1. dont really care thought even if something like that would be in i would rarely use it.
2. Hell no.
3. only if skip able
4. whit cooking confirmed it most likely we have to cook the meat for more positive effects.
5. dunno but i loved the dream quest from oblivion
6. sure that would be epic but would probably wont happens till next gen or the next one after that.
An idea of realism would be: time to pass according to the action that triggered the fast-forward. For example, if you are wounded severely (I assume a dragon is hard to kill and will cause you more than a few scratches), resting should take weeks, months, not hours or days. Of course the loading will be just a few seconds, but the amount of game time that passed to cure diseases or deep wounds should be a lot higher. I don't want this just for time sake, I want it so we could spend more game time in one playthrough, a few years instead of less than 1 year. The point is to make space for seasons. In one playthrough as it is now there is no time for seasons to change, and I would like seasons a lot, with all the changes that they bring in nature, animal life, towns aspect, people's occupations and so on.
that sound like a very, very terrible idea.
you dont have to do the main quest you can just explore and dungeon craw for in game years if you want.