Limits! We must have LIMITS! :P

Post » Tue Mar 29, 2011 11:01 pm

I love a sense of realism in the games that I play but I think that too realistic can be very tedious and distracting. This whole raising a family buisness, affected by cold, actualy having to sleep and eat to survive...I just don't get that kind of gaming, I want to play TES not The Sims! Thats just my opinion, maybe I'm not hardcoe enough! :flamethrower:
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Wed Mar 30, 2011 11:03 am

I wouldn't expect body temperature, hunger or sleep to be key aspects of the game. Perhaps realism mods.

Although you don't want your TES smelling like the Sims, theres actually a few things Skyrim could benefit from in terms of gameplay elements.

This sims does relationships fairly well as well as occupations. If they could bring that magic into guilds and cities i think they could make an effect relationship mechanic.
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Wed Mar 30, 2011 1:34 am

Leave it as a option -> Everyone is happy
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Wed Mar 30, 2011 1:18 am

the problem is that the trend of culture today is of a youth that doesn't understand the concept of suspension of disbelief. they go to movies or play games with the preconcieved notion that what they see should be what is possible. they think the point is to make it seem as if what they are watching/playing is what could actually happen, rather than a fun experience that is meant to give people a break from the tediums of their lives.

thats why realism is stupid in fantasy games.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Tue Mar 29, 2011 11:18 pm

I agree! Games where I have to sleep and eat are... annoying for me. There I have less time for my character and adventures.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Wed Mar 30, 2011 9:39 am

I love a sense of realism in the games that I play but I think that too realistic can be very tedious and distracting. This whole raising a family buisness, affected by cold, actualy having to sleep and eat to survive...I just don't get that kind of gaming, I want to play TES not The Sims! Thats just my opinion, maybe I'm not hardcoe enough! :flamethrower:

The fact that Skyrim is a province in tamriel is realistic enough. It'll stay as it is.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Wed Mar 30, 2011 4:43 am

I love a sense of realism in the games that I play but I think that too realistic can be very tedious and distracting. This whole raising a family buisness, affected by cold, actualy having to sleep and eat to survive...I just don't get that kind of gaming, I want to play TES not The Sims! Thats just my opinion, maybe I'm not hardcoe enough! :flamethrower:


I kind of have to agree, but I understand wanting a bigger challenge as well. A hardcoe mode like (or better) than F:NV would be pretty cool. (maybe). :)
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Tue Mar 29, 2011 10:35 pm

I agree, hardcoe mode in FO:NV was such a pain. I'd step on a land mine and have to walk half way across the Mojave to get to a doctor, spend half my money on getting myself fixed up, walk back step on another landmine, spend the other half my money, and then get past the minefield and then have to go get some water and food.

Without hardcoe mode I'd be in and out in a tenth of the time.

But I wouldn't mind seeing the temperatue thing, but only during blizzards!
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Tue Mar 29, 2011 8:59 pm

I've said it before.

I understand people's desire for relationships and realism, but for me it's all about a coherent rpg/adventure experience in TES spirit.

Optional.
User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Tue Mar 29, 2011 9:18 pm

it depends on how it is done. if its just an annoying meter with only a minor drop in stats like NV then i could care less about it. i used mods to dramatically increase the downside to not eating or sleeping. the best ive seen so far is probaby STALKER. if you go without sleep for too long then your vision gets fuzzy once and a while, your aim is less accurate and your stamina is reduced so that you cant sprint as far. those are critical factors that can get you killed out in the zone. ive died a few times pressing my character further than i should have and when i was attacked by hamsters i couldnt aim properly at them and i couldnt sprint far enough away from them to get to safety so i died.......that is how it should be. you could go without food for a while but your stamina would drop and at some point you would pass out and die.

if they are going to put it in, make it actually affect gameplay and not be just some stupid number to keep track of.

@scorch..........LOL.......what? are you seriously that bad at that game? most landmines can be easily seen and if you carry some doctors bags with you you should have no issue with damaged limbs. the parts for making the doctors bags are all over the place. most stores sell them on occasion as well. i always had extras that i sold or stored somewhere and i played on very hard with hardcoe.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Wed Mar 30, 2011 5:16 am

I was dubious about it for ages, until I actually used the "Necessities of Morrowind" mod (and similarly Realistic Hunger/Thirst for OB), and that is so brilliant that I think that sort of thing ought to be included in the game. I love survival modes. However not everyone is keen, so it should of course be optional. If there were a survival mode in Skyrim that is just half as good as Necessities of Morrowind, then I'd be ecstatic.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Wed Mar 30, 2011 1:36 am

I wouldn't expect body temperature, hunger or sleep to be key aspects of the game. Perhaps realism mods.

Although you don't want your TES smelling like the Sims, theres actually a few things Skyrim could benefit from in terms of gameplay elements.

This sims does relationships fairly well as well as occupations. If they could bring that magic into guilds and cities i think they could make an effect relationship mechanic.

Just... No they didn't. The relationships suffer the same problem as Oblivion Speechcraft did. You can make everyone love you by spamming 4 things. And the occupations were awful. I remember looking at what I needed to advance from Junior Officer to Counter Intel in The Sims 2. 4 Body Points, 2 Charisma, 1 Mechanical, and 1... Cooking? WTF? Not to mention to go from that to Flight Officer (which makes no sense, but I forgive them for that, military ranks and jobs are too complicated for a kid to figure out) I needed an additional Logic point. Why did I not need logic to be in Counter Intelligence? And why did I suddenly need more friends to fly a plane?
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Wed Mar 30, 2011 8:44 am

The overt realism that I see as a bad thing isn't exactly what you described. Its when people want to implement real world limitation into the game because they dont know the series.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Wed Mar 30, 2011 7:21 am

I love a sense of realism in the games that I play but I think that too realistic can be very tedious and distracting. This whole raising a family buisness, affected by cold, actualy having to sleep and eat to survive...I just don't get that kind of gaming, I want to play TES not The Sims! Thats just my opinion, maybe I'm not hardcoe enough! :flamethrower:


Ive never seen a game that does that...not even the Sims. So, I have no idea what you are talking about.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Wed Mar 30, 2011 3:12 am

Ive never seen a game that does that...not even the Sims. So, I have no idea what you are talking about.


thats exactly what the sims is all about, eating, sleeping and potentially raising a family. so you don't perticularly make sense, but to spare this thread an unnecessary The SIms tangent, I'll say that it doesn't even matter, the eating and sleeping NV hardcoe style isn't the worst realism idea put forward, not nearly as bad as having to knock on doors and wait for npc's to answer, or only being allowed to carry one or two weapons at a time... etc, those are the kind that are bad.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Wed Mar 30, 2011 10:21 am

I could only manage about an hour of the Sims, before turning it off in disgust (and amazement that anyone even liked the game, let alone that it spawned a massive franchise). Let's see... having to get enough sleep, get up on time to get cleaned & fed to go to work, hold a job, keep the house clean, maybe save up some money for a new TV..... well, crap, that's what I have to do in real life! The stuff I'm trying to escape by playing a game - why the heck would I waste my precious leisure time doing the exact same crap I do the rest of the week? Truly, honestly mindboggled that people played that game. :shakehead:
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Wed Mar 30, 2011 1:12 am

Ive never seen a game that does that...not even the Sims. So, I have no idea what you are talking about.


I am referring to popular discussion... Just what people have been saying about what they want in Skyrim :)
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Wed Mar 30, 2011 6:28 am

thats exactly what the sims is all about, eating, sleeping and potentially raising a family. so you don't perticularly make sense, but to spare this thread an unnecessary The SIms tangent, I'll say that it doesn't even matter, the eating and sleeping NV hardcoe style isn't the worst realism idea put forward, not nearly as bad as having to knock on doors and wait for npc's to answer, or only being allowed to carry one or two weapons at a time... etc, those are the kind that are bad.


How is being able to knock on doors and wait for NPC's to answer a bad thing? It would help you to determine the probability of an NPC being home. I agree you should be able to walk in without knocking, but I think you should be able to knock and it would add a useful game play element. However, it's probably unlikely anyway since the interiors are apparently still separate cells from the rest of the game world.

With regard to item storage, it would be nice to have some kind of something to rationalize being able to carry all that stuff (in my opinion), but I'll get by fine with that element being exactly the same as the other games as I know it hasn't changed, and it doesn't bother me all that much.

....And I like the idea of having to eat, sleep, and drink water. Perfect for an optional hardcoe mode.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Tue Mar 29, 2011 10:32 pm

Hopefully there will be as many gameplay options as possible so players can tailor their game to their preferences. If food and places to rest are scarce I can see how a 'hardcoe' mode would another dimension for players who like that kind of challenge.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Wed Mar 30, 2011 8:10 am

Realism is such a tough thing. Everyone has an opinion on the level (and evidently "types" of realism) they prefer and pretty much every point of view can have "logic holes" big enough to drive a truck through within a few minutes of conceiving the scenario ("magic" is one of the major culprits here...not that I'm against magic in the game). In the end, I'm for continuity. The current realism level isn't perfect, but it's what we have, and let's just play within that framework. You start messing with that, and odds are good unforseen issues arise due to it.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Wed Mar 30, 2011 7:44 am

How is being able to knock on doors and wait for NPC's to answer a bad thing? It would help you to determine the probability of an NPC being home. I agree you should be able to walk in without knocking, but I think you should be able to knock and it would add a useful game play element. However, it's probably unlikely anyway since the interiors are apparently still separate cells from the rest of the game world.

With regard to item storage, it would be nice to have some kind of something to rationalize being able to carry all that stuff (in my opinion), but I'll get by fine with that element being exactly the same as the other games as I know it hasn't changed, and it doesn't bother me all that much.

....And I like the idea of having to eat, sleep, and drink water. Perfect for an optional hardcoe mode.


there isn't supposed to be a rationalization, its a fantasy game, you play it to live out all your elf, magic, dragon, sword swinging fantasy and I find it so weird that people would fix upon the magic inventory factor.

and being able to knock on doors to see if any one was home is not bad, but being forced to is, and I brought that up in the context that there was some one previously that thought that you should not be allowed to just walk into some ones house because thats not what you would do in real life. thats the core philosophy to realism in games and it is counter productive to the point in playing the game in the first place. unless The SIms is what you want from a game. (not that the sims is bad either, I enjoyed it some, but I play TES for a whole vastly different reason)
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Wed Mar 30, 2011 11:18 am

Eating and sleeping---> Acceptable level of realism.
Needing to take a dump every 24 hours ---> Priceless :hubbahubba: Yes, there should be a limit to realism. :thumbsup:
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Wed Mar 30, 2011 7:56 am

there isn't supposed to be a rationalization, its a fantasy game, you play it to live out all your elf, magic, dragon, sword swinging fantasy and I find it so weird that people would fix upon the magic inventory factor.

and being able to knock on doors to see if any one was home is not bad, but being forced to is, and I brought that up in the context that there was some one previously that thought that you should not be allowed to just walk into some ones house because thats not what you would do in real life. thats the core philosophy to realism in games and it is counter productive to the point in playing the game in the first place. unless The SIms is what you want from a game. (not that the sims is bad either, I enjoyed it some, but I play TES for a whole vastly different reason)


We disagree on the inventory thing and that's that because it just seems silly to me... Unless having an unlimited inventory is because of magic and it's in the lore. I like having "heightened realism" even in fantasy, and an actual magic inventory would satisfy that desire. However, as I said, it's not THAT big of a deal to me and I know it's unchanged... so whatever....

I doubt anyone said that you should HAVE to knock (or at least I doubt that's what they meant) as that's not what one would do in real life if he/she was a criminal, because if you're a criminal in real life... you don't knock (unless it's to check to see if someone is home of course). I think they just meant to suggest the option of knocking, but that's just my (logical imo) assumption. But as I said, I agree with you if that was actually what they meant. But we definitely agree that being able to knock adds a layer of strategy and realism. Not being able to knock detracts from both.
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Wed Mar 30, 2011 11:42 am

there isn't supposed to be a rationalization, its a fantasy game, you play it to live out all your elf, magic, dragon, sword swinging fantasy and I find it so weird that people would fix upon the magic inventory factor.


This is an overused and poor argument. Yes you play it for those fantasies, you also want those fantasies to be consistent so that they are immersive. For instance most people feel guns would be out of place. Why? You could quite happily live out these fantasies with guns in the world. It's because that doesn't fit with the World. And to some people, not including myself, being able to carry around more stuff than an armoured personal carrier breaks that immersion.

Like I've said plenty of times 'realism' has been stigmatised because some people want too much of it. Pure fantasy isn't what we want, otherwise we wouldn't have swords and gravity and humonoid races. We want a happy middle ground between realism and fantasy. Where you place these things is up to you.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Wed Mar 30, 2011 11:40 am

This is an overused and poor argument. Yes you play it for those fantasies, you also want those fantasies to be consistent so that they are immersive. For instance most people feel guns would be out of place. Why? You could quite happily live out these fantasies with guns in the world. It's because that doesn't fit with the World. And to some people, not including myself, being able to carry around more stuff than an armoured personal carrier breaks that immersion.

Like I've said plenty of times 'realism' has been stigmatised because some people want too much of it. Pure fantasy isn't what we want, otherwise we wouldn't have swords and gravity and humonoid races. We want a happy middle ground between realism and fantasy. Where you place these things is up to you.


This is my EXACT opinion on the matter. It perfectly encapsulates the misunderstanding of those of us who like realism in our fantasy. It's often called "heightened realism" because it's meant to add to fantasy, making it more believable without detracting from the fun of fantasy, but of course, as KonijN said, it's also subjective. I don't think that means we should get rid of realistic elements all together though as some seem to argue.


EDIT: btw, i am not against any realism, I am against over bearing realism that has no other valid argument that it is what we do in real life. I against realisms that make fun things not fun


Understandable, but again, it's subjective.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Next

Return to V - Skyrim