Recently I have been downloading, installing, and testing an extreme amount of mods, and through my in game travels, searched for mods to fill gaps in my play style across my various characters. In my all my play time, I have obviously come across some completely amazing mods, only to find out the mod author left the community. Some of these mods are "Hidden Gems" and haven't received the amount of attention they deserve. Unfortunately some of these mods are either incomplete, or are in need of minor bug fixes with no author to do so. So, I decided to take the liberty of messaging these mod authors for permission to update/continue their work, and, to my surprise, they responded and have been completely happy to pass on the work and excited that they still have fans.
Provided is a list that I will update as much as possible, containing various exquisite mods that are in need of new mod authors. If you are interested in taking over one of these projects and updating them for the Oblivion community, or have any further suggestions, please state so here in this thread, and I will update their status. Anyone who releases content, based on this list, will be mentioned in the first post.
List update log:
?Friday, ?August ?05, ?2011: Removed Frans in favor of a take over. Thanks to Some Welsh Guy!
?Wednesday, ?August ?03, ?2011: Added Elsweyr and Alternative Oblivion Magic System to the list.
Tuesday, ?August ?02, ?2011: Added Frans to the list. Additionally, I removed Sorcerys Toll from the list (In favor of mods that have been recently developed to replace it).
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Enchantment Mastery [In Need of development!]
http://www.tesnexus.com/downloads/file.php?id=24915
Enchantment Mastery allows you to enchant previously enchanted items to create powerful artifacts with multiple enchantments, enchant custom arrows (in stacks) and enchant weapons with constant enchantments. This mod does so in a very simple and intuitive way: open the (vanilla/default) enchantment screen and enchant. On top of that, Enchantment Mastery allows you to disenchant items, stack multiple effects of the same type together, set limits to the enchanting process and customize the way in which all of this works!
My Notes: "This mod is almost completely perfect, and only has a few small known bugs (Clearly printed in it's description) It's one of the best "enchant" arrows solution out there, and really has some great features. Olegbl was happy to allow the community to continue his work, and thanked me for considering it."
Version 1.07
Original Author: Olegbl
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Alternative Oblivion Magic System [In Need of development!]
http://www.tesnexus.com/downloads/file.php?id=31918
This mod changes the whole way the spells are gained by the character, turning the game into a more immersive
experience, by making every character unique.
My Notes: "This mod seriously needs someone to take it over. It's really a revolutionary change to the spell system in Oblivion, you should check out it's features, it's pretty expansive, and has compatibility with all the great magic mods. There is a note here on permissions, Revolucion09 stated "just please give some credits up and make sure people notice that it is an extension to the original mod." So take that into account if you decide you would like to work on it
Version 0.36b
Original Author: revolucion09
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ZuTheSkunks Shivering Isles Overhaul v0111 [Currently in Development!]
http://www.tesnexus.com/downloads/file.php?id=34245
Amber and Madness equipments were expanded and fixed; mostly for weaponry, which is now complete and doesn't lack any weapon type found in sets from vanilla Oblivion. Weaponry of Golden Saints and Dark Seducers was expanded too. You can now turn Vitharn Keep into your personal estate, and get there your own smith to forge weapons and armor from Obelisk Shards, found in e.g. bodies of Knights of Order. All clothing and armors that were present in vanilla SI but were unavailable (either always or in result of your choices) can be now obtained during the progress in SI's main questline. You can find them in Sheogorath's Palace, among other trophies from your journey. All bosses from SI's main questline have turned stronger (including first Gatekeeper, so you may need to get higher levels before being able to even enter the Isles). Now they're more challenging than before. Zealots and Heretics will be summoning bound gear now, making them more difficult in combat. Aureals and Mazkens will have much better appearance now (no more ugly faces) and their disposition towards you will be updating properly with your progress in SI's main questline. After completing the main quest, you will be able to summon portals to take you from and into Shivering Isles (based on Wrye Shivering).
My Notes: "I have a personal invested interest in this mod. Having play tested it all the way through Shivering Isles, I have personally come up with several bugs that need fixing, I have been incapable of doing so myself. Aside from it's issues it's absolutely amazing and shouldn't be left in the dust. The new meshes and armor/weapons are excellent. The enhancements to boss battles and overall difficult is exactly what it needed, especially with users of OOO/FCOM. If you are interested in working on this mod, contact me for my notes"
Version 0.111
Original Author: ZuSkunks
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Elsweyr the Deserts of Anequina [Currently in Development!]
http://www.tesnexus.com/downloads/file.php?id=36303
High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon. This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), four new towns, several villages, Khajiit sub-races, a couple of dozen small quests, three small player homes and a monster-filled wilderness to explore. The deserts and badlands of Anequina are hidden behind high hill ranges, so are not readily visible from Cyrodiil, despite their close proximity.
My Notes: "Elsweyr is huge additional world space, with tons of new models, quests, and quests for the Oblivion adventurer to explore. The community outreach for this mod has been expansive, and anyone willing to take this mod on will have the support of many modders in the community. See this thread for details, there is a lot of stuff going on."
Version 3
Original Author: Iliana
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[size="4"]Francesco's leveled creatures/items mod[/size0
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268
Tired that nearly all creatures level up with you? Bored that at level 25 all bandits of the world are god-like ones with daedric equipment? Than this mod is for you.
I think that the game has to be challenging but that not every fight has to be an epic one. This mod aims to create a more realistic and enjoyable experience, it will not make the game easier, just more credible (actually it can make it harder depending on the parts you decide to install)
My Notes: "Haven't heard of Frans? Oh you have? Well that might be because it's one of the most used mods of all time. However, no one can stay modding Oblivion forever, and Fransesco is no exception. It has been mostly public knowledge that Fransesco has made his mod open to updating for some time, so if you are a big fan of the mod, and have modding experience, you might want to consider Frans, and reach nearly the entire modding community."
[In development by Some Welsh Guy]
Version 4.5b
Original Author: Francesco
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I still have a few more to add to the list, as well as hear back from a few more mod authors (Only been at the list for a day or so), If you know of any mods that should be on this list, say so in this thread, and I'll look to getting it added (Given the permissions are in order)