Like I said, I'm not interested in throwing stuff... I'm interested in placing stuff decoratively.
Which means picking things up by different corners, moving them around in my "grip" to get the lined up the right way, putting them down so they're balanced, etc.
Yeah, objects in the previous games just "floated" there. But that's kind of necessary for the objects to be..... "free moving"? In other words, I'm trying to stand a book up. I grab by an edge, and then it dangles downwards with gravity. I want to place it facing, so I bump it against the table edge to rotate it, etc, etc, etc.
Now, try to picture hand animations to go with that. You'd need a whole set of reactive animations, so that the hand grip and arm position could constantly shift as you reposition the object.
See the problem? I'm not looking for a basic "grip! Now.... THROW!" animation. I'd need animations for grabbing odd shaped objects at different spots, animations for shifting the objects angle in my hand, and so on.
Personally, I think having no visible hand is less distracting than having a hand held out at one angle, while the constantly-shifting item you're holding clips all over it.
:shrug:
That makes sense to me, but I do hope you can least throw as well, like it was done back in Deus Ex, Thief and Half Life 2. No need to see the hand.