I'd like to at least try to mod, but. . .

Post » Thu Jul 22, 2010 1:37 am

Sorry if this has been answered elsewhere before, but how do you get it to not crash when you try and save in the construction set? I've tried everything that's posted on the http://cs.elderscrolls.com/constwiki/index.php/CS_Crashes#When_saving_a_plugin_file_for_the_first_time and no luck. Using vista, but also tried what's posted in the http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista section of the wiki. Is there something not listed there that I'm missing? Or some other editor that I could use? Any help would be appreciated, this is driving me nuts.
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Rachael
 
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Post » Wed Jul 21, 2010 7:46 pm

Hmm... Try saving it clean, right when you load it up. Sometimes the CS likes to crash if it tries to save edits to a previously-unsaved ESP.
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James Rhead
 
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Post » Wed Jul 21, 2010 1:45 pm

Sorry if this has been answered elsewhere before, but how do you get it to not crash when you try and save in the construction set? I've tried everything that's posted on the http://cs.elderscrolls.com/constwiki/index.php/CS_Crashes#When_saving_a_plugin_file_for_the_first_time and no luck. Using vista, but also tried what's posted in the http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista section of the wiki. Is there something not listed there that I'm missing? Or some other editor that I could use? Any help would be appreciated, this is driving me nuts.

Are you loading just the .esm, the .esm and one .esp file, or the .esm and multiple .esp files? In my experience, the CS is much more prone to crashing if multiple .esp files are loaded.
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Lexy Dick
 
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Post » Wed Jul 21, 2010 1:18 pm

Thanks, I think I got it, I didn't load anything up this time, just created a blank mod, then saved. Then I loaded the oblvion and SI ESM and ESPs and was able to save. Thanks for the help, hopefully I should be able to start modding soon. I want to see about extending the shivering isles a bit, seemed odd that they were called the isle(s), with just one isle :celebration:
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Makenna Nomad
 
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Post » Wed Jul 21, 2010 3:49 pm

I'm having the same problem. I got it so that it won't crash now but for some reason when i save and go into the game the stuff i changed isn't there, what i'm trying to do is i want to replace the bed in the glenvar shrine with the sleeping coffing from deepscorn and the lizard statue with the one of sithis, and it says it saves but when i go into the game they aren't there and i've tried 6 times now, i've gone from havinng a seperate ESP to do this right down to modding the glenvar ESP itself. any advice would be greatly appreciated!
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Avril Louise
 
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Post » Thu Jul 22, 2010 3:02 am

I'm having the same problem. I got it so that it won't crash now but for some reason when i save and go into the game the stuff i changed isn't there, what i'm trying to do is i want to replace the bed in the glenvar shrine with the sleeping coffing from deepscorn and the lizard statue with the one of sithis, and it says it saves but when i go into the game they aren't there and i've tried 6 times now, i've gone from havinng a seperate ESP to do this right down to modding the glenvar ESP itself. any advice would be greatly appreciated!


To quote JDFan:

One .esp can not use items from another .esp - since the game does not always load the .esps in a certain order if it allowed this there would be times where the wrong .esp loaded first and that would cause the game to crash (since it was trying to use an item that was not created yet) - there are ways around it (ie. Mod deisolation - in which you convert the one mod to an .esm to create the 2nd ,esp and then switch it back tricking the game into allowing it and ensuring that the first .esp is loaded before the other (since the game loads .esms before .esps))

Or recreating the items for the second mod with a different ID so to the game it is a seperate item.


And a link: http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial
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Kat Stewart
 
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Post » Thu Jul 22, 2010 3:38 am

To quote JDFan:



And a link: http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial


So it's possible for me to make a copy of the item by changing the editor ID and therefore allowing it to be used in a seperate ESP?
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Len swann
 
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Post » Wed Jul 21, 2010 11:25 pm

So it's possible for me to make a copy of the item by changing the editor ID and therefore allowing it to be used in a seperate ESP?

It is indeed. I have read about problems with this method, but I haven't encountered any myself. Even so, I only use this method on my own, personal mods.
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vanuza
 
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Post » Wed Jul 21, 2010 11:44 am

View PostJDFan, on 23 May 2010 - 05:49 PM, said:
One .esp can not use items from another .esp - since the game does not always load the .esps in a certain order if it allowed this there would be times where the wrong .esp loaded first and that would cause the game to crash (since it was trying to use an item that was not created yet) - there are ways around it (ie. Mod deisolation - in which you convert the one mod to an .esm to create the 2nd ,esp and then switch it back tricking the game into allowing it and ensuring that the first .esp is loaded before the other (since the game loads .esms before .esps))

Or recreating the items for the second mod with a different ID so to the game it is a seperate item.


Actually, that sounds relevant to what I'm trying to do, since I think SI is listed as an esp, thanks for putting that in this post!
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cutiecute
 
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Post » Wed Jul 21, 2010 2:59 pm

Actually, that sounds relevant to what I'm trying to do, since I think SI is listed as an esp, thanks for putting that in this post!

You don't need to load the SI ESP to edit with SI related items enabled. If you have SI installed, Bethesda merged all the SI objects into Oblivion.esm unlike in Morrowind where you had Tribunal.esm and Bloodmoon.esm.
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Claire
 
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Post » Wed Jul 21, 2010 1:54 pm

Thanks so much, it's working now!
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casey macmillan
 
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