» Mon Jul 26, 2010 2:06 am
Level scaling is not needed to make a game hard.
I have a mod for Oblivion that I altered myself to completely remove leveling, all of it, not just lowered like OOO but completely gone.
The key is to make high level baddies tough, so you can only defeat them when you too are at a high level and even then they should be difficult.
The deeper you go into the wilderness, the more high level enemies you should encounter. Remember the guards telling you that the wilderness was a dangerous place? Well it should be, but it's not with level scaling, enemies found on the roads are as dangerous as those found deep in the forest and this is just boring.
In my game, once I reach a certain level I know I need to move deeper into the wilderness and to more demanding Ruins etc, in order to get better equipment. I hate the idea that I can just spam the same 10 dungeons over and over and get everything the game has to offer, it completely defeats the point of having 200 dungeons in the first place!