How is being able to knock on doors and wait for NPC's to answer a bad thing? It would help you to determine the probability of an NPC being home. I agree you should be able to walk in without knocking, but I think you should be able to knock and it would add a useful game play element. However, it's probably unlikely anyway since the interiors are apparently still separate cells from the rest of the game world.
With regard to item storage, it would be nice to have some kind of something to rationalize being able to carry all that stuff (in my opinion), but I'll get by fine with that element being exactly the same as the other games as I know it hasn't changed, and it doesn't bother me all that much.
....And I like the idea of having to eat, sleep, and drink water. Perfect for an optional hardcoe mode.
there isn't supposed to be a rationalization, its a fantasy game, you play it to live out all your elf, magic, dragon, sword swinging fantasy and I find it so weird that people would fix upon the magic inventory factor.
and being
able to knock on doors to see if any one was home is not bad, but being forced to
is, and I brought that up in the context that there was some one previously that thought that you should not be allowed to just walk into some ones house because thats not what you would do in real life. thats the core philosophy to realism in games and it is counter productive to the point in playing the game in the first place. unless The SIms is what you want from a game. (not that the sims is bad either, I enjoyed it some, but I play TES for a whole vastly different reason)