Life In Tamriel: Part I

Post » Sat Feb 19, 2011 11:10 am

Life in Tamreil

THE STORY
This takes place 5 years after the events that marked the oblivion crisis. The Empire, after the Oblivion Crisis, lost much power. High Chancellor Ocato, as the highest ranking official in the Government, was immediately imposed as emperor. Even with the instating of a new Emperor the land was still in shambles. The Empire, from the massive funds placed in the empires safety during the crisis, is in serious debt. Most of the Legion is spread thin all across the empire, waning their forces thin. Civil unrest is through out the empire, but no one is in the condition for civil war. Adventuring went up heavily, being it one of the few ways to still get money
--Cyrodill—
Cyrodill, the heart of the empire itself, was the most heavily affected by the Oblivion Crisis. Gangs became prevalent in the Imperial City and the other cities, and massive immigration caused overcrowding everywhere. A whole new district had to be built for Skingrad to accommodate all the Bosmer there. So, in order to try to counter this and try to impress the people, Ocato ordered for a mass expansion of the imperial city. Now the city expands for almost the entirety of the isle it lays on (the prison and the Arcane University relocated for this) and the Waterfront expands almost to the mainland. This allowed more people to live in the Imperial city, but also increased Gangs and crimes.

--Morrowind—
Morrowind, another province severely damaged by the crisis, lost all the Tribunal, went into an Economic Crash. Due to the Fact Red mountain became inactive, much of the Ebony and glass harvested there disappeared, severely damaging the economy. With no leaders or gold, Morrowind had to swallow its pride and become a full province rather than a territory. Now, Nerevarine acts as the main official for the Morrowind government. The houses have now been divided into simply the Mainland and Vvardenfell.
--Summerset Isle—
Not much is known about the Altmer in summerset. Rumor has it Deadra worship has become the main form of worship there. Others say that the Altmer are planning to secede and are creating a constitution. No one except the Altmer at the isle really knows what is going on. Really, both of these are true, and the Altmer are creating their own secret government and are electing officials soon.
--High Rock and Hammerfell—
Deep Hatred has been fostered between the Orcs of Orsinium, the Brentons of Daggerfall and the Redgaurds of Sentinel. A minor war has begun between the three, but this has not escalated into all out war. The empire has tried to intervene, but with minimal troops and gold, the have kept their involvement to minor peacekeeping via the blades.
--Black Marsh—
The Argonian people here have begun forming minor rebel groups and have conducted guerrilla attacks on shipyards and merchants from the empire. Entering the lands of the Argonian has become even more dangerous than it once was.
--Skyrim--
The Nords here have found a major deposit of Ebony (Estimated 2000 tons worth) in the Northern part of the country. The nord Officials have seized opportunity of this and the fact that the price of 10 pounds of ebony is currently listed as 5000 gold, the Nords have been selling ebony to the empire for things such as more rights, freedoms, and other things from the empire.

--Valenwood—
Valenwood was hugely affected by the Daedric Invasion. Daedra burnt huge parts of the forest to the ground. The tree villages of the Bosmer were destroyed. Approximately 75% of Valenwood was burnt down from a relatively minor invasion from oblivion (compared to Morrowind and Cyrodill). Most wood elves immigrated to Cyrodill, raising the population of wood elves there from 15% to around 35%. Most wood elves in Cyrodill either live a traditional Bosmer lifestyle and traditions, while others live reckless lifestyles, abandoning their old ways. Bosmer still in Valenwood have been replanting and facing the problem the neighboring Kajiits pose.

--Elsweyr—
The Kajiits here were not heavily affected by the crisis. The main Kajiit government saw that Valenwood had lost most of its people and power, and is now slowly taking away land from the Bosmer. The Bosmer have posed resistance, but it isn’t stopping the Kajiits so far. Meanwhile, the more Barbaric Kajiit Tribes have begun to attack the more civilized settlements, putting their government at a serious question: Land, or Safety?

If you have any questions, PM me.

Here is the character sheet format:

Name:
Gender:
Race:
Age:
Appearance:
Class:
Lifestyle:
Equipment:
Starting location:
Background:
Personality:
Other (This applies to anything that does not fall under the above criteria)

RULES:
NO Ubering
Keep Characters Appropriate
No Flaming
No Character Controlling of Other Plaers Characters

CURRENT CHARACTERS:
Swift-Blades Character:

Spoiler

Name: Gold-Heart
Gender: Male
Race: Argonian
Age: 31
Appearance: Tall for an Argonian at 6’ 5” and thin for a warrior, Gold heart sticks out in a crowd. His scales are a dull tan color with blue highlights, the most notable being around his somewhat “Squinty” eyes. He has small spikes on the back of his head, as most argonians have some sort of spine instead of hair.

Class: Spearman
Lifestyle: Gold-Hearts lifestyle is one of a semi-nomadic adventurer, staying in one area for only a few months before heading for a new area, sometimes not of his own will, out because he is out of money or sometimes even driven out of town.

Equipment: Bonemold Cuirass and gloves with a right pauldron he received from his father as a gift before he was forced to leave him, along with a pair of “Lucky” Pants Gold-Hearts father apparently inherited from a witch-Doctor in the black-marsh. He has an Ebon Spear that has seen many battles and many close calls, along with a lute he has learned how to play on his long nights of travel. In his backpack he has 309 gold and 4 days rations.



Background: Gold-Heart was originally born into a free Argonian Family in the city of Balmora, the one city he calls home, despite the fact it has been over two years since he has been there. His father worked at a store for minimum wage and his mother was busy raising Gold-Heart, who was an only child, but a wild child at that. Even from a young age, Gold-Heart never liked sitting still. He was always trying to lead his friends on grandiose adventures, even at one point when he was 13 getting into a fight with a cliff racer that almost killed one of is childhood friends, Galvon Indoril

Gold-Hearts life in Balmora came to a Tragic close when his father went into debt trying to buy medicine for his dying mother, who died despite the medicine and healers he hired. He sold himself into slavery to see that Gold-Heart would not share his fate. With the last of his money he bought Gold Heart an Iron spear and some armor and gave him his “Lucky Pants” and gave Gold-Heart one wish: To never come back and see him again and to do some good in this world. So Gold-Heart left the town at 17 to the mainland, and his father was shipped into Telvanni land. Gold-Heart never saw him again, just like he asked.

At First, Gold heart tried to join the fighter’s guild. He found some success in the Cheydinhall branch of the fighter’s guild, but the more important thing was that there at the branch he met a dunmer woman named Elyva Dren, of whom he fell in love with. She too was in the fighter’s guild, and they at first became efficient partners at contracts and later became lovers. But a man within the branch was jealous of the two’s love, and saw the idea of a “Filthy Lizard” loving a beautiful dunmer as appalling. So he set up a botched contract that was supposed to kill Gold Heart, but instead killed Elyva. If it had not have been for Gold-Hearts friend Swift-Blade, of whom later became the leader of the Chorroll branch, Gold-Heart too, would have died.

Distraught from the disaster and thrown out of the fighters guild (Despite Swift-Blades attempts to keep him in) Gold-Heart turned to the life of freelance adventuring at the age of 22. He made a career for himself at being at the right place at the right time, and became notoriously lucky in his close escapes and ability to always seem to “have a card to play”. At 28 he settled down for a year back in Balmora due to a sickness he had caught during the blight of Morrowind, and then decided after a long hiatus to continue adventuring, since his luck had appeared to have not faded and Gold-Heart not wanting to live a life that he deemed boring.

Now, after hearing of the recent strikes of ebony in Skyrim, Gold-Heart has decided that the next place he needs to go is Bruma, where he plans to try and get some money working with the ebon miners and get a shot at some of the fortune that is obviously emanating from the province of Skyrim.



Personality: Many people who meet Gold-Heart will immediately tell you he is cocky, banking sometimes completely on luck that he knows will eventually run out. But those who really know Gold-Heart well which is, admittedly, only a handful of people) know that he rarely ever banks complexly on luck, but more on calculated skill, the risks he takes he knows are within reason for his immense skill in a fight to handle. Admittedly, though, a lot of his endeavors only excel out of luck, but Gold-Heart rarely admits it.

Gold-Heart is friendly and talkative, but reserved about much of his personal life. Traveling as often as he does has somewhat jaded him in the respect he has many friends but few he would call close, and few who know the few ghosts of his past. Those who are close to him, Swift-Blade and Galvon Indoril, he only sees upon occasion, Galvon being tied with Morag Tong affairs and Swift-Blade tied with the fighter’s guild. Despite this, Gold-Heart makes for entertaining company, and often prefers to keep tense situations light with a joke.

Gold-Heart is also somewhat true to his name in a moral sense. Gold-Heart holds firm to the belief he needs to do some good in the world and that adventuring is the way to do it, although many would argue that plundering bandit camps for money is probably not as effective as making the world a better place as the peacemaking diplomat, but Gold-Heart would stubbornly disagree, saying that the diplomat has “never seen the happiness in an old mans eyes when he find out no more highwaymen will steal his carrots or his daughters anymore”


Other: None


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Broken-Scale's Character:

Spoiler

Name: Captain Maximus Phillada

Gender: Male

Race: Imperial

Age: 26

Appearance: Light skin, brown hair, blue eyes. Built like you would expect of a legionnaire: Strong and sturdy. Has a small scar on his chin.

Class: Soldier and diplomat

Lifestyle: Formerly upper middle-class, but now lives the life of a common Legion soldier.

Equipment: Imperial steel armor and shield; hooded cloak to keep warm; silver longsword (with tic-marks carved into it that represent his kills).

Starting location: Bruma, discussing local policies with the Countess, and trying to secure her support to commandeer the ebony from Skyrim.

Background:
Maximus started his life in disgrace. He was the illegitimate child of Adamus Phillida and a common housemaid. When his mother died a year later, Adamus adopted the child, despite his wife’s demands otherwise. As the child of the most powerful Legion commander in The Imperial city, he had a nice life, getting all that he ever wanted. However, he spent most of his young life squandering this. He partied, and ran with a small-time gang that worked in the Waterfront.
This changed when 19 years old. His father, now a widower, had decided to retire, but was cut down by his mortal enemies, the Dark Brotherhood. Maximus swore vengeance, and enlisted with the Legion. He quickly advanced through the ranks, demonstrating above-average combat abilities, and proving himself a skilled diplomat. He was inducted into a secretive Special-Ops force within 2 years, and was assigned to eliminate the Dark Brotherhood’s presence in Cyrodiil. After a year and a half of searching, he tracked them down to their headquarters in Cheydinhal, where he massacred the entire base of assassins. He proved over the next several years to be a capable agent for the Empire, even leading forces in both the Battle of Bruma, and the Battle for the Imperial City. He is currently on a mission to secure ebony from Skyrim through whatever means possible, and needs Bruma’s support to do so..

Personality: Confident, and known for messing around, often making jokes even in combat. However, he is also prone to periods of quietness and brooding, though he tries to hide these times behind increased jokes.

Other: Always carries an old Septim with him that he believes brings him good luck. He flips it incessently when bored and unoccupied.

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--RJ--'s Character

Spoiler

Name: Rave Jaunx

Gender: Male

Race: Imperial

Age: Around 30

Appearance: Six foot tall. About 185 pounds. Average build.

Class: Adventurer

Lifestyle: Always on the move, Rave travels day and night, never resting in one place for very long.

Equipment: Full Gah-Julan Bonemold armor. Redoran Bonemold shield, and an ebony war axe.

Starting location: Olav's Tap and Tack, Bruma, Cyrodiil.

Background: Born in a cottage in the Great Forest of Cyrodiil, Rave's parents were killed when he was only 3 years old. After that, he was taken in by relatives living in High Rock, but ran away at the age of 10. A year later, he found himself in the city of Ald Ruhn, Morrowind. There he learned how to fight and survive in the wilderness, studying under an ex-fighter's guild member. After living in Ald-Ruhn for 9 years, he decided to leave once more. Since then, he's spent his entire life wandering Tamriel, trying to find a place where he belongs.

Personality: Very cold, quiet and calm. His face is always hidden behind his helmet. He chooses his words carefully, and doesn't trust others. However, his mind is slowly fading as his quest for happiness and belonging becomes ever more hopeless with every passing day.

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Haresus's Character:
Spoiler

Name: Brandr Ebonytooth

Gender: Male

Race: Nord

Age: 27

Appearance: Long, hardy and heavily-built man. Usually stands above the normal nord in size and with muscles to beat a orc in hand-to-hand combat. Usually has his light brown hair loose, reaching down to the shoulders.

Class: Your friendly neighbouring warrior.

Lifestyle: Raider leader (when the loot is high, so is he). After sucessful raids or works he usually spends lots of time with his gang in taverns and other dark holes in cities, meeting women, getting drunk and beating up the occasional dark elf in a tavern brawl. When he is running out of money he usually takes a few low-risk jobs now and then, when he is out of money and in real debts he can be hired for almost anything that pays...

Equipment: A steel doubledged axe, made for one hand. With it he has a round wooden shield, a chainmail over the torso which he wears for fights and a brigandine which he at many times wear when not fighting. Usually wears leather boots, gloves and a pair of leather trousers. He usually fights without a helmet.

Starting location: At Olav′s in Bruma, with three of his friends from the gang and a stranger Imperial lady, right now they are playing cards.

Background: Brandr was born in a poor village in eastern Skyrim, plagued by Dunmeri raids and the cold winters. Eventually he, like many other young men and women from around there had enough and joined the local bandit gangs at the age of 15. Preying on Dunmer travellers, raiders carrying their loot back to the homeland and impopular local rich guys he was made leader of his little bandit gang when he was 19, while still young he was at average age for most bandits there. However with shrinking tensions between Dunmers and Nords coming with the rise of the Nerevarine and the fall of some of the more anti-Empire house leaders less opportunities for loot arise, less people join the bandits and bandits start picking at the Nord settlements in the area, overall sparking anti-bandit actions over the area.

With this loss of popularity and easy pickings Brandr and his gang moves to new territories, at the age of 23, for more loot, doing small raid-ins into Cyrodiil, High Rock, Hammerfell, Morrowind (almost never raiding in Skyrim because, criminal or not, Skyrim′s his home and you dont steal from your home) and when the moment arises also the Summerset Isle and Valenwood for loot, work and money. Accepting mercenary work, not-so-very legal things and bodyguard work for the right price these Brandr is looking for giving opportunities... Although at the moment he is in a "im-kinda-rich-now-and-can-have-fun-now" mood...

He got his nickname "Ebonytooth" in Morrowind after a Dunmer hit him in the face with a quite big stick and a tooth fell out when he was 25, this Dunmer had two pounds of Ebony on him and after Brandr had persuaded the Dunmer for a while he took the Ebony made it into a tooth (it wasnt easy) and eventually found a mage which could put it in the mouth and make it stick there. The rest of the Ebony was sold and the income was divided by the men.

Personality: Quickly angered, doesnt like people making jokes about him. Loud and likes to drink. Gets a bit bloodthirsty in fights and dislikes Dunmer (He usually calls them "dark devils").

Other: Anything which should be here is propably already covered in Personality...

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forrest gump951's Character:
Spoiler

Name: Marcus Lowe
Gender: Male
Race: Imperial/Breton mix
Age: 31

Appearance: 6’2”. Blackish-brown, straw-like hair that covers his ears and neck. Lean build with a decent amount of muscle mass and broad shoulders. Despite the broad shoulders, he's pretty thin. Brown eyes, somewhat fair skin.
Class: Ranger/Mage, or something like that.

Lifestyle: Marcus has no home. He tends to wander from place to place, and has few real friends. He will often do menial jobs for enough money to keep himself sustained in his travels. Once in a while he’ll pick up a fighter’s guild job to get quick cash. As a vagabond, he always carries some kind of weapon to defend himself, although he can be quite formidable using magic in combat situations.
Equipment: Thick burgundy coat, leather boots, leather gloves, silver shortsword kept on the inside of his coat, small sack containing septims and other essentials, fastened to belt by a drawstring.

Starting location: Mountains North of Bruma.
Background: Marcus is the son of a Breton nobleman, who had taught him magic from a very young age. His parents were killed in a riot when he was nineteen, at which point he left home and settled in a small farming village. At the age of 25 he ran into some trouble with the townsfolk, so he left the village and began his life as a wanderer.
Personality: Marcus is rather reserved; he understands that his lifestyle demands that he keep personal attachments to a minimum. As a result, he has never really had a close relationship with anybody for years. He has, of course, made a few friends, or even traveled with others for a while, but never for long enough to have cemented some kind of relationship with them.
Otherwise, Marcus is a pretty amicable person. If he thinks you’re a decent person, he’ll be perfectly friendly for the short time you’ll know him for.

Other: He doesn’t like cities too much. Marcus will usually just stay in one for a day or two for a job or to resupply.

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Werewolf&Vampire's Character:
Spoiler

Name:Raven Meridius Vladmir

Gender: Female

Race: Imperial

Appearance: Raven is a slim, angular girl with a well muscled body. Her features were severe and somewhat pointed, with hypnotic and "alive" golden eyes, having a feline quality to them. Drawing the gaze of men and women into her stare and captivating alure. Her face was clean, her body well built for battle. Fair skinned with jet black hair, Raven seems to fit the mold of some females in her outward appearance. Raven known to most as a beautiful woman. Her charms and seductive attitude gives her an advantage in almost situation. Her body was always in shape throughout her years, this can be explained from her brutal lifestyle of war and battle. Her smoothe almost pale face gives her an easy advantage in diplomatic missions and mercantile. Her lips are lively red and very much alive as her stare.

Birthsign: Warrior

Lifestyle: Raven lives alone with her brother Draken in Skingrad for quite some time. For many years, they were inseperable. Being born into nobility and wealth, Raven was often a pampered brat when a child, but as she grew older, she matured and was given a great deal of wisdom about her "calling" in life. Ever since those days, she used her gold and resources to make a name for herself and her own agendas. It wouldn't be wise to say her entire existance was of politics and trade. Raven had learned from a young age by private teachers and instructors in the ways of of battle. Raven understands Martial Arts, the ways of using the blade and marksmanship. She also has much knowledge in the arts of Destruction magic, being able to summon lightning to kill her enemies whenever she is in a troublesome situations and predicaments that she cannot get out with the help of others.

Equipment: Raven garbs herself in the trappings of wealth and influence, walking around in a mixture of reds and blacks. Often at times she wears a black & Bergundy outfit with gold trimmed shoes, or a Red Velvet outfit. At home, free from the prying eyes of the public view, Raven wanders about her home in privacy with Black robes. Raven has an interest in collecting weapons of value, but the ones she uses are two scimitars(Won't be used in RP). Raven can rely other martial skills and destruction power alone, not including her other subtle powers of persuasion and...other abilities within her grasp, so she avoids walking around with a sword in hand unless dealing with an enemy that requires to be responded with aggressive negotiations. Among these things, Raven carries around with her at all times, "special" apples and berries. For her studies, she carries two special books, one she sees as a personal bible. For nutrition and food, she carries a bottle with red nectar inside.

Background: Not much is known of Raven's childhood. No one knows of her past with the exception her parents and brother. This fact alone can create many speculations on what might of happened in her life. Many people who know Raven in the Imperial City or in Skingrad can assume that her childhood was one filled wit the joys of loving parents, a good home and a tight-knit family of religious nd virtuous nobles. Few people are aware of Raven's capabilities of fighting, as her charming personality speaks otherwise. But in truth, Raven is an accomplished philosopher, politician and warrior. While often assuming a genteel and civilized manner, Raven has no trouble with exercising nescessary force and action when the occasions calls for. Which makes her a respectable person, but a dangerous individual nonetheless. Raven's parents often were strict about outside influence in her daily life and taught her the ways of nobility and politics at a young age. Ever since then, Raven learned a few things about diplomacy and trade, a direct contrast to her brother who pursues a more outstanding life of battle and war as an accomplished Knight and warrior. All in all, Raven is never far from battle even when things seem to be more peaceful, this to her, however, is not problem.

Personality: Raven is patient, intelligent, and an incredible actress, able to keep up the facade of a good and honest politician for a good time. As both a former politician and noble and some other things, she appeared as an unassuming, child-hugging woman, almost motherly, with elegant robes. With her cheery demeanor, trademark smile, and a reputation for being a kind and modest girl in the Imperial City, she had won the hearts of many people around Cyrodiil. At times, she can be seen as snotty and arrogant, but when some people get to understand her for what she often displays, they will not be dissapointed until the coming hour.

Other: "Behold the beautiful flower, beware the serpent beneath it"

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Spoiler

hircine21's Character:

Name: Nataniel Leinhart

Race: Imperial

Age: 28

Birthsign: The Tower

Class: Vampiric Spellsword/Relic Hunter

Guild Status:

Mages Guild - Magician

Skills:

Blade: On Nathaniel's tenth birthday his father allowed him to learn a form of combat of his choosing. Having always been fond of blades and sword combat it was easy for him to choose. From that day forward he was instructed by Serverus Victrix one of the most famed swordsman in Cyrodiil. In order to find out which type of blade Nathaniel would be most proficient with, Serverus tested him with all manner of blades. It was discovered that short swords would be the best fit for young Nathaniel. For six years he remained under Serverus' tutelage. Though after six years Serverus had little more to teach so he departed Leinhart manor after bestowing upon his student a gift - the shortsword known as Kondar.

Alchemy: With his blade instruction completed Nathaniel asked his parents to be sent to the Mage's guild for training as he had a basic grasp on magic and wanted to be taught how to use this skill. Against their better judgment Nathaniel was sent to Anvil where he became an associate in the mages guild. Though he was supposed to be learning mage disciplines Nathaniel took a great interest in learning alchemy. Felen Relas the chapter's alchemist took Nathaniel under his wing teaching him the different plant properties and which combination of ingredients made what potions.

Destruction: Even though The Anvil chapter of the mages guild specialized in restoration. Nathaniel was able to learn enough from his fellow mages that he wanted to specialize in Alteration & Destruction magic. So after learning the basic mage disciplines Nathaniel was ushered off to Skingrad to learn the finer points of Destruction magic. With excellent tutelage and a hunger for learning Nathaniel quickly grasped the use of Destruction magic.

Alteration: Even though The Anvil chapter of the mages guild specialized in restoration. Nathaniel was able to learn enough from his fellow mages that he wanted to specialize in Alteration & Destruction magic. So after a stint learning from the mages in Skingrad, Nathaniel was sent off to Cheydinhal to study Alteration. While he enjoyed the atmosphere the other guilds had hated the time he spent in the Cheydinhal chapter as he found the chapter head was not only a bad instructor but also extremely rude. Poor teaching aside Nataniel became quite skilled in the use of Alteration.

Acrobatics: During his stay in Cheydinhal Nathaniel befriended a KhajiIt named S'rasha who was a bumbling thief. In exchange for helping S'rasha rob several homes with his Alteration spells. Nathaniel got S'rasha to teach him how to be lighter on his feet.

Minor Skills: Along with his major magic disciplines Nathaniel knows basic Conjuration and Restoration spells. Due in part to his upbringing, good-looks, and charming demeanor he can occasionally haggle with merchants.

General Appearance: Standing fairly tall at 6'1, Nathaniel having been battling vampires on a consistent basis stays in peak physical condition. He weighs in at 177 lbs. Has well groomed charcoal colored hair that runs down to his upper chest. He also maintains a very thin goatee. His eyes were originally grey before he turned but now hold a red tint. He sports no tattoos but has a short scar on his upper chest from the blade of a tenacious Aundae vampire Nathaniel killed in Morrowind.

Clothing/Armour: Nathaniel wears a thin shirt of chainmail embroidered with his family coat of arms. Over the chainmail he wears an elegant long sleeved black & gold shirt. He wears a pair of black & bleached burgundy pants with a brown girdle which holds his scabbards, potion bag, gem bag, and scroll case. Over his pants he wears a pair of finely crafted iron greaves. He also has a fine pair of leather boots dyed black. He wears of set of black leather gloves on his hands. Finally he keeps on a hooded black cloak while he is traveling.

Miscellaneous Items:

Potion Bag - holding a months worth of human blood stored in specially marked vials, two potions of fire damage, a potion of invisibility, a potion of fire resistance, a mortar and pestle, and several ingredients for potion making. Nathaniel also keeps his various scented tobaccos' within several clear jars.

A small brown empty bag with a bright red sash for carrying various gems.

Scroll case - holding a weak shock spell, and summon flame atronach scroll.

Rucksack Bag for carrying tomes and books. Currently in his possession are Fundaments of Alchemy, Arcana Restored, Spirit of the Daedra and The Doors of Oblivion.

Gold Pouch - currently holds seven-hundred-twelve septims.

An oaken carved pipe.

Enchanted Items:

Magicka Reservoir Ring - A half charged ring that restores a moderate amount of magicka(worn on Nathaniel's left ring finger) It is a plain silver ring.

Firewall Amulet - A beautiful silver chain holds a diamond shaped ruby which grants the wearer a decent protection from fire magic.

Fire Proof Gauntlets - Due to his vampiric nature Nathaniel had his gloves enchanted at the Arcane University against fire damage so he may cast his fire based destruction spells with impunity.


Weapons: Nathaniel currently holds two shortswords both very valuable to him. He also has an unenchanted fine steel dagger.

Kondar - A silver shortsword enchanted with basic shock magic given to Nathaniel by Serverus before his departure form Leinhart Manor. The blade holds strange etchings along the fuller all the way up to the central edge. The strong and edge of the blade have a purplish hue.

Varscona - A elven shortsword taken from Voregan, a powerful Aundae vampire, the same Aundae who gave Nathaniel his first and only scar. Varscona has a red gem fitted into the rain guard, it's cross-guard is a exquisite yellowish-gold, the grip is black & red, and the pommel is green with the etching of a tree. The rest of the blade looks like a common elven shortsword. The blade has weak fire and light enchantments upon it.

Blackrazor - An unenchanted fine steel dagger that is worn on Nathaniel's hip.


Biography/History:

Born into the Leinhart family Nathaniel lived a life of privilege within his families seaside gold coast manor. As the third son he was favored and sheltered by his parents because he was the youngest in the household. On Nathaniel's tenth birthday his father Octavien Leinhart granted his son the right to learn a weapon discipline. Nathaniel quickly chose blade so Serverus Victrix a renowned swordsman known throughout Cyrodiil was hired to instruct him. After a test to determine which type of blade Nathaniel would be proficient with he was taught the art of short sword fighting.

After six years of tutelage his mentor had nothing left to teach the young man so he departed after presenting Nathaniel with 'Kondar' a personal blade from his collection. With his blade instruction completed Nathaniel asked his parents to be sent to the Mage's guild for training as he had a basic grasp on magic and wanted to be taught how to use this skill. Against their better judgment Nathaniel was sent to Anvil where he became an associate in the mages guild.

While studying the fundamentals of the six schools of magic Nathaniel took an interest in alchemy so the resident alchemist Felen Relas allowed him to study under him. After he had learned which schools of magic interested him he was whisked off to the guild chapter in Skingrad where he became better acquainted with the usage of destruction magic. After eight months of study in Skingrad Nathaniel was moved to Cheydinhal so he could become more skilled with Alteration magic. The great learning atmosphere of Skingrad was not the same in Cheydinhal as most of the instructors were quite rude and had no patience for a novice spellcaster. His only enjoyment came from his Khajiit friend, S'rasha who was an inept thief whom he helped on occasion with his magic in exchange for acrobatics training.

After two years away from home at the age of eighteen Nathaniel sought to enter the Arcane University by getting the eight recommendations from the guild heads. Unfortunately before his test in Cheydinhal ill news came that his father was on his deathbed and was to return to his families home immediately. Two weeks after his return hi father finally passed on. At this time Nathaniel felt extremely vulnerable as despite his father's affluence and great wealth nothing could save him from death. Nathaniel then became a recluse trying to find a way to defeat death. After several weeks Nathaniel returned to the mages guild hoping to find his answer in magic to defeat his greatest foe. Seeking the knowledge within the Arcane University Nathaniel began gathering recommendations from all eight guild halls.

It took a year and a half but finally Nathaniel was given the rank of apprentice and allowed into the confines of the Arcane University. Outside of his studies Nathaniel spent all of his time researching in the library. He was twenty-two years old when he found his answer "vampirism". To Nathaniel it didn't have any downside and he wouldn't have to become a disgusting lich. His studies had shown that as long as he remained well fed he would appear like a normal human.

He then departed the Arcane University in search of a vampire. He relegated his search to the Imperial City as there were stories of vampires that appeared at night attacking late night travelers. Six months passed without a sighting before Nathaniel found a vampire feasting on a beggar in the Market District. Carefully Nathaniel tracked it down into the sewers where he ambushed the vampire utilizing a light spell which blinded the creature. Nathaniel then threatened the vampire that unless he passed on his gift he would perish. Wondering why he would subject himself to vampirism the vampire bit Nathaniel passing on the disease. With the vampire now expendable Nathaniel killed him then waited the seventy-two hours in the sewers until the change took hold.

Nathaniel's early days as a vampire were quite difficult. Several times he almost went twenty-four hours without feeding and was almost exposed. To remedy the problem Nathaniel began collecting blood to sustain him for weeks usually from bandits, marauders, and street beggars. Now with a ageless existence Nathaniel took to traveling Cyrodiil in search of powerful relics, artifacts, trinkets, and tomes.

Nathaniel became a relic hunter traversing into ancient ruins all across Tamriel for rare treasures. Nathaniel has recently returned to Cyrodiil looking for new job opportunities. Shortly after his arrival Nathaniel hears rumors in the Imperial city of a large ebony deposit being found in Skyrim. Intrigued and seeking a new adventure Nathaniel travels to Bruma to gather more information.

Personality: A secretive cunning and intelligent individual. He wishes to keep his secret safe for as long as possible and has managed for six years with only a few minor slip-ups. Nathaniel knows how to turn on the charm when he needs to but also has quite an ego which occasionally will get him into trouble. He has a weakness for women which is his Achilles' heel and greatest weakness. He worships the daedra lords Molag Bal, Clavicus Vile, and Hircine as each is important in his current life. Nathaniel also has a interest in the daedra lord Sheogorath. Has an extreme hatred of Keerilth vampires.

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Woolymammoth's Character:
Spoiler

Name: Conri Wolf-Blood

Gender: Male

Birthsign: The Warrior

Race: Nord

Age: 24

Physical Appearance:

Conri is slightly shorter than his brother, standing at around 6’5. His boasts a frame that is fairly strong and muscular, though not big enough to take away his agile ability. His fair skin goes well with his short curly brown hair, which comes nearly two inches off his head. His fair eyebrows match his hazel eyes in a wondrous manner, as those same deep eyes seem to match the forest perfectly. His nose fits his face perfectly, being pushed up slightly in a blunt manner. While Conri’s body allows for strength, it also allows him for agility, which gives him a great advantage in any battle.

Apparel/Armor:

Conri wears http://images.uesp.n...Armor_WolfM.jpg wolf pelt armor, as it is common tradition from his tribe to wear some kind of animal-originated apparel. He wears a soft black linen shirt under it, along with respective fur along the inside of his leggings. He would normally wear more fur in the cold mountains of Skyrim, but for now his adventures have been taken to Bruma. He wears a leather belt around his pelt armor.

Weapons:

Conri carries a hunting bow of about four feet in length. The actual string is made from durable animal that was commonly used in his tribe. The sinew is durable, and will last in any conditions. The bow’s grip is formed from leather. Conri carries a small flat leather quiver on his back, and usually carries about 20-30 Nordic steel tipped arrows with him on average. Unlike most Nords, Conri is proficient with the spear in both using it in melee combat as well as throwing it. He carries a small five foot spear across his back, which isn’t very large but is none-the-less effective. He carries a one-handed medium sized one-sided cleaver axe, though he normally holds it with both hands when in combat. He keeps an additional small stalhrim dagger tied to his belt for additional purposes.

Misc:

Conri carries a small leather sack, which he keeps to store spare meat in, as well as an extra Nordic Steel spearhead. He also carries a silver amulet featuring a stalhrim jewel, which serves as his enchanted tribal amulet that was given to him when he reached advlthood. This amulet bonds him to his wolf.

History:

Conri was born into a village of the S'gradaal (Is-Graw-Dall) tribe, northeast of Whiterun in the mountains, the second of non-identical twins, the other being Alberic Wolf-Blood (Tanvar). From an early age, members of this tribe were taught to live off the land, to make tools from items found in the wilderness, build warm shelters, make fire, and most importantly, to hunt. They pray ritualistically before a hunt or before battle, though this is more or less the extent of their relations with the gods. At the age of eighteen, members of the S'gradaal tribe are given wolf pups to bring up as companions, and to train to help them in battle and in the hunt. Conri’s wolf companion is named Aatu, which means “Noble Wolf” and is the twin brother of Alberic's wolf companion. After the strike of the Oblivion crisis, parts of the forest were burned, and the wildlife offset. At the age of 21, Alaric and Conri left to go seek the hunt somewhere else. Conri has made his way now to Bruma, with his brother following behind him. Perhaps his brother will join him in the future.

Those like Alaric and Conri, born of their tribe's blood and under the birthsign of the warrior have the ability the Wolf's Berserk, it grants one the Greater Power of increasing their strength, speed, and gives them the hunting instinct and viciousness of a bloodthirsty wolf. Their wolf also receives a boost in his or her abilities. Do to the spiritual bond, when a wolf dies, it is bounded to its master’s amulet, and is therefore conjured in a spiritual ghostly form when its master goes into combat.

Conri’s Wolves

Aatu: http://api.ning.com/...8ArcticWolf.jpg

Aatu is a relatively calm and mature wolf, and has always been more of a protective guardian to his master than any hunting wolf. Asides from his physical stocky features which him give great power and speed, his mental capability and loyalty is his greatest trait. Aatu is Cathal’s (Cathal is Conri's brother's wolf) twin brother.

Raoul: http://www.everythin...s/blackwolf.jpg

Raoul is a quiet wolf, and often sits silent and lazy. He originates from the south-western Jerrals, west of Bruma. He is of a moderate size and speed, but his black and brown form blend well with the Colovian highlands, where he fits best as a scout. The wolf is also renowned for his excellent skill in hearing.

Conall Quickjaw: http://www.soulcatch...oad/PRD_334.jpg

Conall is a relatively young wolf, and is very playful at his age. Despite being the child of the group, Conall is quite strong, even to the point of his playfulness getting too rough. He always has a cheerful look on his face, with the exception of when he his hunting. In that point, his face turns into a dead state with no expression whatsoever. Conall boasts speed to go with his strength, and is known as “Quickjaw” for his strong and agile jaws.

Starting Location: Above Bruma

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Ni!'s Character:
Spoiler

Name: Thilbault Ancois

Gender: Male

Race: Breton

Age: 68

Appearance:
Hair: Bushy and unkempt, an ugly rat-like grey, that might once of been a thick brown. A bald spot is appearing around the crown, and a few silver hairs appearing here and there.
Face: Has a flat and bent nose that has been broken on many occasions. He has large murky blue eyes that dominate his face, and has bushy eyebrows and dark under eyes that contrast them. He has tight lips, and a thick goatee. Wrinkles plague his face.
Build: Surprisingly stocky, and for his age, has well developed muscles, and is intimidating. Looks like a mountain man.
Height: 1.84m/6foot (I think)
Class: Doesn’t really have a ‘class’, sort of a battlemage
Skilled in the arts of Axe – Educated from a young age, was taught the art from his father, who always dreamed of having a warrior son, Speechcraft - As a politician, he needs to speak well, Athletics – Thilbault has always been a great runner and swimmer, and is naturally talented, Illusion, Destruction and Conjuration – Bretons are always skilled at magic, and Thilbault specialises in the above skills.

Lifestyle: Thilbault is lazy. No matter where he was working, as a politician, he was lazy, and because of his stature, can get his way pretty easily, as it was when he works in the mines, he didn’t do much, just ‘supervise’ and have a couple of hacks here and there.

Equipment: An Ebony war axe, which he was given for his services at Castle Farrun, 8 years ago. Otherwise, he dresses like a noble man, in a Green Brocade Doublet, with an Ebony Cuirass underneath, to protect him from attacks when he is out in the wild. Wears fine silk pants, and leather boots. He has a fine Jewelled Amulet enchanted with Fire Shield, Frost Shield and Shock Shield. He also carries a worn, grey jacket, to keep him warm when he is in the north, and a fur hat, to keep his ears from freezing off. Carries a coin purse around.

Starting Location: Olav’s Tap and Tack, Bruma.

Background: Born into a mining family, it was always Thilbault’s dream to enter the mine. His childhood was fine, he lived in lower-class family, on the outskirts of Farrun, the youngest of seven children, 4 boys, 3 girls, he was always left with scraps at a young age. But he taught himself to manipulate and persuade people, tricking his siblings into giving him their supper, and pressuring the other children at the school into giving him their Sweetrolls. Despite being in a poor family – his father in the mines for 8 months of the year, and only getting paid 100 septims each year, his mother had to make the money in the mean time, she took up farming, and sold her wares at the market, often coming back with less than 5 drakes – they still led a happy life, and the Ancois’ always believed in education, so they made sure that the children went to school to learn.
Despite being extremely intelligent, Thilbault wanted nothing more then to work in the mine, with his brothers and fathers, and when he was 12, Thilbault desperately begged his father to teach him how to use an Axe. And so each day when he got home from school and his father was home, they practiced using an axe, all night. By the age 15, Thilbault was a master, and could most likely kill anyone with a couple of hacks from his iron war axe.
At 18, Thilbault entered the local Silver Mine – Storig mine – and fell in love with the profession, despite the horrible conditions and poor pay. Whilst making his way to his home after a year in the mine, he wandered past an Ebony mine, and saw the beautiful material, and instantly knew he wanted to work in the mine. The next year, he left Storig Mine, to work in the Ebony mine, but was still angry at the poor pay and conditions. So after years of frustration, Thilbault led an army of miners to Castle Farrun, demanding better pay, and the King listened, raising the pay for all miners in County Farrun by 250 gold per year. But Thilbault was never to return to the mine. During the negotiations for the miners pay, King Alphonse was impressed with Thilbault’s speaking skills, and for 28 years, Thilbault was the chief advisor and negotiation in County Farrun, helping to resolve conflicts, and was strategical advisor to King Alphonse Encis during his war against the King of Solitude in 3E 425. Five years later, Thilbault retired, and was given an Ebony War Axe, as a parting gift. But before retiring completely, Thilbault wanted to work in the mines again, but also see the world. So after 4 years of working in an Ebony mine near Taneth, he decided to go to Cyrodiil, and was working as a Mine manager for Derelict mine near Cheydinhal for 3 years, heard there was a recent influx of Ebony found in Skyrim, and made his way to Bruma, where he is now.

Personality: A friendly, intelligent man, but doesn’t have much friends, a result of working in mines, and his imposing stature. So most of the day, Thilbault just drinks in taverns, trying to make small talk, however people tend to shy away from him, thinking that he may hurt them. As a result, Thilbault isn’t very confident around people, and struggles at making friends.

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Blademaster07's Character:
Spoiler

Name: Octavius Claudius or 'Tavius to friends
Gender: Male
Race: Imperial
Age: 34

Appearance: STanding at a tall 6'2" but not filling out that frame at only 168 pounds, Octavius is however no means a stick of a man. Years of traveling and roughing it have given him a slender but "durable" muscle build, though in battle he is by no means strong. His face is thin, tan and a mix of boyish and rugged mountain-man qualities, with a hint of stubble on his chin, jaw and upper lip but this is opposed by watery blue eyes and a small nose. He is not considered generally handsome though as all of his features are somewhat elongated looking in addition to quite prominent ears. His mouth only seems to open to the right when he smiles to reveal small, pointy teeth, and his eyebrows are quite thick and black. This is opposite of his dirty blonde hair, which is cut short, but still long enough for a "windswept" look to it as if he's constantly getting out of bed.

Class: Adventuring Intellectual Nobleman

Lifestyle: All the adventures of a traveler and all the riches, equipment and knowledge of useless things of a noble. Tiring of a tied down noble life, he is one of many nobles who are out to see the world. Living city-by-city, inn-by-inn and job-by-job he puts his skills of magic (in Destruction, Alteration and a little bit of Restoration), his hand crossbow, rhetoric, lore-knowldge, politics, philosophy,economics and much more to use by finding a variety of jobs throughout Cyrodiil. Whether it's counting coins for an old noble, handling customers in a marketplace, penning scrolls for the Mages Guild or just going as deep as his courage and combat skills will allow him into ruins, he is one of the few nobles in the world to successfully make a living as a "regular" adventurer.

Equipment: Hand Crossbow (use your imaginations and imagine its a little more "ancient" looking)
pack includes:
- bedroll and square of shelter
- some dried fruit and salted meat
- 10 meters of thin, strong rope (used to hold shelter up among other things)
- leather skin for water
- map of Cyrodiil
- book The Last King of the Ayleids and The Book of Daedra at the moment --> borrowed from the Skingrad Mages Guild Hall
- 1 scroll of invisibility (for emergencies)

Also has a dark brown, short sleeved tunic with long-sleeved white shirt underneath. A pair of black linen pants, and leather boots. Fur gauntlets/gloves. Somewhat thick dark green traveling cloak with hood lined with fur. A sturdy, carved walking stick, featuring a wooden dragon carved into the head.
-he is in need of warmer clothes with the plans north he has


Starting location: Bruma

Background: Growing up the average boring upper class aristocratic life in the Imperial City was bad enough for Octavius though he did learn basic magick from his uncle when he was 10 until he left at age 19. But when he found out at age 16 that he was being pushed by his parents into a career of politics, he flatly refused a lifetime of perpetual boredom, only broken by the fun magick learning sessions with his uncle. FOr a year he firmly resisted his parents as they tried to force him and his uncle apart, until finally he snapped, packed his things and followed the lead of one of his older friends who had "hit the road" several years earlier to escape the life of boring old politicians that his parents had promised him.
Though he wasn't technically a Guild Member yet, he joined as soon as he got to Skingrad and has been in it ever since, though he still hasn't gotten his recommendations yet. He is perfectly happy being able to access the Guild Halls libraries, eat their food, use their beds occasionally and learn valuable things from the few members who are friendly with him.
He got a few jobs going along with full-fledged members of the Guild on trips to ruins they wished to study and managed to see his first real action with numerous undead, bandits and even Daedra by the time he was 25. These are the only real combat jobs he gets though (escorting Mages to research sites to earn a little gold here and there) and has spent most of his time doing odd jobs throughout Cyrodiil, though he has never visited CHeydinhal or Bruma. His significant charm and humor usually get him menial jobs in Castles or shops in cities for a while before he gets bored of his current situation and packs up to move out.
Now, with the situation around Tamriel, he has decided to move north on much advice from his Guild Mage friends to exploit the ebony situation in Skyrim, but is not in such a rush that he might pass other opportunities by.

Personality: Like any aristocratic Imperial, he grew up around speaking, writing and reading languages. He is well versed in rhetoric, philosophy and politics (or so he likes to think) and so he comes off as intelligent though he tries hard not to be snotty like other noble-born folk. He is cheerful, if not a little quiet when visiting bars with no friends but he is easy to talk to and was known to irritate prestigious Guild members by constantly debating them on their fields of "expertise".

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Arathorn's Character:
Spoiler

Name: Isabelle Paige Courtessèu.
Nickname(s): Though she is called by her first name by her parents, she refers to herself by her middle name, Paige, as she thinks it is a much less formal and prettier name. Occasionally she will be called Bella or Belle, though she doesn’t really like it herself and someday hopes others will refrain from using it.
Race: Breton.
Gender: Female.
Age: 17.
Birthsign: The Lover.

General Description: The epitome of beauty, pale skin, pure, and tender to touch, with pale scarlet lips contrasting against the back drop of her snowy flesh. Paige's tresses of silky black hair flow almost halfway down her back, it is clear that she takes pride in her hair, her fringe when left to its own accord often falls down diagonally in front of her right eye, a nuisance to Paige who spends what seems a life-time banolly flicking it from her vision.
Her deep-set blue eyes, so dark, verging on a purple-black are an endless void and seem on appearance to gaze into the very depths of every soul they meet, shaded ever more by a surrounding of eye-shadow. Her button nose is only short, yet simple, with an elegant shape and a round tip. Her face is gaunt, not thin but her cheeks are concave and defined, going against the stereotypical Breton shape. Paige is not tall for a girl, nor is she short, she stands around 5’4’’, though does not look so as she is dainty and petite in build. Her body has no visible scars or tattoos of any sort, with little decorative features, except for the make-up around her eyes, and though it is not unusual that she attains scratches, cuts or bruises, this is no more than the average person.

Skills: Though Paige is far from assertive, she has a way with people that can assure often what she wants from situations; persuasion is her forte, though rarely through a manner of speech, she lacks the confidence to use words as often as she probably should, however her daunting attractiveness often gets her out of places she’d rather not be. Given her elegance in both movement and posture, it is unnatural for Paige to attain a sneaky persona, she is no expert at covert business, and there has been many a time when it has been her innocence that has swayed her away from danger. Paige was never brought up to fight, in fact she dislikes it entirely. Her father had insisted when she was young that she learnt to use a bow and arrow to a satisfactory standard to protect herself in what he taught her was a harsh world. If she had to have a favourite weapon, it would be her most well mastered weapon; the crossbow, her primary and really, only weapon. Though, she was never properly taught, Paige often as a young girl would experiment with alchemy making potions and occasionally poisons. Over the years this talent has matured and she is now rather handy when it comes to mixing and brewing up whatever the situation or task requires, and can make most things from life-saving potions to death harbouring poisons; given the right ingredients. Paige is also a studious type; she loves to learn, though she rarely gets such chance. Paige had always wanted to become a healer and takes great interest in the Restoration field of Magicka, however despite her Breton blood she barely classes as a novice when it comes to using it.

Apparel Most Worn: Paige adorns a light, free moving outfit as she tends to find this to be most comfortable. Her top half consists of a leather corset, festooned with buckles and belts, black mainly in colour, though with some crimson coloured etchings on the shoulders that run down the sleeves. On her lower half she wears rather tight, leather pants (trousers), plain black and simple in design, the belt she holds them with is very detailed and is designed with various patterns and etchings. Her boots are long, reaching high up her shins; her trousers are tucked into the boots which are made of fine leather, and are plain and built for comfort.

Other Apparel Worn: A simple dress at first sight, a mixture of black and red material, crimson in shade. The dress is long, and trails the floor, it is dusty and reeks of age, but Paige can ignore the smell, for it is her favourite dress. The corset style top half is laced with a crisscross pattern of strings across the torso. The centre and main body of the dress is crimson, with the sleeves and sides of the dress being black. The sleeves are delicate and hang neatly on the shoulders revealing her collar bone, with a square neck shape. Half way down the sleeves, which finish around the mid forearm, is a stitched piece of lace that hangs down over each elbow. The skirt is flowing with the central crimson piece ruffled at the base, the black sides fall into a few layers, one being the same lace that appears on the sleeves. Paige lacks in accessories, with only a simple black leather buckled belt collar around her neck. She wears, underneath and mainly hidden by the trailing dress, knee length boots, leather, with buckles and straps up the leg.

Weapons: A simple crossbow, with steel limbs and a maple crafted stock, she keeps it in a small quiver strapped over her back, to add to this on the side of the main quiver is a smaller pocket storing the small iron tipped bolts that the crossbow fires. For close range combat – if ever, Paige carries with her a small knife, it resembles only a kitchen knife in size, though the hilt of the small blade is intricate embossed with a scarlet patterned ribbon tied neatly around it.

Inventory: Paige wears a belt when on certain tasks, for this she wears an almost utility like belt, attached is her knife, as described in with her weapons, as well as a few lock-picks and coins depending on what she’s up to. Also, she may often carry, in pockets allocated on the belt, ingredients for potions, or sometimes potions themselves.

Personality: Paige would be best described as timid or even shy, though it can be said that is passionate about the things she cares about, she will go out of her way to complete a job, or to earn extra money to help at home. Paige lacks confidence within herself, but she does try to express some outgoing traits whilst working with others; she will try to start conversation if she notices others shyness, but in a large, loud group she will no doubt take a back seat and remain silent. She is not so much afraid of leadership, and will take reigns when needed of her, though she prefers to shy away from authoritative positions or at best to work alone. She is more than happy to take command from ranked others and will try to complete any task set to the best of her ability. Most would consider Paige a kind-hearted girl, a trustworthy friend, a dependable companion and a hard working employee. Paige has, as most can tell, a desire for neatness, especially when it comes to her own appearance, and that of the things around her, but she is often praised for it usually results in tidy and elegant output.

Biography: Born and raised in the Waterfront in the Imperial City, her parents had been scavengers of the land; they lived on bread and water, with the little income her father earned on the passing and stopping ships. He was a ship maker by trade, though little trade ever really reached him. He was paid poorly by rich men for fixing their ships, that was, when a job arose. Paige had always loved her Father for his efforts and while her Mother stayed at home, she had been almost forced into a childhood of crime and thievery in order to support her family. She grew up well, taking a more active role in family income when at the age of just 13; she became a ‘merchant’; her business included stealing from the docked merchants and selling the goods on to the Market District proprietors.

More recently Paige had decided to join the Black Horse Courier, working primarily around the Imperial City as a mere delivery girl, she was always fascinated by current affairs and recent news. She was good at her job, and most of the Imperial City had grown to know, rely and warm towards the still young Bosmer, however her career in the service had recently improved with the prospect of a new job opportunity travelling around Cyrodiil and delivering news to every corner. Though she was not keen to follow the offer, but her desire to keep her house and family going meant she needed the money, and she reluctantly took the promotion offer that had been proposed to her.

She had set off for Bruma three days ago, she was nervous, having neither ridden a horse before or once left the Imperial Island, all was going swimmingly, and she was set to reach the snowy city in less than a day’s ride.

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Thekettleison's Character:
Spoiler

Name: Peytr Bellish

Gender: Male

Race: Imperial

Age: 20

Appearance: Tall and slight of build. Pale blue eyes and ruddy cheeks. Long pale brown hair, usually cinched at the base of his neck with a strip of leather.

Class: Assassin

Lifestyle: Dark brotherhood initiate.

Equipment: Short sword and dagger (both steel), Boiled leather chestplate, greaves, boots and gauntlets (all dyed black.(Only wears this when on a mission.)) Otherwise wears fine silk shirts and trousers.

Starting location: Cheydenhal, Dark brotherhood sanctuary. Or J'Ghasta's old house in Bruma. (I assume the house would remain property of the dark brotherhood, even though J'Ghasta was killed during oblivion.)

Background: Bellish was born into a minor noble house residing in Chorrol, here he was raised with several brothers. All the brothers were given training in diplomacy, democracy and swordsmanship. Peytr excelled at swordfighting, but showed no aptitude whatsoever for the non martial skills. His father was ashamed of this and grew to dispise the young Peytr. When he discovered that his father intended to leave him nothing in his will, Peytr flew into a rage and killed him. He fled the city and began to head north. That night as Peytr tried to sleep in a copse of trees, he was awakened by a figure in a dark cloak. The figure was a woman, she identified herself as Maurrie Artrois, a speaker for the Dark Brotherhood. She offered him a new life, where he wouldn't be shunned for his crimes, rather, embraced. She told him to report to the sanctuary in Cheydenhal. His first mission has bought him to Bruma.

Personality: Peytr is a cunning, rather than bright man. He is quick tempered but isn't naturally aggressive. Despite being an excellent swordsman he is quite cowardly and tends to avoid direct conflict, preferring to employ the silent methods of the assassin. As the youngest of his brothers he was extremely spoiled by his parents throughout his childhood and this is reflected in his selfish and often petulant attitude.
If he doesn't get his own way he is prone to bouts of sulking. He is quite snobbish and he looks down upon those of less noble liniage than himself. Will only eat and drink the finer, more expensive things.

Other: Born under the sign of the Steed. Also because of his upbringing he can blend in well at noble functions.

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Evil_Pigeons Character:
Spoiler

Name: Guillaume de Bergerac
Gender: Male
Race: Breton
Age: early 20s

Appearance: Guillaume is tall, athletic and obviously a product of the richer aspects of Tamreillic society. His nomadic lifestyle has left its marks however, from the scraggy brown beard growing beneath a mop of unkempt hair to his decidedly weathered features there can be no mistaking Guillaume for a pampered member of the aristocracy.

(Stripping away the propaganda: Guillaume cuts a foppish figure, obviously brought up in wealthy surroundings he comes with a slightly spoilt attitude and the physique of a man who has never really had to work for his living. He stands out like sore thumb amongst the downtrodden masses that give up so much of their income in taxation so that people like him may live in luxury, although this has never really occurred to Guy and it’s doubtful as to whether it would weigh heavily on his conscience, even if it had…)

Lifestyle: Guillaume is an active and energetic man, driven by a lack of responsibility combined with a hedonistic desire to experience as much of the world’s various pleasures as possible, bankrolled by his family of course. Unsurprisingly then, his living conditions vary greatly from location to location, although his wealth ensures that he’s never too badly off.

Equipment: Thick leather travelling gear and a finely crafted steel longsword the quality of which is probably wasted upon someone of Guillaume’s distinctly average fighting ability.

Background: Guy is the youngest son of Cyrano de Bergerac, a minor Bretonnian noble who rules over his small fiefdom with a severity that has become stuff of local legend. Nevertheless this harsh system is an effective one and Guillaume has grown up wanting for nothing. He is the family’s third son and, as such, highly unlikely to inherit his father’s land and so beyond his education and baptism into high society, Guillaume has always been somewhat ignored by his father and spared the intensive training that his elder siblings have received, leaving him with no responsibility or goals in life.

Under these circumstances, Guillaume had done as many other, directionless young, well educated men have before him and set out for foreign lands, starting with a tour of Cyrodil. Unfortunately, it was about this time when war broke out back in High Rock, leaving Guillaume stranded in an unfamiliar country, though still comfortably wealthy. Life in the imperial province however was not as fascinating as Guy had hoped for; it seemed that he was stuck, isolated in at the ailing heart of a crumbling empire. When he’d left home he’d wanted adventure, excitement, glory and Cyrodil had failed to provide. Skyrim however, was beginning to look promising, what better way to find fame and fortune than in the frigid north?

Despite his na?ve attitude, Guy has taken the precaution of hiring himself some protection before venturing North…

Personality: Guy, was raised from a young age on tales of great heroes and evil villains. This has stuck with him through to advlthood and he holds very strong ideals about life, chivalry and adventure that don't quite fit in with reality. He is apt to day dream or to wax lyrical about the nobility of adventure, something he has yet to personally experience, save for the odd thief. This attitude also comes bundled with a whole series of views on the poor and a mental caste system which has gotten him into trouble on many occasions with people who don’t appreciate being viewed as less worthy.

Despite being somewhat detached from reality, Guillaume can be warm and friendly, sometimes sharp witted. Put simply; genial but unreliable. When the Breton does occasionally get his act together however, he proves to have a formidable mind, something that would become very quickly obvious if he ever managed to get someone to agree to gamble with him.

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Tes96's character:
Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with destruction being the least studied. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso.
As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfillied, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons, aside from a tanto, dagger or bow (she needs two hands for a daedric shortsword and can hardly swing it in the air). She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

--------------------

DarkZerker's Character:
Spoiler

Name: Demicus Snowe
Gender: Male
Race: Imperial
Age: 29
Appearance: About 5' 9''. Has very short black hair, military style. Not very tanned but not too pale either. No beard. A bit muscular and has a very smooth and charming facial texture. Doesn't look fat at all.

Class: Swordsman(Alignment: Neutral)
Lifestyle: Demicus used to be a nomadic adventurer but after meeting up with a girl, he lives a fairly sedentary life but usually moves between his hometown of Chorrol or the massive Imperial City where he used to be employed in. He lives a fairly rich life including the ability to get audience with the Countess of Chorrol. During the time of the month where the contracts are slow, he makes his way to Bruma with Katriana as a "winter home"

Equipment: A silver/platinum colored armor made with an unknown material, decorated with small golden tints and patterns. Surprisingly light and the inside is coated with a very comfortable cloth. A shield of the same origin with the shape of wings on the end, a gift from Demicus' father. Demicus has a tempered family sword that has seen battle for many generations, kept sharp by the enchantment cast by his great grandfather. He also has a flute carved from wood by his fiance.

Starting location: Bruma

Background: Demicus was born in Chorrol in a very rich and powerful family which lived near the castle. But after the Dark Brotherhood was sent to kill his mother and succeeded, the whole family was in complete disarray. The family had made quite a list of enemies as Demicus' training to become a powerful mercenary and scholar took a lot of money, much of which was gained by his father's mercenary career.

After the family started to become rich once more after the mother's death, Demicus left Chorrol after he finished his training to go to the Imperial City. There, he was drafted into the Imperial Legion to combat the Oblivion Crisis. Already very good with swordplay and illusion magic, he easily took out Daedra after Daedra which were pouring out of the gate he was assigned to which were little challenge. After the Mehrunes Dagon incident, Demicus left the Legion to become a freelance mercenary once again. He was hired occasionally by the Legion to take out bandit dens and was proved time and time again that Demicus was a born fighter.

During one of his attacks on a bandit den with a group of Legion soldiers, he met one of the captives, a young girl about 19 of the name Katriana or "Kat' as her nickname would be. After the Legion gave her to Demicus after a stunning display of archery prowess, she and Demicus lived together and did everything a couple did except acknowledge they were a couple.

Personality: Very intelligent and ruthless. Demicus had gotten the best education money could buy as a child and his education and his fighting prowess proved to be a VERY useful tool when both haggling with clients(mostly the Legion)and when deciding how to go forth with a mission. He's ruthless and merciless when he finds an enemy but always treats his comrades with utmost respect as he thinks lack of respect is a big "no-no."


Schmuty Bruncis's Character:

Spoiler

Name: Jean le Vulpe (formerly Philipe Porthos)

Gender: Male

Race: Breton

Age: 19

Appearance: Jean is 6"7 with an average build. He has short, straight brown hair and hazel eyes and clean cut. He has "perfect" teeth. Jean is innocent-looking and smooth-skinned. Jean has a slight tan.

Class: Mage (Mages Guild)

Lifestyle: A musician, artist and a mage apprentice. He likes adventuring and wandering, but being a mage apprentice keeps him from doing so. Sometimes, Philipe goes out to gather "ingredients" for alchemy. Lives in Bruma alone. To get money, Jean plays his music in the City, but always arrives home with 10 or so septims.

Equipment: A white shirt with a brown vest over and dark brown trousers with old, worn, black leather boots. He carries a silver short sword and sleeps with an iron dagger. 200 septims in his money bag. A small, blank book in which he draws and a pencil.

Starting location: Outside Bruma, going into the Mages Guild

Background: Orphaned at a young age and left in the streets, he became a pickpocket and theif, often stealing bread and other foods from inns. He killed a beggar to put him out of his "misery" and took the dead man's bedroll and the little food he had. He was recruited by the Dark Brotherhood, and finding this as an opportunity to live under a roof, have food in his belly and finally have a "family", he took the offer. At 16, Jean decided to drop his "way of Sithis" and change his ways after and ran away from the Brotherhood. He changed his name from "Philipe Pothos" to Jean le Vulpe. He now lives in a different town (Bruma) under a false name.

Personality: Jean is extremely paranoid, and thinks the Brotherhood is coming after him, which is why he sleeps with a dagger. He is cautious about everything and doesnt like taking risk. Jean makes snide and sarcastic jokes and comments often that can sometimes be considered rude. Can be annoiying sometimes. He is immature for his age. Jean doesen't give up on his job at hand. He prefers to stay away from combat, but he can defend himself. Jean is very secrective, even to his friends. It takes a while to earn the trust of Jean.

---
Were still taking character sheets, so if you want in, PM me your character sheet for approval.
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Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sat Feb 19, 2011 4:13 am

After one crisis ceased, the other began. Civil unrest plagues the provinces and peace is threatening the Empire. The funds for the Empire lacks, as it's gold was used for security and prosperity, Imperial forces were deployed all over Tamriel. The island was modified and expanded, the Imperial City was larger than before, just for the sole reason to impress the people and allow individuals from outside and inside, to live in the Imperial City. Of course, the crime was not counted on, it began to increase and was beyond control. Raven's presence as a wealthy noble was no longer safe and she had to leave for her own safety and health, as a large city full of individuals had it's uses, it was also a downside for those who sought to keep themselves busy in the evenings. Raven's home in Skingrad was no longer a pleasureable place to dwell, the bosmers refugees only made matters worst for her and her brother. She had to leave to collect her thoughts on the matter of the Empire. Bruma was a quite place, heavy with nordic influence. Not touched by the transformation of the Empire, not yet. It had new members to it's community. The weather was always cold, it was perfect for her to calm herself and meditate. Of course, a noble in a rather disgusting town like Bruma often drew much attention, but with the Cyrodilic Empire busy with all sorts of predicaments and new travelers, no one would really give notice to her.

There was, however an upside to all this crisis happening after Mehrune's hordes invaded. This crisis can be taken advantage and the individuals...exploited. A simple means to an end. Raven cannot see the future of what will happen, but with careful thinking and brainstorming, she can imagine the outcome. Raven entered the Jerall View Inn, it was well-buit to accomadate the wealthy, as opposed to Olav's Tap & Tack. As Raven entered the room, a few glances were shot at her, but quickly drawn back to their various buisnesses. Food, drinks, jokes and pvssyr. The area was rustic in extreme, with a few barrels and wooden tables and chairs all around. Raven carried her small luggage with her on her back. She trodded over to the Nord Publician, Hafid Hollowleg. Her black, smooth hair was still long and lustrous, her skin still smooth and perfect. Of average height, she had the figure of an acrobat: lean, lithe, and strong. She wore expensive fitted black pants and a red outfit embroidered with silver, an outfit that was both stylish by current Imperial standards and practical, in that it would not hinder any movement.

"What can I do for you, young lady?" Asked the yellow haired Nord.

"A room. It is early in the morning and I had an extended trip" She said. "I am in need of a desperate slumber" Raven smiled, throwing in an exaggerated sigh.

"It will be twenty-five septims"

Raven sighed yet again, removing a few gold pieces from the leather sack on her hip. She pulled out the exact count of gold pieces and placed them on the counter with a smooth hand. Carefully, she stared at the Nord as he counted the pieces and placed them away. Raven offered a touching smile and began to speak again.

"With recent changes in the Empire, my gold has been diminished," Raven admitted. "It shall not take long before you raise the prices to sustain your needs"

The Nord shrugged "We all have to make a living. It's obvious that an upstanding citizen as yourself won't have such problems with wealth"

"No," Raven said darkly. "But those who do not hold such economical advantages face a troubling end. There are powerless to maintain their way of life. Some even used crime as a method"

"Some have succumbed to their needs and became desperate" He said in a low tone "Adventuring these days are dangerous, the weaker population have other means"

"A pity," Raven concluded. Her hypnotic eyes staring at the Nordic Innkeeper. "If the Empire prolong the way it has been running things, it will bear an unfortunate conclusion"

"Nine help us then" He finally said, informing her of the location of her room. Raven nodded and began walking, descending to the lower levels of the Inn and heading to her room. After traversing the halls, she finally came to her temporary chamber. The room is spacious, cozy and well-lit. It contains an upper-class double bed, a table, a writing desk, a chest of drawers and a cupboard. Perfect for her to place her items and rest and lay low for a while. Raven sat on the bed and began to remove some of the items from her bag. Books, a few special fruits, and a bottle to drink. She set them on their respective places and started to read one of her books--she also brought ink and paper and wrote her ideas on paper. After this, she lay on the bed and began to sleep the morning away.
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Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Fri Feb 18, 2011 11:03 pm

Gold-Heart, 10:05 AM The Previous Day

I hate the cold...

Gold-Heart clenched his teeth after feeling another cold wind bite at him as he climbed up the mountain to get to Bruma. He had been walking since around 8 that morning and was only running on a small breakfast, so he was anxious to reach the city and rest. He predicted he would get there by late afternoon as long as he had no distractions or problems along the way. Of course, with the amount of bandits who now hid on the road attempting to take advantage of any traveler who looked like he had more than 10 septims on him, he understood that the thought of finding no distractions was an idealistic but unrealistic one. He sighed again and continued up the mountain.

"Balmora was so much nicer... never had to worry about snow. Just ash. Nice, hot ash." Gold-Heart grumbled as he continued on, realizing the futility of his complaints since no one could hear him. He could try to play his lute, but the cold had left his fingers too numb to play. Thankfully not to numb to fight though. But Gold-Heart was in no mood to fight. He was in a mood for anything but the cold.

As he continued up the road, he noticed what looked like a broken down caravan and a man sitting beside it, his face buried in his hands. Gold-Heart stopped about 100 feet away and looked around. He noticed a ditch by the right side of the road, a fairly deep ditch. Bandits could probably hide in there for an ambush. Gold-Heart grinned to himself.

These guys think they're clever. looking like the broken merchant, then bam, the tables turn on you. Thankfully, their tactic relies on suprise, which they no longer have. Now, I do.

Gold-Heart proceeded on, attempting to look unawares of the possible ambush. He approached the man, who looked like a middle aged redgaurd man in merchants clothing with a shortsword badly disguised under his cloak. Gold-Heart knelt down to talk to the man.

"What happened to you? Trolls?"

Trolls? Terrible awnser. Should've gone with ogres. Gold-Heart thought to himself. The redguard played along though, lifting his eyes to Gold-Heart.

"Yes, 5 of them... they took my daughter and destroyed my goods... all i wanted was to help my wife back in hammerfell, but... Oh, Talos..." The man broke into sobs, and Gold-Heart stood up.

"I can give you my money, I have some gold you can take." Gold-Heart reached into his bag and took out his gold, holding it now with two hands. "About ten pounds worth of gold, a good amount."

The redguard stood up now. "Come closer and give me the gold.. please..."

Gold-Heart smiled, "Why don't your buddies in the ditch come out to play?"

The regaurds face turned red and he drew his shortsword. He held it to Gold-Hearts chest, the point barely touching the Dunmeri bonemold with the blades silver.

"Give me. The gold. Or me and my friends will cut your filthy tail off and make you eat it." from the ditch emerged to burly nords in leather armor, one with an axe and the other with a sword. Thankfully, Gold-Heart noted, neither were carrying sheilds, which made things much harder for Gold-Heart.

"Make me eat my Tail. Oh, threatening" Gold-Heart sarcastically commented, "I might piss my pants."

The redgaurd was unamused by the statement and lifted his sword to Gold-Hearts neck. "Damn you, lizard."

Gold-Heart considered his options for a moment, then conceeded. "Fine, I'll give you the gold. I hope you noted it weighed ten pounds."

The redguard lowered his sword and gave a smirk, but before he could say a remark of victory, Gold-Heart swung his bag of gold at the bandits face. It hit the bandit with a smash and the redgaurd was thrown off his feet, the blood from his face turned a small amount of snow red. Gold-Heart quickly jumped back and sent a distracting light with an illusion spell towards the nords. The nords, stunned for a moment, didn't charge Gold-Heart, giving the argonian time to draw his ebon spear. Now the tables had turned in his favor. The nords charged Gold Heart at the same tims, but foolishly both charged head on. Gold heart sidestepped to the right and avoided the axe-nord's clumsy overhead blow. Gold-Heart thrust his spear quickly into the man's head, and it pierced with ease. Gold-Heart qucikly removed the spear in time to block the enraged sword-nords strike from the side, Gold-Heart deflicting it with the shaft of his spear and made a counterattack with the butt end of his heapon to the nords gut, knocking the wind out of him before the ebon black tip took the life out of the nord with a stab to the heart. The nord gasped for breath for a moment, then collapsed.

The redgaurd, by this time, was clumsily begining to stand up. He looked at Gold-Heart with shock, and paused for a moment before he could bring himself to speak.

"Are you even...hurt?" the redgaurd asked, gasping for breath. Gold-Heart shrugged. "Winded. Not hurt. Who's the damn lizard now?" Gold-Heart was tickled by his own joke.

"You... kill me?" The redgaurd asked, then began to shake . Gold-Heart walked to the redgaurd and lifted his spear, then thrust itthrough the redgaurds hamstring. The redgaurd howled with anguish and fell to the snow, his sobs of pain much more real then his fake sobs earlier.

"Nope. I'm just gonna make sure you don't go very far. Gaurds will come and get you by nightfall and put you in a cell. At least its warm in there."

Gold-Heart put back his spear and began to walk toward Bruma. Sure, what he did was cruel, but if he didnt, the gaurd would never catch the bandit. Gold-Heart hoped that the incident would be the only one he would run in to as he continued up to Bruma.
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FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Fri Feb 18, 2011 11:20 pm

Brandr Ebonytooth, Olav′s Tap and Tack, around 10-11 o′clock.

Loud laughs were heard from the three Nord men sitting at the round tree table as purses of gold changed hands. The woman sitting with them merely smiled, as she put three more purses on the table. The cling of money being counted and purses checked for anything that should′nt be there was heard before the men started to put money of their own into the game, bets were getting higher, tensions rose and eventually the time to put the cards on the table came. Dragons being the highest card, Emperors after it, Empresses then and at last the Noble. Under it the cards went from ten to two.
The money that was being exchanged there was enough for a normal man who lived cheaply to survive for atleast a year with and here it was spended as a sport.
The three men werent upper class people as could be seen from their cloths, clad in fur cloths as if they were hunters. However their battleaxes and shields which were thrown carelessly at their sides spoke another story.

"Sets of Nobles, pairs of tens," a young Nord concluded happily. The two other men chuckled happily as they heard this.

"Straight to the Empress," a more quieter but darker voice said with a voice which seemed to ask if it even had been worth for the younger Nord to stay in the game for just that.

"May your beard fall off and your axe start to rust, Rodrik!" the younger man cursed as he started to sulk over his loss.

"Bah, straight to the Noble..." the third Nord muttered and threw his cards on the table so they flew to the sides, some falling off the table.

"What about you, milady?" Rodrik, who was seemingly winning, asked gleefully to the woman in front of them who was still smiling, her dark blue dress with a whitefured edge on it and small emeralds as buttons, glittering in the light of the fire, bound the dress up to her throat with her chest slowly moving out and in as she breathed.

"Emperor-high-flush, gentlemen," she said in a neutral voice, however still with the smile on her lips.

Muttered curses could be heard from Rodrik and also a few dark glances were thrown at the woman from the third Nord as he and his companions pushed the purses that they had bet over to the woman.

"I do not want to stop your fun but you seem to be quite... broke," the woman said while standing up, the men started to look around for any more septims of theirs, finding none. "And I have to go now, thank you for inviting me to your party, gentlemen."

With full dignity she rose up, made a wink to a quiet imperial in the corner who walked forward and quickly checked that all the purses were filled with money and then put them in a wooden chest. When he was done the woman had already left and the imperial servant did the same together with the money.

"Why did you invite that snake of a woman to our party?" the third Nord asked the young Nord with blame in his voice.

"Hey! It was your idea to play card, Captain Brandr!" Olfrun defended himself.

"And it was your idea, Rodrik," Brandr said "to give that witch of a Breton woman cards so that she could play with us!"

"I guessed that because she was the guest she should join the game..." Rodrik said while looking at the mead which Olav the bartender was giving to a customer.

"We just lost all of the party′s septims in just a few minutes of playing cards, and that mead you are dribbling over is as far away from you as Sovngarde is from one of those dark devils of Morrowind! Had it just been between us we played no harm would have been done but now it went right to the first female stranger Olfrun noticed!" Brandr said angrily with hitting the table with his fist, something which made Olav look up from a few tables away and rise an eyebrow.

"It wont get any better if you destroy the table so that we have to pay reparations costs..." Olfrun muttered.

"I guess that is the end of our three-hour long time of living in peace and luxury! By this time Haaki has already used his share of the money for his little entertainment and all other costs are absoloutely necessary for us to be worth [censored] in our proffesion!" Brandr gesticulated furiously while repeating what everyone in the team already knew.

The three men let the cards lie on the table while sitting quietly on their chairs, in their heads praying to Shor for a miracle to happen...
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emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Sat Feb 19, 2011 12:21 am

Demicus Snowe

Ah the slow days...

Demicus groaned and got out of bed, or rather the hammock tied to two support beams. He saw Kat sleeping soundly underneath his hammock and gave a soft chuckle, remembering how frightened she was when he first found her in that giant fort about 8 years ago. The outside seemed especially cold even though Demicus' small shack was heated both by the fact that the main room was built underground and that there was a roaring fire mere feet from his bed.

When he looked out the window, the frigid cold could be felt even inside the shack just by looking at the mass of snow. Demicus bundled up in his fur coat and grabbed his platinum colored family sword. When Demicus stepped outside, the snowy weather hit him face first, making him wince a bit.

Demicus continued to a small restaurant or the closest thing to a restaurant in this small city. It was more of a tavern. He ordered an apple, a sweetcake, and some meat. After gobbling down the breakfast and taking a second helping for Kat, he stayed in the tavern a bit, unwilling to go out in the cold.

The bartender eyed him. "Why aren't you going anywhere sir?"
"I grew up in Chorrol and worked in the Imperial City, I'm not used to the cold."
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ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Feb 19, 2011 5:46 am

Vedaa Addammassar, 10:16 A.M., Olav′s Tap & Tack


Whoosh! The strength of the fierce wind beating the window pane gave her head a startling jolt. Looking out the window for anything suspicious, she turned her face downwards into her book. Warm, yet itchy, was the fur blanket wrapped over her shoulders as she sat cross-legged on the squeaky mattress. Being in her mid-twenties, Vedaa still enjoyed reading children stories; it soothed her nerves and averted her mind from the turmoil that was marring Cyrodiil.

Her stomach began to growl. There wasn't one scrap of complimentary food or beverage in the room she had rented at Olav's Tap and Tack inn. Besides that, the commotion from the lobby was distracting. It sounded like rowdy men at work.

Adorning herself in a furcoat, she decided to leave.

By the Sixteen, not Nords! They're so annoying. Look at those drunken slobs playing cards. She thought.

Her smug attitude could be sensed by the innkeeper as she asked for a slice of pie to go. She cuffed the sides of her coat and covered her head with a relatively expensive fur hat.

"That's it? It looks stale." Her retort was unwelcoming.

"That's it; bread and cheese and no pie. If you're unhappy then maybe you should have gone to Jerall View instead." Olav said with a bite. Of course he had food, but given this girl's attitude, he felt no reason to serve her.

With a roll of her eyes, Vedaa did exacly that, muttering an Altmeri curse word under her breath. She glanced at the Nords before exiting the door, wondering what they were up to. Her pace slowed as her curiosity arose.

Vedaa was sent on a mission to help Bruma's Mages Guild by the Arch-Mage in Firsthold, Summerset.


Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with destruction being the least studied. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso.
As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfillied, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons, aside from a tanto, dagger or bow (she needs two hands for a daedric shortsword and can hardly swing it in the air). She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Sat Feb 19, 2011 10:54 am

Olav's Tap and Tack, around 10-ish.am

Thilbault received his mead from Olav, the innkeeper looked like he was growing old, and was getting tired of the hospitality business.
"Thank you" muttered Thilbault, and fumbled with the three septims required to pay for the drink. As he sipped the mead, he observed the tavern.
A dim haze emitting from pipes hung over the tavern, coupled with the smell of alcohol and the sound of drunkards. On the table next to Thilbault, a card game had just wrapped up, he'd been wathing it discreetly, and it seemed the Imperial woman had taken the Nords gold, and left them in a fit of rage.
Unworthy of the gold anyway. Probably never earned it by slogging the hard yards, and they go gamble it all away, scum.

That made Thilbault remind himself why he was actually in Bruma, and why he'd been here a month, sleeping nightly in the same dank room in Olav's Tap and Tack. And that was to go to the Ebony mines in Skyrim. But surprisingly, no miners had been through, or any that Thilbault was aware of. He wasn't about to advertise himself as a miner, no. Then he'd be talked to all the time, by strangers. He shuddered at the thought.
Although, He thought It is highly unlikely that anyone would want to hire me anyway, I'm to old, and no-one wants to take an old man into the mines, probably think I'll get killed..
Ebony was a passion of Thilbault's, mining it was, along with learning the skill of Axe, probably the only thing he chose to do with one hundred percent effort. He liked it even more than bossing around the people at Castle Farun. So he was not to leave this inn until he got recruited, and if that took years, so be it.

Thilbault's stomach growled, but he wasn't getting his food here. Not after last time anyway, stale bread with a rotten tomato, and some horrible looking cheese on it. So he finished off his mead, and dawdled up to his room, he passed a woman growling at Olav for the food, and chuckled. Thilbault unlocked his room with the rusty key he had, grabbed his fur coat and hat, locked the door, and heaved open the main tavern door into the strong winds and cold weather. He braved it all, until he arrived at the Jerrall View Inn, and ordered a roast leg of mutton.

Spoiler

Name: Thilbault Ancois

Gender: Male

Race: Breton

Age: 68

Appearance:
Hair: Bushy and unkempt, an ugly rat-like grey, that might once of been a thick brown. A bald spot is appearing around the crown, and a few silver hairs appearing here and there.
Face: Has a flat and bent nose that has been broken on many occasions. He has large murky blue eyes that dominate his face, and has bushy eyebrows and dark under eyes that contrast them. He has tight lips, and a thick goatee. Wrinkles plague his face.
Build: Surprisingly stocky, and for his age, has well developed muscles, and is intimidating. Looks like a mountain man.
Height: 1.84m/6foot (I think)
Class: Doesn’t really have a ‘class’, sort of a battlemage
Skilled in the arts of Axe – Educated from a young age, was taught the art from his father, who always dreamed of having a warrior son, Speechcraft - As a politician, he needs to speak well, Athletics – Thilbault has always been a great runner and swimmer, and is naturally talented, Illusion, Destruction and Conjuration – Bretons are always skilled at magic, and Thilbault specialises in the above skills.

Lifestyle: A hard worker, Thilbault does whatever possible to get his money - as long as its inside the law. Even though he was poor as a child, his parents taught him morals, and he sticks by those. But when relaxing, he knows how to relax - barely lifting a finger.

Equipment: An Ebony war axe, which he was given for his services at Castle Farrun, 8 years ago. Otherwise, he dresses like a noble man, in a Green Brocade Doublet, with an Ebony Cuirass underneath, to protect him from attacks when he is out in the wild. Wears fine silk pants, and leather boots. He has a fine Jewelled Amulet enchanted with Fire Shield, Frost Shield and Shock Shield. He also carries a worn, grey jacket, to keep him warm when he is in the north, and a fur hat, to keep his ears from freezing off. Carries a coin purse around.

Starting Location: Olav’s Tap and Tack, Bruma.

Background: Born into a mining family, it was always Thilbault’s dream to enter the mine. His childhood was fine, he lived in lower-class family, on the outskirts of Farrun, the youngest of seven children, 4 boys, 3 girls, he was always left with scraps at a young age. But he taught himself to manipulate and persuade people, tricking his siblings into giving him their supper, and pressuring the other children at the school into giving him their Sweetrolls. Despite being in a poor family – his father in the mines for 8 months of the year, and only getting paid 100 septims each year, his mother had to make the money in the mean time, she took up farming, and sold her wares at the market, often coming back with less than 5 drakes – they still led a happy life, and the Ancois’ always believed in education, so they made sure that the children went to school to learn.
Despite being extremely intelligent, Thilbault wanted nothing more then to work in the mine, with his brothers and fathers, and when he was 12, Thilbault desperately begged his father to teach him how to use an Axe. And so each day when he got home from school and his father was home, they practiced using an axe, all night. By the age 15, Thilbault was a master, and could most likely kill anyone with a couple of hacks from his iron war axe.
At 18, Thilbault entered the local Silver Mine – Storig mine – and fell in love with the profession, despite the horrible conditions and poor pay. Whilst making his way to his home after a year in the mine, he wandered past an Ebony mine, and saw the beautiful material, and instantly knew he wanted to work in the mine. The next year, he left Storig Mine, to work in the Ebony mine, but was still angry at the poor pay and conditions. So after years of frustration, Thilbault led an army of miners to Castle Farrun, demanding better pay, and the King listened, raising the pay for all miners in County Farrun by 250 gold per year. But Thilbault was never to return to the mine. During the negotiations for the miners pay, King Alphonse was impressed with Thilbault’s speaking skills, and for 28 years, Thilbault was the chief advisor and negotiation in County Farrun, helping to resolve conflicts, and was strategical advisor to King Alphonse Encis during his war against the King of Solitude in 3E 425. Five years later, Thilbault retired, and was given an Ebony War Axe, as a parting gift. But before retiring completely, Thilbault wanted to work in the mines again, but also see the world. So after 4 years of working in an Ebony mine near Taneth, he decided to go to Cyrodiil, and was working as a Mine manager for Derelict mine near Cheydinhal for 3 years, heard there was a recent influx of Ebony found in Skyrim, and made his way to Bruma, where he is now.

Personality: A friendly, intelligent man, but doesn’t have much friends, a result of working in mines, and his imposing stature. So most of the day, Thilbault just drinks in taverns, trying to make small talk, however people tend to shy away from him, thinking that he may hurt them. As a result, Thilbault isn’t very confident around people, and struggles at making friends.

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Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Sat Feb 19, 2011 2:42 am

The cold was starting to bite and Paige hadn’t exactly planned her wardrobe well. Her corset retained little warmth and her lack of layers left her shuddering atop her steed, which seemed to be coping just as badly to its newly met environment as she was. Paige had noticed a distinct drop in temperature as she’d followed the path toward Bruma, the air was thinner and the wind had a whip to it that left its mark on Paige’s reddening nose. To make things worse it was not only the cold that was worsening, but so too was the incline of the landscape which was taking a massive toll on her exhausted horse. She patted the mare softly on the side of its shoulder, as encouragement and praise as to how well it was coping, but with every steamy breath that the animal emitted it was a concern as to whether she might last the journey. The strain of the ride was certainly coming to effect the pair, but Paige could not afford another stop, not only would she have to embrace the cold north air for longer, but she had to remember that deadline of her delivery was growing ever nearer. The package remained untouched since she had attached it to the saddle back at the stables. She was lucky that this was the case, since the run-in with the bandits earlier in the day could have easily lost her the package and in-turn her job; or worse, her life.

She had been approaching a small camp, thinking nothing of it at first. Four men sat keeping warm by a fire in the centre of their camp, cooking what appeared from a distance to be the meat of an already skinned boar; Paige was never able to actually see for sure. As she drew closer the men noticed her and turned their attention from the meat roasting in front of them and onto her. She did well to act normally as she watched the men gaze at her, she was careful not to reach for her crossbow knowing that she was heavily outnumbered and had no chance of winning any fight that may arise; it was best for them not to perceive her as any sort of threat. Her horse carried on going up what was beginning to become quite a steep hill, unaware of the men watching it. Paige, fortunately, was alert to them, and as she pulled up alongside the camp itself she noticed one man nod toward another. Before her eyes the men reached for their weapons, one by one turning them toward Paige and her companion.

Three men gave chase, which would have been fine as Paige gave the horse a swift kick in the side, hoping to speed it up to get away. However the fourth man stayed back at the camp and readied his bow with an arrow destined for Paige. It was too late for Paige to draw her own weapon, and the bow of the bandit would have reached her before she could even had loaded it, but the bandit could not aim properly with the horse moving at such speed and instead of reaching Paige, pierced the horses back thigh. The horse let out a wincing neigh, but continued to run as if aware that other men followed closely behind it. Paige ushered the horse onward, knowing that with the sustained injury it would not be able to keep up such speed for much longer, praying that the bandits gave up chase before it had to slow. Another arrow flew toward them, and luckily past them, the archer had over-shot and the bandit’s hope of slowing the pair further had failed. They gave up the chase, allowing both Paige and her companion to relax and slow the pace.

Paige reflected on the chase for a short minute, before the climate shocked her back into the moment. A gust of wind snapped around her and the horse; she shivered and clutched her arms rubbing them in a futile attempt to stay warm. Her barely sleeved arms were smothered in goosebumps but she gripped the reigns tightly again and marched on towards the approaching gates of Bruma.

“Not long to go now” she spoke softly into the mares left ear, which seemed more of an attempt to reassure herself rather than the horse; momentarily ignoring the fact that her words were pointless regardless with what intent she had uttered them. Her horse exhaled loudly, the breath like a dense cloud fleeing from the warmth of its inner nostril as Paige watched it disperse into the air that was freezing them both. Upon a hill in the distance Paige noticed the stone through the trees, the branches swaying with every gust of wind; the snow from their icy tips dropping to the floor without a sound as it touched onto more snow. The stone walls didn’t look the least bit warm, but even so Paige was excited to be nearing the city; an inn, a bed, and food, all awaited her there which amongst the cold and frustration of the journey she had grown to desire beyond belief.
Her bottom had grown sore from the saddle, and she felt relief as she dismounted her mare, now so excited to enter the city that the cold didn’t seem half as bad as it was only five minutes sooner. She felt guilty for leaving the horse with the stable owner, it felt as if she had known the young mare for a life time, and with what they had been through in the past few days she imagined it to despair at Paige not being alongside it for the coming period.
“How long will you be staying?” Petrine, the owner of the Wildeye Stables politely asked Paige, offering out a hand ready to receive the gold that she was owed for the service of the stables.

Paige was unsure, she didn’t think it would take long to deliver the package, but she thought it silly to return immediately to the Imperial City, given the journey she’d just had, and the opportunity to explore the new city. Unwilling to underestimate, she opted for three days, and if by then she wanted to stay a little longer, she would come out and pay some more.

Petrine understood, and took the small amount of gold from Paige with a smile. Paige didn’t have much gold herself, and had it not been for the small wage she had received from the Black Horse Courier, she probably wouldn’t have been able to stay for more than a day.

Entering the city, Paige expected to be relieved of the chill, but she realised as the gates were opened for her that the walls could not keep out the air that had frozen her for so long. She looked rough, and she felt rough, and rather than heading straight for the client, she decided to head for a night at the inn; after all, she had more than enough time to get the job done.
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Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Sat Feb 19, 2011 9:51 am

-- Rave Jaunx - around 10 a.m. - Olav's Tap and Tack, Bruma, Cyrodiil.

Bonemold armor isn't the most comfortable thing to sit in, but years of training can make anything seem like second nature. It was the first time he'd spent a night in a town in over three months, and he was longing for the open road already. Sitting back in a cold, cramped corner of the tavern, hidden in shadow, he watched and observed the crowd of people as he finished packing his equipment. A few travelers appeared to be having a fit over a game of cards. He saw several customers talking to Olav, complaining about the food. Eaten far worse. Who are they to complain? Worthless.... God I should stop coming to these places. There were far more travelers in the Tap and Tack than usual, the increase of adventuring gave inns all over the empire an increase in business. Many seemed to be having a tough time with the cold of Bruma, but Rave had seen far colder places in his travels.
Adjusting his armor, he stood up and peered around the room. He caught the attention of several people, Bonemold stood out a bit in Bruma, but they quickly dismissed his movement and went back to their routine. I've overstayed my welcome. Few more days here and I'm bound to go soft. Rave gripped the handle of his axe that hung from his belt. It was one of the few things he could rely on, and would comfort him every time he held it. Grabbing his shield off the table, he casually made his way out the door.
The morning wind was unforgiving, but Rave shook it off. It was somewhat relieving to him, having spent the night at the Tap and Tack where the air was thick and musty. Rave looked to the sky, noted the sun half hidden behind a fortress of gray clouds, and looked back to the horizon. Which way to go.. Too bright to the south. Too plain to the east. Rave glared as a drunken Nord stumbled around him, nearly running him over. His hand again gripped his axe's handle. Damn drunkard...now west.. no.. north..north looks better. Haven't been to Skyrim for some time. And so he started towards the north gate of town. Over the top of the city gates he could see the mountains. He'd climbed several in his lifetime, and was looking forward to the experience once more.
About halfway through town he stopped walking. Something had caught his attention. It was a few residents of Bruma, sitting on a bench, talking and laughing. He stared at them for a few seconds. They seemed rather happy. No.... not this place.. isn't it, isn't right. Not a good fit. He continued to stare at them until one noticed his gaze. He looked back down at the ground and started walking. Just one more failed attempt. This was a bad idea, complete waste of time and money. He sighed and adjusted his shield. His pace quickened as he stepped towards the gate. However, a high-pitched scream got his full attention, and he slowed down to a creep as he came upon a few Bruma guards circled around a young Bosmer girl.
" What's the matter darlin'? Life of adventure not so grand after all?". One of the guards snarled, as another gripped her arm, holding her in place. " Filthy little fetcher," the other guard started, " Can't make it on your own so you resort to stealing. If it were up to me, I'd lop your arm off and leave you for the wolves."
The girl was young, no more than 15. She looked terrified, and was crying uncontrollably. The guards seemed unaffected. It was obvious that they were no strangers to criminals, even kids. With the economy in descent, it was almost impossible for lower class citizens to get by honestly.
" You're under arrest. Stop squirming or I swear I'll run this blade through your chest and say you were resisting." The guard shoved her to the ground, as the other retrieved a set of cuffs. Two other guards walked across to them, and started to push away the gathering crowd. " Beat it, this isn't a peep show. Go back about your business."
The girl continued to scream, getting louder and more desperate. Rave inched forward, getting the attention of one of the guards. .. Not my problem.. Shouldn't interfere, can't afford to...
" What are you looking at? I told you, get lost. You take another step forward and I'll cut you down," the guard threatened. Not my problem. Can't help everyone, it's not my duty. Why should I risk my life for her? Rave took a step back and turned around. He stood still for a moment and sighed again. I hate you. You coward.... No.. gotta survive.. do whatever it takes.
Another scream broke his train of thought, and his head spun back to find a guard's boot crashing into the ribs of the child.
Every last one...

Rave pulled his axe from his belt, lunged forward, and swung with all his might at the nearest guard. It sunk deep into the guard's skull, his body fell to the ground like shattered glass. Warm crimson blood stained the cold gray stone of the street. The guards all froze, the girl stopped screaming and stared in horror at Rave, who now stood, shoulder's heaving, full gaze at the other three guards. The blood trickled off his axe and down to the ground in a fast, continuous drip.
" You.. You're under arrest!...," one guard managed to exclaim. " Just kill him you idiot!," screamed another. The first guard that charged at Rave had his throat slit before he was even able to unsheathe his sword. The other two now stood over the girl, blades ready. Brought it on themselves.. Not innocent. Expendable, all of them. They deserve this.
Rave dashed towards them, blocking the blow of one sword, but caught a thrust from the other on his shoulder. He let out a small grunt as he staggered to the side. Reaching up under his pauldron, he removed his hand to find it covered in his own blood. Need the pain...use it.
" End of the line for you friend," the guard sneered. " Any last words?"
Rave looked back at the girl who remained on the ground, her eyes filled with fear. She let out a small gasp of terror as he did so. " I'm sorry," he said. The girl looked confused and scared. The guards charged. Rave's axe lifted high up over his head, and came down straight into the chest of the first guard.
The other guard's sword pierced into the side of Rave's stomach. Blood flew from his mouth, splashing the inside of his helmet, as he let out another small grunt. Before the guard could remove his sword, Rave grabbed him around the back of the head, and sent the tip of his shield straight into the guard's face.
The guards all laid dead on the street, a crowd of people stood in shock. Rave dropped down to his knees, head pointing at the ground. Blood poured out of the crevices in his helmet. Slowly and clumsily, he removed a small vial from his pack, lifted his helmet up just above his mouth, and drank it. A few seconds passed. He could hear the rustling of boots, likely more guards coming to investigate. He looked back at the girl who still remained laying in the street, eyes wide, mouth agape. " Go home."
Struggling with all his might, he rose to his feet, and scampered out the gate. Don't stop.. Can't stop, can't die, I will not die. He grew dizzy as he stumbled down a small hill into a thicket of trees. Dropping his shield immediately, he leaned up again a large stone, body shaking and out of breath. Let this be it. Just let me die here... No.. not yet, not here, not like this. " I'm losing it..," he muttered to himself. Letting out another gasp of pain, he pushed his hand against his stomach, waiting for the potion to take full effect. He glanced back at the town, hearing a few screams, and a low buzz of shouting. Too much attention that time. Won't be going back. He changed his view back north, let out a snarl, and picked up his shield, hands shaking. " I get it.." he whispered to himself. He started walking, the snow crunching under his boots. " Until the end."
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Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Sat Feb 19, 2011 2:38 am

Paige scanned the cities entrance for the closest inn, she was still cold, and carrying her belongings was quickly taking its toll on her frail bones. The buildings were commonly made of wood; the city was tiered and had stairs leading up three separate levels, the highest being that which contained the castle; which of course, she was eager to visit. She could see an inn on the second tier, it was large, and great plumes of smoke rising from a chimney that pumped air from the roof. It looked warm and inviting, but to Paige’s distain, it also looked expensive.

She scanned the area for another inn, all the cities she’d ever visited had had two, though this wasn’t a great generalisation considering she’d only ever been to Cheydinhal once before. On not being able to scout out the inn for herself, she looked around for someone to ask. Some guards in front of her seemed otherwise occupied with a vagrant, too busy for her questions; however she couldn’t help notice the distress of the girl who was only a little younger than herself. As she began to approach an Imperial stepped onto the scene clad in armour that Paige had never even seen before, it looked as if it were made from bone. He approached the guards, and swiftly an audience formed, shouting could be heard from behind the gathering of people, but Paige’s view was obscured. As she managed to gain entry to the small group of people, violence unfolded with the Imperial taking on and taking down all three guards that were dealing with the girl. Blood was everywhere, as were the bodies of the guards.

Paige couldn’t believe what she was seeing, and she had the right mind to jump back onto her horse and flee from what was a rather disturbing scene. The Imperial barely seemed shaken and with a swift word to the girl he rushed from the city. Not wanting to follow him, Paige maintained sanity enough to not question neither his motives, nor his future actions and left him be after spotting a door to a much more rustic and shabby looking inn through the small crowd of people. She preferred to stay out of the commotion and with more guards due any second, she’d prefer to remain out of the way and unknown; she couldn’t help but sustain some emotional discomfort from what she had just seen, but hoped that a nice meal and some sleep would help her come to terms with the event.

The inn was warm. In fact in comparison to the outside, it was very hot. The air was thick with must and the smell of ale and stale bread wafted into Paige’s now not-so-eager nose. Still, at least it would be cheap, she thought approaching the bar.

The room was surprisingly full, she supposed this was the last stop before Skyrim, which given the current situation would be the place to be headed. She wondered for a split second whether perhaps she might be able to make a small fortune the way she imagined the people in this bar might be, before being brought back from the inner workings of her mind by the bar tender.

“Can I help ye’ young lady?” he asked, rather suddenly to Paige’s surprise. She turned her head toward the bar and caught his gaze. Without even a chance to reply, the barkeep continued.

“Welcome to Olav’s Tap ‘n’ Tack, me’ name is Olav, can I getcha’ anything?” This time she was more ready for the question and replied, albeit rather quietly given the level of noise echoing around the bar.

“Erm, perhaps a bed? Oh, and something to eat?” She hoped that Olav would have heard her above the noise; after all she didn’t want to repeat herself.

He simply nodded and grabbed a roll and some cheese from behind the bar.

“Perhaps a drink as well?” he asked Paige, who was still gazing around the room, as if she were half-asleep.

“Oh, okay. How much will that be?” She didn’t want to spend all of her money in one go, she needed it to last; but the thought of a drink had been too tempting to resist.

“25 for the grub and 30 for the bed. That alright?” he placed the food, the drink and the key down onto the bar for Paige to take, who was reaching around in her bag to dig out the coins required. A small cloth purse contained roughly 300 coins. After counting 55 out, she placed them on the bar and took hold of the food.

“Am I allowed to take it to the room?” Paige didn’t want to break any rules but she certainly didn’t want to eat in such a crowded room, Olav nodded, pointing toward a door at the side of the bar; 'he seems pretty easy going' Paige thought to herself before turning toward the room she had been allocated and slipping out of sight.
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kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Sat Feb 19, 2011 9:43 am

Octavius Claudius, Olav Tack and Tap, Mid-Morning

Even sitting a few tables from the roaring fire, 'Tavius shivered violently, as he muttered the same words under his breath over and over again, each time producing the slightest bit of heat on his finger tips. It was enough to warm his frozen digits but his skill allowed him to prevent the fire from dissipating its energy into the table. He sat there, repeating the small flare spell at least a dozen times before he finally felt the feeling return to his fingers.

He was regretting spending an extra night camped out in the mountains, but he had gotten caught in the dark and had seen quite a bit of activity as he got closer to the city. Experience had allowed him to avoid any trouble though, but he had been unwilling to walk an extra two hours in the dark so he had pitched camp. The next morning though was colder than any other and he lacked warm clothes, plus the idea of using a flare spell had been pushed to the back of his mind as he shivered uncontrollably for the two hour walk to Bruma.

He rubbed his warmed fingers together and looked around the bar, which was strangely alive for the morning. He did some people watching as he covertly chewed on some semi-frozen salted meat from his pack. He wasn't top sure the barkeep would appreciate bringing food into the place. His eyes kept glancing over at a table of people playing cards rather noisily and he watched somewhat entranced as a most fetching woman he had seen in a while talked briefly with the Nord running the place, before departing to what Octavius supposed was her room. As soon as she was out of sight, he snapped out of his trance-like stare and got to thinking about what kind of work he could do.

He had an urge to leave the dank, but cozy tavern as he thought of perhaps going to a local shop and looking for a job. The Guild chapter here wasn't all that great he had heard, so he didn't plan on frequenting it during what he planned on being a prolonged stay. He finished his food and got up and left, trying to remain inconspicuous to the Nord barkeep who wouldn't be too pleased at Octavius using his bar as a place to get warm and collect his thoughts.

"I'll get some warm clothes and then find out where some of the local shops are." he said to himself as he stepped out into the cold air of the northern morning. He re-adjusted the small crossbow in its holster around his chest and glanced once at a figure in Bonemold armor before heading to the building a guard had recommended for warm clothing called Nord Winds. He fixed his pack to be a little more comfortable and waled briskly through the city to the decent looking shop.
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Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Sat Feb 19, 2011 1:24 am

OOC: Looking forward to a good RP people.

Nathaniel Leinhart - Mid Morning

As Nathaniel spurred Snowfire his trusty white horse along the silver road to Bruma he noticed a light snowfall had begun. Taking a hand from Snowfire's reins Nathaniel lifts the hood of his cloak onto his head. "Humph, more snow now I remember why I haven't missed Bruma." Riding along the cobbled path Nathaniel watched as a deer bounded across the road fleeing from a pack of wolves closing in on their kill. Further down the road Nathaniel heard a very familiar phrase,"Stop right there, criminal scum!"

Bringing Snowfire to a halt Nathaniel watched as the conflict unfolded before him. An Imperial legionary was doing battle with a Nord wielding a wicked battleaxe. The Nord struck first with a heavy swing which would have killed the imperial if he hadn't got his shield up. Staggered by the blow the imperial regains his footing then takes a swipe with his blade cutting through the fur armored Nord. The Nord unfazed swung his axe again but to no avail as the imperial's shield blocked the attack once again. Unfortunately for the imperial he didn't see the diminutive Bosmer sneaking up on him from behind. The Bosmer then pounced leaping onto the imperial's back dagger in hand. The Bosmer's blade pierced the unprotected side of the imperial's neck repeatedly causing him to drop his equipment and grab at his bleeding anatomy. Gurgling as blood exploded from his neck wound the proud imperial guard fell to the ground dead.

"Alright, Erginor you go get that fools horse I'll clean up here", the Nord bellowed. As the Bosmer turned to collect the horse the Nord looked up noticing Nathaniel watching in the distance. "By Ysmir's beard, we've got ourselves a live one!

The Bosmer turned, squinting trying to make out Nathaniel. "Well let's go deal with him then."

The strange duo then began making their way down the road to Nathaniel. Hopping down from Snowfire, Nathaniel began making his way up to the bandits. Walking slowly he drew Kondar from it's scabbard then broke into a run. Seeing Nathaniel surge forward the Nord charged as well with his battleaxe over his head. When the two met the Nord swung his axe for the killing blow but Nathaniel easily dodged the slow attack using the opportunity to plunge Kondar into the Nord's back. The shock magic attached to the weapon caused the Nord to holler in pain but was still not enough to fell the tough foe. Before Nathaniel could launch another attack the Bosmer jumped dagger at the ready. Rolling to the left Nathaniel dodged the attack, he then concentrated his destructive force into his hand summoning forth a fireball. Nataniel then proceeded to launch the projectile catching the Bosmer and Nord in the powerful magic attack. Both targets were charred beyond recognition which was satisfactory enough for Nathaniel.

Walking past the searing corpses Nathaniel climbed back into Snowfire's saddle, and after rubbing the majestic creatures mane he continued on the road to Bruma...
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Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sat Feb 19, 2011 6:20 am

Marcus Lowe, Mid-Morning

The descent down the mountains had been brutal. The knee-deep snow was treacherous, and Marcus often got stuck in spots where the snow got deeper. The small fireball he had conjured in his hand wasn’t nearly enough to keep the feeling in his toes, or to stop the wind from biting his nose like a slaughterfish. Still, it was better than nothing; the fireball kept his hands and body warm enough.

Any other time, Marcus would’ve have taken a longer, warmer route through the Jeralls. But not this time, not after that trouble with the townsfolk he’d had not too long ago. After that, he’d had to take the shortest possible route into Cyrodiil. He reckoned they were still looking for him. Maybe they were tracking him right now. Indeed, it wouldn’t surprise him if some of the stronger ones followed him into the mountains. The journey may have been hell for him, but Nords were used to this kind of thing, and those Nords were angry.

Still, Marcus had a head start. He left before they could organize a hunting party, and he had done this kind of thing before. He was making good time, too; Secunda had been full when he left and... what was it now? Marcus looked up at the sky. Even though it was morning, one of the moons was still up, as it had a habit of doing once in a while, and Marcus could see it was a waning crescent. So that added up to... one and a half weeks since he escaped those villagers. Almost at the foot of the mountains, he had just passed Cloud Ruler Temple, and could see Bruma getting pretty close.

Marcus could see one of the Blade patrols coming up the road, and quickly put out the fireball; he didn’t want the Blade getting the wrong idea. Marcus was going to lay low for a while, maybe rent a room in Bruma, do a couple of jobs for cash. Now that he thought about it, he was probably running low on money. He hastily checked his pouch and counted the coins: he had fifteen drakes left, not enough for a bed at Olav’s. He’d have to do a bit of haggling to find a warm place to sleep tonight. “Morning, officer,” he said to the passing Blade, who merely grunted in acknowledgement.

The guards at the city gate were much friendlier. When asked where Marcus could spend the night for less than fifteen drakes, the guard politely replied, “I’m sorry, but fifteen drakes won’t fetch you much of anything anymore.”

Marcus thanked the guard and started to walk away when the man’s partner stopped him and said in an undertone, “Olav’ll usually let you sleep in the broom cupboard for ten drakes. Trust me, I’ve been there.”

“Oh,” said Marcus, a bit taken aback by the man’s sincerity. “Thanks then, I’ll try that.” And so Marcus headed off to Olav’s.
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stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Sat Feb 19, 2011 11:29 am

Captain Maximus Phillida- 10 AM - Bruma

The cold wind blew into my face, bringing with it some snowflakes that stuck on my eyelashes. I blinked, and they melted, allowing me a better view of the snow covered city I was entering. I hugged my cloak closer around my shoulders, and drew my hood tighter across my face to aviod the snow. So depressing, I thought bitterly. No sun, no water, no girls in swim suits! The girls here are bundled up in 10 layers of clothing!

I looked around the city, but the snow was limiting the amount of how far I could see anything. I could see the silhuatte of a massive cathedral - the Chapel - but not too much beyond that. I turned to one of the guards standing near the gate I had just entered. He was an Imperial, but he was tall and sturdy, like a nord. I saw under his helmet, that he also had some Nordic features. Too much inbreeding with the locals, I thought with disdain.

The guard looked at me. "Can I help you, sir?" he asked respectfully. I tore myself away from my thoughts and replied, "Yes, indeed. Can you direct me to the castle?"

He nodded, "I can, sir. Do you have buisness with the countess?"

"That is between the Countess and myself. How may I get to the Castle?" I said bluntly.

The guard seemed to be taken aback by my retort, but shook his head slightly and told me - with words slightly louder than he had used before to counter the growing wind - how to get to the castle. I thanked him and said farewell. I followed his instructions and, sure enough, wound up at the castle. I entered and threw off my hood, snaking off the snow that had collected on my cloak while I had been outside. A Breton woman was standing by a large fireplace immediatly inside the castle, and walked over to me.


She held out her hand. I took it as she said, "Welcome, welcome! My name is Yvara Channite, steward to Lady Carvain. You must be Captain Phillida. Please, warm yourself by the fire. I will inform Lady Carvain of your arrival." With this, she turned on her heel and walked smoothly out of the room.

I walked over to the fire and hung my cloak on the coatrack next to the fireplace to dry off. I stood facing the fire with my hands behind my back, waiting for my meeting with the countess to begin.

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Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Sat Feb 19, 2011 12:11 pm

Demicus Snowe

Demicus walked out of the small tavern and into Olav's Tack and Tap. He saw the proprietor, Olav, also eying him uneasily. Of course. All the bartenders around the northern Cyrodiil area knows the infamous story of his platinum blade or the "Reaper" as very few called it. No matter how neutral Demicus tried to be, he ended up slaughtering quite a bit of people during his time with the Legion, including many patrons at the bars around Northern Cyrodiil.

He headed to Olav. "I need two beers on the road."
"Of course good sir..." He said, carefully eying the platinum sword.
Demicus laughed a little bit. "Do not worry friend. I have no contract on you."
Olav also laughed but an air of nervousness clouded the laughter. Demicus stared at the other patrons until an Imperial Legion guard stationed in the Olav Tack and Tap nudged him. "Demicus Snowe?"

The mercenary turned around. "Yes."
"Follow me outside."
Demicus sighed and followed the man outside, into the frigid cold of Bruma. The guard seemed pretty warm in his gray armor however as he easily kept his pace without shivering at all. Once Demicus was out of the Tack and Tap, the guard quickly pulled out his sword. "Demicus Snowe, you're under arrest for the murder of 30."

Demicus pulled out his enchanted blade, the sword pulsing with each movement. "I've killed many, all under legal contract signed by the Empire or a guild that is excused from Imperial City law."
The guard tightened his grip on the silver longsword. "You're going to the Imperial Prison now!"
He guessed that one of his victims was close to the guard given his lack of knowledge of the immunity that Demicus had when doing his contracts. "If you want to throw away your life, so be it."

The guard charged at the mercenary full speed. Demicus quickly parried the attack and gave a strong kick on the briastplate of the guard. As he staggered back, Demicus gave a strong stab with his platinum longsword into the guard's stomach. He looked at another Imperial Legion guard who was doing nothing, obviously both scared of a potential fight and knows about his immunity. Demicus also looked at the people who were staring at the fight in awe.
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Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sat Feb 19, 2011 12:04 pm

Vedaa Addammassar, 10:37 A.M., The Jerall View inn

As Vedaa left the Tap & Tack inn, she noticed on her way out a stunning, youthful Breton girl pass by. Her skin was lithe and pale, her lips tender and her hair blacker than refined ebony. My word, such beauty! I wonder if she is as reserved as she looks... She tried to not make it too apparent that she was looking her up and down. If she's staying here, I'll have to return and see what she is about.

The door to The Jerall View swung open heavily from the gust of wind that seemed to pull her in. She adjusted her white leather hat. I'll go to the guild hall later. I'm hungry.

Hafid Hollowleg served up her order and continued about his business. As she set her plate of food down at the bar, she went to tour the hallways. The Nord publican hastifully asked where she was heading.

"Oh, I just wanted to see what the hallways looked like is all." She replied innocently with a smile. He nodded but kept a watchful eye as she disappeared around the corner.

Curiously wanting to know what some of the rooms looked like, she opened the doors and peaked in. They were much more enticing than the one she was renting in Tap & Tack. She came to another door that was locked. The room seemed to be dark from the inside. Looking around her shoulders, she thunk the magical incantation for opening locks. I wonder if this one looks like the others... oh my! An Imperial female with jet-black hair was in the room!

Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with destruction being the least studied. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso.
As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfillied, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons, aside from a tanto, dagger or bow (she needs two hands for a daedric shortsword and can hardly swing it in the air). She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sat Feb 19, 2011 6:27 am

Raven was well asleep until some sort of noise invaded her ears, causing her to raise up from her peculiar sleeping position. The sound came from the locks in the door, apparently someone unlocked the door. Raven sat up from the bed, staring at the door with mild curiosity. Raven beheld a Dark Elf at the entrance of the room. Her smoothe skin a light blue, her lips dark as her bretheren's homeland. She short hair was a direct opposite to Raven's long hair. Her eyes were big and attractive. Aside from her looks, her choice of apparel did not impress Raven at all. Her clothing consisted of an albino nordic fur armor, unmistakably belonging to a wolf. Out of all the races, it had tobe a dunmer. She had few qualms about the dunmer, for one, some of them were compulsive liars, sniveling and duplicious. The last one she had a bad encounter with was that cur who cost her friend's lives. Raven emerged from the bed, stepping beside it and staring at the short Dunmer girl. There were no weapons in the room, so Raven had to rely on her knowledge of martial skills and destruction power, but she could sense that this girl was not much of a problem, but she was wrong before. She casually raised her hand in a dismissive manner, gesturing toward the unwelcomed guest.

"I'm afraid this room is already taken." Raven said simply "Unless, you seek something here?" She said, her hypnotic stare glaring deeply in the Dunmer's eyes.
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Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Fri Feb 18, 2011 10:59 pm

--Rave Jaunx, Mid-Morning. Just north of Bruma, Cyrodiil.

Forget it. Rave dropped his shield once more, fell on one knee, pushing a fist into the ground to balance him, and spit the blood out, clearing his throat. The battle had almost killed him, and the potion had worn off. He touched his side again, finding his hand to be covered in red. Damn.. Cheap potion. Wound's no.. not.. even fully healed.. He grew cold. Very cold. His whole body shivered like a tree in a wind storm. He looked around the surrounding area. How long's it been?... Where... where am I at? His mind was cloudy and numb. He couldn't think straight. His vision was starting to blur, and suddenly the whisper of the wind carried voices into his ears. "Turn around", he looked back to the south. There was nothing there except snow and rock and trees. "Ah..", he mumbled in pain, "Won't make it like this..". He grabbed his shield and slid it across the ground to him, just barely managing to lift it up, slinging it around his back. It's weight almost dropped him to the ground. Won't.. this won't work. Can't go like this, can't make it like this. He touched his side again, not surprised to find more blood, and shook his head in disgust. He realized the wound was too great to continue, he needed to be healed. Can't go back there.. Weak.. You're weak, keep going. Go north... No.. can't. Won't make it. He grew angry the more he thought about it. His options were severely limited. There was no way he could go back to Bruma, he'd be killed on sight. He hadn't the strength to climb the mountain either, not near enough. Walking was almost impossible for him at this point. Realizing this, he crawled to the nearest tree and sat his back up against it, breathing heavily.
His eyes opened. How much... what time is it? He looked up at the sky, finding the sun still somewhat low. Hasn't been long. Not noon yet. Still alive anyway, couldn't have been long. He cursed under his breath as he struggled for a canteen of water in his pack. His mouth was stale, caked in dried blood. He splashed the cold, nearly frozen liquid into his throat, and spit the contents back onto the ground. Alright.. Gotta move. I'll die like this. Where to.. go.. He was still somewhat dizzy and very weak. His head was a bit more clear. Find.. the road.
About half an hour had passed, as he slowly made his way back south, being very careful to wrap around Bruma to the east. He wanted to avoid scouts, and possible search parties. He started to think of what could happen. What if a bounty had been placed on his head? How many people would be watching for him? Stupid.. Idiot, shouldn't have gotten involved. Bad..Idea.. Too much attention. He grew angry as he thought about it, which took his mind off the pain. Off to see the end now I suppose, all this time, all the searching. No luck. Just a waste. He wasn't paying attention, and tripped over a small stone. Falling, his hands caught gravel and dirt, as he stood back up. Finally.. He now stood on the Silver Road, just short of Bruma. He looked around hastily, trying to find any signs of movement. He was more than vulnerable in his condition, and couldn't afford a run in with bandits.. or the guard. It's okay.. Just gotta.. "Gah..", he let out a gasp of pain. The wound began to sting even more, his side throbbed. So cold.. gotta.. He crawled over behind a small bush alongside the road. He wanted to make sure he could be out of sight of travelers. Pulling a bit of Lady's Mantle from his pack, he pressed it up against his side. The cold, dried out plant fell into pieces in his hand, most falling onto the ground. "Son of a.."
The clapping of horse hooves shot into Rave's head like a siren. He pushed the brush aside, peering down the road to the south. He saw a horse, white like the snow, hardly visible from the distance. The figure that rode upon it however, clashed against the bright back drop. Rave squinted, now focused on the man. A dark figure took shape as it drew closer to Rave's position. A man covered in a pitch black cloak sat atop the horse. His long dark gray hair escaped the hood to an extent as the wind blew across the road. Don't move. Doesn't look.. safe. Can't be trusted. It's risky.. way too risky. No.. Only chance.. perfect opportunity. Only way.. gotta decide. Rave clenched his hands into fists and threw them up onto his helmet, as if covering his ears from a horrible screech. Won't make it like this. It's your only chance.
Rave slowly stood to a crouch, completely concentrated on the approaching traveler. He was in no condition for confrontation, and had to make sure he wouldn't appear weak. At least not too weak. He left his shield and axe under the bush, and slowly stood up, grasping his side and waving his free hand in the air slowly, as to alert the traveler to his presence. With a slow limp, he made his way closer to the man and his horse.
Don't be rude.. Don't screw this up.. I hate this.. why does it have to be this way? " Er, excus..", Rave coughed violently. He waved his hand as if to imply that he meant no harm and slowly reached into his bag, retrieving 60 pieces in gold. Lifting his hand filled with the shining coins, he continued. "Health potion... You carrying?"
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sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Sat Feb 19, 2011 1:38 am

Gold-Heart, Midmorning, Current Day

Gold-Heart finally reached the gates of Bruma, and stopped for a moment to see the thick stone walls through the snowy blanket. The stone walls held high, still slightly battered from the apocalyptic fight with the demons of Oblivion and Mehrunes Dagon. 2 gaurds were standing outside the large wooden gate, huddles against a small fire that protected them from the cold. Gold-Heart pondered is he should even tell them about the redgaurd, who was probably dead by now. Then again, if the redgaurd wasn't, he had left him to die a death of cold solitude. If the bandit was going to die of cold, it should at least be in a cell with others. Gold-Heart approched the gaurds and waved.

"Hail, I bring word from the road!" Gold-Heart shouted, the guards did not hear him over the wind. Gold-Heart sighed and tried again.

"Hail, Hail? HAIL!" Gold-Heart shouted louder now as he approached the guards, who now finally looked at him with careful eye. One approached him and nodded.

"Hail, Argonian. What brings you to Bruma?" The guard asked, in a holier than thou fashion that seemed to infect all guards.

"I'm a wanderer in need of rest, and I picked Bruma. Now, down the road about 10 miles is a Regaurd man, a bandit. He has had his leg injured in a fight, he tried to take my gold..." Gold-Heart stopped, and then reached into his bag. He then groaned, realizing he had lost all the gold in hitting the banditwith the bag.

"Can I get a, erm... ransom or something for my troubles? That bandit is, erm... responsible for taking my gold." Gold-Heart tried to hide his embarrasment as the guard walked back to his comrade and spoke to him for a moment.

"I have 250 Gold, citizen. If we find the Redgaurd, its yours. Stay in the city until then." The guard walked back to his friend and they opened the gate. Gold-Heart swore under his breath. Even though he was going to stay in the city anyays, now he was broke. He would need to sell something in order to get some money. Most likely some of the spare gear he picked off the nords.

Gold-Heart walked into the city of Bruma (which, to Gold-Hearts dismay, was still cold) and looked around. He needed to find a shop to sell something. Otherwise, it was going to be a long night sleeping in a chapel pew....
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FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Sat Feb 19, 2011 1:23 am

Demicus Snowe

Demicus slashed the sword through the guard and he laid dead, the other guards not stopping at all, knowing what would befall of them. He grabbed a piece of cloth from the dead guard and started to clean off his platinum blade, careful not to scratch anything. After all, it was a family heirloom.

He headed off back into the tavern to pick up his two beers and sighed. "Olav, do you have any good contracts?"
Olav, now seemingly calm from Demicus' reassurance, stared out into space before shaking his head. "No, but I heard that Phillida was in town."
Demicus nodded. The Phillida family and Demicus' family had a very good relationship together. More of a business trade than anything else but his father would approve of it if he were to ask the newest member of the Imperial Watch Captain for a contract.

Demicus said his hearty farewell and put the beers into his pack. He started to head into the Castle. There, he saw Captain Phillida, obviously the son of Adamus Phillida, who Demicus' father used to work with before Adamus was killed. Demicus took off his fur hat and headed to the Captain.

"Captain Phillida? Demicus Snowe, mercenary for the Imperial Legion. My father worked with your father I believe."
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suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Sat Feb 19, 2011 10:13 am

Nathaniel Leinhart - Mid Morning

The long ride was beginning to take it's toll on Nathaniel as he had been riding for about half a day. Worse still was the fact that the light snow had picked up and the wind along with it. Looking around he watched as the heavy winds began whipping the trees around him. The weather didn't truly bother the young man but it was beginning to hamper his vision and make Snowfire skittish.

Staring ahead Nathaniel saw something waving toward him a few yards ahead. Using one of his innate gifts he was able to make out a figure waving slowly to him. Curious about what the traveler could possibly want with him Nathaniel brings his steed to a trot to meet the stranger. The stranger limped over which allowed Nathaniel to get a look at him. The man was fully clad in bonemold armor which Nathaniel recognized from his time in Morrowind. He also took notice that the armor had been pierced in several places and a great deal of blood stained the suit in several places. The odd individual also wore a bonemold helm which also had a degree of blood on it.

Er, excus..", Rave coughed violently. He waved his hand as if to imply that he meant no harm and slowly reached into his bag, retrieving gold. Lifting his hand filled with the shining coins, he continued. "Health potion... You carrying?", the man rasped.

Looking at the injured figure standing before him Nathaniel felt no pity or compassion. "No, stranger I haven't any healing potions on me right now.", Nathaniel responded as kindly as he could. Though I do have some knowledge in restoration magic. I do have urgent business in Bruma so I must ask for slightly more compensation for services rendered. If you do have the coin I'll need you to remove your armor so I can look at the wound."

"Damn why did this person have to stop me with his troubles, now I'll be delayed getting to Bruma.
", Nathaniel mused.
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Lory Da Costa
 
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Post » Fri Feb 18, 2011 10:27 pm

Vedaa Addammassar, The Jerall View inn

At first she was startled by the fact the room was occupied. Part of her intention was to look for something worth taking back home, like a fancy goblet or a rare book. But Vedaa was further thrown back by Raven's beautiful appearance and boldness as she stepped towards her. The room was illuminated to a dim glow from the hallway candelabra.

"Oh sorry, I uh..." Vedaa's eyes still remained wide open from being startled, trying to muster an excuse, "...I didn't know this room was occupied. I was just looking for my friend. He's supposed to accompany me to the Mages Guild." Quick thinking. She thought.

Spoiler

Name: Vedaa Addammassar, adopted daughter of Ashlandic Dunmer, Ahti & Zebnannamu-Ilu Addammassar.

Gender: Female

Race: Dark Elf

Age: 24

Class: Sorceress

Birthsign: The Serpent

Appearance: Vedaa is a little short for her age; about 4'10". Her soft skin is a light blue with lips dark like ashes. Her build is healthy but slim. She is physically weak and one would not think she did much adventuring by looking at her. Her preferred hair style is a short pixie cut. Her eyes are big and beautiful; their color being a dark shade of burgundy. Being an Ashlander native to Summerset Isle, she has an accent that still lingers in her high-pitched, child-like, girly voice.

Equipment: Her grimoire and a Nordic white wolf fur ensemble and boots. No armor, no weapons, no scrolls, no soul gems, no lockpicks, no probes. Only a backpack with supplies, money and a change of clothes.

Starting Location: Olav's Tap and Tack inn, Bruma.

Lifestyle: The things she yearns for most in life are playing with magic, music, parties and hallucinogenic drugs such as the native mushrooms of Morrowind or the psychadelic roots, vines and plants that grow in the dense forests of Summerset and Elsweyr. One of her pleasures is being under the influence and creating new spells in her grimoires. She considers herself very similar to a composer of music. Her greatest and most studied colleges of magic are Mysticism, Alteration and Illusion with destruction being the least studied. She prefers to use her magic for practical uses and to create mind-altering visuals. She has performed spectacular shows with large musical ensembles. She has made good commissions from her magical performances and has sold the written drafts of her incantations to the Empire for their own use. Some spells she has tried to make were illegal, like the conjuration of gold coins (septims). At parties, she likes to meet new people and dance. If musicians are present, she'll attempt to win their favor by talking musical jargon or playing her violin. Her 2nd adopted parents were both exceptional musicians, her father being a violinist and her mother being an operatic singer. (Her first adopted parents were Ashlanders living in the wilderness of Summerset). She's mediocre at the violin but definitely not a virtuoso.
As far as guilds, she has been in the Thieves, Fighters, Mages, prosttutes and probably some other faction in Summerset. She eventually made it to the 2nd highest rank in the Mages Guild, but only after years of having to prove herself. While her magical abilities weren't in question, it was her choices of action and her decision making that held her back. Not to mention her spiteful and childish attitude.


Background: She procreated out of the interplay of the Aedra and Daedra. A girl named Juliana was created (for the 3rd time) by Julianos who was beseeched by Dowager Queen Barenziah, in an attempt to fulfill the Nerevarine prophecies. After Juliana's creation, the Daedra felt threatened and jealous. Being rivals of their Aedric counterparts, they felt the need to dip their finger in the pot as well. Not wanting to physically give any of their strength or powers to create a mortal, they enticed and seduced Mara and Dibella into creating this champion with them, without the other aedra knowing. Pouring into this concoction tiny portions of their properties was very unbalancing. As a safeguard for the daedra, they bound Vedaa's life force with Juliana's. If one died, so did the other. When Akatosh learned of this creation, he threatened to destroy it. Mara & Dibella beckoned to let their creation live, as they felt this creation was superior to the one Julianos made. However, there cannot be 2 Nerevarines in the Mundus. Akatosh grumbled and knew what he had to do; break the dragon. Time being a convoluted mess as it is, was not something with which to be tampered. In order to keep both creations yet have there only be one Nerevarine, Akatosh mustered his powers to split the mortal realm into two separate dimensions within each other, much like how two points on an axis can be at two different spots on the adjacent axis. Both mortals were transferred to Nirn; Juliana, the Aedric offspring representing Stasis, and Vedaa, the Daedric offspring representing Chaos. Both girls eventually defeated Dagoth Ur, though at different times. However, with time being contorted and broken, Azura was able to visit both Neravarines in their separate dimensions at the same time from her realm, yet it was two completely different moments of time in the mortal realm (think of a string wrapped around a ball and merging the two points together over the same spot). After the Nerevarine prophecies were fulfillied, they went about their lives. Juliana, being born from the God of Knowledge and Wisdom, was ever so avaricious for learning her history and reason for coming into being. She eventually learned of the existence of her counterpart and somehow made it across to the "other side", into Vedaa's dimension. Once that happened, Akatosh was able to bring the split realm of Mundus together, letting Juliana's old dimension dissipate with Vedaa's being the true one. In this dimension, Juliana was no longer the Nerevarine and the people she once knew now had now never seen her before. Neither of them became the Champion of Cyrodiil for neither of them were imprisoned in the Imperial City dungeons and sent on the task to find the heir of the Emperor. Both girls were in completely different locations during these times, going about their normal lives.


Personality: Vedaa thinks very highly of herself. She knows she is gorgeous and she knows she is the best magician the planet has ever had. She can be feisty when things do not go her way. Her temper in the past has interfered with her casting abilities. She's quick to think and often doesn't reason out things. She is extremely emotion and takes things very personally. She can be your best friend or your worst enemy. Her heart is very fragile. She's been with hundreds of men and women but has only been in love a few times. Her biggest love was with Juliana. She'll do anything for people she loves or looks highly upon or has high respect for. She has been deceitful and lied many a times to those upon whom she frowned or had been hurt and embarrassed by. In many ways, she is a typical teenage girl; frivolous, careless, focused on herself and what she wants. However, she does possess many mature grown-up qualities that appeal to patriarchs in guilds and other such high ranking officials. She is intelligent enough to hold an intellectual conversation with people. She likes to joke and has a raunchy sense of humor, though at times it can be very childish and even nonsensical. When meeting new people, depending on their race, she'll either be quiet & reserved or loquacious & outwards.


Other: She has a critically low tolerance to magic-based spells. She contracts diseases very easily and becomes sick frequently. Being a divine creation, she is able to naturally absorb magicka that emanates from Aetherius. Unfortunately, it makes her profusely weak to offensive spells that are cast upon her. She is not strong enough to naturally lift daedric armor or weapons, aside from a tanto, dagger or bow (she needs two hands for a daedric shortsword and can hardly swing it in the air). She is more akin to High Elves than Dark Elves despite the fact she is a Dark Elf herself.

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Tom Flanagan
 
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Joined: Sat Jul 21, 2007 1:51 am

Post » Sat Feb 19, 2011 11:23 am

What's taking so long? I thought to myself impatiently. I had been waiting for nearly 10 minutes already, and had seen no one since the Breton women left me here. I looked around the empty hall again, doing a compulsive sweep of my surrondings, a nervous habit that I had picked up after my father was assassinated. I didn't think much of it, nor did those who knew what had happened to my father. I assume that they thought it reasonable for someone to be wary after a family member was assassinated.

I pulled out my coin and began flipping it. Head's, I'll get to meet with Lady Carvain soon. Tail's, I won't, I thought with a small smile. I flipped the septim up and caught it in my palm, then flipped it over onto my other hand. I looked at it, and only saw a dragon and the words "Praise be Akatosh and all the Divines". Dammit! I cursed, annoyed. I slipped the coin back into my pocket.

Just then I felt a cold wind hit my back, and I looked over my shoulder to see an Imperial in armor made of a silvery material enter the castle. He took off his furhat and approached me.

"Captain Phillida? Demicus Snowe, mercenary for the Imperial Legion. My father worked with your father, I believe," The Imperial said, in a respectful tone.

I turned all the way around to face him. He looked slightly older than myself, but several inches shorter. He wore ornate silvery armor, with inlaid gold, and a carried a matching shield and sword. His black hair was cut short and the the way he composed himself reminded me of a soldier. Probably served with the Legion before going freelance, I thought.

Responding to his statement, I replied, "Did he? That's nothing I would know about, I'm afraid. My father and I were not on the best of terms before he died." I paused, then held out my hand. "Pleasure to make your acquantence, however. Is there anything I can help you with, Demicus?"
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Kim Kay
 
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Post » Sat Feb 19, 2011 2:41 am

Somewhere in Bruma

"Hey," came a soft, feminine voice from Marcus's left. He looked over and saw that it ws coming from a narrow alley. "Help me, please."

Careful now, he thought to himself as he started into the alley. He spotted a dark coner further on that could be a perfect hiding spot for bandits. "Help me, sir, please," said a pretty young woman with dark hair. She was leaning against a stone wall, and looked weak and exhausted.

"What's wrong?" asked Marcus as he approached the girl. He didn't like being in this alley, but if someone really needed help, he'd have to oblige. Besides, he could handle himself pretty well.

"I've hurt my leg, sir, do you know where I could find a healer?" Marcus noticed a small knife around her waist, and kept his eye on it as he said:

"Not around here, I don't know. But let me take a look at it." He got closer to the girl and she turned around.

"Oh thank you, sir," she said, limping toward him, pretending to clutch at her side while her right hand approached the knife. "Thank you so very much..."

She drew the knife, but no sooner was it in her hand than Marcus had muttered a short incantation, and she was hoisted into the air by his telekinesis spell. Marcus quickly used another spell to silence her, and then pinned the woman against the stone wall she had been leaning on. "How many of your friends are hiding around that corner?" he whispered. "Tell me now, or you will burn." He conjured a fireball in his left hand before saying, "Use your fingers."

The girl, who would have sobbed if any sound could come out of her mouth, held up four fingers. Marcus released her from his magical grip, and pointed back the way he had come. "Go," he said. Still crying silent sobs, the woman ran off out of the alley. After watching her leave, Marcus turned around and approached the dark corner before saying aloud, "Okay. Drop your weapons and empty your pockets. Now."

Marcus heard a few laughs as four men, with swords drawn, emerged from the corner. As soon as they were all in view, Marcus thought the incantation he had been readying in his head as a circular wall of fire erupted around the bandits, closing them off and separating them from him. One of the larger bandits screamed.

"I said," Marcus addressed his captives as the wall of fire shrunk about a foot. "Drop your weapons and empty your pockets. And please do it quickly," the fire closed in some more, leaving the bandits very little wiggle room. "Because I bore easily." The robbers, panicking now, dropped each of their weapons with a clatter, and started throwing their things indiscriminately on the floor. Marcus spotted quite a few septims littering the ground, and summoned them all into his bag with a quick telekinesis spell. The fire extinguished as about fifty drakes flew toward Marcus and into the bag at his side.

The bandits started to run, but before they could go anywhere, Marcus cast a quick frost spell at their feet, and a faint crackling of ice could he heard as each of them were frozen to the ground beneath them from the ankle down. One of them fell over, and Marcus could hear his ankle break. "Now," he said to the men, two of which were now crying audibly. "I hope you all learned your lesson. And if you haven't, well it doesn't matter much anyway. A guard'll probably be around sometime to pick you up."

Marcus turned around and left the alley, enjoying the good feeling in his chest as he counted his money. Sixty-eight drakes, he thought. It's enough for some food, but I need to conserve it for now. The broom cupboard will have to do for tonight. Smiling, he continued on to Olav's.
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Princess Johnson
 
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Joined: Wed Feb 07, 2007 5:44 pm

Post » Sat Feb 19, 2011 12:58 am

--Rave Jaunx - Mid-morning. Southeast of Bruma, Cyrodiil.

Bad idea. Rave eyed the individual carefully. He seemed polite enough, but sometimes that was what made the situation dangerous. Don't know em, can't trust em. Rave slowly lowered his hand, clenching the gold tight in his fist. He coughed severely once more.
For the most part, Rave made an honest living as an honorable man, sticking to his word and helping those in need. Lately, the word honor meant little to him. When times are tough, sometimes it takes a little cunning and sin to survive. Sometimes you just have to look out for yourself. Whatever it takes. Rave replayed the man's sentences in his head. Business in Bruma? Wants more compensation... Not exactly a healer, this guy isn't here to help me out... not at all. His mind slowly twisted, dark thoughts crept through his head, but quickly slipped out and were replaced by logic.
He looked down and opened his hand, revealing the gold once more. "All I got," he lied. He turned his head back to the east, and nodded as if to have the man look. "Ambushed by a group of bandits... Spilled my bag, lost everything else..." he stopped and looked back at the bush. His axe and shield still laid on the ground, hidden behind the brush, out of sight. "Armor stays on."
Can't go in the city. What to do? What can I do? He readjusted his stance, and slid some snow around with his foot, then stomped gently to pack it down. "Make ya a deal...", Rave looked backed in the direction of Bruma. It had to be nearing noon, and though he was acting fine, inside he could slowly feel himself fading away. He had to come up with something. "You take this gold, go into town, and get me a health potion. Any will work, even a weak one. Shouldn't cost more than 30 coin, less if you're lucky. You return to me with it, and you keep whatever gold's left over." He restrained himself from grunting once more as another strike of pain jolted up his side. " Easiest drakes you'll ever make.. That is if your business can wait. Steed looks healthy.. Shouldn't take you long...", he coughed a few more times. " Running out of time myself."
The wind picked up again, sending shivers down his spine like rain falling from the sky. He shook it off as best as he could. "Deal?"
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Chantelle Walker
 
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