Now let me begin by stating that modelling and texturing are really not my thing. I can do some basic retexturing and whatnot and make some basic edits to nif files, but that's about it.
I'm having some issues with some meshes and textures here. Here's what I did:
1. Extracted ShrineStone02.dds, ShrineStone02_n.dds from Oblivion's Texture BSA file
2. Extracted ShrineAltar01.nif from Oblivion's Meshes BSA file
3. Retextured ShrineStone02.dds and created a new normal map (ShrineStone02_n.dds)
4. Tested the changes in the game
Now, it worked perfectly, no issues whatsoever. I continue:
5. Renamed ShrineStone02.dds and ShrineStone02_n.dds to ShrineStone02_COTDAyleid.dds and ShrineStone02_COTDAyleid_n.dds
6. Renamed the ShrineAltar01.nif file to ShrineAltar01_COTD.nif
7. Edited the ShrineAltar01_COTD.nif file to make use of the COTD textures instead of the normal ones
8. Placed the new mesh in a cell via the construction set
9. Tested changes in the game
Once again, no issues whatsoever. Works perfectly fine in the game. I continue:
10. I create a few new folders (/Meshes/COTD/Dungeons/Misc)
11. I place ShrineAltar01_COTD.nif in the abovementioned folder
12. I create a few new folders (/Textures/COTD/Dungeons/Misc)
13. I place ShrineStone02_COTDAyleid.dds and ShrineStone02_COTDAyleid_n.dds in the abovementioned folder
14. I edit ShrineAltar01_COTD.nif to update the texture paths to their new locations
15. Tested changes in the game
Now here things go wrong. Pretty badly too. Whenever I move a mesh and the textures associated with the mesh to other directories, even when the mesh is updated with the new and correct texture paths, "lighting" no longer has any visible effect on these meshes in-game. What I mean by that is that if I place a lightsource near the object, the lighting isn't "placed" on the object, it just remains dark and "unlit".
Works just fine (Lighting is "applied" on the meshes/textures):
/Meshes/Dungeons/Misc/ShrineAltar01_COTD.nif
/Textures/Dungeons/Misc/ShrineStone02_COTDAyleid.dds
/Textures/Dungeons/Misc/ShrineStone02_COTDAyleid_n.dds
Does not work properly (Lighting is no longer "applied" on the meshes/textures):
/Meshes/COTD/Dungeons/Misc/ShrineAltar01_COTD.nif
/Textures/COTD/Dungeons/Misc/ShrineStone02_COTDAyleid.dds
/Textures/COTD/Dungeons/Misc/ShrineStone02_COTDAyleid_n.dds
I'm not sure what I'm missing here, but I'm sure it's something obvious, but as I said, modelling, texturing and all the creative stuff is really not my thing. I prefer scripting and that sort of stuff haha. Hope someone can point out the obvious.
Thanks in advance.
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