» Tue Oct 05, 2010 7:09 am
I don't know tbh.
Fallout was set up to deal with this, the healing the damage taken.. etc.
With magic, rather than Science!!!! it would be even less balanced.
Already you have a disease, so you cast a cure spell ( simplified in the big O, over Morrowinds system ), you eat a root, drink a potion, or reach an alter.
Healing itself had a few more ways to heal, ones that were more common.
Then you add in the shear amount of NPC's and creatures in you typical TeS game, feature in that Melee is the norm.
Where are you placed at the begining of the game, what are you given, how much damage is to be taken before a limb breaks...
So much thought has to go into this, difficulty settings, not everyone wants such a hardcoe feature, not everyone wants the same rate of it popping up even if used.
Really it could be fun, it could be well done, but it needs some heavy thought into getting right imo.