THE STORY
This takes place 5 years after the events that marked the oblivion crisis. The Empire, after the Oblivion Crisis, lost much power. High Chancellor Ocato, as the highest ranking official in the Government, was immediately imposed as emperor. Even with the instating of a new Emperor the land was still in shambles. The Empire, from the massive funds placed in the empires safety during the crisis, is in serious debt. Most of the Legion is spread thin all across the empire, waning their forces thin. Civil unrest is through out the empire, but no one is in the condition for civil war. Adventuring went up heavily, being it one of the few ways to still get money
--Cyrodill—
Cyrodill, the heart of the empire itself, was the most heavily affected by the Oblivion Crisis. Gangs became prevalent in the Imperial City and the other cities, and massive immigration caused overcrowding everywhere. A whole new district had to be built for Skingrad to accommodate all the Bosmer there. So, in order to try to counter this and try to impress the people, Ocato ordered for a mass expansion of the imperial city. Now the city expands for almost the entirety of the isle it lays on (the prison and the Arcane University relocated for this) and the Waterfront expands almost to the mainland. This allowed more people to live in the Imperial city, but also increased Gangs and crimes.
--Morrowind—
Morrowind, another province severely damaged by the crisis, lost all the Tribunal, went into an Economic Crash. Due to the Fact Red mountain became inactive, much of the Ebony and glass harvested there disappeared, severely damaging the economy. With no leaders or gold, Morrowind had to swallow its pride and become a full province rather than a territory. Now, Nerevarine acts as the main official for the Morrowind government. The houses have now been divided into simply the Mainland and Vvardenfell.
--Summerset Isle—
Not much is known about the Altmer in summerset. Rumor has it Deadra worship has become the main form of worship there. Others say that the Altmer are planning to secede and are creating a constitution. No one except the Altmer at the isle really knows what is going on. Really, both of these are true, and the Altmer are creating their own secret government and are electing officials soon.
--High Rock and Hammerfell—
Deep Hatred has been fostered between the Orcs of Orsinium, the Brentons of Daggerfall and the Redgaurds of Sentinel. A minor war has begun between the three, but this has not escalated into all out war. The empire has tried to intervene, but with minimal troops and gold, the have kept their involvement to minor peacekeeping via the blades.
--Black Marsh—
The Argonian people here have begun forming minor rebel groups and have conducted guerrilla attacks on shipyards and merchants from the empire. Entering the lands of the Argonian has become even more dangerous than it once was.
--Skyrim--
The Nords here have found a major deposit of Ebony (Estimated 2000 tons worth) in the Northern part of the country. The nord Officials have seized opportunity of this and the fact that the price of 10 pounds of ebony is currently listed as 5000 gold, the Nords have been selling ebony to the empire for things such as more rights, freedoms, and other things from the empire.
--Valenwood—
Valenwood was hugely affected by the Daedric Invasion. Daedra burnt huge parts of the forest to the ground. The tree villages of the Bosmer were destroyed. Approximately 75% of Valenwood was burnt down from a relatively minor invasion from oblivion (compared to Morrowind and Cyrodill). Most wood elves immigrated to Cyrodill, raising the population of wood elves there from 15% to around 35%. Most wood elves in Cyrodill either live a traditional Bosmer lifestyle and traditions, while others live reckless lifestyles, abandoning their old ways. Bosmer still in Valenwood have been replanting and facing the problem the neighboring Kajiits pose.
--Elsweyr—
The Kajiits here were not heavily affected by the crisis. The main Kajiit government saw that Valenwood had lost most of its people and power, and is now slowly taking away land from the Bosmer. The Bosmer have posed resistance, but it isn’t stopping the Kajiits so far. Meanwhile, the more Barbaric Kajiit Tribes have begun to attack the more civilized settlements, putting their government at a serious question: Land, or Safety?
If you have any questions, PM me.
Here is the character sheet format:
Name:
Gender:
Race:
Age:
Appearance:
Class:
Lifestyle:
Equipment:
Starting location:
Background:
Personality:
Other (This applies to anything that does not fall under the above criteria)
RULES:
NO Ubering
Keep Characters Appropriate
No Flaming
No Character Controlling of Other Plaers Characters
CURRENT CHARACTERS:
Swift-Blades Character:
Name: Gold-Heart
Gender: Male
Race: Argonian
Age: 31
Appearance: Tall for an Argonian at 6’ 5” and thin for a warrior, Gold heart sticks out in a crowd. His scales are a dull tan color with blue highlights, the most notable being around his somewhat “Squinty” eyes. He has small spikes on the back of his head, as most argonians have some sort of spine instead of hair.
Class: Spearman
Lifestyle: Gold-Hearts lifestyle is one of a semi-nomadic adventurer, staying in one area for only a few months before heading for a new area, sometimes not of his own will, out because he is out of money or sometimes even driven out of town.
Equipment: Bonemold Cuirass and gloves with a right pauldron he received from his father as a gift before he was forced to leave him, along with a pair of “Lucky” Pants Gold-Hearts father apparently inherited from a witch-Doctor in the black-marsh. He has an Ebon Spear that has seen many battles and many close calls, along with a lute he has learned how to play on his long nights of travel. In his backpack he has 309 gold and 4 days rations.
Background: Gold-Heart was originally born into a free Argonian Family in the city of Balmora, the one city he calls home, despite the fact it has been over two years since he has been there. His father worked at a store for minimum wage and his mother was busy raising Gold-Heart, who was an only child, but a wild child at that. Even from a young age, Gold-Heart never liked sitting still. He was always trying to lead his friends on grandiose adventures, even at one point when he was 13 getting into a fight with a cliff racer that almost killed one of is childhood friends, Galvon Indoril
Gold-Hearts life in Balmora came to a Tragic close when his father went into debt trying to buy medicine for his dying mother, who died despite the medicine and healers he hired. He sold himself into slavery to see that Gold-Heart would not share his fate. With the last of his money he bought Gold Heart an Iron spear and some armor and gave him his “Lucky Pants” and gave Gold-Heart one wish: To never come back and see him again and to do some good in this world. So Gold-Heart left the town at 17 to the mainland, and his father was shipped into Telvanni land. Gold-Heart never saw him again, just like he asked.
At First, Gold heart tried to join the fighter’s guild. He found some success in the Cheydinhall branch of the fighter’s guild, but the more important thing was that there at the branch he met a dunmer woman named Elyva Dren, of whom he fell in love with. She too was in the fighter’s guild, and they at first became efficient partners at contracts and later became lovers. But a man within the branch was jealous of the two’s love, and saw the idea of a “Filthy Lizard” loving a beautiful dunmer as appalling. So he set up a botched contract that was supposed to kill Gold Heart, but instead killed Elyva. If it had not have been for Gold-Hearts friend Swift-Blade, of whom later became the leader of the Chorroll branch, Gold-Heart too, would have died.
Distraught from the disaster and thrown out of the fighters guild (Despite Swift-Blades attempts to keep him in) Gold-Heart turned to the life of freelance adventuring at the age of 22. He made a career for himself at being at the right place at the right time, and became notoriously lucky in his close escapes and ability to always seem to “have a card to play”. At 28 he settled down for a year back in Balmora due to a sickness he had caught during the blight of Morrowind, and then decided after a long hiatus to continue adventuring, since his luck had appeared to have not faded and Gold-Heart not wanting to live a life that he deemed boring.
Now, after hearing of the recent strikes of ebony in Skyrim, Gold-Heart has decided that the next place he needs to go is Bruma, where he plans to try and get some money working with the ebon miners and get a shot at some of the fortune that is obviously emanating from the province of Skyrim.
Personality: Many people who meet Gold-Heart will immediately tell you he is cocky, banking sometimes completely on luck that he knows will eventually run out. But those who really know Gold-Heart well which is, admittedly, only a handful of people) know that he rarely ever banks complexly on luck, but more on calculated skill, the risks he takes he knows are within reason for his immense skill in a fight to handle. Admittedly, though, a lot of his endeavors only excel out of luck, but Gold-Heart rarely admits it.
Gold-Heart is friendly and talkative, but reserved about much of his personal life. Traveling as often as he does has somewhat jaded him in the respect he has many friends but few he would call close, and few who know the few ghosts of his past. Those who are close to him, Swift-Blade and Galvon Indoril, he only sees upon occasion, Galvon being tied with Morag Tong affairs and Swift-Blade tied with the fighter’s guild. Despite this, Gold-Heart makes for entertaining company, and often prefers to keep tense situations light with a joke.
Gold-Heart is also somewhat true to his name in a moral sense. Gold-Heart holds firm to the belief he needs to do some good in the world and that adventuring is the way to do it, although many would argue that plundering bandit camps for money is probably not as effective as making the world a better place as the peacemaking diplomat, but Gold-Heart would stubbornly disagree, saying that the diplomat has “never seen the happiness in an old mans eyes when he find out no more highwaymen will steal his carrots or his daughters anymore”
Other: None
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Broken-Scale's Character:
Name: Captain Maximus Phillada
Gender: Male
Race: Imperial
Age: 26
Appearance: Light skin, brown hair, blue eyes. Built like you would expect of a legionnaire: Strong and sturdy. Has a small scar on his chin.
Class: Soldier and diplomat
Lifestyle: Formerly upper middle-class, but now lives the life of a common Legion soldier.
Equipment: Imperial steel armor and shield; hooded cloak to keep warm; silver longsword (with tic-marks carved into it that represent his kills).
Starting location: Bruma, discussing local policies with the Countess, and trying to secure her support to commandeer the ebony from Skyrim.
Background:
Maximus started his life in disgrace. He was the illegitimate child of Adamus Phillida and a common housemaid. When his mother died a year later, Adamus adopted the child, despite his wife’s demands otherwise. As the child of the most powerful Legion commander in The Imperial city, he had a nice life, getting all that he ever wanted. However, he spent most of his young life squandering this. He partied, and ran with a small-time gang that worked in the Waterfront.
This changed when 19 years old. His father, now a widower, had decided to retire, but was cut down by his mortal enemies, the Dark Brotherhood. Maximus swore vengeance, and enlisted with the Legion. He quickly advanced through the ranks, demonstrating above-average combat abilities, and proving himself a skilled diplomat. He was inducted into a secretive Special-Ops force within 2 years, and was assigned to eliminate the Dark Brotherhood’s presence in Cyrodiil. After a year and a half of searching, he tracked them down to their headquarters in Cheydinhal, where he massacred the entire base of assassins. He proved over the next several years to be a capable agent for the Empire, even leading forces in both the Battle of Bruma, and the Battle for the Imperial City. He is currently on a mission to secure ebony from Skyrim through whatever means possible, and needs Bruma’s support to do so..
Personality: Confident, and known for messing around, often making jokes even in combat. However, he is also prone to periods of quietness and brooding, though he tries to hide these times behind increased jokes.
Other: Always carries an old Septim with him that he believes brings him good luck. He flips it incessently when bored and unoccupied.
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--RJ--'s Character
Name: Rave Jaunx
Gender: Male
Race: Imperial
Age: Around 30
Appearance: Six foot tall. About 185 pounds. Average build.
Class: Adventurer
Lifestyle: Always on the move, Rave travels day and night, never resting in one place for very long.
Equipment: Full Gah-Julan Bonemold armor. Redoran Bonemold shield, and an ebony war axe.
Starting location: Olav's Tap and Tack, Bruma, Cyrodiil.
Background: Born in a cottage in the Great Forest of Cyrodiil, Rave's parents were killed when he was only 3 years old. After that, he was taken in by relatives living in High Rock, but ran away at the age of 10. A year later, he found himself in the city of Ald Ruhn, Morrowind. There he learned how to fight and survive in the wilderness, studying under an ex-fighter's guild member. After living in Ald-Ruhn for 9 years, he decided to leave once more. Since then, he's spent his entire life wandering Tamriel, trying to find a place where he belongs.
Personality: Very cold, quiet and calm. His face is always hidden behind his helmet. He chooses his words carefully, and doesn't trust others. However, his mind is slowly fading as his quest for happiness and belonging becomes ever more hopeless with every passing day.
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Haresus's Character:
Name: Brandr Ebonytooth
Gender: Male
Race: Nord
Age: 27
Appearance: Long, hardy and heavily-built man. Usually stands above the normal nord in size and with muscles to beat a orc in hand-to-hand combat. Usually has his light brown hair loose, reaching down to the shoulders.
Class: Your friendly neighbouring warrior.
Lifestyle: Raider leader (when the loot is high, so is he). After sucessful raids or works he usually spends lots of time with his gang in taverns and other dark holes in cities, meeting women, getting drunk and beating up the occasional dark elf in a tavern brawl. When he is running out of money he usually takes a few low-risk jobs now and then, when he is out of money and in real debts he can be hired for almost anything that pays...
Equipment: A steel doubledged axe, made for one hand. With it he has a round wooden shield, a chainmail over the torso which he wears for fights and a brigandine which he at many times wear when not fighting. Usually wears leather boots, gloves and a pair of leather trousers. He usually fights without a helmet.
Starting location: At Olav′s in Bruma, with three of his friends from the gang and a stranger Imperial lady, right now they are playing cards.
Background: Brandr was born in a poor village in eastern Skyrim, plagued by Dunmeri raids and the cold winters. Eventually he, like many other young men and women from around there had enough and joined the local bandit gangs at the age of 15. Preying on Dunmer travellers, raiders carrying their loot back to the homeland and impopular local rich guys he was made leader of his little bandit gang when he was 19, while still young he was at average age for most bandits there. However with shrinking tensions between Dunmers and Nords coming with the rise of the Nerevarine and the fall of some of the more anti-Empire house leaders less opportunities for loot arise, less people join the bandits and bandits start picking at the Nord settlements in the area, overall sparking anti-bandit actions over the area.
With this loss of popularity and easy pickings Brandr and his gang moves to new territories, at the age of 23, for more loot, doing small raid-ins into Cyrodiil, High Rock, Hammerfell, Morrowind (almost never raiding in Skyrim because, criminal or not, Skyrim′s his home and you dont steal from your home) and when the moment arises also the Summerset Isle and Valenwood for loot, work and money. Accepting mercenary work, not-so-very legal things and bodyguard work for the right price these Brandr is looking for giving opportunities... Although at the moment he is in a "im-kinda-rich-now-and-can-have-fun-now" mood...
He got his nickname "Ebonytooth" in Morrowind after a Dunmer hit him in the face with a quite big stick and a tooth fell out when he was 25, this Dunmer had two pounds of Ebony on him and after Brandr had persuaded the Dunmer for a while he took the Ebony made it into a tooth (it wasnt easy) and eventually found a mage which could put it in the mouth and make it stick there. The rest of the Ebony was sold and the income was divided by the men.
Personality: Quickly angered, doesnt like people making jokes about him. Loud and likes to drink. Gets a bit bloodthirsty in fights and dislikes Dunmer (He usually calls them "dark devils").
Other: Anything which should be here is propably already covered in Personality...
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forrest gump951's Character:
Name: Marcus Lowe
Gender: Male
Race: Imperial/Breton mix
Age: 31
Appearance: 6’2”. Blackish-brown, straw-like hair that covers his ears and neck. Lean build with a decent amount of muscle mass and broad shoulders. Despite the broad shoulders, he's pretty thin. Brown eyes, somewhat fair skin.
Class: Ranger/Mage, or something like that.
Lifestyle: Marcus has no home. He tends to wander from place to place, and has few real friends. He will often do menial jobs for enough money to keep himself sustained in his travels. Once in a while he’ll pick up a fighter’s guild job to get quick cash. As a vagabond, he always carries some kind of weapon to defend himself, although he can be quite formidable using magic in combat situations.
Equipment: Thick burgundy coat, leather boots, leather gloves, silver shortsword kept on the inside of his coat, small sack containing septims and other essentials, fastened to belt by a drawstring.
Starting location: Mountains North of Bruma.
Background: Marcus is the son of a Breton nobleman, who had taught him magic from a very young age. His parents were killed in a riot when he was nineteen, at which point he left home and settled in a small farming village. At the age of 25 he ran into some trouble with the townsfolk, so he left the village and began his life as a wanderer.
Personality: Marcus is rather reserved; he understands that his lifestyle demands that he keep personal attachments to a minimum. As a result, he has never really had a close relationship with anybody for years. He has, of course, made a few friends, or even traveled with others for a while, but never for long enough to have cemented some kind of relationship with them.
Otherwise, Marcus is a pretty amicable person. If he thinks you’re a decent person, he’ll be perfectly friendly for the short time you’ll know him for.
Other: He doesn’t like cities too much. Marcus will usually just stay in one for a day or two for a job or to resupply.
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Werewolf&Vampire's Character:
Name:Raven Meridius Vladmir
Gender: Female
Race: Imperial
Appearance: Raven is a slim, angular girl with a well muscled body. Her features were severe and somewhat pointed, with hypnotic and "alive" golden eyes, having a feline quality to them. Drawing the gaze of men and women into her stare and captivating alure. Her face was clean, her body well built for battle. Fair skinned with jet black hair, Raven seems to fit the mold of some females in her outward appearance. Raven known to most as a beautiful woman. Her charms and seductive attitude gives her an advantage in almost situation. Her body was always in shape throughout her years, this can be explained from her brutal lifestyle of war and battle. Her smoothe almost pale face gives her an easy advantage in diplomatic missions and mercantile. Her lips are lively red and very much alive as her stare.
Birthsign: Warrior
Lifestyle: Raven lives alone with her brother Draken in Skingrad for quite some time. For many years, they were inseperable. Being born into nobility and wealth, Raven was often a pampered brat when a child, but as she grew older, she matured and was given a great deal of wisdom about her "calling" in life. Ever since those days, she used her gold and resources to make a name for herself and her own agendas. It wouldn't be wise to say her entire existance was of politics and trade. Raven had learned from a young age by private teachers and instructors in the ways of of battle. Raven understands Martial Arts, the ways of using the blade and marksmanship. She also has much knowledge in the arts of Destruction magic, being able to summon lightning to kill her enemies whenever she is in a troublesome situations and predicaments that she cannot get out with the help of others.
Equipment: Raven garbs herself in the trappings of wealth and influence, walking around in a mixture of reds and blacks. Often at times she wears a black & Bergundy outfit with gold trimmed shoes, or a Red Velvet outfit. At home, free from the prying eyes of the public view, Raven wanders about her home in privacy with Black robes. Raven has an interest in collecting weapons of value, but the ones she uses are two scimitars(Won't be used in RP). Raven can rely other martial skills and destruction power alone, not including her other subtle powers of persuasion and...other abilities within her grasp, so she avoids walking around with a sword in hand unless dealing with an enemy that requires to be responded with aggressive negotiations. Among these things, Raven carries around with her at all times, "special" apples and berries. For her studies, she carries two special books, one she sees as a personal bible. For nutrition and food, she carries a bottle with red nectar inside.
Background: Not much is known of Raven's childhood. No one knows of her past with the exception her parents and brother. This fact alone can create many speculations on what might of happened in her life. Many people who know Raven in the Imperial City or in Skingrad can assume that her childhood was one filled wit the joys of loving parents, a good home and a tight-knit family of religious nd virtuous nobles. Few people are aware of Raven's capabilities of fighting, as her charming personality speaks otherwise. But in truth, Raven is an accomplished philosopher, politician and warrior. While often assuming a genteel and civilized manner, Raven has no trouble with exercising nescessary force and action when the occasions calls for. Which makes her a respectable person, but a dangerous individual nonetheless. Raven's parents often were strict about outside influence in her daily life and taught her the ways of nobility and politics at a young age. Ever since then, Raven learned a few things about diplomacy and trade, a direct contrast to her brother who pursues a more outstanding life of battle and war as an accomplished Knight and warrior. All in all, Raven is never far from battle even when things seem to be more peaceful, this to her, however, is not problem.
Personality: Raven is patient, intelligent, and an incredible actress, able to keep up the facade of a good and honest politician for a good time. As both a former politician and noble and some other things, she appeared as an unassuming, child-hugging woman, almost motherly, with elegant robes. With her cheery demeanor, trademark smile, and a reputation for being a kind and modest girl in the Imperial City, she had won the hearts of many people around Cyrodiil. At times, she can be seen as snotty and arrogant, but when some people get to understand her for what she often displays, they will not be dissapointed until the coming hour.
Other: "Behold the beautiful flower, beware the serpent beneath it"
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hircine21's Character:
Name: Nataniel Leinhart
Race: Imperial
Age: 28
Birthsign: The Tower
Class: Vampiric Spellsword/Relic Hunter
Guild Status:
Mages Guild - Magician
Skills:
Blade: On Nathaniel's tenth birthday his father allowed him to learn a form of combat of his choosing. Having always been fond of blades and sword combat it was easy for him to choose. From that day forward he was instructed by Serverus Victrix one of the most famed swordsman in Cyrodiil. In order to find out which type of blade Nathaniel would be most proficient with, Serverus tested him with all manner of blades. It was discovered that short swords would be the best fit for young Nathaniel. For six years he remained under Serverus' tutelage. Though after six years Serverus had little more to teach so he departed Leinhart manor after bestowing upon his student a gift - the shortsword known as Kondar.
Alchemy: With his blade instruction completed Nathaniel asked his parents to be sent to the Mage's guild for training as he had a basic grasp on magic and wanted to be taught how to use this skill. Against their better judgment Nathaniel was sent to Anvil where he became an associate in the mages guild. Though he was supposed to be learning mage disciplines Nathaniel took a great interest in learning alchemy. Felen Relas the chapter's alchemist took Nathaniel under his wing teaching him the different plant properties and which combination of ingredients made what potions.
Destruction: Even though The Anvil chapter of the mages guild specialized in restoration. Nathaniel was able to learn enough from his fellow mages that he wanted to specialize in Alteration & Destruction magic. So after learning the basic mage disciplines Nathaniel was ushered off to Skingrad to learn the finer points of Destruction magic. With excellent tutelage and a hunger for learning Nathaniel quickly grasped the use of Destruction magic.
Alteration: Even though The Anvil chapter of the mages guild specialized in restoration. Nathaniel was able to learn enough from his fellow mages that he wanted to specialize in Alteration & Destruction magic. So after a stint learning from the mages in Skingrad, Nathaniel was sent off to Cheydinhal to study Alteration. While he enjoyed the atmosphere the other guilds had hated the time he spent in the Cheydinhal chapter as he found the chapter head was not only a bad instructor but also extremely rude. Poor teaching aside Nataniel became quite skilled in the use of Alteration.
Acrobatics: During his stay in Cheydinhal Nathaniel befriended a KhajiIt named S'rasha who was a bumbling thief. In exchange for helping S'rasha rob several homes with his Alteration spells. Nathaniel got S'rasha to teach him how to be lighter on his feet.
Minor Skills: Along with his major magic disciplines Nathaniel knows basic Conjuration and Restoration spells. Due in part to his upbringing, good-looks, and charming demeanor he can occasionally haggle with merchants.
General Appearance: Standing fairly tall at 6'1, Nathaniel having been battling vampires on a consistent basis stays in peak physical condition. He weighs in at 177 lbs. Has well groomed charcoal colored hair that runs down to his upper chest. He also maintains a very thin goatee. His eyes were originally grey before he turned but now hold a red tint. He sports no tattoos but has a short scar on his upper chest from the blade of a tenacious Aundae vampire Nathaniel killed in Morrowind.
Clothing/Armour: Nathaniel wears a thin shirt of chainmail embroidered with his family coat of arms. Over the chainmail he wears an elegant long sleeved black & gold shirt. He wears a pair of black & bleached burgundy pants with a brown girdle which holds his scabbards, potion bag, gem bag, and scroll case. Over his pants he wears a pair of finely crafted iron greaves. He also has a fine pair of leather boots dyed black. He wears of set of black leather gloves on his hands. Finally he keeps on a hooded black cloak while he is traveling.
Miscellaneous Items:
Potion Bag - holding a months worth of human blood stored in specially marked vials, two potions of fire damage, a potion of invisibility, a potion of fire resistance, a mortar and pestle, and several ingredients for potion making. Nathaniel also keeps his various scented tobaccos' within several clear jars.
A small brown empty bag with a bright red sash for carrying various gems.
Scroll case - holding a weak shock spell, and summon flame atronach scroll.
Rucksack Bag for carrying tomes and books. Currently in his possession are Fundaments of Alchemy, Arcana Restored, Spirit of the Daedra and The Doors of Oblivion.
Gold Pouch - currently holds seven-hundred-twelve septims.
An oaken carved pipe.
Enchanted Items:
Magicka Reservoir Ring - A half charged ring that restores a moderate amount of magicka(worn on Nathaniel's left ring finger) It is a plain silver ring.
Firewall Amulet - A beautiful silver chain holds a diamond shaped ruby which grants the wearer a decent protection from fire magic.
Fire Proof Gauntlets - Due to his vampiric nature Nathaniel had his gloves enchanted at the Arcane University against fire damage so he may cast his fire based destruction spells with impunity.
Weapons: Nathaniel currently holds two shortswords both very valuable to him. He also has an unenchanted fine steel dagger.
Kondar - A silver shortsword enchanted with basic shock magic given to Nathaniel by Serverus before his departure form Leinhart Manor. The blade holds strange etchings along the fuller all the way up to the central edge. The strong and edge of the blade have a purplish hue.
Varscona - A elven shortsword taken from Voregan, a powerful Aundae vampire, the same Aundae who gave Nathaniel his first and only scar. Varscona has a red gem fitted into the rain guard, it's cross-guard is a exquisite yellowish-gold, the grip is black & red, and the pommel is green with the etching of a tree. The rest of the blade looks like a common elven shortsword. The blade has weak fire and light enchantments upon it.
Blackrazor - An unenchanted fine steel dagger that is worn on Nathaniel's hip.
Biography/History:
Born into the Leinhart family Nathaniel lived a life of privilege within his families seaside gold coast manor. As the third son he was favored and sheltered by his parents because he was the youngest in the household. On Nathaniel's tenth birthday his father Octavien Leinhart granted his son the right to learn a weapon discipline. Nathaniel quickly chose blade so Serverus Victrix a renowned swordsman known throughout Cyrodiil was hired to instruct him. After a test to determine which type of blade Nathaniel would be proficient with he was taught the art of short sword fighting.
After six years of tutelage his mentor had nothing left to teach the young man so he departed after presenting Nathaniel with 'Kondar' a personal blade from his collection. With his blade instruction completed Nathaniel asked his parents to be sent to the Mage's guild for training as he had a basic grasp on magic and wanted to be taught how to use this skill. Against their better judgment Nathaniel was sent to Anvil where he became an associate in the mages guild.
While studying the fundamentals of the six schools of magic Nathaniel took an interest in alchemy so the resident alchemist Felen Relas allowed him to study under him. After he had learned which schools of magic interested him he was whisked off to the guild chapter in Skingrad where he became better acquainted with the usage of destruction magic. After eight months of study in Skingrad Nathaniel was moved to Cheydinhal so he could become more skilled with Alteration magic. The great learning atmosphere of Skingrad was not the same in Cheydinhal as most of the instructors were quite rude and had no patience for a novice spellcaster. His only enjoyment came from his Khajiit friend, S'rasha who was an inept thief whom he helped on occasion with his magic in exchange for acrobatics training.
After two years away from home at the age of eighteen Nathaniel sought to enter the Arcane University by getting the eight recommendations from the guild heads. Unfortunately before his test in Cheydinhal ill news came that his father was on his deathbed and was to return to his families home immediately. Two weeks after his return hi father finally passed on. At this time Nathaniel felt extremely vulnerable as despite his father's affluence and great wealth nothing could save him from death. Nathaniel then became a recluse trying to find a way to defeat death. After several weeks Nathaniel returned to the mages guild hoping to find his answer in magic to defeat his greatest foe. Seeking the knowledge within the Arcane University Nathaniel began gathering recommendations from all eight guild halls.
It took a year and a half but finally Nathaniel was given the rank of apprentice and allowed into the confines of the Arcane University. Outside of his studies Nathaniel spent all of his time researching in the library. He was twenty-two years old when he found his answer "vampirism". To Nathaniel it didn't have any downside and he wouldn't have to become a disgusting lich. His studies had shown that as long as he remained well fed he would appear like a normal human.
He then departed the Arcane University in search of a vampire. He relegated his search to the Imperial City as there were stories of vampires that appeared at night attacking late night travelers. Six months passed without a sighting before Nathaniel found a vampire feasting on a beggar in the Market District. Carefully Nathaniel tracked it down into the sewers where he ambushed the vampire utilizing a light spell which blinded the creature. Nathaniel then threatened the vampire that unless he passed on his gift he would perish. Wondering why he would subject himself to vampirism the vampire bit Nathaniel passing on the disease. With the vampire now expendable Nathaniel killed him then waited the seventy-two hours in the sewers until the change took hold.
Nathaniel's early days as a vampire were quite difficult. Several times he almost went twenty-four hours without feeding and was almost exposed. To remedy the problem Nathaniel began collecting blood to sustain him for weeks usually from bandits, marauders, and street beggars. Now with a ageless existence Nathaniel took to traveling Cyrodiil in search of powerful relics, artifacts, trinkets, and tomes.
Nathaniel became a relic hunter traversing into ancient ruins all across Tamriel for rare treasures. Nathaniel has recently returned to Cyrodiil looking for new job opportunities. Shortly after his arrival Nathaniel hears rumors in the Imperial city of a large ebony deposit being found in Skyrim. Intrigued and seeking a new adventure Nathaniel travels to Bruma to gather more information.
Personality: A secretive cunning and intelligent individual. He wishes to keep his secret safe for as long as possible and has managed for six years with only a few minor slip-ups. Nathaniel knows how to turn on the charm when he needs to but also has quite an ego which occasionally will get him into trouble. He has a weakness for women which is his Achilles' heel and greatest weakness. He worships the daedra lords Molag Bal, Clavicus Vile, and Hircine as each is important in his current life. Nathaniel also has a interest in the daedra lord Sheogorath. Has an extreme hatred of Keerilth vampires.
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Woolymammoth's Character:
Name: Conri Wolf-Blood
Gender: Male
Birthsign: The Warrior
Race: Nord
Age: 24
Physical Appearance:
Conri is slightly shorter than his brother, standing at around 6’5. His boasts a frame that is fairly strong and muscular, though not big enough to take away his agile ability. His fair skin goes well with his short curly brown hair, which comes nearly two inches off his head. His fair eyebrows match his hazel eyes in a wondrous manner, as those same deep eyes seem to match the forest perfectly. His nose fits his face perfectly, being pushed up slightly in a blunt manner. While Conri’s body allows for strength, it also allows him for agility, which gives him a great advantage in any battle.
Apparel/Armor:
Conri wears http://images.uesp.n...Armor_WolfM.jpg wolf pelt armor, as it is common tradition from his tribe to wear some kind of animal-originated apparel. He wears a soft black linen shirt under it, along with respective fur along the inside of his leggings. He would normally wear more fur in the cold mountains of Skyrim, but for now his adventures have been taken to Bruma. He wears a leather belt around his pelt armor.
Weapons:
Conri carries a hunting bow of about four feet in length. The actual string is made from durable animal that was commonly used in his tribe. The sinew is durable, and will last in any conditions. The bow’s grip is formed from leather. Conri carries a small flat leather quiver on his back, and usually carries about 20-30 Nordic steel tipped arrows with him on average. Unlike most Nords, Conri is proficient with the spear in both using it in melee combat as well as throwing it. He carries a small five foot spear across his back, which isn’t very large but is none-the-less effective. He carries a one-handed medium sized one-sided cleaver axe, though he normally holds it with both hands when in combat. He keeps an additional small stalhrim dagger tied to his belt for additional purposes.
Misc:
Conri carries a small leather sack, which he keeps to store spare meat in, as well as an extra Nordic Steel spearhead. He also carries a silver amulet featuring a stalhrim jewel, which serves as his enchanted tribal amulet that was given to him when he reached advlthood. This amulet bonds him to his wolf.
History:
Conri was born into a village of the S'gradaal (Is-Graw-Dall) tribe, northeast of Whiterun in the mountains, the second of non-identical twins, the other being Alberic Wolf-Blood (Tanvar). From an early age, members of this tribe were taught to live off the land, to make tools from items found in the wilderness, build warm shelters, make fire, and most importantly, to hunt. They pray ritualistically before a hunt or before battle, though this is more or less the extent of their relations with the gods. At the age of eighteen, members of the S'gradaal tribe are given wolf pups to bring up as companions, and to train to help them in battle and in the hunt. Conri’s wolf companion is named Aatu, which means “Noble Wolf” and is the twin brother of Alberic's wolf companion. After the strike of the Oblivion crisis, parts of the forest were burned, and the wildlife offset. At the age of 21, Alaric and Conri left to go seek the hunt somewhere else. Conri has made his way now to Bruma, with his brother following behind him. Perhaps his brother will join him in the future.
Those like Alaric and Conri, born of their tribe's blood and under the birthsign of the warrior have the ability the Wolf's Berserk, it grants one the Greater Power of increasing their strength, speed, and gives them the hunting instinct and viciousness of a bloodthirsty wolf. Their wolf also receives a boost in his or her abilities. Do to the spiritual bond, when a wolf dies, it is bounded to its master’s amulet, and is therefore conjured in a spiritual ghostly form when its master goes into combat.
Conri’s Wolves
Aatu: http://api.ning.com/...8ArcticWolf.jpg
Aatu is a relatively calm and mature wolf, and has always been more of a protective guardian to his master than any hunting wolf. Asides from his physical stocky features which him give great power and speed, his mental capability and loyalty is his greatest trait. Aatu is Cathal’s (Cathal is Conri's brother's wolf) twin brother.
Raoul: http://www.everythin...s/blackwolf.jpg
Raoul is a quiet wolf, and often sits silent and lazy. He originates from the south-western Jerrals, west of Bruma. He is of a moderate size and speed, but his black and brown form blend well with the Colovian highlands, where he fits best as a scout. The wolf is also renowned for his excellent skill in hearing.
Conall Quickjaw: http://www.soulcatch...oad/PRD_334.jpg
Conall is a relatively young wolf, and is very playful at his age. Despite being the child of the group, Conall is quite strong, even to the point of his playfulness getting too rough. He always has a cheerful look on his face, with the exception of when he his hunting. In that point, his face turns into a dead state with no expression whatsoever. Conall boasts speed to go with his strength, and is known as “Quickjaw” for his strong and agile jaws.
Starting Location: Above Bruma
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Ni!'s Character:
Name: Thilbault Ancois
Gender: Male
Race: Breton
Age: 68
Appearance:
Hair: Bushy and unkempt, an ugly rat-like grey, that might once of been a thick brown. A bald spot is appearing around the crown, and a few silver hairs appearing here and there.
Face: Has a flat and bent nose that has been broken on many occasions. He has large murky blue eyes that dominate his face, and has bushy eyebrows and dark under eyes that contrast them. He has tight lips, and a thick goatee. Wrinkles plague his face.
Build: Surprisingly stocky, and for his age, has well developed muscles, and is intimidating. Looks like a mountain man.
Height: 1.84m/6foot (I think)
Class: Doesn’t really have a ‘class’, sort of a battlemage
Skilled in the arts of Axe – Educated from a young age, was taught the art from his father, who always dreamed of having a warrior son, Speechcraft - As a politician, he needs to speak well, Athletics – Thilbault has always been a great runner and swimmer, and is naturally talented, Illusion, Destruction and Conjuration – Bretons are always skilled at magic, and Thilbault specialises in the above skills.
Lifestyle: Thilbault is lazy. No matter where he was working, as a politician, he was lazy, and because of his stature, can get his way pretty easily, as it was when he works in the mines, he didn’t do much, just ‘supervise’ and have a couple of hacks here and there.
Equipment: An Ebony war axe, which he was given for his services at Castle Farrun, 8 years ago. Otherwise, he dresses like a noble man, in a Green Brocade Doublet, with an Ebony Cuirass underneath, to protect him from attacks when he is out in the wild. Wears fine silk pants, and leather boots. He has a fine Jewelled Amulet enchanted with Fire Shield, Frost Shield and Shock Shield. He also carries a worn, grey jacket, to keep him warm when he is in the north, and a fur hat, to keep his ears from freezing off. Carries a coin purse around.
Starting Location: Olav’s Tap and Tack, Bruma.
Background: Born into a mining family, it was always Thilbault’s dream to enter the mine. His childhood was fine, he lived in lower-class family, on the outskirts of Farrun, the youngest of seven children, 4 boys, 3 girls, he was always left with scraps at a young age. But he taught himself to manipulate and persuade people, tricking his siblings into giving him their supper, and pressuring the other children at the school into giving him their Sweetrolls. Despite being in a poor family – his father in the mines for 8 months of the year, and only getting paid 100 septims each year, his mother had to make the money in the mean time, she took up farming, and sold her wares at the market, often coming back with less than 5 drakes – they still led a happy life, and the Ancois’ always believed in education, so they made sure that the children went to school to learn.
Despite being extremely intelligent, Thilbault wanted nothing more then to work in the mine, with his brothers and fathers, and when he was 12, Thilbault desperately begged his father to teach him how to use an Axe. And so each day when he got home from school and his father was home, they practiced using an axe, all night. By the age 15, Thilbault was a master, and could most likely kill anyone with a couple of hacks from his iron war axe.
At 18, Thilbault entered the local Silver Mine – Storig mine – and fell in love with the profession, despite the horrible conditions and poor pay. Whilst making his way to his home after a year in the mine, he wandered past an Ebony mine, and saw the beautiful material, and instantly knew he wanted to work in the mine. The next year, he left Storig Mine, to work in the Ebony mine, but was still angry at the poor pay and conditions. So after years of frustration, Thilbault led an army of miners to Castle Farrun, demanding better pay, and the King listened, raising the pay for all miners in County Farrun by 250 gold per year. But Thilbault was never to return to the mine. During the negotiations for the miners pay, King Alphonse was impressed with Thilbault’s speaking skills, and for 28 years, Thilbault was the chief advisor and negotiation in County Farrun, helping to resolve conflicts, and was strategical advisor to King Alphonse Encis during his war against the King of Solitude in 3E 425. Five years later, Thilbault retired, and was given an Ebony War Axe, as a parting gift. But before retiring completely, Thilbault wanted to work in the mines again, but also see the world. So after 4 years of working in an Ebony mine near Taneth, he decided to go to Cyrodiil, and was working as a Mine manager for Derelict mine near Cheydinhal for 3 years, heard there was a recent influx of Ebony found in Skyrim, and made his way to Bruma, where he is now.
Personality: A friendly, intelligent man, but doesn’t have much friends, a result of working in mines, and his imposing stature. So most of the day, Thilbault just drinks in taverns, trying to make small talk, however people tend to shy away from him, thinking that he may hurt them. As a result, Thilbault isn’t very confident around people, and struggles at making friends.
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Blademaster07's Character:
Name: Octavius Claudius or 'Tavius to friends
Gender: Male
Race: Imperial
Age: 34
Appearance: STanding at a tall 6'2" but not filling out that frame at only 168 pounds, Octavius is however no means a stick of a man. Years of traveling and roughing it have given him a slender but "durable" muscle build, though in battle he is by no means strong. His face is thin, tan and a mix of boyish and rugged mountain-man qualities, with a hint of stubble on his chin, jaw and upper lip but this is opposed by watery blue eyes and a small nose. He is not considered generally handsome though as all of his features are somewhat elongated looking in addition to quite prominent ears. His mouth only seems to open to the right when he smiles to reveal small, pointy teeth, and his eyebrows are quite thick and black. This is opposite of his dirty blonde hair, which is cut short, but still long enough for a "windswept" look to it as if he's constantly getting out of bed.
Class: Adventuring Intellectual Nobleman
Lifestyle: All the adventures of a traveler and all the riches, equipment and knowledge of useless things of a noble. Tiring of a tied down noble life, he is one of many nobles who are out to see the world. Living city-by-city, inn-by-inn and job-by-job he puts his skills of magic (in Destruction, Alteration and a little bit of Restoration), his hand crossbow, rhetoric, lore-knowldge, politics, philosophy,economics and much more to use by finding a variety of jobs throughout Cyrodiil. Whether it's counting coins for an old noble, handling customers in a marketplace, penning scrolls for the Mages Guild or just going as deep as his courage and combat skills will allow him into ruins, he is one of the few nobles in the world to successfully make a living as a "regular" adventurer.
Equipment: Hand Crossbow (use your imaginations and imagine its a little more "ancient" looking)
pack includes:
- bedroll and square of shelter
- some dried fruit and salted meat
- 10 meters of thin, strong rope (used to hold shelter up among other things)
- leather skin for water
- map of Cyrodiil
- book The Last King of the Ayleids and The Book of Daedra at the moment --> borrowed from the Skingrad Mages Guild Hall
- 1 scroll of invisibility (for emergencies)
Also has a dark brown, short sleeved tunic with long-sleeved white shirt underneath. A pair of black linen pants, and leather boots. Fur gauntlets/gloves. Somewhat thick dark green traveling cloak with hood lined with fur. A sturdy, carved walking stick, featuring a wooden dragon carved into the head.
-he is in need of warmer clothes with the plans north he has
Starting location: Bruma
Background: Growing up the average boring upper class aristocratic life in the Imperial City was bad enough for Octavius though he did learn basic magick from his uncle when he was 10 until he left at age 19. But when he found out at age 16 that he was being pushed by his parents into a career of politics, he flatly refused a lifetime of perpetual boredom, only broken by the fun magick learning sessions with his uncle. FOr a year he firmly resisted his parents as they tried to force him and his uncle apart, until finally he snapped, packed his things and followed the lead of one of his older friends who had "hit the road" several years earlier to escape the life of boring old politicians that his parents had promised him.
Though he wasn't technically a Guild Member yet, he joined as soon as he got to Skingrad and has been in it ever since, though he still hasn't gotten his recommendations yet. He is perfectly happy being able to access the Guild Halls libraries, eat their food, use their beds occasionally and learn valuable things from the few members who are friendly with him.
He got a few jobs going along with full-fledged members of the Guild on trips to ruins they wished to study and managed to see his first real action with numerous undead, bandits and even Daedra by the time he was 25. These are the only real combat jobs he gets though (escorting Mages to research sites to earn a little gold here and there) and has spent most of his time doing odd jobs throughout Cyrodiil, though he has never visited CHeydinhal or Bruma. His significant charm and humor usually get him menial jobs in Castles or shops in cities for a while before he gets bored of his current situation and packs up to move out.
Now, with the situation around Tamriel, he has decided to move north on much advice from his Guild Mage friends to exploit the ebony situation in Skyrim, but is not in such a rush that he might pass other opportunities by.
Personality: Like any aristocratic Imperial, he grew up around speaking, writing and reading languages. He is well versed in rhetoric, philosophy and politics (or so he likes to think) and so he comes off as intelligent though he tries hard not to be snotty like other noble-born folk. He is cheerful, if not a little quiet when visiting bars with no friends but he is easy to talk to and was known to irritate prestigious Guild members by constantly debating them on their fields of "expertise".
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Arathorn's Character:
Name: Isabelle Paige Courtessèu.
Nickname(s): Though she is called by her first name by her parents, she refers to herself by her middle name, Paige, as she thinks it is a much less formal and prettier name. Occasionally she will be called Bella or Belle, though she doesn’t really like it herself and someday hopes others will refrain from using it.
Race: Breton.
Gender: Female.
Age: 17.
Birthsign: The Lover.
General Description: The epitome of beauty, pale skin, pure, and tender to touch, with pale scarlet lips contrasting against the back drop of her snowy flesh. Paige's tresses of silky black hair flow almost halfway down her back, it is clear that she takes pride in her hair, her fringe when left to its own accord often falls down diagonally in front of her right eye, a nuisance to Paige who spends what seems a life-time banolly flicking it from her vision.
Her deep-set blue eyes, so dark, verging on a purple-black are an endless void and seem on appearance to gaze into the very depths of every soul they meet, shaded ever more by a surrounding of eye-shadow. Her button nose is only short, yet simple, with an elegant shape and a round tip. Her face is gaunt, not thin but her cheeks are concave and defined, going against the stereotypical Breton shape. Paige is not tall for a girl, nor is she short, she stands around 5’4’’, though does not look so as she is dainty and petite in build. Her body has no visible scars or tattoos of any sort, with little decorative features, except for the make-up around her eyes, and though it is not unusual that she attains scratches, cuts or bruises, this is no more than the average person.
Skills: Though Paige is far from assertive, she has a way with people that can assure often what she wants from situations; persuasion is her forte, though rarely through a manner of speech, she lacks the confidence to use words as often as she probably should, however her daunting attractiveness often gets her out of places she’d rather not be. Given her elegance in both movement and posture, it is unnatural for Paige to attain a sneaky persona, she is no expert at covert business, and there has been many a time when it has been her innocence that has swayed her away from danger. Paige was never brought up to fight, in fact she dislikes it entirely. Her father had insisted when she was young that she learnt to use a bow and arrow to a satisfactory standard to protect herself in what he taught her was a harsh world. If she had to have a favourite weapon, it would be her most well mastered weapon; the crossbow, her primary and really, only weapon. Though, she was never properly taught, Paige often as a young girl would experiment with alchemy making potions and occasionally poisons. Over the years this talent has matured and she is now rather handy when it comes to mixing and brewing up whatever the situation or task requires, and can make most things from life-saving potions to death harbouring poisons; given the right ingredients. Paige is also a studious type; she loves to learn, though she rarely gets such chance. Paige had always wanted to become a healer and takes great interest in the Restoration field of Magicka, however despite her Breton blood she barely classes as a novice when it comes to using it.
Apparel Most Worn: Paige adorns a light, free moving outfit as she tends to find this to be most comfortable. Her top half consists of a leather corset, festooned with buckles and belts, black mainly in colour, though with some crimson coloured etchings on the shoulders that run down the sleeves. On her lower half she wears rather tight, leather pants (trousers), plain black and simple in design, the belt she holds them with is very detailed and is designed with various patterns and etchings. Her boots are long, reaching high up her shins; her trousers are tucked into the boots which are made of fine leather, and are plain and built for comfort.
Other Apparel Worn: A simple dress at first sight, a mixture of black and red material, crimson in shade. The dress is long, and trails the floor, it is dusty and reeks of age, but Paige can ignore the smell, for it is her favourite dress. The corset style top half is laced with a crisscross pattern of strings across the torso. The centre and main body of the dress is crimson, with the sleeves and sides of the dress being black. The sleeves are delicate and hang neatly on the shoulders revealing her collar bone, with a square neck shape. Half way down the sleeves, which finish around the mid forearm, is a stitched piece of lace that hangs down over each elbow. The skirt is flowing with the central crimson piece ruffled at the base, the black sides fall into a few layers, one being the same lace that appears on the sleeves. Paige lacks in accessories, with only a simple black leather buckled belt collar around her neck. She wears, underneath and mainly hidden by the trailing dress, knee length boots, leather, with buckles and straps up the leg.
Weapons: A simple crossbow, with steel limbs and a maple crafted stock, she keeps it in a small quiver strapped over her back, to add to this on the side of the main quiver is a smaller pocket storing the small iron tipped bolts that the crossbow fires. For close range combat – if ever, Paige carries with her a small knife, it resembles only a kitchen knife in size, though the hilt of the small blade is intricate embossed with a scarlet patterned ribbon tied neatly around it.
Inventory: Paige wears a belt when on certain tasks, for this she wears an almost utility like belt, attached is her knife, as described in with her weapons, as well as a few lock-picks and coins depending on what she’s up to. Also, she may often carry, in pockets allocated on the belt, ingredients for potions, or sometimes potions themselves.
Personality: Paige would be best described as timid or even shy, though it can be said that is passionate about the things she cares about, she will go out of her way to complete a job, or to earn extra money to help at home. Paige lacks confidence within herself, but she does try to express some outgoing traits whilst working with others; she will try to start conversation if she notices others shyness, but in a large, loud group she will no doubt take a back seat and remain silent. She is not so much afraid of leadership, and will take reigns when needed of her, though she prefers to shy away from authoritative positions or at best to work alone. She is more than happy to take command from ranked others and will try to complete any task set to the best of her ability. Most would consider Paige a kind-hearted girl, a trustworthy friend, a dependable companion and a hard working employee. Paige has, as most can tell, a desire for neatness, especially when it comes to her own appearance, and that of the things around her, but she is often praised for it usually results in tidy and elegant output.
Biography: Born and raised in the Waterfront in the Imperial City, her parents had been scavengers of the land; they lived on bread and water, with the little income her father earned on the passing and stopping ships. He was a ship maker by trade, though little trade ever really reached him. He was paid poorly by rich men for fixing their ships, that was, when a job arose. Paige had always loved her Father for his efforts and while her Mother stayed at home, she had been almost forced into a childhood of crime and thievery in order to support her family. She grew up well, taking a more active role in family income when at the age of just 13; she became a ‘merchant’; her business included stealing from the docked merchants and selling the goods on to the Market District proprietors.
More recently Paige had decided to join the Black Horse Courier, working primarily around the Imperial City as a mere delivery girl, she was always fascinated by current affairs and recent news. She was good at her job, and most of the Imperial City had grown to know, rely and warm towards the still young Bosmer, however her career in the service had recently improved with the prospect of a new job opportunity travelling around Cyrodiil and delivering news to every corner. Though she was not keen to follow the offer, but her desire to keep her house and family going meant she needed the money, and she reluctantly took the promotion offer that had been proposed to her.
She had set off for Bruma three days ago, she was nervous, having neither ridden a horse before or once left the Imperial Island, all was going swimmingly, and she was set to reach the snowy city in less than a day’s ride.
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Thekettleison's Character:
Name: Peytr Bellish
Gender: Male
Race: Imperial
Age: 20
Appearance: Tall and slight of build. Pale blue eyes and ruddy cheeks. Long pale brown hair, usually cinched at the base of his neck with a strip of leather.
Class: Assassin
Lifestyle: Dark brotherhood initiate.
Equipment: Short sword and dagger (both steel), Boiled leather chestplate, greaves, boots and gauntlets (all dyed black.(Only wears this when on a mission.)) Otherwise wears fine silk shirts and trousers.
Starting location: Cheydenhal, Dark brotherhood sanctuary. Or J'Ghasta's old house in Bruma. (I assume the house would remain property of the dark brotherhood, even though J'Ghasta was killed during oblivion.)
Background: Bellish was born into a minor noble house residing in Chorrol, here he was raised with several brothers. All the brothers were given training in diplomacy, democracy and swordsmanship. Peytr excelled at swordfighting, but showed no aptitude whatsoever for the non martial skills. His father was ashamed of this and grew to dispise the young Peytr. When he discovered that his father intended to leave him nothing in his will, Peytr flew into a rage and killed him. He fled the city and began to head north. That night as Peytr tried to sleep in a copse of trees, he was awakened by a figure in a dark cloak. The figure was a woman, she identified herself as Maurrie Artrois, a speaker for the Dark Brotherhood. She offered him a new life, where he wouldn't be shunned for his crimes, rather, embraced. She told him to report to the sanctuary in Cheydenhal. His first mission has bought him to Bruma.
Personality: Peytr is a cunning, rather than bright man. He is quick tempered but isn't naturally aggressive. Despite being an excellent swordsman he is quite cowardly and tends to avoid direct conflict, preferring to employ the silent methods of the assassin. As the youngest of his brothers he was extremely spoiled by his parents throughout his childhood and this is reflected in his selfish and often petulant attitude.
If he doesn't get his own way he is prone to bouts of sulking. He is quite snobbish and he looks down upon those of less noble liniage than himself. Will only eat and drink the finer, more expensive things.
Other: Born under the sign of the Steed. Also because of his upbringing he can blend in well at noble functions.
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Evil_Pigeons Character:
Name: Guillaume de Bergerac
Gender: Male
Race: Breton
Age: early 20s
Appearance: Guillaume is tall, athletic and obviously a product of the richer aspects of Tamreillic society. His nomadic lifestyle has left its marks however, from the scraggy brown beard growing beneath a mop of unkempt hair to his decidedly weathered features there can be no mistaking Guillaume for a pampered member of the aristocracy.
(Stripping away the propaganda: Guillaume cuts a foppish figure, obviously brought up in wealthy surroundings he comes with a slightly spoilt attitude and the physique of a man who has never really had to work for his living. He stands out like sore thumb amongst the downtrodden masses that give up so much of their income in taxation so that people like him may live in luxury, although this has never really occurred to Guy and it’s doubtful as to whether it would weigh heavily on his conscience, even if it had…)
Lifestyle: Guillaume is an active and energetic man, driven by a lack of responsibility combined with a hedonistic desire to experience as much of the world’s various pleasures as possible, bankrolled by his family of course. Unsurprisingly then, his living conditions vary greatly from location to location, although his wealth ensures that he’s never too badly off.
Equipment: Thick leather travelling gear and a finely crafted steel longsword the quality of which is probably wasted upon someone of Guillaume’s distinctly average fighting ability.
Background: Guy is the youngest son of Cyrano de Bergerac, a minor Bretonnian noble who rules over his small fiefdom with a severity that has become stuff of local legend. Nevertheless this harsh system is an effective one and Guillaume has grown up wanting for nothing. He is the family’s third son and, as such, highly unlikely to inherit his father’s land and so beyond his education and baptism into high society, Guillaume has always been somewhat ignored by his father and spared the intensive training that his elder siblings have received, leaving him with no responsibility or goals in life.
Under these circumstances, Guillaume had done as many other, directionless young, well educated men have before him and set out for foreign lands, starting with a tour of Cyrodil. Unfortunately, it was about this time when war broke out back in High Rock, leaving Guillaume stranded in an unfamiliar country, though still comfortably wealthy. Life in the imperial province however was not as fascinating as Guy had hoped for; it seemed that he was stuck, isolated in at the ailing heart of a crumbling empire. When he’d left home he’d wanted adventure, excitement, glory and Cyrodil had failed to provide. Skyrim however, was beginning to look promising, what better way to find fame and fortune than in the frigid north?
Despite his na?ve attitude, Guy has taken the precaution of hiring himself some protection before venturing North…
Personality: Guy, was raised from a young age on tales of great heroes and evil villains. This has stuck with him through to advlthood and he holds very strong ideals about life, chivalry and adventure that don't quite fit in with reality. He is apt to day dream or to wax lyrical about the nobility of adventure, something he has yet to personally experience, save for the odd thief. This attitude also comes bundled with a whole series of views on the poor and a mental caste system which has gotten him into trouble on many occasions with people who don’t appreciate being viewed as less worthy.
Despite being somewhat detached from reality, Guillaume can be warm and friendly, sometimes sharp witted. Put simply; genial but unreliable. When the Breton does occasionally get his act together however, he proves to have a formidable mind, something that would become very quickly obvious if he ever managed to get someone to agree to gamble with him.
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Tes96's character:
Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.
Gender: Female
Race: Dark Elf
Age: 24
Class: Sorceress
Birthsign: The Serpent
Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.
Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.
Starting Location: Olav's Tap and Tack inn, Bruma.
Lifestyle: The things she yearns for most in life are playing with magic, music, parties and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with destruction being the least studied. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso.
As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude.
Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfillied, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.
Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.
Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons, aside from a tanto, dagger or bow (she needs two hands for a daedric shortsword and can hardly swing it in the air). She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.
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DarkZerker's Character:
Name: Demicus Snowe
Gender: Male
Race: Imperial
Age: 29
Appearance: About 5' 9''. Has very short black hair, military style. Not very tanned but not too pale either. No beard. A bit muscular and has a very smooth and charming facial texture. Doesn't look fat at all.
Class: Swordsman(Alignment: Neutral)
Lifestyle: Demicus used to be a nomadic adventurer but after meeting up with a girl, he lives a fairly sedentary life but usually moves between his hometown of Chorrol or the massive Imperial City where he used to be employed in. He lives a fairly rich life including the ability to get audience with the Countess of Chorrol. During the time of the month where the contracts are slow, he makes his way to Bruma with Katriana as a "winter home"
Equipment: A silver/platinum colored armor made with an unknown material, decorated with small golden tints and patterns. Surprisingly light and the inside is coated with a very comfortable cloth. A shield of the same origin with the shape of wings on the end, a gift from Demicus' father. Demicus has a tempered family sword that has seen battle for many generations, kept sharp by the enchantment cast by his great grandfather. He also has a flute carved from wood by his fiance.
Starting location: Bruma
Background: Demicus was born in Chorrol in a very rich and powerful family which lived near the castle. But after the Dark Brotherhood was sent to kill his mother and succeeded, the whole family was in complete disarray. The family had made quite a list of enemies as Demicus' training to become a powerful mercenary and scholar took a lot of money, much of which was gained by his father's mercenary career.
After the family started to become rich once more after the mother's death, Demicus left Chorrol after he finished his training to go to the Imperial City. There, he was drafted into the Imperial Legion to combat the Oblivion Crisis. Already very good with swordplay and illusion magic, he easily took out Daedra after Daedra which were pouring out of the gate he was assigned to which were little challenge. After the Mehrunes Dagon incident, Demicus left the Legion to become a freelance mercenary once again. He was hired occasionally by the Legion to take out bandit dens and was proved time and time again that Demicus was a born fighter.
During one of his attacks on a bandit den with a group of Legion soldiers, he met one of the captives, a young girl about 19 of the name Katriana or "Kat' as her nickname would be. After the Legion gave her to Demicus after a stunning display of archery prowess, she and Demicus lived together and did everything a couple did except acknowledge they were a couple.
Personality: Very intelligent and ruthless. Demicus had gotten the best education money could buy as a child and his education and his fighting prowess proved to be a VERY useful tool when both haggling with clients(mostly the Legion)and when deciding how to go forth with a mission. He's ruthless and merciless when he finds an enemy but always treats his comrades with utmost respect as he thinks lack of respect is a big "no-no."
Schmuty Bruncis's Character:
Name: Jean le Vulpe (formerly Philipe Porthos)
Gender: Male
Race: Breton
Age: 19
Appearance: Jean is 6"7 with an average build. He has short, straight brown hair and hazel eyes and clean cut. He has "perfect" teeth. Jean is innocent-looking and smooth-skinned. Jean has a slight tan.
Class: Mage (Mages Guild)
Lifestyle: A musician, artist and a mage apprentice. He likes adventuring and wandering, but being a mage apprentice keeps him from doing so. Sometimes, Philipe goes out to gather "ingredients" for alchemy. Lives in Bruma alone. To get money, Jean plays his music in the City, but always arrives home with 10 or so septims.
Equipment: A white shirt with a brown vest over and dark brown trousers with old, worn, black leather boots. He carries a silver short sword and sleeps with an iron dagger. 200 septims in his money bag. A small, blank book in which he draws and a pencil.
Starting location: Outside Bruma, going into the Mages Guild
Background: Orphaned at a young age and left in the streets, he became a pickpocket and theif, often stealing bread and other foods from inns. He killed a beggar to put him out of his "misery" and took the dead man's bedroll and the little food he had. He was recruited by the Dark Brotherhood, and finding this as an opportunity to live under a roof, have food in his belly and finally have a "family", he took the offer. At 16, Jean decided to drop his "way of Sithis" and change his ways after and ran away from the Brotherhood. He changed his name from "Philipe Pothos" to Jean le Vulpe. He now lives in a different town (Bruma) under a false name.
Personality: Jean is extremely paranoid, and thinks the Brotherhood is coming after him, which is why he sleeps with a dagger. He is cautious about everything and doesnt like taking risk. Jean makes snide and sarcastic jokes and comments often that can sometimes be considered rude. Can be annoiying sometimes. He is immature for his age. Jean doesen't give up on his job at hand. He prefers to stay away from combat, but he can defend himself. Jean is very secrective, even to his friends. It takes a while to earn the trust of Jean.
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