Life In Tamriel: Part I

Post » Sat Feb 19, 2011 6:03 am

Gold-Heart shrugged, but he felt what Octavius was talking about. Sure, the mages of the guild rarely took notice when someone walked into the guild hall, but it was usually because they were buried in some obscure book. But today they strode through the guild hall with a sense of panicked purpose, something Gold-Heart was not used to. He shut the door behind him and Octavius and turned back to his friend.

"You've got a point, somethings not right here. I'll ask a mage, and theres one now" Gold-Heart stated as a mage was striding with speedy purpose with an armful of what looked like various potions. Gold-Heart stepped forward to ask the mage a question, but he kept marching forward. Gold-Heart swore under his breath, but then saw the poor mage bump into one of the other mages, an altmer, and the potions flew out of his hands onto the ground. The Altmer mage continued to walk by and strode out the door, Gold-Heart felt a blast of air from the cold outside hit him. The mage cleaning up shouted curses as he tried to pick up the bottles that were not broken.

"Theyre gonna hate me, the countess needs these, by Talos, I don't deserve to be a mage" The young mage muttered. Gold-Heart stepped forward, his intrest piqued

"Whats wrong with the countess?" He asked, the young man paused for a moment and looked up at the Argonian with a confused glare

"You haven't heard, someone tried to kill the countess! We are trying to make sure she does not die, the poison on the blade was strong, and the wound deep. Now leave me alone, I have buisness to attend to!" The Mage shouted as he stood up with only a few bottles left and stormed out.

Gold-Heart turned back to Octavius, his face was still one of suprise at hearing the countess herself was not just attempted to be assasinated, but by blade too. It was much easier to poison someones food, but if someone went so far as to stab her, they wanted the job done.

"Well Damn, I think that awnsers your question" Gold-Heart stated as he shook his head, suprised that something so serious had happened in the few short hours he had been in Bruma.
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maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sat Feb 19, 2011 11:27 am

Short post I know, but I didn't want to possibly leave Swift hanging for three or four days. Worse comes to worse Swift, I can make short posts from my phone as well just to keep us moving, but don't expect anything major in the way of substance or ideas.

Octavius, Bruma Mages Guild

Octavius watched as his comrade walked up to ask a mage what was going on and watched as a bunch of potion bottles were knocked out of the hands of a mage by an Altmer. THe elf barely paid any attention to the action as he walked out of the Guild Hall without looking back to apologize or assist in picking them up. Octavius just stood back and watched however, never being too keen on alchemists and what could potentially be in those tiny vials.

He was interested in what he had to say however and upon hearing that an attempt of the COuntesses life had been made, he immediately saw this as an opportunity for himslf and Gold-Heart. As his Argonian partner turned back to him, Octavius nodded grimly.

"What do you think? SHould we wait around here for your friend and we can all offer our help, or should we go get some information on our own from whoever is in charge of the investigation. If there is one even started yet." he added at the end, looking around for someone who was not a Guild member who could be heading an investigation.
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Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Sat Feb 19, 2011 7:41 am

OOC: So who were the people who sent the Nords to kill the Countess? Oh and I feel stupid for not adding this but...I finally made a character sheet for Kat...
Spoiler
Name: Katriana "Kat" Inar
Gender: Female
Race: Breton
Age: 26
Appearance: About 5' 7''. She has long and well defined black hair. A bit tanned and has a complexion of a very young girl, about 19-20. Skinny but looks natural and not the "anorexic" type.
Class: Archer(Alignment: Neutral Good)

Lifestyle: Kat used to be a treasure hunter and adventurer before she met Demicus and now lives a sedentary life in Demicus' hometown of Chorrol. She stays in Chorrol for the majority of the time, working part-time as a scout for the Imperial Legion but as a freelance. She goes to Bruma when Demicus doesn't get many contracts and the two can't afford to stay in Chorrol, lest they want to starve during the times when food prices are high.

Equipment: A hand-made bow by Demicus, his father and her father that's both very durable, made of the same platinum like material Demcus' sword is made of, and is enchanted with a health deterioration spell. She usually wears fine leather armor from the neck down and wears a small light and faded pink hat to compliment her. Has a couple lock picks and are very skilled with them.

Starting location: Bruma

Background: Kat was born in the far reaches of High Rock but immigrated to Cyrodiil after her mother created an unorthodox spell. She was hanged and from fear of the same thing happening to them, her father took Kat and fled to Cyrodiil. There, her father took residence in Bruma as the resident scholar, helping the Mage's Guild with his knowledge of "forbidden" magics and relics. Kat on the other hand, was interested in locks, bows, and overall adventuring. When she was old enough, she headed off out of Bruma to seek adventure. Growing up in a very secluded family didn't prepare her for much but the training with bows that she taught herself proved to be more than effective to cut down the occasional highway man.

During the Oblivion crisis and in all the confusion, she was caught by a low ranking bandit and taken to an old abandoned Legion Fort. For three months, she spent most of her time either hiding or being abused by the bandits. After Demicus liberated the slew of bandits with a small squad of Legion soldiers, she insisted to the Legionary soldiers that she wanted to stay with Demicus. The Legionary soldiers reluctantly accepted, not wanting to upset Demicus, who also requested it.

The two immediately got together and became engaged, soon to be married but the stress of having a mercenary fiance wore down on Katriana and she usually requests for many of the low paying contracts to be "canceled", much to her fiance's irritation and anger.

Personality: Kat is upbeat, nice, caring, somewhat sarcastic, and very cocky. However, she's a bit shy and reclusive to strangers and was like that from birth. Kat usually seeks approval from Demicus whenever she does something and wants him to be proud of her no matter what, usually seeking "feedback" for her archery skills and usually, he delivers, praising her. However, on the rare case he does lash out, Kat takes it personally and loses the upbeat attitude for a couple days before recovering.
Other (This applies to anything that does not fall under the above criteria)


Demicus Snowe

I walked to the Mage's Guild with Kat at my side. She seemed way too jumpy which was saying a lot since after her visit with her father, Kat's been way too upbeat for me to handle. I chuckled a bit and dragged her towards the Mage's Guild to see whether or not the Countess was recovering, The Countess of Bruma had been way too kind to me for what it's worth.

On my way to the Mage's Guild, I truly did think of what the Countess did for me. Gave me a free home in Bruma, helped me tremendously on my contracts, and the list goes on and on. And Kat, other than being the "goody two shoes" she is, also likes the Countess for helping her with financial and personal issues. The Countess of Bruma truly was one of my closest friends along with a couple Legion soldiers.

When I went through the doors to the Mage's Guild, the whole place was packed with Argonians, Altmer, Dark Elves, and more. I sighed and went to an Altmer and Argonian having a conversation. "What do you think? Should we wait around here for your friend and we can all offer our help, or should we go get some information on our own from whoever is in charge of the investigation. If there is one even started yet."

I approached the two with Kat, shying away from conversation with the strangers. "If you wish to know, I'm working on this operation with the help of a few...associates of mine. And no, I'm not one of those amateurs from the Fighter's Guild that dare call themselves mercenaries."
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Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Sat Feb 19, 2011 6:45 am

~Vedaa, Talking to Thilbault outside the Fighters Guild~

What an old, ugly pipe. He should try the ones I use. I wonder what kind of work he does. He looks like that innKeeper I saw in Cloudrest. I'll bet he used to work at a tavern and can't get hired at one out here. Cursed Nords, always stealing work from people.

Taking her eyes off the pipe, she took a step closer to Thilbault and relaxed her arms from her chest, letting them dangle at her waist line; her hands still clasped. "I dunno. Whadaya wanna do? Are you in innkeeper? I'm just here to ask them a question and then be off to the Mages Guild. Have you tried going in and seeing if they have any jobs?"


Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is stunning to look at; her She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful, mesmerizing at times; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties, six and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset, Valenwood and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with enchanting being the least studied. She studies all, though, including Necromancy. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso. As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude. She was banned a couple times before and has had to regain her way up the ranks.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfilled, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons. She can hardly pick up adamantium and orcish weapons & armor. She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Sat Feb 19, 2011 12:18 pm

The woman stepped closer and spoke "I dunno. Whadaya wanna do? Are you in innkeeper? I'm just here to ask them a question and then be off to the Mages Guild. Have you tried going in and seeing if they have any jobs?" Rather slackly.
Thilbault laughed, "No! I am not an Innkeeper, I am a miner!" He paused for a second "Although, I've been here for nearly a month now, no mining work has come my way. I'm really just looking for any physical work, I'm decent at Magic... But, the Mages Guild isn't really my thing, and i just got shut out of there" He knocked his thumb back towards the Fighters Guild. "My name is Thilbault Anc.... Just, Thilbault, by the way" He introduced himself as he held out his rough, blackened hand.


Spoiler
Name: Thilbault Ancois

Gender: Male

Race: Breton

Age: 68

Appearance:
Hair: Bushy and unkempt, an ugly rat-like grey, that might once of been a thick brown. A bald spot is appearing around the crown, and a few silver hairs appearing here and there.
Face: Has a flat and bent nose that has been broken on many occasions. He has large murky blue eyes that dominate his face, and has bushy eyebrows and dark under eyes that contrast them. He has tight lips, and a thick goatee. Wrinkles plague his face.
Build: Surprisingly stocky, and for his age, has well developed muscles, and is intimidating. Looks like a mountain man.
Height: 1.84m/6foot (I think)
Class: Doesn’t really have a ‘class’, sort of a battlemage
Skilled in the arts of Axe – Educated from a young age, was taught the art from his father, who always dreamed of having a warrior son, Speechcraft - As a politician, he needs to speak well, Athletics – Thilbault has always been a great runner and swimmer, and is naturally talented, Illusion, Destruction and Conjuration – Bretons are always skilled at magic, and Thilbault specialises in the above skills.

Lifestyle: A hard worker, Thilbault does whatever possible to get his money - as long as its inside the law. Even though he was poor as a child, his parents taught him morals, and he sticks by those. But when relaxing, he knows how to relax - barely lifting a finger.


Equipment: An Ebony war axe, which he was given for his services at Castle Farrun, 8 years ago. Otherwise, he dresses like a noble man, in a Green Brocade Doublet, with an Ebony Cuirass underneath, to protect him from attacks when he is out in the wild. Wears fine silk pants, and leather boots. He has a fine Jewelled Amulet enchanted with Fire Shield, Frost Shield and Shock Shield. He also carries a worn, grey jacket, to keep him warm when he is in the north, and a fur hat, to keep his ears from freezing off. Carries a coin purse around.

Starting Location: Olav’s Tap and Tack, Bruma.

Background: Born into a mining family, it was always Thilbault’s dream to enter the mine. His childhood was fine, he lived in lower-class family, on the outskirts of Farrun, the youngest of seven children, 4 boys, 3 girls, he was always left with scraps at a young age. But he taught himself to manipulate and persuade people, tricking his siblings into giving him their supper, and pressuring the other children at the school into giving him their Sweetrolls. Despite being in a poor family – his father in the mines for 8 months of the year, and only getting paid 100 septims each year, his mother had to make the money in the mean time, she took up farming, and sold her wares at the market, often coming back with less than 5 drakes – they still led a happy life, and the Ancois’ always believed in education, so they made sure that the children went to school to learn.
Despite being extremely intelligent, Thilbault wanted nothing more then to work in the mine, with his brothers and fathers, and when he was 12, Thilbault desperately begged his father to teach him how to use an Axe. And so each day when he got home from school and his father was home, they practiced using an axe, all night. By the age 15, Thilbault was a master, and could most likely kill anyone with a couple of hacks from his iron war axe.
At 18, Thilbault entered the local Silver Mine – Storig mine – and fell in love with the profession, despite the horrible conditions and poor pay. Whilst making his way to his home after a year in the mine, he wandered past an Ebony mine, and saw the beautiful material, and instantly knew he wanted to work in the mine. The next year, he left Storig Mine, to work in the Ebony mine, but was still angry at the poor pay and conditions. So after years of frustration, Thilbault led an army of miners to Castle Farrun, demanding better pay, and the King listened, raising the pay for all miners in County Farrun by 250 gold per year. But Thilbault was never to return to the mine. During the negotiations for the miners pay, King Alphonse was impressed with Thilbault’s speaking skills, and for 28 years, Thilbault was the chief advisor and negotiation in County Farrun, helping to resolve conflicts, and was strategical advisor to King Alphonse Encis during his war against the King of Solitude in 3E 425. Five years later, Thilbault retired, and was given an Ebony War Axe, as a parting gift. But before retiring completely, Thilbault wanted to work in the mines again, but also see the world. So after 4 years of working in an Ebony mine near Taneth, he decided to go to Cyrodiil, and was working as a Mine manager for Derelict mine near Cheydinhal for 3 years, heard there was a recent influx of Ebony found in Skyrim, and made his way to Bruma, where he is now.

Personality: A friendly, intelligent man, but doesn’t have much friends, a result of working in mines, and his imposing stature. So most of the day, Thilbault just drinks in taverns, trying to make small talk, however people tend to shy away from him, thinking that he may hurt them. As a result, Thilbault isn’t very confident around people, and struggles at making friends.

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Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Sat Feb 19, 2011 2:58 am

Jean le Volpe

Assassins? Jean's heart dropped. "Look," He said to evryone around him, "I have something to go to. Something I should've done long ago."

With that, Jean left the Mages Guild and headed for his home. Jean didn't bother to turn on the lamp. I should've known. Jean made his way to the basemant. The musty, stale air hang, cobwebs hung from the ceiling and dust crusted the stone floor. A small box sat neatly in the corner, the wood weareing away and dirty. Jean strided over to the box, opening it to reveal black leather armour, neatly folded. He picked it up gingerly with both hands. It was light, yet strong. A mix of colours black and gray. The armour he wore so long ago, now to be worn again to kill the woman that caused him guilt.

Jean wore his usual clothes over the assassin clothes, tucking away the hood. He briskly walked his way out of Bruma, heading towards Anvil. Jean took one last glance at Bruma, goodbye, good citizens. This may be the last time I see you, and walked the long road to his past.
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Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Fri Feb 18, 2011 11:05 pm

OOC: Sorry, short post, but there really isnt to terribly much to do at the moment

IC: Gold-Heart understood why Octavius seemed to have a slight eagerness in his voice: the Countess was big, and a big event like this almost certainly meant they would need people to hunt down the countess's attempted killers. Gold-Heart sat down at a chair and took out his lute and smiled.

"I think waiting in the lobby for something to happen is a fine idea, my friend. Until then, I've got a lute, and I intend to play it" Gold-Heart said with a chuckle as he waited for either one of the mages or Vedaa, the dunmer, to show up.
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Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sat Feb 19, 2011 12:36 pm

Shane plodded through the snow leading up through the Bruma gates. It got cold in Chorrol, but never THIS cold. Inside his armor, Shane was shivering. The clothes underneath were too thin, and he made a mental note to pick up some furs to wear underneath the cold steel. He was half Nord, so he assumed the cold would be even worse to a pure-blooded Imperial. You would think one would have the presence of mind to dress for the cold before he actually reached the cold, but no not me, I wanted to see just how cold it was before I decided to spend any money. By Talos, I'm such a cheap-skate! Shane shook his head in frustration at himself, picking up his step a bit in an effort to reach the gate. Any chance it's warmer inside? Somehow i doubt that.

Shane walked up to the gate, feeling a bit uneasy from the guards watching him. He always hated being around guards, they stare at him so intently that he becomes convinced he's done something wrong that he just doesnt know about. Shane expected to walk right by them like at any other town, but they stepped in his way. Startled, Shane stepped back clenching his fists to keep his exposed fingers from going numb. "What's you business in Bruma?!" asked the left guard, looking as if Shane's prescence had personally offended him.

"Ah, I was hoping to, you know walk in without being interrogated, but I guess that won't be happening." said Shane, catching his smart-assed sarcasm and quickly adding "I'm looking for work, and to buy some clothes that'll keep me from freezing up here."

The guards looked at each other, then looked Shane up and down. In his armor, and under his helmet, he looked even older than he already appeared. "Fighter's Guild?" asked the other guard, on the right.

"Yeah, that was actually my first stop, after the clothing thing of course. " Shane offered, figuring he would've checked there eventually anyway. "Why the added security? Usually I just stroll in and out of towns, is this a Bruma hospitality thing?"

The guards looked mad for a moment, but looking at Shane's straight face they shook their heads "No, we've had an attempt on the countess' life. " said the first guard with a grim look "Since your fighter's guild, you'll probably be helping us look for the culprits. Go on in."

Shane nodded and gave a quick thanks. He walked through the gates, taking in the city in front of him. Yeah, just like I thought, its freezing in here too. Shane then made a bee-line to the nearest store. He made a quick purchase of some furs, taking off his armor and putting ths furs on over the clothing he was already wearing, the blue tunic and pants that came with the steel armor. The Nordess shopkeeper made a snide comment and Shane went red, shoving his helmet on his head hoping she didn't see but knowing she did. He left, with his shield back on his back and his blade back on his hip. Shane headed off towards his first stop, the mages guild. He always stopped there first, asking alchemy experts about ingredients and the like and trying to get them to teach him. Shane glanced back towards the entrance. "Ooops." he muttered to himself as he walked up the steps of the mages guild and walked in.

There were more people than usual inside, and when he set eyes on a young man hurrying away with vials, Shane stepped briskly towards him "Excuse me, do you think you could--"

"Not now!" snapped the alchemist, not even stopping in his address to Shane. He raised his eyebrows and just turned away shaking his head. More of that Bruma hospitality I guess. Knowing that the group of people had seen what had just happened, he had to make light of the situation.

"Bruma, eh?" said Shane, taking off the helmet and walking towards them with a grin "Would you believe the weather has been kinder than the people?"

(OOC: Thats you guys in the mages guild)

Spoiler
Name: Shane Gabriel
Gender: Male
Race: Nord/Imperial
Age: 16 years old

Appearance: Shane could be called a handsome kid. His face wouldn’t exactly stand out in your mind, but it does have a unique quality about it. His nose is slightly bigger than he would like but he doesn’t care much, in fact he makes fun of it often. He has high cheekbones with fairly full cheeks which sink into large dimples when he smiles. His teeth are by no means perfect but his smile has a charming factor to it. He has a strong, cleft chin which seems vaguely heroic.

His hair is dirty blond and falls just above his eyes, barely showing his brow. It also covers his ears and the back of his neck, falling to just above his shoulders. It sticks out slightly at each side of his head but not comically, it just makes his hair style more unique. He leaves it as it looks when he rolls out of bed, but it most resembles the loose hairstyle. His eyes are by far his most striking feature, a piercing gray-blue color that make it seem that he’s looking into you. There is a lot of color mottling, all different shades of blue. However they have a warm feeling to them as if a smile is always just below the surface.

Shane stands at 5’11, just shy of 6 ft and has a very average build, weighing 180 lbs with not an abundance of ripped muscle but not an abundance of fat either. He has broad shoulders that make him seem bigger than he actually is, although he is still a fairly big young man, filling out his frame nicely.

Class: Commoner Knight

Class Description: By all accounts these warriors have no noble birth or line, nor do they live in lavish luxury apart from the occasional duel. These knights are common everyday folk who have trained and learned the ways of the knight, living by the codes of chivalry and knighthood despite their heritage. They could be warriors or barbarians, however they choose to follow moral guidelines and fight for causes, not just fame or for the sake of fighting. While not formal knights, for all intents and purposes they are knights of the people.

Armorer: Shane typically “borrowed” his old man’s sword for training and such, so he learned to repair it to the point that he was none the wiser. When he worked up to using armor, he was given old iron armor that was thrown away by the guard. He did a great job repairing and restoring the old armor, and with all the training sessions and repairing his equipment, he’s become a pretty good armorer.

Alchemy: Shane doesn’t have much knowledge to the subject, but he does know which plants will kill you and which ones will make you better. He’s used a mortar and pestle before and he knows how to mash plants and add water together to make potions and poisons. He figured this would be good to learn, and had to learn a good amount on the subject in order to pursue natural curatives.

Athletics: Shane has always been an active kid. Growing up he played all sorts of games that required a lot of running around. He was never the fastest but he never needed to stop and catch his breath much. He could keep running from dawn ‘till dusk without needing much of a breather. After all his training in heavy armor Shane has become even more fit. He’s gotten faster as well. Also an avid swimmer, Shane has been lovingly called a fish all his life and it’s not without reason.

Blade: Shane is quite skilled with a blade. All his life he’s seen people wielding swords and using them. And ever since he was 12 he’s known how to use one. His skill has increased very quickly as he got older, and he’s quite a natural at it. The blade seems like an extension of his arm when he moves it, cleanly moving it through the air in deadly arcs and thrusts with uncanny precision. He’s fond of redirecting strikes at the last moment to confuse his opponents. Shane is equally fluid with and without a shield, enabling him to fight in a variety of styles. He can use claymores with a high degree of skill, but he prefers smaller, lighter blades. He is a skilled swordsman, but there are many with a higher degree of skill. Talent and practice can’t beat experience.

Block: With or without a shield, Shane can block. No matter what the weapon. Although he does have an easier time while using a shield, he can block most blows by watching his opponent closely and waiting for the right moment to block that will knock them off balance. He’s had as much experience with a shield as he had with a sword, and although he is skilled in theory, his limited experience shows.

Heavy Armor: After training in heavy armor for a few years, Shane has learned how to move like he isn’t wearing anything. Although he is still hindered by the heavy armor as much as anyone, he knows how to move in it and has an easy time with it. He knows his limits but he likes the feel of heavy armor. It gives him a confidence he probably wouldn’t have with light armor. He tried chainmail and it made him a little too shy of the blade so he prefers the heavy armor.

Speechcraft: Shane has always been good at talking. In fact it’s hard to shut him up a lot of the time. But he is known to make very persuasive arguments. He is likable and has a very magnetic personality. He is one of the most charismatic guys you could happen upon, and most people have nothing but good things to say about him. He is also quite funny, and leaves people in stitches a lot of the time. Shane has a clever wit about him, and his sarcasm goes along with his body language to ensure he doesn’t offend.

Lifestyle: Shane travels around alot, looking for ways to earn money, as well as researching alchemical ingredients that possess healing powers. He stays in a place as long as he has work to do, or as long as he is learning something about alchemy. However he also steps in to lend a hand to those that need it, regardless of his pay. Once in a while he stops by the Imperial City and leaves large amounts of septims and a letter with the post, usually taking a letter out as well, so he stays in Cyrodiil if he can help it.

Equipment: Shane’s favorite weapon is a fine steel longsword. He keeps it in the scabbard hanging off his left hip. He enjoys the fluidity and the weighting of the sword, while it still has enough behind it to still do some damage. He has the hilt and scabbard adorned with memories of his family, friends, and his girlfriend. In his paranoia, he keeps a steel dagger hidden on the inside of his left boot just in case he loses his sword.

Shane wears a steel cuirass and steel grieves, nothing particularly special about that. He wears iron gauntlets in place of steel ones (he thinks of them as “glorified mittens”). He enjoys having his fingers free to feel anything he might need to. He also wears iron boots because he once tripped over the point on the toe of a pair of steel boots, and if he did that in battle he would be dead. He doesn’t like wearing a helmet, but again he’s paranoid so he wears a steel one just in case a stray arrow might fly his way. Shane also prefers an iron shield to the steel one, preferring the large round metal to the smaller square of the steel shield.

He keeps a mortar and pestle on him, as well as random alchemical ingredients with healing properties. Shane has several home-brewed potions to heal and invigorate himself or others he may find along his path.

Starting location: Bruma Gates

Background: Shane was born in Chorrol under the Lady constellation. Growing up he guarded this information closely, for the mocking he would receive would be too much for him. Growing up he never had many close friends, and found companionship in his older cousin Nicolas. They were as close as brothers and grew up with each other. However Nicolas was always one step ahead of him in more than age. His father was a renowned knight of Chorrol and as such Nicolas started training at age 13 to become a knight. Shane’s father was a farmer, and as such he would be as well. Nicolas received superior schooling and also went through combat practice, much to Shane’s chagrin. But Nicolas began teaching Shane what he had been learning from his father and other knights. Shane also took to watching the training sessions of other knights as well as Nicolas’ in order to see all he could.

Nicolas was a good teacher. As they grew older, he taught Shane all he learned from his father. Shane and his cousin were nearly equal in skill. It was hard to keep this training secret for long. One day Nicolas’ father, Shane’s uncle heard the clanking of iron and followed the sound to Shane and Nicolas, both in iron armor and sparring with iron shields and swords. He watched in silence and saw that Shane was a promising combatant. After this moment he started inviting Shane to the same training sessions as his cousin. They trained together, no longer in secret, and became the most promising young warriors in all of Tamriel. Shane told his father about his training and was surprised to learn his father used to be a soldier in the Imperial Legion in Skyrim. At this point their training became a family affair, both Shane’s father and uncle teaching he and Nicolas both the knightly ways of combat and the more rugged, proven methods of a military force. In this way, they received the best training possible.

Shane balanced his household farming chores, secondary school at the Chapel of Stendarr, and his combat training for 6 years. He was happy with the way his life was, however one day he realized something was missing. That was the day he met Isabella Taylor. He was taking a break from training, and when a group of kids not much younger than himself. Shane and Nicolas decided to throw pebbles at them. It was all great fun until a young lady saw them doing that. She proceeded to march towards them, and slap Shane across the back of the head. Her name was Isabella. Little did he know it, that was the beginning of the most important relationship he would ever have. After a few weeks of courting, the two began a relationship. They did everything together, and Shane had fun as long as she was around. He started slacking off in school and work, although he always had time for training. It took him two months to fall in love with her, and her even less time. Shane proclaimed his love for her, and she for him, and they became closer than ever. Isabella was Shane’s closest friend and he told her everything without fear. After they were together for nearly a year, Isabella’s grandmother fell ill. Healers across the province couldn’t cure her no matter what they tried. The affliction weighed heavily on Isabella, and in turn weighed on Shane as well. He promised Isabella he would do everything he could to help.

One day a healer from Morrowind came to see Isabella’s grandmother. The healer said it was a rare disease, and she needed many alchemical ingredients in order to concoct a potion to cure her. All together, these ingredients cost a small fortune, much more than they could afford. Shane started working in the fighter’s guild, trying to raise the money needed to get Isabella’s grandmother her treatment. He even began writing stories for the Black Horse Courier, using his writing talent and large vocabulary to bring in another form of income. However it was never enough. So one day Shane decided he would go out into the world and do as much as he could to obtain the gold. He told everyone he thought should know to varying degrees of approval. Isabella was the most vehemently against it, however Shane needed to keep his promise to her and do all he could to do so. And so Shane left his home and his love, venturing out to find enough money, or the materials themselves, in order to keep his promise to his future wife and save her grandmother.

Hearing of the ebony mines in Skyrim, Shane hoped to go find work, as well as steady lodging. In his mind, Isabella would feel more comfortable with him not out in danger, and he would be able to send and recieve messages more often. So he returned to Chorrol briefly before heading up to Skyrim, stopping off in Bruma first...

Personality: Shane thinks of himself as crazy. He has many eccentricities and peculiarities, but he hides them well and seems sane enough. He’s always been a happy kid, and has a cheerful personality. He is quick to smile and laugh, and is quite the optimist about everything. Shane finds comfort in making people laugh and enjoys telling stories and making merry. He jokes that he would’ve been a bard if they weren’t reputed dandies. Shane is slow to anger, and he only has a few things that really set him off. Most things roll right off his back but when something hits close to home he has more trouble shrugging it off. He possesses a great sensitivity and empathy to those around him. Shane is naturally gifted at reading body language, and that enables him to tell how a person is feeling without even talking to them. He is very sarcastic, and although sometimes he finds the wrong moments for it, it always has good-natured intentions. Shane also possesses a great curiosity about most things. He is eager to learn new and interesting things about people or random topics. This curiosity resulted in Shane learning a little about a lot, knowing something about a broad range of topics. He’s a bright kid, and has a very good memory.

Shane is overly paranoid, and although he hides it, when he gets a bad thought in his head it’s hard to shake it. He also has a sort of contradictory confidence. His self-image is poor enough to the point that the only people whose opinion he holds to any value are those he cares about. This allows him to have full confidence around anyone else, and although he does wonder what people think about him he often doesn’t care. This confidence enables him to mask his real age easily, often coming off as someone much older and experienced. However he is not overconfident, Shane knows when he’s completely clueless and will often admit it. Shane has a refreshing honesty about him. He doesn’t boast or misrepresent anything, and often what he says is a varying degree of what he actually feels. He doesn’t see the point in lying about most things, but when he needs to he is quite the convincing liar. Shane believes in doing good for the sake of doing good. He does believe in the Nine, but not to the point of active worship. He feels that living a good life and trying to do right by others is more redeeming than any prayer. Shane also displays a furious loyalty to those he cares about, and would gladly fight for them. Shane has been known to show a great lack of motivation in pursuits he doesn’t really believe in, however when he believes in what he is doing, or if its for a purpose important to him, his determination to accomplish the task knows no equal. He has never killed another person, and killing creatures took a while as well. So although he is able to slay creatures with ease, he would need quite the necessity to take the life of another. Basically, he’s chivalrous.

It should be mentioned that Shane is head over heels in love. He knows that many young people fall in love, or at least they think they do, and often times its just infatuation. However he believes he has found the one in Isabella. Shane feels they are perfect for each other in every way, and he loves her with a passion bordering on zealotry. He strives to be the perfect man for her, and he would do anything for her. He believes his purpose in life is to make her happy, and he lives for her. Shane has had doubts about his feelings, and hers for him, but with each day he grows more assured. Ever the romantic, Shane has dreamed of wedding her and starting a family and living out the rest of their days together. He has told Isabella all of this, and its public knowledge that he is in love with her, but he keeps the degree of that love closely guarded from all but her.


Other: Shane wears a silver chain around his neck, given to him by Isabella before he left Chorrol. It’s very plain and common, however the medal attached to it has some words of special meaning to Shane since they were written by Isabella. It’s his most precious possession and he guards it with his life. He also wears an orange ribbon she used to wear in her hair tied close to his left wrist.

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Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Fri Feb 18, 2011 9:11 pm

OOC: Merry Christmas everyone! Sorry this post is a little overdue. ^_^


Paige watched the Argonian’s reaction; she seemed pleased by Paige’s enthusiasm and took another large gulp of tea down her scaly throat. Paige made a mental note of the ingredients as Namera shared them, hoping to one day concoct such a perfect brew back at home.

Dried and crushed fruit, apples and berries
Foxglove nectar

However Namera kept the rest a secret, which annoyed Paige to some extent given that there was no need to; it wasn’t as if Paige had even though of selling the recipe, though she probably could considering how nice it tasted.

She just nodded, not wanting to pry into uncomfortable territory, and took another sip trying her hardest to treasure the taste.
“I know it’s not my business, but what brings you here to Bruma?” Namera asked before reinforcing that she wouldn’t pry if Paige was uncomfortable with the direction of conversation. However, unlike Namera’s recipe, Paige was more than open about her business in Bruma, despite the array of sharp teeth and fork like tongue that the lizard sat in front of her displayed friendlily.

“Actually, i’m here on business.” Paige began, taken aback at how ‘official’ she sounded with such a sentence. It wasn’t often that Paige felt upper class, and she stifled a giggle at how formal that might have come across.

“Well”, she began to correct herself, “it’s just a delivery really, a package for the Mage’s Guild here. I work with the Black Horse Courier in the Imperial City, and this is the first time i’ve ventured much further than the island and it’s stone walls.” She appeared to be keeping her answer brief, but in truth that was all she knew herself, what might be in the package; Paige could only guess.

“I didn’t realise it was so cold here” she half-heartedly joked, trying to reinforce some sort of camaraderie between the girls, before putting a similar question to Namera.

“So how about you, what brought you here?” She enquired, not meaning to sound racist or even imply that it seemed out of place for an Argonian to be here in Bruma; despite such a question playing on her mind.
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Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Fri Feb 18, 2011 10:09 pm

~Vedaa, Outside the Fighters Guild with Thilbault~

A miner trained in magic? What an odd combination. Vedaa shook his grimy hand. "Nice to meet you. I'm Vedaa." She looked at the door. "They shunned you away? Well don't feel too bad. They'll probably tell me to get lost, too. I just wanna see if I'm still affiliated with them out here in Cyrodiil. I'm still a member back in Summerset but I'll see about this part of the empire." She thought for a second on his current situation as she scratched her nose and then sniffed. "Hey, you know what, my friend back home, his dad is blacksmith. I'm pretty sure he could use a good miner since he works with ebony and adamantium... Then again, I haven't talked to him in eight or nine months." Vedaa pondered further, looking at the ground, and then back up at Thilbault.

"Well... wait just a minute out here. I'll be right back and we can go see if the wizards at the guild have any work." She assured him, and went inside.

The heat from the fire filled the room of the guild. She felt all her muscles relax as she walked with more ease to a Nord sharpening a sword. "Hi, are you the guild master?" She said with a friendly smile. The man continued sharpening without acknowledging the Dark Elf. "I'm Vedaa, Vedaa Addammassar...." she held out her palm, "...of Shimmerene? No? Doesn't ring a bell?" The man still continued without raising his head or even changing his expression, as if she wasn't even there. "Well fine, " she jolted her arm down, "I'll ask someone else." She wasn't bothered that much by the Nord. She figured a small woman like her wouldn't be welcome in a rustic guild hall like this, especially one from a city she had never visited. She looked around the room, thinking of where to go. The stairs seemed like they might lead to someone of importance.

On the second floor sat an Imperial behind a desk with a quill feather in one hand and the other placed firmly on a parchment. She approached him, standing at his desk. He glanced up for a second to see who it was and then back down.

"Hi, I just want to know if I'm still affiliated with the Fighters Guild or not. My name's Vedaa Addammassar? Does that sound familiar? I'm from Summerset, Shimmerene."

He dipped the quill pen into the inkwell, tapping it on the rim and continuing to write. With his face still glued to his documents, he muttered, "Doesn't sound familiar to me."

"...well... can you check your records at least?" She asked, placing her fingers on the edge of his desk.

The man was writing in haste, never taking his face off the page. "Beat it, kid. I'm very busy right now and have no work for a little girl. Now off with you."

Insulted by his manners, Vedaa sounded the Daedric words for a modest telekinetic spell in her mind and tipped his inkwell over on its side. It wasn't close enough to his papers to stain them but it did leave a black splotch on the wood. He was startled by the sudden movement and uttered a quiet curse word to himself. "What the--?" He looked at the inkwell and around his papers to see if he had knocked something over which would have caused it to spill.

Vedaa looked startled as well. "Oh no, your ink spilled." She said, trying to sound concerned. His eyes raised at her suspiciously. Maintaining her composure, she bid him farewell. "Well, thanks any ways. Blessings of Akatosh upon thee, kind sir." She walked away smiling.

Thilbault still stood in the same place she left him; his rugged pipe still in his grasp. "You ready?" She asked. "Let's go find the Mages Guild and see if they'll have any work." Thilbault came off as quite a pleasant man to her, which was not surprising, as she had made good friends in the past who were from High Rock. Next to High Elves, they were the best magicians around. Vedaa would often enjoy the company of the elderly as they were usually full of interesting stories and experiences. Many of her mentors had been very old folks indeed. And with that, Vedaa could get to know Thilbault better as they walked towards the guild.

His pipe caught her attention again. "Still not able to light it, huh? Just use your magic to light the tip of your finger. You want me to show you?" She offered.

OOC: I'm so picturing that part in disney's Pinocchio where he stuck his finger in the candle and the tip was on fire and Geppetto sh*t a brick. lol Aww, I love that movie though. It's one of my favorites.

Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is stunning to look at; her She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful, mesmerizing at times; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties, six and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset, Valenwood and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with enchanting being the least studied. She studies all, though, including Necromancy. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso. As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude. She was banned a couple times before and has had to regain her way up the ranks.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfilled, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons. She can hardly pick up adamantium and orcish weapons & armor. She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sat Feb 19, 2011 2:27 am

OOC: Merry Christmas, for those that celebrate it.

Marcus Lowe, Bruma Fighter's Guild

Marcus heard someone coming up the stairs, and looked up as he stuffed his earnings into his pouch. Vedaa emerged from the staircase and approached the Imperial man's desk to ask him if she was in their records. Marcus was taken aback when the man ignored her, and told her to "Beat it, kid." To be busy was one thing, but to Marcus this bordered on pure douchebaggery. Marcus had to stifle a chuckle as the inkwell on the Imperial's desk turned over and spilled. Even if he didn't recognize the false tone of innocence in her voice, it was obvious that she had done it; he would have done the same thing.

As Vedaa went back downstairs, Marcus noticed an open file cabinet a few feet away, marked "Membership Records." He immediately moved over to it, keeping an eye on the Imperial, who was busy trying to mop up the ink. The open drawer, marked "Members A-F" contained about fifty large folders, each denoted with an alphabetical range. Marcus discreetly pulled out a folder that said "Aa-Ag," slipped it under his coat, and walked toward the staircase; the man behind the desk had not looked up at all, but simply continued to his paperwork.

Marcus left the guild to find Vedaa in conversation with the old Breton man he had passed on the way in. He heard some mention of going to the mage's guild. "Ah," said Marcus as he approached them. "Will he be coming with us, then? The more the merrier. I'm Marcus," he said, holding out his hand for the Breton to shake.

Spoiler
Name: Marcus Lowe
Gender: Male
Race: Imperial/Breton mix
Age: 31
Appearance: 6’2”. Blackish-brown, straw-like hair that covers his ears and neck. Lean build with a decent amount of muscle mass and broad shoulders. Brown eyes, somewhat fair skin.
Class: Ranger/Mage, or something like that.

Lifestyle: Marcus has no home. He tends to wander from place to place, and has few real friends. He will often do menial jobs for enough money to keep himself sustained in his travels. Once in a while he’ll pick up a fighter’s guild job to get quick cash. As a vagabond, he always carries some kind of weapon to defend himself, although he can use magic effectively in combat if need be.
Equipment: Thick burgundy coat, leather boots, leather gloves, silver shortsword kept on the inside of his coat, small sack containing septims and other essentials, fastened to belt by a drawstring.
Starting location: Mountains North of Bruma.

Background: Marcus is the son of a Breton nobleman, who had taught him magic from a very young age. His parents were killed in a riot when he was nineteen, at which point he left home and settled in a small farming village. At the age of 25 he ran into some trouble with the townsfolk, so he left the village and began his life as a wanderer.
Personality: Marcus is rather reserved; he understands that his lifestyle demands that he keep personal attachments to a minimum. As a result, he has never really had a close relationship with anybody for years. He has, of course, made a few friends, or even traveled with others for a while, but never for long enough to have cemented some kind of relationship with them.
Otherwise, Marcus is a pretty amicable person. If he thinks you’re a decent person, he’ll be perfectly friendly for the short time you’ll know him for.
Other: He doesn’t like cities too much. Marcus will usually just stay in one for a day or two for a job or to resupply.



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Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Sat Feb 19, 2011 5:26 am

Thilbaults large hand seemed to dwarf the Dunmer's dainty hand as she introduced herself. She showed a sarcastic like sympathy, but it made Thilbault feel better, maybe the Fighters Guild here were just arrogant pricks.
As Vedaa went into the Fighters Guild, Thilbault pulled out his pipe, he was still trying to get an appropriate flame size to light it with. After minutes of fumbling, Vedaa returned.
"Still not able to light it, huh? Just use your magic to light the tip of your finger. You want me to show you?" Vedaa asked, Thilbault was about to reply, when the man that walked with Vedaa before returned. At first sight, the man looked more like an Imperial, but had Breton-ish face features, he was a very curious looking man indeed. He introduced himself as Marcus, and seemed pleased that they had another member of their trio.
"Thilbault" the Breton said softly as he shook Marcus' hand. After a couple of seconds of silence, Thilbault asked "Sh.. shall we be, ah, off then?"

Spoiler
Name: Thilbault Ancois

Gender: Male

Race: Breton

Age: 68

Appearance:
Hair: Bushy and unkempt, an ugly rat-like grey, that might once of been a thick brown. A bald spot is appearing around the crown, and a few silver hairs appearing here and there.
Face: Has a flat and bent nose that has been broken on many occasions. He has large murky blue eyes that dominate his face, and has bushy eyebrows and dark under eyes that contrast them. He has tight lips, and a thick goatee. Wrinkles plague his face.
Build: Surprisingly stocky, and for his age, has well developed muscles, and is intimidating. Looks like a mountain man.
Height: 1.84m/6foot (I think)
Class: Doesn’t really have a ‘class’, sort of a battlemage
Skilled in the arts of Axe – Educated from a young age, was taught the art from his father, who always dreamed of having a warrior son, Speechcraft - As a politician, he needs to speak well, Athletics – Thilbault has always been a great runner and swimmer, and is naturally talented, Illusion, Destruction and Conjuration – Bretons are always skilled at magic, and Thilbault specialises in the above skills.

Lifestyle: A hard worker, Thilbault does whatever possible to get his money - as long as its inside the law. Even though he was poor as a child, his parents taught him morals, and he sticks by those. But when relaxing, he knows how to relax - barely lifting a finger.


Equipment: An Ebony war axe, which he was given for his services at Castle Farrun, 8 years ago. Otherwise, he dresses like a noble man, in a Green Brocade Doublet, with an Ebony Cuirass underneath, to protect him from attacks when he is out in the wild. Wears fine silk pants, and leather boots. He has a fine Jewelled Amulet enchanted with Fire Shield, Frost Shield and Shock Shield. He also carries a worn, grey jacket, to keep him warm when he is in the north, and a fur hat, to keep his ears from freezing off. Carries a coin purse around.

Starting Location: Olav’s Tap and Tack, Bruma.

Background: Born into a mining family, it was always Thilbault’s dream to enter the mine. His childhood was fine, he lived in lower-class family, on the outskirts of Farrun, the youngest of seven children, 4 boys, 3 girls, he was always left with scraps at a young age. But he taught himself to manipulate and persuade people, tricking his siblings into giving him their supper, and pressuring the other children at the school into giving him their Sweetrolls. Despite being in a poor family – his father in the mines for 8 months of the year, and only getting paid 100 septims each year, his mother had to make the money in the mean time, she took up farming, and sold her wares at the market, often coming back with less than 5 drakes – they still led a happy life, and the Ancois’ always believed in education, so they made sure that the children went to school to learn.
Despite being extremely intelligent, Thilbault wanted nothing more then to work in the mine, with his brothers and fathers, and when he was 12, Thilbault desperately begged his father to teach him how to use an Axe. And so each day when he got home from school and his father was home, they practiced using an axe, all night. By the age 15, Thilbault was a master, and could most likely kill anyone with a couple of hacks from his iron war axe.
At 18, Thilbault entered the local Silver Mine – Storig mine – and fell in love with the profession, despite the horrible conditions and poor pay. Whilst making his way to his home after a year in the mine, he wandered past an Ebony mine, and saw the beautiful material, and instantly knew he wanted to work in the mine. The next year, he left Storig Mine, to work in the Ebony mine, but was still angry at the poor pay and conditions. So after years of frustration, Thilbault led an army of miners to Castle Farrun, demanding better pay, and the King listened, raising the pay for all miners in County Farrun by 250 gold per year. But Thilbault was never to return to the mine. During the negotiations for the miners pay, King Alphonse was impressed with Thilbault’s speaking skills, and for 28 years, Thilbault was the chief advisor and negotiation in County Farrun, helping to resolve conflicts, and was strategical advisor to King Alphonse Encis during his war against the King of Solitude in 3E 425. Five years later, Thilbault retired, and was given an Ebony War Axe, as a parting gift. But before retiring completely, Thilbault wanted to work in the mines again, but also see the world. So after 4 years of working in an Ebony mine near Taneth, he decided to go to Cyrodiil, and was working as a Mine manager for Derelict mine near Cheydinhal for 3 years, heard there was a recent influx of Ebony found in Skyrim, and made his way to Bruma, where he is now.

Personality: A friendly, intelligent man, but doesn’t have much friends, a result of working in mines, and his imposing stature. So most of the day, Thilbault just drinks in taverns, trying to make small talk, however people tend to shy away from him, thinking that he may hurt them. As a result, Thilbault isn’t very confident around people, and struggles at making friends.

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Beast Attire
 
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Post » Sat Feb 19, 2011 10:43 am

Namera, Olav's Tap n' Tack

Listening intently to Paige's explanation, Namera tilted her head slightly with a toothy grin. Even though the Breton was here on business, she did look rather young for that sort of thing. It confused the Argonian as too why she didn't have a guide or bodyguard of some sort. The regions around Bruma were filled to the brink with bandits and highwaymen that would kill and steal on sight, especially from someone who worked for an business like the Black Horse. When the same question was thrown her direction, the lizard straightened her posture a bit before replying.

"Well, I originally came here from Leyawiin for some source of adventure." She said, chuckling a bit afterwords of how ridiculous that sounded. "Of course, reality eventually set in and I couldn't help but settle down. Bruma's not a bad place either, nice people though most are usually drunk then theres a few racists every now and then. The only downside is the cold, although enough fur will take care of that problem."

Namera shrugged, there wasn't much left for her to say. Glancing momentarily out the nearby window, the argonian lass frowned at the sight of snow flakes raining down outside. It wasn't there a few minutes ago, so a small snow storm was probably going to settle in pretty soon and by the sounds of it, Paige needed to get to the Mages Guild sooner rather then later.

"Snow fall is going to pick up soon." She murmured with disappointment, Namera was enjoying the conversation between her and Paige. "We should probably get you to the Mages Guild now before the snow sets in."

Namera stood from her chair, stretching her scaly back briefly before adjusting and straightening her fur coat. Strangely, she both hoped for and against a snow storm. Mainly becuase the walk to the Mages Guild would've been hell all by it's own and that perhaps maybe the two could find some more time to chat. It was nearly non-existent for Namera to have someone capable of talking to her in a civil manner instead of yelling at her to fetch more ale. It was a good omen for a change.

Spoiler

Name: Namera (Full name is unknown and probably unpronounceable)

Gender: Female

Race: Argonian

Age: 22

Appearance: While she is an attractive young lass by Argonian standards, Namera is rather gaunt and lithe is some areas where one normally wouldn't. Her scales are a variety of color, however the harsh cold of Bruma has had an effect on her appearance -- reducing the "glowing" perspective of her scales down to pale colors.
What were once shining, the gradient arrays of black, green and red scales that ran across Namera's body have been molded down to a slightly grotesque paler and even darker complexity. In some areas washed out reddish gray and purple are dominate. Her claws are finely trimmed and sharpened, however retain enough length to be weaponized.

Despite how Cyrodillic Argonians appear, Namera heavily retains a more reptilian appearance of her people due to her heritage. Her tail is fairly lengthy and thin, with small spiked ridges covering it from start to tip. The lizard's legs are digitigrade, meaning they are bent back like certain argonian variants present in Morrowind. Of course, while she can't wear boots designed for human-like feet, Namera has devised "feet-gloves" to keep her feet warm whilst letting her claws poke comfortably.
Last but not least, her eyes glow a bright yellowish-orange that seems to pierce the night and a pair of rather long and lithe fins poke out of the sides of her head. They seem to react to her emotions and moods similar to a dogs tail or a cats ears, usually flicking or twitching slightly when annoyed or drooping downwards when sad or depressed.

Class: Doctor

Lifestyle: Freelance artist and alchemist

Equipment: Fur, lots and lots of fur clothing and armor. Her multiple jobs allow her to keep a somewhat decent amount of Septims and buy enough food and firewood to last her a few months. The only weapons she seems to carry is a short steel dagger and a shortsword of the same materiel although knowing how to use them is a different story. Nemera also keeps a small leather satchel with her for when she goes out looking for ingredients.

Skills:
Alchemy: Years of practicing, farming and exploring the surrounding forests for exotic ingredients have made Namera an Expert in the fields of Alchemy. She can, with keen eyes and nimble fingers mix powerful elixirs with effects ranging from stamina (think like an energy potion), health and even potions to stimulate certain parts of the mind, such as strength, nimbleness and even overall intelligence.

Destruction: While Magicka isn't her strong suit, Namera can still managed to hurl painful magickal attacks at her foes. Specifically, lighting. While it isn't enough to kill, it can at least send a painful shock through her opponents body telling them to back off. She can also hurl fireballs, however accuracy and precision leaves a lot to be desired. All in all, she is an Apprentice and practices whenever she can.

Restoration: Same as destruction, Namera cannot use complex spells however can muster enough strength to heal a crippling but not fatal wound. It is hard to find subjects for her to practice on, but the argonian has a small reputation for healing small injuries on children or drunks that decide to start fights in Olav's bar and lose.

Athletics & Acrobatics: Throughout her life, Namera has kept the mindset to exercise and stay as fit as she can. As a result, she is thin and light weight. She eats regularly, but makes sure not too overindulge herself and makes sure to eat healthy foods and avoid things like alcohol, drugs and otherwise unhealthy food.

Misc Skills: Cooking and a strong knack for Art.

Starting location: Bruma (Seems to be where everyone is anyway)

Background: Born and raised in the fringes of the Black Marsh, Namera's parents were simple merchants at the time. They were suffering from intolerable economic droughts and violence in the region that they decided to make a break for Cyrodiil; a land where they stood more a firm chance at life. Before they even made it to the border, raiders descended upon their caravan like a group of wolves ambushing their prey.
Namera's father was brutally murdered, attempting to buy time for his wife to flee with their child. Though time was not on their side. Before she could make it too the safety of the treeline, Namera's mother was struck with an arrow, placing itself between her shoulder blades.

It was a fatal wound, but that did not break her will to survive. The argonian maiden lumbered her way for several days, injured, starving and caring for a child. While she didn't bother to rest, Namera's mother knew her life would soon end but struggled with what strength she had to save the life of her young daughter. Eventually, the wound gave in.
While walking through a peaceful clearing, the argonian collapsed on her side, using her last bits of life to give her child one last hug before succumbing to her grave wound, oblivious that she had made it into Cyrodiil and just ahead of the clearing was the main road to Leyawiin.

Call it fate, call it luck, call it coincidence. An Altmer couple had been passing through the road at the time, they were a traveling family at the time, trying to find a safe home to live while grieving for the loss of their own sibling that had died in childbirth. They heard the distance cries of a baby, the husband descended into the forest to investigate, drawing his sword and preparing himself for some sort of conflict. Instead, he discovered the corpse of an argonian women and a child clutched in her arms, still alive and crying. Namera's mother was properly buried where she had died, and the elven couple adopted the reptilian baby, raising her as best to their abilities.

As she grew, Namera began to build a natural liking to art and would spend hours upon hours painting whatever she saw whether it was people, plants, objects or animals. With the help of her new parents, the lass learned a lot about farming and alchemy and eventually delved into those arts as well. They even tried to teach her about Magicka, of course it seemed that wasn't her best field of expertise. When the time came, Namera kissed her parents goodbye and set off to explore Cyrodiil.

She stuck closely to the roads, occasionally traveling with groups of passer-byes for safety and fear of being robbed by bandits. By the time she reached her twenties, Namera had settled down in Bruma, where she rented a room at Olav's Tavern, even managing to be hired by the Nord and now runs many errands for him. It was here where she learned how to cook, badly at first but grew into a decent chef after a few years of practice. She still keeps in touch with her parents in Leyawiin and misses them deeply.

Personality: Generally upbeat and positive, Namera is social, polite and generous. While she generally frowns upon violence, she will (attempt) to fight if she has no alternative. The argonian prefers to be int he company of others, as being alone for too long makes her frightened and incredibly paranoid. Unlike other Argonians, Namera tries to be friends with everyone and avoids getting on their badsides. She's talkative for the lack of a better word, sometimes shy when she meets strangers although if deems them worthy she will try to befriend them.

Despite what her outside mindset tells you, Namera secretly craves some sort of adventure. Working several years in the worlds coldest area (in her opinion) with no vacations puts those thoughts into anyone's mind.

Other:
-Hate's mushrooms with a burning passion
-Can't ride a horse to save her life
-Is a fairly decent dancer

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keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Fri Feb 18, 2011 8:58 pm

OOC: Sorry to Derk and Swift for taking so long to reply. I assume that you are addressing Swift and myself Derk?

Octavius, Mages Guild

Octavius turned as two new figures entered the increasingly populated Guild Hall in the form of a man and a woman. THe man made his way over to Octavius and GOld-Heart and struck up a conversation with them, claiming to be a part of an investigation team for the COuntess situation. Octavius looked a little surprised that the man was so forward with it, even if 'Tavius had said aloud that he was interested in finding out more information about it. For all this man knew, 'Tavius could be part of the assassins who were after the Countess.

He ignored the quip about the Fighters Guild, already deciding that this man was too full of himself for his own good and that he was not all too cautious with who he told things to. Octavius decided to play the man for some more information however, since he was clearly open to giving it out to strangers, and he only glanced briefly back at Gold-Heart as the Argonian sat down and pulled out a lute.

'Tavius turned back to the man, and put on a look of urgency with strained self-control, rushing his words a little as though he were over-anxious. "Who was it? Why did they do it? Have they been apprehended?" he asked.
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keri seymour
 
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Joined: Thu Oct 19, 2006 4:09 am

Post » Sat Feb 19, 2011 1:09 am

~Vedaa, Entering The Mages Guild with Marcus Lowe & Thilbault Ancois~

He must be colder than me; stuttering like that. Poor old man. I'm sure I could warm him up real quickly. I wonder when he had six last. He looks like he could use it. "Yes," she replied to Marcus, "he's looking for a job. Thilbault's a mine worker. He said they shunned him away." Her eyes glanced in the direction of the Fighters Guild. "So maybe he might have better luck at the Mages Guild." The straps on her white leather cap were tightened as she pulled on their ends. "Lead the way, Marcus. I don't know where this guild is either."

It wasn't too long after they had departed that snow flakes began to fall. The wind picked up slightly and the temperature was dropping. Vedaa began feeling hungry. Treading through the snow, she passed by a barrel next to a heap of garbage and waste, lifted the lid and peeked in for a second. A guard from the completely opposite side of town sprinted as fast as he could and accosted her with seething fury. "Stop!!! You violated the law! Pay the court a fine or serve your sentence! Your stolen goods are now forfeit." Her grasp released the barrel lid in bewilderment and annoyance.

"What?! All I did was move a barrel lid." She was in a state of nonplus but picked up the top seal to place it back on the barrel. Only...

"Stop right there, criminal scum!!! No one breaks the law on my watch! I'm confiscating your stolen goods. Now pay your fine or it's off to jail!"

"What the xhuth is the matter with you?! I didn't even take anything! And you're not even wearing a watch... As a matter of fact, none of you are!"

"Then pay with your blood!!!" His voice shattered the air like a roaring thunderbolt. A broadsword unsheathed from his hip and before she could react, jabbed her all the way through her stomach; his blade poking out the other end, festooned with her innards dripping in crimson blood. Knocking her to the ground, he placed his boot on her abdomen and yanked out his sword with a fierce tug, as if pulling out a shovel full of dirt. He took another step, this time on her neck. "Here's the procedure. We go to the castle. First we search you, confiscate any stolen goods. Then you pay your fine, and we release you." More guards rushed over in haste. The phrase, "Help, there's a psychopath on the loose! Get her!" was audible throughout the city.

"Help! I'm being attacked! Murder!" Shouted the same guard who was stomping her throat with his boot. It caused the other guards to rush in. They didn't charge at her like normal men running, but rather, like trolls on all fours lunging towards her like ferocious apes. They encircled her like vultures swarming around a carcass. When they reached her and the guard, their arms were clasped behind their backs as they were hunching over, walking in a squatting position. Their armor looked to be made of golden adamantium and the front of their helmets were elongated, curved and pointed like a large toucan's beak. The began pecking at her like birds, gouging and poking her body all over. The guard standing over her leaned downwards with a sinister grin. "It's all over, lawbreaker. Your spree is at an end. I'll take any stolen goods you have. The next move is yours-- Pay your fine or I'll haul you away."

"But--" She felt choked, unable to breathe, though surprisingly painless despite the sword being thrust all the way through her. The guard then began calling her name continuously yet calmly, as if cooing her a lullaby. On the fourth time, during the last syllable of her name, the aperture of his mouth opened wider and wider. It stretched so wide it was unreal. It got to the point where the circumference of his mouth was a full circle the size of his head, and another face of his came out from within it, repeating the same word.

"Vedaa.... Vedaa?" The voice echoed around her.

She shook her head vigorously and squinted, rubbing her eyes with her frost bitten hands. She turned to the direction of the call. It was Marcus. "You alright? This way..." He gestured in the direction he and Thilbault were walking. Vedaa had been drifting off course from them, caught up in the lingering after-affects of a psychadelic substance she had drank two nights ago.

By the Sixteen, that stuff was strong. Can't believe it's still affecting me. The images in her head withered away; her mentality regaining composure.

"Oh..." She responded, realizing that she had accidentally split from the group. She felt slightly embarrassed, "...sorry, I was just thinking about something."

After catching up with her comrades, they arrived at their destination. When Vedaa entered, she was surprised at the tumultuous atmosphere. The entire guild was in an uproar, much like a chicken coop during a visit from the farmer. Her mouth hung open with confusion, and turned her head to Marcus. "What's going on?" She asked, as if he would know the answer. Standing within eye's reach were the two people she had met before, Gold-Heart and Octavius. She noticed them but declined to say anything at first, waiting to see what Marcus would say.



OOC: http://www.youtube.com/watch?v=r_2Jduxc2P8 "Stop! You violated the law."


Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is stunning to look at; her She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful, mesmerizing at times; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties, six and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset, Valenwood and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with enchanting being the least studied. She studies all, though, including Necromancy. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso. As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude. She was banned a couple times before and has had to regain her way up the ranks.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfilled, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons. She can hardly pick up adamantium and orcish weapons & armor. She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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courtnay
 
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Joined: Sun Nov 05, 2006 8:49 pm

Post » Sat Feb 19, 2011 1:55 am

Gold-Heart sighed, it seemed just as he was pulling out his lute, the place had become crowded with people, their voices drowned out the noise from his lute. It was also apparent that most of them were still bewildered by what had happened to the countess, and if the Assasin was still at large. Gold-Heart stood up and tried to explain what he knew to some of the newcomers, some he recognized and some new faces.

"Alright, all we know is someone has tried to kill the countess. We dont know who did it, but someone did indeed try. Does that awnser any questions?" Gold-Heart said in a moderatly loud voice, loud enough as to not draw attention but enough to get everyone to hear. As he said this, a mage stepped forward with a look of panic in her eye. He was an older Altmer gentelman in intracite robes, and he stopped in front of the small crowd and lifted his hands.

"Everyone, unless you are able to help here, we need you to leave. We don't want to draw attention here, the situation is already bad enough. Joining the guild can wait for a little bit." The Altmer said. "Shoo! Shoo!"

Gold-Heart then hatched a quick idea. "Hey, we have some experienced Mages amoung us, were an adventuring company and we are used to healing grevious wounds." He pointed back to one of the newcomers (the one near Vedaa, Marcus may have been his name, Gold-Heart could not remember.) Justr last week we were killing Necromancers and a Lich got him right in the gut with a cursed blade. We were able to heal it, but it took some work and a good bit of magick, and many magicka potions. Look, if we could just get a look at the countess, we may be able to help her and heal her. Give us a shot, I'm Gold-Heart, by the way."

"Gold-Heart?" the Altmer inquired, "of Balmora?"

"Thats me." Gold-Heart said with a smug grin. At least someone appreciates my work he thought

"Ah, yes, I remember you helped out a friend of mine from the Vivec Branch. He had lost track of a Dremora Lord he summoned and it was causing some disturbance in the quarter, and you solved it. You must be no stranger to things like this. I shall go to the countess and explain to the head healer here, and I shall be backto see if you can help."

The Altmer quickly bowed and said "Thank you" before slipping off to the basemant of the guild. gold-Heart turned slowly around to his friends with a satisfied grin, "Well, looks like we may be able to find out more after all, and maybe get a little adventure out of it to. Beats sitting in the cold. whoever's with me, stick around for the adventure and join our little 'company'" he chuckled at the word company, the clever lie he had gave to the Altmer. "If you don't want to, then you don't have to." He pointed to Marcus, "And for the record, I did a damn good job healing that cursed Blade wound." Gold-Heart laughed at this joke.

He expected at least Octavious and Vedaa to accompany him, the others he did not know and was unsure of. But given the look of the lot, they had nothing better to do. And this was promising to be a grand adventure.

"So what do you guys say? Who's in?" Gold-Heartput his hands behind his head and awaited their awnsers.
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Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Sat Feb 19, 2011 2:54 am

I dozed off for a moment, but I was woken up by the sounds of a largish crowd talking to each other. I frowned. Dammit, why are they still letting people in here? I thought, annoyed at the fact that people were just wandering in here off the street. For all I knew, they could be more assassins.

I made my way out side of the room, and gestured to one of the battlemages. “Nobody – and I repeat, NOBODY – gets in there unless I’m with them, you hear me?” The man nodded, and whispered my order to his companions as I walked away.

I made my way upstairs, into the lobby of the Guild. Sure enough, it was crowded. Mages were wandering around, talking to newcomers. I scanned the room quickly, marking faces of note. I saw Demicus and Katrina talking to an Argonian and an Imperial. I frowned. What’s he telling them? I wondered, paranoid with the knowledge that any of these people could be assassins.

I also saw a young Imperial (or maybe he was a Nord, I couldn’t tell), a young Dunmer, an elderly Breton, and a man who looked like an Imperial-Breton crossbreed. As I scanned the room, the Argonian announced something to the entire room. He was too quiet for me to understand what exactly he said. However, whatever it was must’ve been about the assassination, as an Altmer rushed forward to silence him. They exchanged words, then the Altmer rushed off in my direction, towards the stairs.
I stopped him as he passed by and asked, “What did the Argonian say to you?” He seemed surprised that I cared, then responded, “He, uh, he said that he could help heal the Countess. I figured . . .”

I stopped him mid-sentence and said angrily, “Whatever you figured, it was wrong. They could be lying! They could be assassins themselves! And you would just let them get close to Nari . . . to the Countess, I mean. Just, stand her and don’t talk to anyone else, okay? That’s an order.” Shaking my head, I walked away towards the group of adventurers.

As I got closer, I heard the Argonian say, “Well, looks like we may be able to find out more after all, and maybe get a little adventure out of it to. Beats sitting in the cold. Whoever’s with me, stick around for the adventure and join our little 'company” The Argonian chuckled to himself, obviously enjoying his use of the word.. "If you don't want to, then you don't have to." He pointed to the crossbreed, "And for the record, I did a damn good job healing that cursed Blade wound." The Argonian laughed, “So what do you guys say? Who's in?”

Before anyone could respond, I said quietly, “I don’t know who you are, but I would like to know why you feel entitled to lump yourself onto a matter of Imperial security.” Without pausing for a response, I continued, “Whatever the reason, you obviously know more than I would prefer you to, and that makes you, and your ‘company’, (whether they actually are with you or not), factors into this investigation.”

I continued past the group as I talked and moved 7 chairs towards the front of the lobby. I gestured for the people in the room to sit. “Now, introductions are in order. In case you didn’t already know, I am Captain Maximus Phillida. Now, all of you kindly share your names. And,” I looked directly at the Argonian, “Please be truthful. I really don’t take kindly to liars.” With that, I stood quietly in front of the chairs and waited for these people to reply.

OOC: Sorry for Maximus kinda being a jerk. :blush: He's actually a nice guy, once you get to know him.
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Dustin Brown
 
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Post » Fri Feb 18, 2011 11:26 pm

Marcus Lowe, Bruma Mages Guild

Marcus noticed something strange going on with Vedaa as they approached the Mage's Guild. She had strayed behind him and Thilbault, and when Marcus went back to catch her up, she had a weird look in her eyes; she was in a daze, as if she were somewhere else right now. "Vedaa?" he called as he walked back toward her. "Vedaa...?"

After a few seconds, she shook her head vigorously and rubbed her eyes, as if she had just woken up. "Oh.." she said as she saw Marcus. "Sorry, I was just thinking about something." Unsurpingly, Marcus found this a bit strange. People didn't usually stop walking suddenly when they were thinking about something. Whatever it was, Marcus thought, she had either remembered something very important or something very weird was going on in her head. Marcus figured it probably didn't matter anyway, but it was quite peculiar all the same.

However interesting, all thought of Vedaa's little daze was driven from Marcus's mind by the scene in the mage's guild. The guild was filled with people, half of them shouting and causing a ruckus. When Vedaa asked him what was going on, he shook his head in bewilderment. Marcus could see the Argonian they had met in the Inn, who approached them and told of how the countess had been attacked. Then some altmer guy came up and told them to leave, and Marcus would've, if the Argonian hadn't spoken up again and spouted some nonsense about them being an adventuring party.

That threw Marcus off guard a bit; he barely knew any of these people, and there was no way you could call them an adventuring party. The only true thing Marcus heard was about having experienced mages among them. The argonian revealed himself as Gold-Heart to the Altmer, then turned back to them. He started talking about starting an actual adventuring company. Oh no, thought Marcus. Not for me. Things like that never work out for you. It was true, Marcus usually didn't work with other people. Traveling in a group was dangerous for him. He figured he'd just go back to the Jerall View and have a good night, then leave and move on to somewhere else. He was almost relieved when Gold-Heart pointed at him and said "If you don't want to, then you don't have to."

Marcus almost turned around right there and left, but an Imperial came up and spoke; he looked like a Legionnaire. "I don’t know who you are," he said. "But I would like to know why you feel entitled to lump yourself onto a matter of Imperial security. Whatever the reason, you obviously know more than I would prefer you to, and that makes you, and your ‘company’, whether they actually are with you or not, factors into this investigation.”

The Imperial brought up a bunch of chairs, introduced himself as Maximus Phillida, and asked for all of their names as he gestured for them to sit down. Great, thought Marcus. He had intended to relax for a while in Bruma, and now he's getting caught up in official business. Still, now was not the time to be getting into trouble, so Marcus took a seat and spoke clearly. "My name is Marcus Lowe."
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Nicholas C
 
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Post » Sat Feb 19, 2011 11:49 am

Thilbault Ancois, Mages Guild, Bruma

Vedaa looked over Thilbault, in a way that almost made him feel uncomfortable. But they carried on anyway, however, just moments later, the short walk was halted. Vedaa was acting up. She seemed off in her own little world, dreaming a;most. After a moment of staring at her, Marcus started to call her name, and in no time she was back to her normal... self. There's something wrong with this girl... Maybe she's insane and Marcus is her carer? Thought Thilbault, who then realised that Vedaa was the Dunmer who was complaining about the food at Olav's Its a small world... after all
When they arrived at the Mages Guild, the trio hung back a little, but a few people that were in the Jerrall View were there, and the Argonian seemed to be lecturing the people already inside and organising a group of sorts. Unfortunatlyy, Thilbault hadn't a clue on what he was talking about, only that it was about the countess. Someone had tried something and failed. Thhilbault guessed at an assasination, as he realised the rolled up carpet he saw being taken into the guild was probably Narina Carvain.
The Guild was full of people and commotion, however, and coupled with Thilbault's old age, it was hard to hear what the Argonian was saying, but it seemed that he wanted to go on an adventure.
"So what do you say? Who's in?" The Argonian said. He said his name to a mage, it was something Heart. Thilbault decided he would refer to him as Mr. Heart from now on.
Oh boy! An adventure! I need some more drakes, it'd be a good way... But what would we do? Sit there and cast restoration spells? Humph! I don't think so. Myabe I'll just wait until the next mining team comes by... Thilbault was about to refuse, when a very authoritative looking Imperial in Legion Armour came through. He had stern word about messing with Imperial investigation to Mr. Heart, and pulled out seven chairs, staing that introductions were in order.
His name was Captain Maximus Phillida, and Thilbault guessed he was related to Adamus Phillida, Thilbault looked at Maximus' face and compared it to a sketch he saw of Phillida Sr. once, they looked alike- Battle Harderned and Stern.
Marcus was quick to respond with his name, and took a seat. Suddenly very aware of the War Axe on his side, Thilbault did the same - albeit quietly.
"Thilbault Anc... Ancois. Castle Farrun... Desolate Mine, County Cheydinhal." He grumbled, not wanting to get into any trouble. He resisted the urge to hold out his hand, and quietly sat down on the seat.
Why are they talking to me, its Mr. Heart that they want!

----------
OOC: In his last post, Maximus reminded me of a school teacher, talking to students who may have of witnessed a fight or something.

Spoiler
Name: Thilbault Ancois

Gender: Male

Race: Breton

Age: 68

Appearance:
Hair: Bushy and unkempt, an ugly rat-like grey, that might once of been a thick brown. A bald spot is appearing around the crown, and a few silver hairs appearing here and there.
Face: Has a flat and bent nose that has been broken on many occasions. He has large murky blue eyes that dominate his face, and has bushy eyebrows and dark under eyes that contrast them. He has tight lips, and a thick goatee. Wrinkles plague his face.
Build: Surprisingly stocky, and for his age, has well developed muscles, and is intimidating. Looks like a mountain man.
Height: 1.84m/6foot (I think)
Class: Doesn’t really have a ‘class’, sort of a battlemage
Skilled in the arts of Axe – Educated from a young age, was taught the art from his father, who always dreamed of having a warrior son, Speechcraft - As a politician, he needs to speak well, Athletics – Thilbault has always been a great runner and swimmer, and is naturally talented, Illusion, Destruction and Conjuration – Bretons are always skilled at magic, and Thilbault specialises in the above skills.

Lifestyle: A hard worker, Thilbault does whatever possible to get his money - as long as its inside the law. Even though he was poor as a child, his parents taught him morals, and he sticks by those. But when relaxing, he knows how to relax - barely lifting a finger.

Equipment: An Ebony war axe, which he was given for his services at Castle Farrun, 8 years ago. Otherwise, he dresses like a noble man, in a Green Brocade Doublet, with an Ebony Cuirass underneath, to protect him from attacks when he is out in the wild. Wears fine silk pants, and leather boots. He has a fine Jewelled Amulet enchanted with Fire Shield, Frost Shield and Shock Shield. He also carries a worn, grey jacket, to keep him warm when he is in the north, and a fur hat, to keep his ears from freezing off. Carries a coin purse around.

Starting Location: Olav’s Tap and Tack, Bruma.

Background: Born into a mining family, it was always Thilbault’s dream to enter the mine. His childhood was fine, he lived in lower-class family, on the outskirts of Farrun, the youngest of seven children, 4 boys, 3 girls, he was always left with scraps at a young age. But he taught himself to manipulate and persuade people, tricking his siblings into giving him their supper, and pressuring the other children at the school into giving him their Sweetrolls. Despite being in a poor family – his father in the mines for 8 months of the year, and only getting paid 100 septims each year, his mother had to make the money in the mean time, she took up farming, and sold her wares at the market, often coming back with less than 5 drakes – they still led a happy life, and the Ancois’ always believed in education, so they made sure that the children went to school to learn.
Despite being extremely intelligent, Thilbault wanted nothing more then to work in the mine, with his brothers and fathers, and when he was 12, Thilbault desperately begged his father to teach him how to use an Axe. And so each day when he got home from school and his father was home, they practiced using an axe, all night. By the age 15, Thilbault was a master, and could most likely kill anyone with a couple of hacks from his iron war axe.
At 18, Thilbault entered the local Silver Mine – Storig mine – and fell in love with the profession, despite the horrible conditions and poor pay. Whilst making his way to his home after a year in the mine, he wandered past an Ebony mine, and saw the beautiful material, and instantly knew he wanted to work in the mine. The next year, he left Storig Mine, to work in the Ebony mine, but was still angry at the poor pay and conditions. So after years of frustration, Thilbault led an army of miners to Castle Farrun, demanding better pay, and the King listened, raising the pay for all miners in County Farrun by 250 gold per year. But Thilbault was never to return to the mine. During the negotiations for the miners pay, King Alphonse was impressed with Thilbault’s speaking skills, and for 28 years, Thilbault was the chief advisor and negotiation in County Farrun, helping to resolve conflicts, and was strategical advisor to King Alphonse Encis during his war against the King of Solitude in 3E 425. Five years later, Thilbault retired, and was given an Ebony War Axe, as a parting gift. But before retiring completely, Thilbault wanted to work in the mines again, but also see the world. So after 4 years of working in an Ebony mine near Taneth, he decided to go to Cyrodiil, and was working as a Mine manager for Derelict mine near Cheydinhal for 3 years, heard there was a recent influx of Ebony found in Skyrim, and made his way to Bruma, where he is now.

Personality: A friendly, intelligent man, but doesn’t have much friends, a result of working in mines, and his imposing stature. So most of the day, Thilbault just drinks in taverns, trying to make small talk, however people tend to shy away from him, thinking that he may hurt them. As a result, Thilbault isn’t very confident around people, and struggles at making friends.

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Smokey
 
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Post » Sat Feb 19, 2011 2:02 am

Gold-Heart grinned at the legionarre who introduced himself as Maximus Philllida to the group. He chuckled as the legionarre strictly insinuated his plans and intructed his group to stand down. All the arrogance of the Ordinators back in Vivec, yet they lack much of their ability. They make it up with numbers though. Wonder what this guy knows...

Gold-Heart gave a slight bow to Phillida, '"My names Gold-Heart, as you have may heard. And frankly, an entire imperial legion is marching into Bruma to open up trade communications with the Skyrim boys up north. So, even if it is the countess, between all the ruckus of an entire legion, alots gonna fly under radar. Thats where people like us come in. We can be hired for a job, and the investigation gets done and the legion will be able to focus fully at the matters of the nords instead ofbeing focused on finding one assasin who could be gone by now."

Gold-Heart then put his fist to his bonemold armor, and nodded, "As for the lying part, honestly, I look the part of an adventurer. I've got experience under my belt. These guys I haven't been with for too terribly long, but I trust them in the things we have done as a group. So don't worry, were adventurers. And finding out what happened to the pcountess will help the legion greatly. so its actually in the legions best intrest to help us, wouldnt you agree?"
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sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sat Feb 19, 2011 7:04 am

Nathaniel Leinheart - Bruma Mages Guild Second Floor Quarters

Nathaniel shot upright in the bed he was sleeping in. His grey eyes had turned bloodshot and he licked his lips rapidly indicating great hunger. He craved...blood. Leaping from the bed he could detect living things just outside his room. Rushing to the door Nathaniel attempted to open it but angrily learned it was locked which separated him from his prey. Growling in rage Nathaniel began beating on the door trying to bust it down. Fortunately Nathaniel had used magic to trap himself in the room before he went to sleep and in his current blood-rage he had lost control of himself.

Before he struck the door again a piece of Nathaniel's sanity returned which allowed him to remember the contents of his bag. Commanding his body was a chore but somehow he managed to walk over to the bag resting on the desk in the corner. Fishing through the bag he grabbed one of the marked vials within. Uncapping the tube Nathaniel turned it up to his mouth draining the red contents into his mouth rapidly. Once the container was empty a great calm washed over Nathaniel and he regained all of his senses as the blood-rage passed. Breathing heavily Nathaniel made his way over to the mirror which adorned one of the walls. Staring at his reflection he was relieved to see that his body had returned to normal.

A knock on the door broke Nathaniel's gaze from the mirror. On the other side he could hear someone talking, "Is everything all right in there I heard a great commotion from next door and rushed over!"

Quickly composing himself Nathaniel strode over to the door undoing his lock spell as he gripped the handle. Opening the door he saw that his worried neighbor was a balding Breton who had a look of concern on his face. Smiling Nathaniel said, "Sorry to cause you worry friend I simply lost control of a scamp that I conjured." Little bugger wouldn't follow orders and had the nerve to try to escape. Don't worry though I've had enough excitement for one day."

The Breton nodded in understanding then made his way back to his room just across the way. Sighing to himself Nathaniel shut the door then spent the next ten minutes rearming himself. With all his belongings accounted for Nathaniel exited the room made his way up the hall then ascended the stairs to the first floor of the guild.
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Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sat Feb 19, 2011 5:33 am

EDITED.
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joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Sat Feb 19, 2011 1:08 am

Jean le Vulpe

OOC: Juggling 3 active Rps (including this one) but I'll manage. Seeing as how eveyone's still in Bruma, I might as well come back.

IC: The horses hoves clopped rapidly and loudly as Jean went on his way to Anvil. Assassin. The thought circled his head like a shark did a fishing boat. Jean pulled violentley on the reigns halting the horse. Jean craned his head around. Bruma was less than a kilometre away. I may be able to help with the assassination. Should I go back?. He argued with himself, wheanther to help as he may know of the assassins of take matters into his own hands.

Jean turned the horse around, and galloped back to Bruma.

***
"You again? Did you forget something?" The young gate gurad asked.

"No." Jean replied bluntly, making his way though the gate. The gurad sighed and shook his head and Jean paced towards the Mages Guild again.

He violently knocked the doors open, hoping everyone was still present. To his releif, they were.

"Sorry," he said soflty, " But, I may be able to help with the...Assassination." He paused, then added "attempt" at the end.


OOC: Bah, that was bad, I know, but it was the best way I could make Jean return.
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Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sat Feb 19, 2011 5:48 am

~Vedaa Addammassar, Bruma Mages Guild~

Vedaa felt a but uneasy at the ubruptness of Captain Maximus Phillida. "I'm uh... Vedaa... of Summerset." She was confused at the need for them to sit, but conformed, sitting next to old man Thilbault Ancois. "But I'm not here to join. I was sent by the guild charter in Shimmerene to aid Bruma's guild. That means I'm part of this dilemma, too. And you're the guild master, I assume?" Vedaa asked Maximus Phillida, who clearly was not head of the guild. She then looked at Gold-Heart while he explained the events to come. What in Oblivion is a 'radar'? She continued to listen, ...adventurers? Well it is fun to go adventuring, I'll agree with him there. She thought. And honestly, how many wizards does it take to tend to a flesh wound? I wonder if that Argonian is a mage... ah, I forgot his name already. She focused her attention on the captain and Gold-Heart. They should let me see the Countess. I could mend her in no time.



Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is stunning to look at; her She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful, mesmerizing at times; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties, six and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset, Valenwood and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with enchanting being the least studied. She studies all, though, including Necromancy. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso. As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude. She was banned a couple times before and has had to regain her way up the ranks.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfilled, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons. She can hardly pick up adamantium and orcish weapons & armor. She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Sat Feb 19, 2011 6:32 am

The half-breed and the old man introduced themselves as Marcus Lowe, and Thilibault Ancois, respectively. I was about to thank them for their cooperation, when the Argonian (who introduced himself as Gold-Heart) made a comment about the Legion coming to occupy Bruma, and how that could make the investigation harder. While the latter comment was fairly obvious, the former comment both puzzled and concerned me. The Legion is sending troops here? Why the hell would they do that? They had strict orders to hold their march! Who would . . .

My thoughts were interrupted by a Breton barging into the Guild and announcing how he wanted to help with the assassination attempt. “Seriously? Does no one in this city know how to keep things on the down-low?” I muttered, then asked exasperatedly, “Now who the hell are you?!? You know what, it doesn’t matter. Just close the door, sit down and don’t talk, please.”

After that, the Dunmer introduced herself as Vedaa of Summerset. She asked if I was the guild master. Tired and annoyed, I allowed sarcasm into my voice as I muttered, “Yes, because ALL Mage’s Guild masters are Captains and wear heavy plate armor and wield a sword.” Shaking my head to get the sarcasm, I raised my voice to answer her question in a more serious tone. “No, I am not affiliated with the Guild. I am Captain Maximus Phillida, of the Imperial Legion.”

Addressing the group as a whole, I announced, “Thank you, Miss Vedaa, Mr. Lowe and Mr. Ancois for complying. Everyone else, please take a seat for the moment. Demicus, make sure none of them try to leave the Guild, okay? And, Mr. Gold-Heart, please follow me.”

I lead the Argonian to a side room thinking rapidly as I did so. Things are more complicated then they seem. The assassination seemed obvious, at first, but now I’m not so sure. The Nordic attack is too obvious to be completely true, and this Legion must’ve been redirected to stop me from finding the real masterminds behind this, whoever they are.

To the Argonian, I said, “You’re right, my friend. If you are an adventurer, you can help. There’s more to this than is readily apparent. That Legion isn’t supposed to be coming here. So, I’m thinking I am going to need back up for this investigation. I can’t promise immediate payment, but you can keep whatever valuables you find during this investigation. I already have a lead, but you and your ‘group’ may be useful in following this lead. Besides, you don’t have much of a choice.”
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Killah Bee
 
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Joined: Sat Oct 06, 2007 12:23 pm

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