bg's list of base mods

Post » Thu Aug 26, 2010 8:14 am

U should add http://www.tesnexus.com/downloads/file.php?id=15619 to the list.
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Jinx Sykes
 
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Post » Thu Aug 26, 2010 8:04 am

Very good mod list!

I'm totally sick of having to un- and re-install Oblivion due to mod stupidity :brokencomputer: :banghead: , so this should really help. Just three things:

1.) Which do you prefer of the two levelling mod types: the attribute changers or the auto-levellers? I can't decide between nGCD and SPAM. :mellow:

2.) Do you need Wyre Bash to install Race Balancing Project? Because the online readme (which was translated from German) is cryptic on how to install this mod with OOO. :confused:

3.) Which MMM plug-ins should be used?






Meh! :cheat:
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Dagan Wilkin
 
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Post » Thu Aug 26, 2010 11:01 am

Also,

4.) The thing about the FCOM releveller for Bob's Armory--what is that and where can I find it? Do you need FCOM for it?

PM me the answers on Bethesda forums or post them in this thread. Your help is greatly appreciated.
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MatthewJontully
 
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Post » Thu Aug 26, 2010 8:11 am

U should add http://www.tesnexus.com/downloads/file.php?id=15619 to the list.

Thanks for the suggestion, added!

1.) Which do you prefer of the two levelling mod types: the attribute changers or the auto-levellers? I can't decide between nGCD and SPAM. :mellow:
Thanks!

Well, that's a question everyone has to answer for him/herself. Both have advantages and disadvantages, and in the end it comes down to personal preference. Like in this community most people seem to be using nGCD, while in another I know of an adapted version of KseAliLeveling is extremely popular. I personally like SPAM most, but I think I'm the minority, and other people have their reasons to prefer nGCD ;).

2.) Do you need Wyre Bash to install Race Balancing Project? Because the online readme (which was translated from German) is cryptic on how to install this mod with OOO. :confused:

Actually, no and no. Err. You don't need Wrye Bash to install the main parts of the mod, but for some optional extras (like NPCDiversity) you need it.
Also the readme was written from scratch in English, but if I write longer texts sometimes my brain just goes haywire :wacko:. Sorry for that!

3.) Which MMM plug-ins should be used?
Meh! :cheat:
Whichever you want, and are compatible with the rest of your plugins?

4.) The thing about the FCOM releveller for Bob's Armory--what is that and where can I find it? Do you need FCOM for it?

For the older FCOM releveler for Bob's armory you didn't need FCOM, look for an 8.x download of FCOM ;). Probably linked on the FCOM homepage (linked in first post).
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SUck MYdIck
 
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Post » Wed Aug 25, 2010 11:00 pm

- http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=717 (affects the HUD, do not use with a DarNified UI)
Been using BT + II + DarNified Dark forever with nary a problem. Tough to install, though. I installed Darn first, then II. Harfleur says it best, at the download page:
If you are using an interface package such as BTMod or DarN's configs, Immersive Interface will simply replace the HUD and crosshair aspects of those configs, and will work perfectly with the rest.

And yes, it does. :)

Nice work on the list! :thumbsup:
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Stace
 
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Post » Thu Aug 26, 2010 8:06 am

For the Useful programs list you should add the http://www.tesnexus.com/downloads/file.php?id=7557 it is very, very helpful for those who have large mods they want to uninstall
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dell
 
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Post » Thu Aug 26, 2010 1:34 am

Been using BT + II + DarNified Dark forever with nary a problem.


That's true of earlier versions of DarNified UI and DarkUId DarN, but it doesn't work with the latest releases. II is easy enough to mimic, though, so it's not a problem IMO.
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Eddie Howe
 
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Post » Thu Aug 26, 2010 3:50 am

Oh, and I think that you forgot to mention that Harvest Flora is included with OOO.
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CxvIII
 
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Post » Thu Aug 26, 2010 2:25 pm

- Choose one: There are several styles available for DarNified UI, you can use one together with it. http://tesnexus.com/downloads/file.php?id=16769, http://www.tesnexus.com/downloads/file.php?id=16434, http://tesnexus.com/downloads/file.php?id=16387, http://www.tesnexus.com/downloads/file.php?id=16439


Thanks for mentioning my stuff! :) Might not be a bad idea, though, to mention: Dark Wood and Dark Blue can only be used with "DarkUI DarNified" while Light Wood and Pink are for "regular" Darnified UI. Otherwise all sorts of weirdness will result.

Also now available (all for "DarkUI Darnified" only):
http://tesnexus.com/downloads/file.php?id=16895
http://tesnexus.com/downloads/file.php?id=16897
http://tesnexus.com/downloads/file.php?id=16906
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jessica sonny
 
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Post » Thu Aug 26, 2010 7:46 am

this is such an awesome topic, and is best when used in conjunction with Ball of Fire's list, and I wonder why I haven't seen it until now.

I'm fairly new to modding, but feel I have a firm grasp on how the mods I have used work and work together. However, I am getting ready to start a new character with a completely revamped mod list. Before I do a fresh reinstall-and-update (for the sake of cleanliness), I want to test out some of the new mods I want to add. What is the best way to do that???

My guess is to just install them and test 'em out with my current character, or maybe I should go ahead and do a clean install, but test stuff out with a saved character I can download before starting my new guy's epic journey. Any advice???
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Anthony Santillan
 
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Post » Thu Aug 26, 2010 12:03 am

You should probably change wZ inventory to an OR as it is included with the current versions of DarNified UI.
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Harry-James Payne
 
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Post » Thu Aug 26, 2010 3:39 pm

You should probably change wZ inventory to an OR as it is included with the current versions of DarNified UI.


It is? How the heck do you enable it? I've never seen how. I like the default view, but it'd be nice to know how to change it to the wZ view if I wished. :)
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QuinDINGDONGcey
 
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Post » Thu Aug 26, 2010 4:11 am

It is? How the heck do you enable it? I've never seen how. I like the default view, but it'd be nice to know how to change it to the wZ view if I wished. :)


Click the little book icon in the upper left of any of the inventory screens...
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abi
 
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Post » Thu Aug 26, 2010 6:43 am

Click the little book icon in the upper left of any of the inventory screens...

It's a diamond shape if you're on the default screen, just FYI.

bg, I guess you should also switch Immersive Interface to an "OR" mod, as it can be very well emulated using the current DarN UI.
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sarah
 
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Post » Thu Aug 26, 2010 6:08 am

It's a diamond shape if you're on the default screen, just FYI.


Heh, is it? Guess I don't pay that much attention. I just know it's a little clickable icon. :P
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helen buchan
 
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Post » Thu Aug 26, 2010 10:13 am

wz_inventory: IIRC the version linked is rather buggy, bugs which have mostly been fixed in the versions included DarNified UI and DarkUId DarN. I don't think there's any non-darn release of the fixed wz. I would recommend removing wz from the "and" subsection.

I would recommend adding http://www.tesnexus.com/downloads/file.php?id=12859 to the user interface section. It lets you use the shift and control keys to specify all or just 1 when buying or selling items, just like in Morrowind.

I would recommend changing the order of the Atmosphere section so that all the "Choose one" items go below all the regular items. As it is now, when I just glance at it I read the ones after "Choose one - Body Mod:" as being part of the list of choices for body mods.

I would recommend adding http://www.tesnexus.com/files/file.php?id=6453 in the "and" subsection of the magic section. It lets you remove spells from your spellbook, like you could in Daggerfall and Morrowind.

You might add Finniksas http://www.gamesas.com/bgsforums/index.php?showtopic=844149 to you other lists section.
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Aliish Sheldonn
 
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Post » Thu Aug 26, 2010 1:43 am

I hesitate to mention it since it's likely fall outside the parameters of the list, but...

http://www.gamesas.com/bgsforums/index.php?showtopic=828869, is in a sense, a leveling mod. The mod allows you to shift between different identities, where each identity has its own stats (level, plus base and derived attributes), as well as own inventory, equipment and faction memberships. Gold and available spells can also be made to autoshift between different identities. (The main thing that does NOT shift between identities is birthsign.) This means that you can shift between radically different styles of gameplay. If you've gotten too uber, you can shift to a lower level character. Or if you've gotten tired of playing a hack and slash guy, you can shift to a mage or stealth type character. Using Wrye Morph, you can still take advantage of the full range of role playing options without having to start an entirely new game and thus "reset the world".

However, there are several downsides to Wrye Morph:
* It's not trivial to setup. Requires OBSE + Wrye Bash + several OBSE modules.
* Faction morphing has some inherent risks since it's so contrary to game's expectations (especially for doppelganged characters).
* Wild level shifts tend to deeply confuse pc leveling system -- use of wrye Leveling is strongly recommended.
* Wild stat changes is likely to confuse magic overhauls that dont' expect player level/skill/attribute stats to suddenly drop substantially (e.g. when shifting from a mage to a stealth character).

In short, Wrye Morph allows you to switch between different characters with different skill focuses, which is a great gameplay expansion, but the setup and possible conflicts tend to make it only useful/desirable for more exerienced players.
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Lexy Corpsey
 
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Post » Thu Aug 26, 2010 5:10 am

You may want to add http://www.tesnexus.com/downloads/file.php?id=12588(here goes a short description):

Bored with your mute character? Want your evil character to sound like evil? Want your palladin to sound like one? Now you can.

This mod gives your character ability to speak. From now on you will hear your character commenting about 30 various events through the game. This includes diverse battle-cries during combat, differential comments while wandering Tamriel, while venturing in the ruins/dungeons, while wandering during the day/night, and many, many more...


I think that would fit into the Atmosphere section.

brucevayne
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james tait
 
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Post » Thu Aug 26, 2010 3:34 am

Can you add my Critters of Oblivion mod to the overhaul section. Annoys me no end that everyone harps on about the big overhaul mods, overshadowing "smaller" mods which don't overhaul things so drastically but do solve the key problems.
I know for a fact there are people who only want small overhauls, so they should have a voice too!

Critters has been around for about 2 years and you can find the details in my sig.
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Eileen Müller
 
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Post » Thu Aug 26, 2010 4:35 am

This list has potential as far as lists go :foodndrink:
Keep expanding on it as people make suggestions, bookmarking for future reference.
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OnlyDumazzapplyhere
 
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Post » Thu Aug 26, 2010 7:33 am

- http://www.gamesas.com/bgsforums/index.php?showtopic=701439&st=80&start=80 (outdated)

Hey bg, I finally got around to updating my modlist a little while ago, so your "outdated" comment is now outdated, as is the link (which goes to an outdated part of the middle of the thread). Thanks for linking to my list and for this awesome resource: I check your base mod list periodically because it truly does represent the base mods out there very well.
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Tina Tupou
 
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Post » Thu Aug 26, 2010 3:46 am

I've updated the list a bit, changed some links where I found it outdated, removed de-marbleize'd mods, removed links to purged or seriously outdated lists (to put it bluntly, lists that weren't updated in two years are not useful anymore).

Thanks for all suggestions and feedbacks!
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quinnnn
 
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Post » Thu Aug 26, 2010 9:18 am

You could add CDEP under Enviorment. Only a tip ;]
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Wayne Cole
 
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Post » Thu Aug 26, 2010 3:21 pm

Just want to point out that the links for Enhanced Weather and All Natural are outdated. The EW links to a deleted forum thread, while the All Natural one links to the old version of AN. I've got up-to-date links to the threads of both these in my sig if you want them.
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Blackdrak
 
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Post » Thu Aug 26, 2010 4:41 am

Just to point out that Sanity Check body mod comparision is hopelessly outdated and doesn't have the 3 most popular bodies in it
also you may want to point out the issue with the body seam remover mod

Also Armamentium is a good equipment addition mod to add to the list
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james tait
 
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