Do you think its stupid that the weight of a potion is dependant of the ingredients used to make the first potion of that type?
I do. That's why I made this mod which automatically makes every player-made potion weight exactly the same. Default is 0.2, but you can change this to 0.0 or whatever you want.
=========
Author: Ole B?e, a.k.a. TheNiceOne
Date: September 25, 2009
OBSE v 17 or newer required!
Download: http://www.tesnexus.com/downloads/file.php?id=25714
========= DESCRIPTION
The mod checks the weight of every potion you have, and sets the weight of every player-made potion to a value of your choice. Default is 0.2, but this is controlled by the mod's ini file, or OBMM install script.
The mod can optionally reweigh potions NOT made by the player as well. This is off by default, but can be turned on in the ini file or OBMM install script. Note that Wrye Bash can do this as a tweak in the Bashed Patch, which is why this is off by default. If enabling it, this mod will override the Bashed Patch tweak, regardless of load order. Like the Bashed Patch tweak, it will not reweigh scripted potions or potions with initial weight of higher than a max value (default 1.0).
Wrye Bash has a similar feature, but that only works for the potions that currently exists. As soon as you increase your Alchemy skill again, your potions will usually be slightly stronger and therefore considered a new type. Lightweight Potions catches this immediately in-game, but Wrye Bash doesn't until you rebuild your Bashed Patch.
========= INSTALLATION
Create an OMOD of the archive and install with OBMM. The archive is OMOD-ready.
Alternatively, just copy "Lightweight Potions.esp" to your data folder, and Lightweight Potions.ini to your "data\ini" or "data" folder.
========= COMPATIBILITY
This mod is fully compatible with any mod I know about. It can go absolutely anywhere in your load order.
========= CHANGELOG
1.1: Allows the user to set the max initial value for reweighting of non-player made potions.