small leather satchel with her for when she goes out looking for ingredients.

Skills:
Alchemy: Years of practicing, farming and exploring the surrounding forests for exotic ingredients have made Namera an Expert in the fields of Alchemy. She can, with keen eyes and nimble fingers mix powerful elixirs with effects ranging from stamina (think like an energy potion), health and even potions to stimulate certain parts of the mind, such as strength, nimbleness and even overall intelligence.

Destruction: While Magicka isn't her strong suit, Namera can still managed to hurl painful magickal attacks at her foes. Specifically, lighting. While it isn't enough to kill, it can at least send a painful shock through her opponents body telling them to back off. She can also hurl fireballs, however accuracy and precision leaves a lot to be desired. All in all, she is an Apprentice and practices whenever she can.

Restoration: Same as destruction, Namera cannot use complex spells however can muster enough strength to heal a crippling but not fatal wound. It is hard to find subjects for her to practice on, but the argonian has a small reputation for healing small injuries on children or drunks that decide to start fights in Olav's bar and lose.

Athletics & Acrobatics: Throughout her life, Namera has kept the mindset to exercise and stay as fit as she can. As a result, she is thin and light weight. She eats regularly, but makes sure not too overindulge herself and makes sure to eat healthy foods and avoid things like alcohol, drugs and otherwise unhealthy food.

Misc Skills: Cooking and a strong knack for Art.

Starting location: Bruma (Seems to be where everyone is anyway)

Background: Born and raised in the fringes of the Black Marsh, Namera's parents were simple merchants at the time. They were suffering from intolerable economic droughts and violence in the region that they decided to make a break for Cyrodiil; a land where they stood more a firm chance at life. Before they even made it to the border, raiders descended upon their caravan like a group of wolves ambushing their prey.
Namera's father was brutally murdered, attempting to buy time for his wife to flee with their child. Though time was not on their side. Before she could make it too the safety of the treeline, Namera's mother was struck with an arrow, placing itself between her shoulder blades.

It was a fatal wound, but that did not break her will to survive. The argonian maiden lumbered her way for several days, injured, starving and caring for a child. While she didn't bother to rest, Namera's mother knew her life would soon end but struggled with what strength she had to save the life of her young daughter. Eventually, the wound gave in.
While walking through a peaceful clearing, the argonian collapsed on her side, using her last bits of life to give her child one last hug before succumbing to her grave wound, oblivious that she had made it into Cyrodiil and just ahead of the clearing was the main road to Leyawiin.

Call it fate, call it luck, call it coincidence. An Altmer couple had been passing through the road at the time, they were a traveling family at the time, trying to find a safe home to live while grieving for the loss of their own sibling that had died in childbirth. They heard the distance cries of a baby, the husband descended into the forest to investigate, drawing his sword and preparing himself for some sort of conflict. Instead, he discovered the corpse of an argonian women and a child clutched in her arms, still alive and crying. Namera's mother was properly buried where she had died, and the elven couple adopted the reptilian baby, raising her as best to their abilities.

As she grew, Namera began to build a natural liking to art and would spend hours upon hours painting whatever she saw whether it was people, plants, objects or animals. With the help of her new parents, the lass learned a lot about farming and alchemy and eventually delved into those arts as well. They even tried to teach her about Magicka, of course it seemed that wasn't her best field of expertise. When the time came, Namera kissed her parents goodbye and set off to explore Cyrodiil.

She stuck closely to the roads, occasionally traveling with groups of passer-byes for safety and fear of being robbed by bandits. By the time she reached her twenties, Namera had settled down in Bruma, where she rented a room at Olav's Tavern, even managing to be hired by the Nord and now runs many errands for him. It was here where she learned how to cook, badly at first but grew into a decent chef after a few years of practice. She still keeps in touch with her parents in Leyawiin and misses them deeply.

Personality: Generally upbeat and positive, Namera is social, polite and generous. While she generally frowns upon violence, she will (attempt) to fight if she has no alternative. The argonian prefers to be int he company of others, as being alone for too long makes her frightened and incredibly paranoid. Unlike other Argonians, Namera tries to be friends with everyone and avoids getting on their badsides. She's talkative for the lack of a better word, sometimes shy when she meets strangers although if deems them worthy she will try to befriend them.

Despite what her outside mindset tells you, Namera secretly craves some sort of adventure. Working several years in the worlds coldest area (in her opinion) with no vacations puts those thoughts into anyone's mind.

Other:
-Hate's mushrooms with a burning passion
-Can't ride a horse to save her life
-Is a fairly decent dancer

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Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Sat Feb 19, 2011 5:59 am

Outside Bruma

The weather had cleared up since morning, although it was still bitterly cold. Dren briefly removed his mask and swigged from his bottle of shein to keep himself warm. The effect was temporary as the cold ebony stung against his face as soon as he put the mask back on. Strolling past the stables adjacent to the city walls, he couldn't help but notice that even the horses with their thick coats of fur stood huddled together to combat the freezing temperatures.

"Stand back," commanded a city guard as Dren neared the city gate. The guard seemingly followed his own order, as he shuffled backwards, intimidated by Dren's appearance. "St-st-state your name and busines-ess," stuttered the guard who looked rather young to be stationed outside the main gate.

These are the soldiers that protect Bruma from external and internal forces? No wonder they needed a miracle just to fend off some scamps and close an oblivion gate. He replied, "I am Dren, and my business is that of a traveler." He paused for a second to notice the puffs of frozen air that left his mouth everytime he spoke. It was a phenomena that he had only experienced once before, on a trip to Solstheim. "Interrogating visitors is not usually a practice used in this province, may I inquire why you are asking?"

"Well..," said the guard, unsure if he was allowed to speak about what he was going to say. "Earlier today, the three guards who were supposed to be stationed here at the gate were slaughtered by some lunatic wearing foreign armor not too unlike your own," he said, indicating the Indoril ebony armor Dren was wearing. "Things only got crazier when there was an attempt on the Countess' life."

"An attempt on the Countess' life?" He got excited at the possibility that Bruma was a little bit more than just a pit stop. "I assume that she survived?"

"Yeah, but she's not in very good shape. I heard that she was unconscious when they found her, and that she is being treated at the Mages Guild now." He hurriedly added, "but don't tell anyone I told you that. I'm hoping to make a career out of this job and my captain would put me in the shi**er if he knew I told anyone."

"Interesting," said Dren as he pondered the situation. "Well, I must be off."

"Have a good day sir," exclaimed the guard.

Maybe I should check in with the Mages Guild. If I can find it. He tightened his cloak around him and wandered off into the winding streets of Bruma, too arrogant to ask for directions.

Spoiler

Name: Thalamas Dren (simply known as ‘Dren’ to most)
Gender: Male
Race: Dunmer
Age: 43

Appearance: Just about six feet tall, slightly above average for a Dunmer. He is slender, but built athletically. Possesses an intimidating face with striking blood red eyes, a flat nose, short black hair, and a pointed chin. Skin is a pale blue which shows no sign of weathering; has a tattoo of a pair of tongs on his back, each tong standing for the ‘Commona Tong’ and the ‘Morag Tong’, both of which he is a member.

Class:
Ordinator in Mourning (of Necrom)

Lifestyle: Born into the highly aristocratic and renown Dren family. He has spent most of his life between his time as an ordinator and the traditional trappings of upper-class Dunmer society. Now he is neither the latter or the former. Thalamas’ wealth and prestige extends as far as the apparel he wears, but he has no fortunes back home. The current situation in Morrowind caused him to forfeit his career as an ordinator, because he felt that he no longer lived in the country that he once loved. With the death of the Tribunal, he still honors them, but only prays to Azura now.

Equipment: The most valuable item is a family heirloom, a Mask of Indoril Nerevar. The design is the same as an ordinator’s helm, the head of a Dunmer with a mohawk. The Mask is constructed of multiple thin layers of ebony with rich jewels encrusted on the outline of the face. The mohawk is made of glass derived from the Dren family mines at Red Mountain. It is Thalamas’ most treasured item.

In conjunction with the Dren’s wealth, his ebony armor is built in the mold of the High Ordinators of Mournhold. It was personally tailored for him by removing the greaves and any armor near the joints, as well as built thinner and lighter. With these modifications it is not nearly as resilient as regular ebony armor, but is still more serviceable than steel. The right gauntlet has the design of a crescent moon carved into it, and the left gauntlet has a design of a star carved into, they are the signs of Azura.

Thalamas’ weapon of choice is an ebony scimitar that is standard issue to the Ordinators in Mourning. The handle of the scimitar imitates bone, in respect to the dead that reside in Necrom.

When traveling, he wears a tan cloak with a mosaic of Vivec, Almalexia, and Sotha Sil on the back. Other miscellaneous items include a waterskin, a bottle of shein, a map, a pouch of drakes, some kwama eggs, and a torch.

Starting location: Bruma

Background:
A member of the prestigious Indoril Dren family. The Indoril Dren are loosely related to the Hlaalu Dren family (Duke Venim Dren of Vvardenfell). The wealth of Thalamas’ family has been forever tied to the prosperity of Morrowind itself. They were heavily involved with glass and ebony mining, the slave trade, slave plantations, kwama mines, and banking. In addition to their mercantilist empire, they were also famous for their wide support of the Temple and House Indoril.

Thalamas grew up under the influence of his families power and was shoehorned into his duties as a protector of the Temple and Dunmer society. That is not to say he did not willingly commit to this life, but rather that his fate was determined before his birth. In the years between his childhood and his ascendance to the position of ordinator, he became an active member of the Morag and Commona Tong. The racism and xenophobia of the Commona Tong channeled the mental angst of his youth. The sheer adrenaline and sensation of carrying out Morag Tong contracts fulfilled his desire to leave his mark on society.

From his early childhood, he was chosen to one day become part of the Hand of Almalexia. It was an honor above all others to serve and defend the immaculate and merciful goddess. During his waiting years before being inducted into the Hand, he served as an Ordinator in Mourning of Necrom. The city of Necrom was the holy resting place of Dunmer ancestors. As sacred of a duty it was, he did not want to stay in Necrom for the rest of his life.

The monotony of his career was broken when the death of Almalexia severed his dream of serving the goddess. The repercussions of the fall of the Tribunal led to the collapse of House Indoril. King Helseth, now possessing absolute power, abolished slavery. The economic impact of the ban on slavery left his families’ empire in ruin. The three most valuable commodities to the Dren family; the Temple, House Indoril, and wealth, were all destroyed. Many in his family chose ritual suicide over the embarrassment of their situation. His uncle, Fadril Dren, attempted to maintain the slave plantations by claiming that the abolishment of slavery violated the Treaty of the Armistice. Fadril Dren was arrested and charged for ‘uncivil crimes against citizens of the Empire’.

The Dren Estate east of Mournhold was abandoned when the newly freed slaves stormed it and burned it to the ground. Thalamas no longer had a place to call ‘home’. This land, these people, this Empire, was not the Morrowind that he knew. He left the land he used to call ‘home’ with only the Daedric deity, Azura, as his guide.

Personality: His upbringing only fostered the racism and xenophobia rooted in Dunmer society. He does not pity the poor, but prefers even the most desolate Dunmer over the richest Argonian. Despite his xenophobia, he is rather cunning and level headed. Nice is certainly not an adjective used to describe him, but he is kind to those that he is close to and respects. He usually knows when to hold back his tongue from intervening with promising prospects. However, he is not averted to letting his tongue roll and composing a symphony of insults that even a deaf man would struggle to ignore.

Other:
- Heavily interested in Yokudan weaponry, fighting techniques, and history

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Anna Kyselova
 
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Joined: Sun Apr 01, 2007 9:42 am

Post » Sat Feb 19, 2011 11:48 am

Brandr clenched his fists at the insult and immediately left the conversation without another word, watching as the persons were leaving or were trying to leave either to the Fighters or the Mages Guild and Brandr did not like taking work from them, however it would seem that any work out here was either in the guilds or had actually vanished.

"Rodrik, any ideas?" Brandr mumbled as silently as possible while only Rodrik would be able to hear it.

"No, not yet, but im sure something will have to pop up soon," was the response mumbled back.

Brandr went back to leaning towards the wall and started to notice the cold.
It is getting a bit cold, isnt it?
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Wayland Neace
 
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Joined: Sat Aug 11, 2007 9:01 am

Post » Sat Feb 19, 2011 6:54 am

Octavius, Bruma

Octavius wasn't too thrilled with meeting up with the eccentric Dunmer woman again, but his comrade seemed to be quite insistent that she come along with them so he made no comment. He didn't doubt her prowess in anything, but he had no reason to believe she could be helpful, useful and easy to get along with either. He decided to wait to see if she found them again before passing judgement on her, and with a nod he followed his partner to the Mages Guild.

On the way, he noticed an odd amount of guards rushing to and fro, all with serious looks on their faces and some talking in hushed voices to each other but going silent as Octavius and Gold-Heart came within earshot. Almost as if they were hiding something that had happened. He pushed it to the back of his mind as they came to the Mages Guild a moment later, and his Argonian partner held the door open for him to enter.

"Thanks." he muttered with a smile as he entered the warm building, and immediately something about the atmosphere of the place had him on edge. He stood still, looking around and jumped as the door opened and in walked one of the men they had been talking to earlier outside of the Jerall View. Octavius hardly paid him any attention, but instead turned to watch a battlemage walk past the two men and the Argonian. 'Tavius felt his interest pique, but he watched as the man walked over to what looked like a regular mage and begin a conversation with her.

He turned around to look at Gold-Heart. "What do you think's going on?" he asked with another glance over at the man and the mage woman.
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Taylor Tifany
 
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Post » Sat Feb 19, 2011 11:36 am

~Vedaa, standing outside the Fighters Guild~

They reached the steps of the Fighters Guild finally. Vedaa's hands became cold once again as the suspended flame in the vial had burnt out. When the bounty hunter entered the stone building with his captive Wood Elf, she paused as her eye had caught the attention of an old Breton man standing outside the door. His name was Thilbault Ancois. His hair was gray and messy as if he'd not combed it in weeks; balding on the crown. A bulldog's face had less wrinkles than his. But despite being old, he appeared to be in mighty fine shape for his age; well built with broad shoulders.

A sense of pity came over her, though. That poor old man, stuck out here in the cold all alone. I wonder if he is lost. Had he been a Nord or Redguard, she would have continued on. But Bretons, for the most part, did not offend her. The door shut as Marcus disappeared into the Fighters Guild. Vedaa remained outside; her arms wrapped around her torso again for warmth. "Hello," she began, "are you waiting for somebody? You don't look too comfortable standin' out here in the cold. I'm freezing." She tried smiling as best she could. Yet, the frosty air was keeping her expression tightened and scrunched; her teeth clenched together.



Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is stunning to look at; her She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful, mesmerizing at times; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties, six and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset, Valenwood and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with enchanting being the least studied. She studies all, though, including Necromancy. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso. As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude. She was banned a couple times before and has had to regain her way up the ranks.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfilled, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons. She can hardly pick up adamantium and orcish weapons & armor. She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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jeremey wisor
 
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Joined: Mon Oct 22, 2007 5:30 pm

Post » Sat Feb 19, 2011 4:33 am

Thilbault Ancois, outside the Fighters Guild, Bruma

The shouting was still loud, and guards were everywhere. Commanding the City Watch to pay extra attention to anyone coming or leaving, especially around the Castle. Then it all just sort of stopped. Guards returned to stations, life went back to normal, no-one was questioning a thing. Must be a common occurrence here in Bruma Thilbault thought. But then, an Imperial man, who looked like watch captain Phillada carrying, what appeared to be a body, wrapped up in Castle Bruma carpet toward the Mages Guild and forced his way inside. What is happening here?
He let out a shiver and pulled out his pipe and some ground tobacco. After putting the tobacco into the chamber of the pipe, Thilbault attempted to light a match, but it was too cold and windy to keep the flame going. He had to resort to magic, however this resulted in a worse tasting tobacco. Thilbault lit up his fingertip, but to keep the flame going, he needed to put more power into the fire, which would make the flame to big to attempt to light the pipe with, at risk of burning the rim. Giving up, Thilbault put away his pipe and tobacco pouch and muttered "Blasted thing".
Just then, a Black Horse Courier salesman walked past, crying out for someone to take the paper, which is just what Thilbault did.
The first story was something about the Legion occupying Bruma, but the second story was of note to Thilbault.

Skyrim Ebony mines in Danger
- Hjogfar Fat-Eye, Winterhold
It seems everyone wants a piece of Skyrim's new Ebony mines, with new, poorly made mines appearing al around Northern Skyrim, the cities of Bruma, Winterhold, Solitude and Dawnstar brimming to the edge with miners waiting for work. However, these poorly-made mines are deathtraps! More than 500 deaths have resulted from these mines falling down on unfortunate workers trying to make their way in life. A spokesperson from Haafingar Ebony - Skyrim's leading mine in Ebony exports - had this to say "These mines, they be built by fools wit' nigh experience, looking te' make a cheap Septim. These people hav' nay experience wit' mines, an' hav' never actually mined befor', they puttin' themselves out as experienced managers, trickin' the unsuspectin' miner to work fer them. A lot of these miners are not bein' paid proper, an' th' managers are takin' all the Drakes fer themselv's." This is true, there are reports of miners being paid very little, or not being paid at all. And with Ebony being so dear -5000 gold pieces a pound - now, there is no excuse for underpaying your workers. Chancellor Ocato has threatened that if many more deaths occur, all mines not approved by the Empire will be shut down and destroyed.

Thilbault sighed, this would probably mean it would take longer for him to find work. Ah well, at least I'll get into a good mine then. Thilbault let the paper fly and pondered his next move. He was about to head to the blacksmith, see if any work needed doing there, when he was approached by a Dunmer. It took a second for Thilbault to respond, because he didn't actually realise the Dunmer was talking to him.
"Oh, Hello. I'm not terribly cold, I have this nice fur coat..." Thilbault thought about what to say next, this girl was beautiful, even for a Dunmer, Thilbault laughed inside himself If I was younger, I might've fancied this one. Indeed, Thilbault had never had much luck wiith the ladies, both as a result of being in the mines Eight months a year, and being incredibly shy, one of the things he pondered on quite often was what would of happened had he met someone before he first went to the mines. As he brushed away that thought, he pulled out his pipe "I was... err... trying to light this infernal thing... And... ah, I was just looking for some... work, you, you wouldn't know of any I could do, would you?" Thilbault stumbled out, in his low, gruff voice.

Spoiler
Name: Thilbault Ancois

Gender: Male

Race: Breton

Age: 68

Appearance:
Hair: Bushy and unkempt, an ugly rat-like grey, that might once of been a thick brown. A bald spot is appearing around the crown, and a few silver hairs appearing here and there.
Face: Has a flat and bent nose that has been broken on many occasions. He has large murky blue eyes that dominate his face, and has bushy eyebrows and dark under eyes that contrast them. He has tight lips, and a thick goatee. Wrinkles plague his face.
Build: Surprisingly stocky, and for his age, has well developed muscles, and is intimidating. Looks like a mountain man.
Height: 1.84m/6foot (I think)
Class: Doesn’t really have a ‘class’, sort of a battlemage
Skilled in the arts of Axe – Educated from a young age, was taught the art from his father, who always dreamed of having a warrior son, Speechcraft - As a politician, he needs to speak well, Athletics – Thilbault has always been a great runner and swimmer, and is naturally talented, Illusion, Destruction and Conjuration – Bretons are always skilled at magic, and Thilbault specialises in the above skills.

Lifestyle: A hard worker, Thilbault does whatever possible to get his money - as long as its inside the law. Even though he was poor as a child, his parents taught him morals, and he sticks by those. But when relaxing, he knows how to relax - barely lifting a finger.


Equipment: An Ebony war axe, which he was given for his services at Castle Farrun, 8 years ago. Otherwise, he dresses like a noble man, in a Green Brocade Doublet, with an Ebony Cuirass underneath, to protect him from attacks when he is out in the wild. Wears fine silk pants, and leather boots. He has a fine Jewelled Amulet enchanted with Fire Shield, Frost Shield and Shock Shield. He also carries a worn, grey jacket, to keep him warm when he is in the north, and a fur hat, to keep his ears from freezing off. Carries a coin purse around.

Starting Location: Olav’s Tap and Tack, Bruma.

Background: Born into a mining family, it was always Thilbault’s dream to enter the mine. His childhood was fine, he lived in lower-class family, on the outskirts of Farrun, the youngest of seven children, 4 boys, 3 girls, he was always left with scraps at a young age. But he taught himself to manipulate and persuade people, tricking his siblings into giving him their supper, and pressuring the other children at the school into giving him their Sweetrolls. Despite being in a poor family – his father in the mines for 8 months of the year, and only getting paid 100 septims each year, his mother had to make the money in the mean time, she took up farming, and sold her wares at the market, often coming back with less than 5 drakes – they still led a happy life, and the Ancois’ always believed in education, so they made sure that the children went to school to learn.
Despite being extremely intelligent, Thilbault wanted nothing more then to work in the mine, with his brothers and fathers, and when he was 12, Thilbault desperately begged his father to teach him how to use an Axe. And so each day when he got home from school and his father was home, they practiced using an axe, all night. By the age 15, Thilbault was a master, and could most likely kill anyone with a couple of hacks from his iron war axe.
At 18, Thilbault entered the local Silver Mine – Storig mine – and fell in love with the profession, despite the horrible conditions and poor pay. Whilst making his way to his home after a year in the mine, he wandered past an Ebony mine, and saw the beautiful material, and instantly knew he wanted to work in the mine. The next year, he left Storig Mine, to work in the Ebony mine, but was still angry at the poor pay and conditions. So after years of frustration, Thilbault led an army of miners to Castle Farrun, demanding better pay, and the King listened, raising the pay for all miners in County Farrun by 250 gold per year. But Thilbault was never to return to the mine. During the negotiations for the miners pay, King Alphonse was impressed with Thilbault’s speaking skills, and for 28 years, Thilbault was the chief advisor and negotiation in County Farrun, helping to resolve conflicts, and was strategical advisor to King Alphonse Encis during his war against the King of Solitude in 3E 425. Five years later, Thilbault retired, and was given an Ebony War Axe, as a parting gift. But before retiring completely, Thilbault wanted to work in the mines again, but also see the world. So after 4 years of working in an Ebony mine near Taneth, he decided to go to Cyrodiil, and was working as a Mine manager for Derelict mine near Cheydinhal for 3 years, heard there was a recent influx of Ebony found in Skyrim, and made his way to Bruma, where he is now.

Personality: A friendly, intelligent man, but doesn’t have much friends, a result of working in mines, and his imposing stature. So most of the day, Thilbault just drinks in taverns, trying to make small talk, however people tend to shy away from him, thinking that he may hurt them. As a result, Thilbault isn’t very confident around people, and struggles at making friends.

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Jaylene Brower
 
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