The problem is at night when looking at texutres from certain angles, some become brightly lit but from other angles the look correctly lit. I've included a few screen shot on flickr:
[img]http://farm6.static.flickr.com/5029/5624076427_a570da5308.jpg[/img] [img]http://farm6.static.flickr.com/5226/5624077189_11c98ee02f.jpg[/img]
[img]http://farm6.static.flickr.com/5028/5624077863_9c6647fca8.jpg[/img] [img]http://farm6.static.flickr.com/5225/5624078835_4a965cdd62.jpg[/img]
[img]http://farm6.static.flickr.com/5062/5624668884_5331cccddd.jpg[/img]
I think it's due to the normals being calculated incorrectly and recieving light from behind them. Has anyone else had this problem?
the graphics card I have are a pair of Geforce 280m with the latest drivers.
I am running many mods but have disabled any that have a direct effect on lighting, all the mods have been put though wrye bash and boss loader and I believe i've followed all the instructions and there's no obvious error messages).