List of Everthing wrong with NV

Post » Mon Jun 07, 2010 5:35 pm

bigger? I may have missed some stuff, but from what I can tell, alot of the map has been sealed off by tall rocks featuring invisible walls, fx the whole west side of the map, and the lower east aswell... I may be wrong and there might be some way In I've missed, but so far is looks like NV has less content than fallout 3. On a positive note though, I enjoy the gameplay alot, which is why it frustrates me that there doens't seem to be as much of it as I had hoped


I haven't come close to exploring the whole map yet so I'm just going by published stats. There's more locations, more buildings you can enter. Far more towns with NPCs in them.

In my own experience I've found the density of places similar to FO3 but those places have far more to do in them. Most locations in FO3 give you one quest if your lucky.

I too am enjoying the gameplay a lot. Particularly the faction politics.
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Svenja Hedrich
 
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Post » Tue Jun 08, 2010 5:31 am

I should have been so considerate.

I don't need FONV to be more of a copy of FO3, so I'm okay with not having a vast underground network. I already did that.


Indeed. The subway systems were unnecessary and served only as an experience grind.
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Angel Torres
 
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Post » Mon Jun 07, 2010 5:42 pm

Quit [censored]ing and enjoy it for what it is
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adam holden
 
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Post » Tue Jun 08, 2010 3:28 am

What a negative name for your thread.
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Mariana
 
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Post » Tue Jun 08, 2010 5:08 am

the map isnt to scale, it takes longer to walk a cm on nv that iut does in fallout 3.big shock huh?


also f:nv has 73 quests, fallout had 17

fallout had 3 settlements. F:NV has over 10


most of the problems you stated were also prevelent in fallout 3, but i respect them, HOWEVER on the ps3 i ahve encountered 0 bugs, catches, or crashes.
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Marilú
 
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Post » Mon Jun 07, 2010 6:01 pm

well i understand there is no subway in vagas but las vagas has the largest storm drain system in the west why didn't they put that in . and 90% of the buildings are boarded up where we can't go in them. and the part i hate i can wander around for 10+ mins sometimes without seeing anyone that wants me dead and when i do find someone they are low level mole rats flies ghouls and if i am lucky a deathclaw it kinda svcks being above level 20 there isn't much that can kill you. i think bethesda should have told obsidian to come back in oct of 2011 with a finished game there isn't enough here compared to just reg FO3. now the list of really broken stuff

1. the Silver Rush never closes its always open 24/7 bad scripting that they didn't put in a day night cycle for them
2. Mick and Ralph's is always open 24/7 same as Silver Rush
3. Criers for Freeside never leave there posts to eat or sleep.
4. Brotherhood of steal guards and reg NPC never go through day and night cycles they are always awake and at there posts 24/7
5. NCR Mojave outpost everyone is always awake and at the ready they must be on no dose i see a pattern here
6. oh hell NO one has a Day and night Script in the game for them to be at one place durning the day and sleep at night.
7. like we are playing Morrowind style scripting and not the Oblivion and FO3 scripts for NPC in the world.

I noticed this myself along with the random containers in some places you can take and some you can't. Which in FO3 if you were in someones home and took things from red named containers they would freak. Now I walk into a place of business or home and some containers are marked normal and some are marked red. Complete oversight of the company I guess. I have even stole things accidently in front of some NPCs and they say or do nothing about it now.
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Emily Shackleton
 
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Post » Tue Jun 08, 2010 7:04 am

I <3 new vegas compared to fallout 3, however I haven't really been able to play new vegas yet. (12 saves none work)
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*Chloe*
 
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Post » Tue Jun 08, 2010 6:18 am

the map isnt to scale, it takes longer to walk a cm on nv that iut does in fallout 3.big shock huh?


also f:nv has 73 quests, fallout had 17

fallout had 3 settlements. F:NV has over 10


most of the problems you stated were also prevelent in fallout 3, but i respect them, HOWEVER on the ps3 i ahve encountered 0 bugs, catches, or crashes.



this is TRULY what I love, theres loads of more quests, and loads of more settlements.
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aisha jamil
 
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Post » Mon Jun 07, 2010 7:20 pm

my only complaint right now are the load times are pretty annoying in this game. worse than F3, but still better than Oblivion. i might just be going into the Mission in freeside it will sometimes take as long to load that as going outside where there are more things to load.
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Juan Suarez
 
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Post » Tue Jun 08, 2010 2:50 am

Its too damn good.
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Solina971
 
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Post » Mon Jun 07, 2010 11:03 pm

didnt ask if you agreed

and we didn't ask for you opinion
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josie treuberg
 
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Post » Mon Jun 07, 2010 7:55 pm

The game is interfering with my schoolwork, and that's not good with two AP courses and an ACE course. :P
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A Boy called Marilyn
 
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Post » Mon Jun 07, 2010 9:19 pm

The mission bugs and constant freezing is killing it for me. Cant complete certain quests and everytime i goto somewhere like helios one it glitches up.

Ive fallen out of my FO trance and now just play the game very seldomly(which in a way is a good thing.

first time playing i pulled an allnighter and made some people very angry. Nope not the NCR even worse, my mom lol.
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Sara Johanna Scenariste
 
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Post » Mon Jun 07, 2010 10:25 pm

1. Game wasn't ready for launch.
a. LAG and constant crashes; about 1 an hour!
b. Broken or buggy quests.
c. Lack of content.
-size of strip/vegas; it should be 10 times the size it is not a couple small instances with 2-3 casinos each, wtf? Didnt stop the GTA games!
-the fact that there are no subways in this game reduces the content about 15%
-map size
-The game should have more layers or caves or something to explore than there are.
-The fact that alot of objects are just copy and paste from the other game means not as much time was needed to develope this game. Why isn't it bigger an more impressive.
2. Character skills, perks and attributes.
a. allowing a perk per level was great in FO3, They need to patch NV and make it where we have a perk for each level again. It allowed us to more fine-tune our character and gave us something more to look forward to at level-up.
b. Implants svck! The fun of searching for a bobblehead to increase attributes was one of the treasure hunter favorites. Just loot a bunch of crap and sell it and booya, theres your implant in this game.
c. skillbooks are to few and far between, they added that extra reason to explore every inch of a building. Now they give double (or quadruple points if you have the perk) and there arent very many.
3. Mobs
a. Too easy to kill in normal mode especially supermutants; except for the deathclaws (they live up to their name in this game), WOW minus the babyones.
4. Ammunition
a. A little too complex for normal mode but may have some real purpose in hardcoe.


1a and 1b. I haven't really had either problem but then I am on the PC version.
1c. As many people have said this game has more content than FO3
2a. One perk per level did not allow for fine tuning. It simply allowed you to take every useful perk in the game. Unless that is what you call fine tuning... I prefer having to specialize characters.
2b. Ill admit that I misse the bobble heads.
2c. I don't particularly care either way.
3. This game is much harder on Normal than FO3 on the hardest setting...
4. How is the ammo complex...
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Chris Johnston
 
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Post » Tue Jun 08, 2010 2:54 am

Nothing, nothing at all, at least for me on the 360. No bugs, I don't think anything is unbalanced, and the graphics/gameplay is great. I haven't even downloaded the first patch yet because I don't have live.
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Music Show
 
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Post » Tue Jun 08, 2010 6:01 am

Welcome to the modern-day gaming industry. Any game that is suited for the mainstream/casual audience sells in the millions and leaves people wanting more (E.g. Call of Duty). If Obsidian had made this game very challenging, I'd be willing to bet there would be more people complaining and less sales/more returns.



As for the list, I'm going to contribute but I just want to clarify by saying that these aren't game-breaking, hugely-detrimental-to-my-experience problems...they're just small things:


3) From my experience, there's not as many "secrets". I haven't stumbled upon a random cave with a special weapon/hidden story behind it.




Actually there are several ( if not more ) vaults with quests and stories behind them. Also if you get to know the many different factions around the Wasteland you will learn more about them! For example, you can learn how Super Mutants came to be and what happened to them.
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John Moore
 
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Post » Mon Jun 07, 2010 6:48 pm

I'm guessing they left room for DLC content. Did anyone really believe them when they said they didn't know if there would be any DLC released lol.

yes they left room for dlc, but it looks like its gonna be in places that should be filled with content that should have been there at release like FO3. They sold us half a game and whats here is half-assed. It's good but its still half-assed. FO online better not be as halfassed as this when its released.
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Lisa
 
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Post » Mon Jun 07, 2010 9:52 pm

Just fix the bugs/glitches, framerate drops, and constant crashes/freezing. Witch there are a TON of bugs and glitches but it would be a pretty damn good game. I mean you can tell this game was meant just to get some income flowing while Bethesda works on TES:V, Fallout 4, or something completely new. If it wasn't then they wouldn't have hired Obsidian as the developer. I think they chose Obsidian over other companies because a good portion of their staff worked on Fallout 1 and 2 back when Black Isle was still in business. But anyways theres my 2cents about the whole deal.
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Lisa
 
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Post » Tue Jun 08, 2010 2:12 am

Alright just got a new bug but this one was rather hilarious. I was checking out my guy in 3rd person mode, panning my camera around, when all of a sudden my hands turned into elongated deathclaw hands. They were still my skin color, just really long and thin. I puked a little in my mouth. It freaked me out, then out of no where they turn into little munchkin fingers. I go back to 1st person and the issue resolved itself. :huh:
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Emma Parkinson
 
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Post » Tue Jun 08, 2010 3:07 am

1. the Silver Rush never closes its always open 24/7 bad scripting that they didn't put in a day night cycle for them
2. Mick and Ralph's is always open 24/7 same as Silver Rush
3. Criers for Freeside never leave there posts to eat or sleep.
4. Brotherhood of steal guards and reg NPC never go through day and night cycles they are always awake and at there posts 24/7
5. NCR Mojave outpost everyone is always awake and at the ready they must be on no dose i see a pattern here
6. oh hell NO one has a Day and night Script in the game for them to be at one place durning the day and sleep at night.
7. like we are playing Morrowind style scripting and not the Oblivion and FO3 scripts for NPC in the world.

Who the hell cares? None of this effects the gameplay one bit. I'm glad they focused on game design instead of stupid stuff like night and day cycles.
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maya papps
 
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Post » Tue Jun 08, 2010 4:15 am

ur list is just silly my only "problems" is that the radio is a bit...boring maybe? not as good as good old three dog.
and them boundaries on mountains but really thats fair game so i cant just cheat and run over a mountain to my destination.
ps. to what that guy said about young ppl i agree and im 16
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Richard Thompson
 
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Post » Tue Jun 08, 2010 12:57 am

Not being able to get to more strategic locations in the wastes because of invisable walls and the fact that a little too many enemies give 50exp, I would like to level up a little more slowly so I can enjoy gaining the exp more .-.
(Why would young Cazadors or Deathclaws give the same exp of higher level ones when they are easier to kill?)
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Isabell Hoffmann
 
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Post » Mon Jun 07, 2010 8:49 pm

It's a direct result of a culture of young people who don't enjoy reading or using their minds to work out where to go in a game anymore. It's a sad state of affairs, really, but I don't want to derail this thread so I'll leave it at that.


Or perhaps its for those of us who start up a quest, have to go to either work, school or whatever the case maybe and then when we come home we can continue the quest from where we left off. And honestly I don't remember the names of half the people I meet so I sure as hell am not going to remember every NPCs name and where there located. On top of that most of the main settlements are huge and you would want me to search every where for this person just because I couldn't remember exactly where there located? That would be horrible for this game; quest arrows are needed you might think there for people who don't read but if you read any of the quests I guarantee non of the objectives tell you where any NPC is located and if they do then its probably really vague.
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Add Meeh
 
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Post » Tue Jun 08, 2010 3:52 am

but if you read any of the quests I guarantee non of the objectives tell you where any NPC is located and if they do then its probably really vague.


That's because the game was designed with quest markers in mind. If it weren't, we'd be given more detailed descriptions, like in Morrowind.

And honestly, it's not the game's fault if you start a quest and then have to go do real-life stuff.

I remember a time when most good RPGs pretty much required you to learn and retain information, even going so far as to having to draw physical maps of dungeons on paper so you'd know the layout.

I don't know about anyone else, but I enjoy using my cognitive abilities to work my way through a game.
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Emily Graham
 
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Post » Tue Jun 08, 2010 9:02 am

I'm loving the game one thing however is starting to bug me..

Bullet sponge's are back?, even if I switch to AP ammo, some bosses and critters health is way over the top.
Examples a fully repaired high AP weapon with ordinary ammo and high skill still took about three clips to kill an CL assassin no D resistance at all, and of course reavers are back, why?.

I don't mind two hit killers, but not if it takes 10 plus to kill them.
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Roisan Sweeney
 
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