Limb damage.

Post » Tue Oct 05, 2010 7:17 am

I like how Bethesda did it on Fallout. But I'd just like to know. Since this is a medieval fantasy based, wouldn't it be only logical to have limb damage. I know there are several topics based on this. But I made this one specifically for this reason: I know it's too far in the development to implement this if they already haven't(Or are currently working on), but if any of you know anything close to this please let me know. Tell me you wouldn't be satisfied as hell just bashing your enemies head into pieces or slicing it off like swiss cheese, probably one of the coolest things in Fallout was the limb damage. But I just want to know if it will be in the game,
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Bethany Short
 
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Post » Tue Oct 05, 2010 3:20 am

I dont think there are any other topics, and I love limb damage it can make combat much more interesting, it would be cool to shoot an arrow through the leg of an escaping enemy and then just walk up and kill him
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Haley Merkley
 
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Post » Tue Oct 05, 2010 12:46 pm

I dont think there are any other topics, and I love limb damage it can make combat much more interesting, it would be cool to shoot an arrow through the leg of an escaping enemy and then just walk up and kill him

There is a topic on this if your up for debate http://www.gamesas.com/index.php?/topic/1157949-limb-damage/
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helliehexx
 
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Post » Tue Oct 05, 2010 7:57 am

I love limb damage in Fallout. And I think it should be in ES. It ads a much more strategic element.
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Kanaoka
 
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Post » Tue Oct 05, 2010 2:59 am

No. This isn't Fallout.
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Katie Pollard
 
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Post » Tue Oct 05, 2010 3:36 am

No. This isn't Fallout.

How 'bout yes, even though this isn't Fallout ;)
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Blaine
 
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Post » Tue Oct 05, 2010 7:09 am

I don't know tbh.
Fallout was set up to deal with this, the healing the damage taken.. etc.

With magic, rather than Science!!!! it would be even less balanced.
Already you have a disease, so you cast a cure spell ( simplified in the big O, over Morrowinds system ), you eat a root, drink a potion, or reach an alter.
Healing itself had a few more ways to heal, ones that were more common.

Then you add in the shear amount of NPC's and creatures in you typical TeS game, feature in that Melee is the norm.
Where are you placed at the begining of the game, what are you given, how much damage is to be taken before a limb breaks...

So much thought has to go into this, difficulty settings, not everyone wants such a hardcoe feature, not everyone wants the same rate of it popping up even if used.

Really it could be fun, it could be well done, but it needs some heavy thought into getting right imo.
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Emily abigail Villarreal
 
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Post » Tue Oct 05, 2010 2:45 am

Doesn't archery already have locational damage the way it's going to be in the game?
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Gracie Dugdale
 
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Post » Tue Oct 05, 2010 4:26 am

Doesn't archery already have locational damage the way it's going to be in the game?


If it does that could mean that they've added injuries already.
Or that they've just added a set of different multipliers to base damage to head shots, torso shots.. etc.
Like most typical shooters have already, and that beth's FO system used somewhat.
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Joey Avelar
 
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Post » Tue Oct 05, 2010 1:16 am

I don't know. While damage to certain parts of the body is pretty cool (I as well loved it in fallout) I just think that elderscrolls is a little more manly. I'll explain. wastelanders are humans, they are weak little humans who use lazer pistols from far away. These humans get a little scratch on their arm and its broken!

Elderscrolls is a little different in my mind. It's more brawny and rough. People are used to getting cuts on their arms once in a while.

It doesn't matter to me either way, just don't want to see many features from fallout in elderscrolls. Keep em separate if ya know what I mean.
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joseluis perez
 
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Post » Tue Oct 05, 2010 7:19 am

Of course.. it's much more engaging and would make fighting that much more fun. We now have the use of both arms to fight with... If one arm gets injured you could switch hands or continue with an off handed weapon. If your leg gets bashed you should limp a bit. In Gameinformer there was one section that said a cut formed across an enemies stomach when he slashed it.. Maybe there could also be a bleeding out effect to combat. Like you'll take a small amount of damage until your wound can be healed.

All in all I like injuries and any type of implementation would be to my liking.. even if it is just limping along and maybe a small depletion affect. I mean in fallout it didn't really do much to you unless it was a leg wound.. You could still hold a gun and shoot it without noticing much affect.. It mostly just hampered your ability to run. I would like to see more done with it.
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Emily Shackleton
 
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Post » Tue Oct 05, 2010 11:37 am

Would like to see some not potion not magic way of heeling and limb damage would give a point to it :thumbsup:

It wouldn't be like fallout because you could realistically see a huge sword cutting of some one limb instead of a 9mm round...blowing them apart randomly?!

It could fit much better in tes than it currently does in fo IMO.
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Ashley Hill
 
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Post » Tue Oct 05, 2010 11:36 am

i think limb damage was good for fallout because fallout was about surviving the wastes, therefore added immersion.
this is a medieval fantasy game, so limb damage might cause a bit of a disconnect. same with hardcoe mode. i don't get why people think that the elder scrolls should be anything like fallout. least of all new vegas :sick:
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Pete Schmitzer
 
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Post » Tue Oct 05, 2010 1:00 pm

Did fallout have limb damage in melee? then using VAT you could not select body parts.
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kennedy
 
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Post » Tue Oct 05, 2010 1:10 pm

no is my answer i hated it in fallout besides how would you heal it besides a bed there are no doctors and im sure the healing spells would make it irrelevant
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Chloé
 
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Post » Tue Oct 05, 2010 1:12 am

I think it would be nice, nothing to crazy like Fallout's though, although I don't even see that being possible without guns/explosives (PM me if we have those). But yeah, it'd be good to see if you repeatedly slashed someones leg, they wouldn't be able to walk on it.
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Laura Tempel
 
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Post » Tue Oct 05, 2010 7:50 am

Now that I think about it might not work with melee weapons unless the animations let the actor aim where they're hitting at.
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Bryanna Vacchiano
 
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Post » Tue Oct 05, 2010 5:26 am

Of course.. it's much more engaging and would make fighting that much more fun. We now have the use of both arms to fight with... If one arm gets injured you could switch hands or continue with an off handed weapon. If your leg gets bashed you should limp a bit. In Gameinformer there was one section that said a cut formed across an enemies stomach when he slashed it.. Maybe there could also be a bleeding out effect to combat. Like you'll take a small amount of damage until your wound can be healed.


Bleeding affect is already confirmed. It depends on the weapon type though, I think it was mentioned that axes were prone to causing additional bleeding damage over time?
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Rob Davidson
 
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Post » Tue Oct 05, 2010 8:06 am

just so long as the damage isnt comical like there leg goes flying off with the simplest tap or pluck of a bowstring
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Danielle Brown
 
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Post » Tue Oct 05, 2010 4:52 am

Locational damage could easily be implemented into the game, seeing as they've already done it. It would make sense too. Get mauled by a bear, you take damage to your arm and it breaks, weakening your combat abilities forcing you to either try to man out the fight with a broken limb, heal, or run (quite possibly healing after escaping). Magical healing in D&D forces positive energies to flow throughout the body, mending anything that got f'd up. I personally found it annoying to deal with broken limbs so much in Fallout, but it'd still work in TES games. For Skyrim, they said specifically that if you shoot someone in the head that they have a high chance of straight up dying. It'd be nice if you could attack someones arms to disarm them in melee range.

I think you could receive locational damage in Fallout with melee combat. I remember crippling heads when punching people in the face and crippling chests and arms too when aimed at them. Of course it could have been that I simply did a lot of general damage that crippled the parts... I'm not sure.
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Minako
 
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Post » Tue Oct 05, 2010 9:48 am

If you listen to the podcast on www.gameinformer.com , Todd Howard explains that it if they incorporate limb damage, it will not be like that of Fallout series.
I wouldnt mind being able to rid an enemy of his sword arm and force him to only block with his shield arm until he bleeds out :)
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Cartoon
 
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Post » Tue Oct 05, 2010 11:58 am

I hope so, I mean how hard is it to bring Fallout's system and reskin it then put it in TES. I think someone on my thread about Limb Damage(Long ago) said they confirmed it
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Sheeva
 
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Post » Tue Oct 05, 2010 8:45 am

If you listen to the podcast on www.gameinformer.com , Todd Howard explains that it if they incorporate limb damage, it will not be like that of Fallout series.
I wouldnt mind being able to rid an enemy of his sword arm and force him to only block with his shield arm until he bleeds out

Oh yeah, Todd did mention that there'd be locational damage other than head shots. Hopefully he means that you can "bloody/cripple" limbs and have it be visible instead of it just being a statistic.
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loste juliana
 
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Post » Tue Oct 05, 2010 5:55 am

actually having the satisfaction of cutting off someone's limb would be somewhat sweet... =P on a video game only of course.
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DAVId Bryant
 
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Post » Tue Oct 05, 2010 5:30 pm

If you listen to the podcast on www.gameinformer.com , Todd Howard explains that it if they incorporate limb damage, it will not be like that of Fallout series.
I wouldnt mind being able to rid an enemy of his sword arm and force him to only block with his shield arm until he bleeds out :)

Thank you for notifying :)
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Emmie Cate
 
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