First of all, lighting on the ground is rather "blocky", with illuminated areas and then very dark on the ones near them, but I guess is how MW handle it, with textures lit up or dark.
The most annoying problem is on NPCs though. When they move they literally "flash" on and off, sometimes when they stop they are not lit up at all, even if they hold a light source in their hand.
I could stand the first problem, but the second one is really annoying.
Here my lighting settings:
[LightAttenuation]
UseConstant=0
ConstantValue=http://forums.bethsoft.com/index.php?/topic/1160160-lighting-problems/0.0
;
UseLinear=0
LinearMethod=0
LinearValue=http://forums.bethsoft.com/index.php?/topic/1160160-lighting-problems/0
LinearRadiusMult=0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=http://forums.bethsoft.com/index.php?/topic/1160160-lighting-problems/5
QuadraticRadiusMult=2
I also use TLM (and Illuminated Windows, but I think has nothing to do with it). Finally, my "Ambient Night Color" values are all 006,006,006.
Anyone has an idea of what I've done wrong?