It looks like the ceiling is an 'L' shape. If so, hopefully it's 3 coplanar quads or, after triangulation, 6 coplanar tris. If this assumption is true, I would try the following:
1> Select all and remove doubles.
2> With all still selected, scale along the axis perpendicular to the ceiling plane, 0.00001. This makes sure that all faces of the ceiling are, in fact, coplanar.
3> Turn on display of the normals and verify that they are all pointing in the same direction, downward, perpendicular to the plane of the ceiling. Fix, if not.
4> Verify that the UV map is straightforward with no overlaps. If the map of the whole ceiling is much larger than a texture of a single ceiling tile, that's fine.
5> In the .nif file, use the spell Batch > Update All Tangent Spaces.
If not of these fix the problem, maybe you could post the relevant files on MediaFire. I might also be useful if you mentioned what modeling program you are using.