List of Everthing wrong with NV

Post » Tue Jun 08, 2010 2:28 am

1. Game wasn't ready for launch.
a. LAG and constant crashes; about 1 an hour!
b. Broken or buggy quests.
c. Lack of content.
-size of strip/vegas; it should be 10 times the size it is not a couple small instances with 2-3 casinos each, wtf? Didnt stop the GTA games!
-the fact that there are no subways in this game reduces the content about 15%
-map size
-The game should have more layers or caves or something to explore than there are.
-The fact that alot of objects are just copy and paste from the other game means not as much time was needed to develope this game. Why isn't it bigger an more impressive.
2. Character skills, perks and attributes.
a. allowing a perk per level was great in FO3, They need to patch NV and make it where we have a perk for each level again. It allowed us to more fine-tune our character and gave us something more to look forward to at level-up.
b. Implants svck! The fun of searching for a bobblehead to increase attributes was one of the treasure hunter favorites. Just loot a bunch of crap and sell it and booya, theres your implant in this game.
c. skillbooks are to few and far between, they added that extra reason to explore every inch of a building. Now they give double (or quadruple points if you have the perk) and there arent very many.
3. Mobs
a. Too easy to kill in normal mode especially supermutants; except for the deathclaws (they live up to their name in this game), WOW minus the babyones.
4. Ammunition
a. A little too complex for normal mode but may have some real purpose in hardcoe.
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john page
 
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Post » Mon Jun 07, 2010 4:32 pm

2. Character skills, perks and attributes.
a. allowing a perk per level was great in FO3, They need to patch NV and make it where we have a perk for each level again. It allowed us to more fine-tune our character and gave us something more to look forward to at level-up.
b. Implants svck! The fun of searching for a bobblehead to increase attributes was one of the treasure hunter favorites. Just loot a bunch of crap and sell it and booya, theres your implant in this game.
c. skillbooks are to few and far between, they added that extra reason to explore every inch of a building. Now they give double (or quadruple points if you have the perk) and there arent very many.


Are you honestly trying to say that you want another baby-school game like Fallout 3 where it's possible to make a completely god-like character?

Disagree with you strongly.
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Josh Trembly
 
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Post » Tue Jun 08, 2010 1:04 am

Are you honestly trying to say that you want another baby-school game like Fallout 3 where it's possible to make a completely god-like character?

Disagree with you strongly.

didnt ask if you agreed
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Lauren Dale
 
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Post » Mon Jun 07, 2010 10:22 pm

I agree with Killian Darkwater.
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Ashley Tamen
 
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Post » Mon Jun 07, 2010 8:25 pm

didnt ask if you agreed


I -have- to disagree on the basis that what you listed is -not- something that's wrong with Fallout: New Vegas. It's a design feature of the game.

Really, if you want another walk in the park, go back and play Fallout 3.
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Dalia
 
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Post » Mon Jun 07, 2010 10:52 pm

Are you honestly trying to say that you want another baby-school game like Fallout 3 where it's possible to make a completely god-like character?

Disagree with you strongly.


Welcome to the modern-day gaming industry. Any game that is suited for the mainstream/casual audience sells in the millions and leaves people wanting more (E.g. Call of Duty). If Obsidian had made this game very challenging, I'd be willing to bet there would be more people complaining and less sales/more returns.



As for the list, I'm going to contribute but I just want to clarify by saying that these aren't game-breaking, hugely-detrimental-to-my-experience problems...they're just small things:

1) Vegas is a bit of a let-down. It's not as big as I had hoped it would be, and the constant area-loading is annoying. I was more hoping it would be more like it's depected in the trial; wide, open, and no barriers apart from the wall surrounding it.

2) Too much of the map is un-used. More content could have been added. It can't exactly have been difficult given the fact you already had the textures, models etc available already.

3) From my experience, there's not as many "secrets". I haven't stumbled upon a random cave with a special weapon/hidden story behind it.




Vegas is still very good though! :)
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e.Double
 
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Post » Tue Jun 08, 2010 1:01 am

Welcome to the modern-day gaming industry. Any game that is suited for the mainstream/casual audience sells in the millions and leaves people wanting more (E.g. Call of Duty). If Obsidian had made this game very challenging, I'd be willing to bet there would be more people complaining and less sales/more returns.




2) Too much of the map is un-used. More content could have been added. It can't exactly have been difficult given the fact you already had the textures, models etc available already.


I'm guessing they left room for DLC content. Did anyone really believe them when they said they didn't know if there would be any DLC released lol.
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FLYBOYLEAK
 
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Post » Mon Jun 07, 2010 1:52 pm

I strongly disagree with everything listed. The OP must be on a 360...
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I love YOu
 
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Post » Mon Jun 07, 2010 6:02 pm

I realize someone JUST mentioend this, but honestly, one of teh few complains I have about new vegas, is the HUGE amont of map not used. I can't tell ya how disapointed I was to find that 30% of the map is sealed off by invisible walls or 90% cliffs. I've seen several interviews wirth the devs claiming the map to be bout the same size as fallout 3, but what does that matter when you block off more than a quarter of the map?
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Sunnii Bebiieh
 
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Post » Tue Jun 08, 2010 12:32 am

The only gripe you said that makes any sense is the crashing and lagging.

This game is bigger, has more locations and about 30% more content than FO3 so I have no clue what you're talking about.

You complain it's too easy yet it is much harder than FO3 then you go as far to say that we should get perks every level without making the obvious connection that would make it easier.
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Vivien
 
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Post » Mon Jun 07, 2010 11:58 am

I don't really agree with a lot of the stuff up there but I have encountered a problem where Companions go missing after you send them to the lucky 38
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Erin S
 
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Post » Mon Jun 07, 2010 5:20 pm

The lag and bugs are real, at least for the 360 version. Everything else TC said...well... I don't really agree with. LoL at saying GTA can get it right. GTA doesnt have near the depth of an RPG, much less a Bethesda type RPG.
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Mashystar
 
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Post » Mon Jun 07, 2010 7:18 pm

* Not enough CL quests, bases and named NPC's.
* Energy Weapons consume way too much ammo.
* Powder Gangers bug. <_<
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courtnay
 
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Post » Mon Jun 07, 2010 9:29 pm

The only gripe you said that makes any sense is the crashing and lagging.

This game is bigger, has more locations and about 30% more content than FO3 so I have no clue what you're talking about.

You complain it's too easy yet it is much harder than FO3 then you go as far to say that we should get perks every level without making the obvious connection that would make it easier.


bigger? I may have missed some stuff, but from what I can tell, alot of the map has been sealed off by tall rocks featuring invisible walls, fx the whole west side of the map, and the lower east aswell... I may be wrong and there might be some way In I've missed, but so far is looks like NV has less content than fallout 3. On a positive note though, I enjoy the gameplay alot, which is why it frustrates me that there doens't seem to be as much of it as I had hoped
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tannis
 
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Post » Mon Jun 07, 2010 7:13 pm

didnt ask if you agreed


No, but Killian is right anyway. Your opinion is ill founded and ill conceived.

You could also fit nearly every valid complaint about this game under the heading of "bugs."

I may be wrong and there might be some way In I've missed, but so far is looks like NV has less content than fallout 3.


No. NV has more quests, more factions, more characters, more weapons, more locations... More of just about everything than FO3. NV doesn't have less content than FO3. It has about as much content as FO3 + FO3's DLCs.

3) From my experience, there's not as many "secrets". I haven't stumbled upon a random cave with a special weapon/hidden story behind it.


Oh, they're there. Just keep on looking. There's a lot of little items like that in out of the way caves and other places. Many of them interesting and/or unique weaponry. :)
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Sun of Sammy
 
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Post » Mon Jun 07, 2010 4:08 pm

well i understand there is no subway in vagas but las vagas has the largest storm drain system in the west why didn't they put that in . and 90% of the buildings are boarded up where we can't go in them. and the part i hate i can wander around for 10+ mins sometimes without seeing anyone that wants me dead and when i do find someone they are low level mole rats flies ghouls and if i am lucky a deathclaw it kinda svcks being above level 20 there isn't much that can kill you. i think bethesda should have told obsidian to come back in oct of 2011 with a finished game there isn't enough here compared to just reg FO3. now the list of really broken stuff

1. the Silver Rush never closes its always open 24/7 bad scripting that they didn't put in a day night cycle for them
2. Mick and Ralph's is always open 24/7 same as Silver Rush
3. Criers for Freeside never leave there posts to eat or sleep.
4. Brotherhood of steal guards and reg NPC never go through day and night cycles they are always awake and at there posts 24/7
5. NCR Mojave outpost everyone is always awake and at the ready they must be on no dose i see a pattern here
6. oh hell NO one has a Day and night Script in the game for them to be at one place durning the day and sleep at night.
7. like we are playing Morrowind style scripting and not the Oblivion and FO3 scripts for NPC in the world.
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Pixie
 
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Post » Tue Jun 08, 2010 12:13 am

1. Game wasn't ready for launch.
a. LAG and constant crashes; about 1 an hour!
b. Broken or buggy quests.
c. Lack of content.
-size of strip/vegas; it should be 10 times the size it is not a couple small instances with 2-3 casinos each, wtf? Didnt stop the GTA games!
-the fact that there are no subways in this game reduces the content about 15%
-map size
-The game should have more layers or caves or something to explore than there are.
-The fact that alot of objects are just copy and paste from the other game means not as much time was needed to develope this game. Why isn't it bigger an more impressive.
2. Character skills, perks and attributes.
a. allowing a perk per level was great in FO3, They need to patch NV and make it where we have a perk for each level again. It allowed us to more fine-tune our character and gave us something more to look forward to at level-up.
b. Implants svck! The fun of searching for a bobblehead to increase attributes was one of the treasure hunter favorites. Just loot a bunch of crap and sell it and booya, theres your implant in this game.
c. skillbooks are to few and far between, they added that extra reason to explore every inch of a building. Now they give double (or quadruple points if you have the perk) and there arent very many.
3. Mobs
a. Too easy to kill in normal mode especially supermutants; except for the deathclaws (they live up to their name in this game), WOW minus the babyones.
4. Ammunition
a. A little too complex for normal mode but may have some real purpose in hardcoe.



1. There is the lag and occasional hang up. I'll give you that.
2. I also agree that Vegas should be a bit bigger, I spent a lot of time working up to there and was constantly thinking about it and how awesome it was gonna be. I too thought it was gonna be bigger.
3. A perk a level gives you too much stuff, do you realize that would mean you have 30 perks at cap!??? that's just ridiculous. That would make your toon too OP. If you think the games too easy, adjust the difficulty.
4. Skill books are NOT "to few and far between" I have at least 4-5 of each kind. (They're not meant to be used like chems.)
5. GET THE EXPLORER PERK! There are over 75 places to discover and explore. At least...
6. The implants are an interesting twist on things.
7. In FO3 we had bobbleheads. In NV we have SNOWGLOBES, there are around 8 of them and you get 2k caps for each one.

I think you just got your hopes up too high in anticipation for the games release.
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W E I R D
 
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Post » Mon Jun 07, 2010 1:46 pm

Welcome to the modern-day gaming industry. Any game that is suited for the mainstream/casual audience sells in the millions and leaves people wanting more (E.g. Call of Duty). If Obsidian had made this game very challenging, I'd be willing to bet there would be more people complaining and less sales/more returns.

Vegas is still very good though! :)


If I remember, after Bethesda ported Morrowind to a console, there were numerous complaints about players not being able to find the first NPC needed to advance the plot, even though directions were given and other NPCs helped you. I can only imagine the same thing would be happening in this game without quest arrows helping people find little miss Sally Sunshine in the saloon.

Some things I'd like are the ability to name my saves, eliminate the messages about "achievements," and have a preference option to disable quest updates. I'd be fine with a small notice that would remind me to check the quest log and don't need the constant reminders to see a doctor.
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Nichola Haynes
 
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Post » Mon Jun 07, 2010 1:26 pm

well i understand there is no subway in vagas but las vagas has the largest storm drain system in the west why didn't they put that in .


Erm... They did. I got lost in there several times. Several quests take place there in fact.

1. the Silver Rush never closes its always open 24/7 bad scripting that they didn't put in a day night cycle for them


I've found that none of the stores will actually close, even if the merchant goes to bed. This is a good thing, because it's frustrating to have to go and sell loot only to find that you missed the closing time by ten minutes. This is one of those changes that may not make sense in the gameworld, but which is much better for gameplay.

3. Criers for Freeside never leave there posts to eat or sleep.


Water beggars in Fallout 3 never leave their posts to eat or sleep either. You act like this is something new.

4. Brotherhood of steal guards and reg NPC never go through day and night cycles they are always awake and at there posts 24/7


Brotherhood of Steel Guards in FO3 never go through day and night cycles. They are always awake and at their posts 24/7. Again, you act like this sort of stuff is new. :\

6. oh hell NO one has a Day and night Script in the game for them to be at one place durning the day and sleep at night.


This is completely wrong.
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Stephanie Valentine
 
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Post » Tue Jun 08, 2010 2:54 am

If I remember, after Bethesda ported Morrowind to a console, there were numerous complaints about players not being able to find the first NPC needed to advance the plot, even though directions were given and other NPCs helped you. I can only imagine the same thing would be happening in this game without quest arrows helping people find little miss Sally Sunshine in the saloon.


It's a direct result of a culture of young people who don't enjoy reading or using their minds to work out where to go in a game anymore. It's a sad state of affairs, really, but I don't want to derail this thread so I'll leave it at that.
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Tom
 
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Post » Mon Jun 07, 2010 4:05 pm

My only complaint about this game so far is that I feel there is too few songs on the radio, and the Mr New Vegas guy is a tad boring to listen to compared to the awesomeness that is Three Dog.
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Rudi Carter
 
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Post » Mon Jun 07, 2010 6:01 pm

Had to get in on this topic and I hope to god the devs are reading some of this crap posted on their forums. This game is a mess and a joke i.e. system hardware crashes, quest so buggy many which you cannot finish: Ed-e My Love, Wheel of Fortune, etc, etc, saves that cannot be loaded, I could go on and on. This game should not have been released it needed more time for polish and debugging. I want some answers from somebody anybody, how can you release this garbage to the public. I'm fired up and could go on for paragraphs, can't believe I took a week paid vacation for this. Should've went hunting. PEACE
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Erich Lendermon
 
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Post » Tue Jun 08, 2010 3:59 am

ok then i will put this on the 2 kids in freeside have been chasing that rat for 25 game days and still havent caught it yea GREAT scripting. and there isn't enough people in the vegas areas its like they made them for 200 NPC on the screen at a time and only put 15 in there i swear Oblivion towns had more people in them and i am talking about the small villages. and there guards changed shifts and so did the FO3 ones you just never noticed it.
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Sandeep Khatkar
 
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Post » Mon Jun 07, 2010 4:19 pm

ok then i will put this on the 2 kids in freeside have been chasing that rat for 25 game days and still havent caught it yea GREAT scripting. and there isn't enough people in the vegas areas its like they made them for 200 NPC on the screen at a time and only put 15 in there i swear Oblivion towns had more people in them and i am talking about the small villages. and there guards changed shifts and so did the FO3 ones you just never noticed it.


Protip: Shoot the rat. Watch what happens. Pretty cool, huh?
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Kirsty Collins
 
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Post » Tue Jun 08, 2010 4:17 am

...I don't want to derail this thread so I'll leave it at that.


I should have been so considerate.

I don't need FONV to be more of a copy of FO3, so I'm okay with not having a vast underground network. I already did that.
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Alisia Lisha
 
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