List of mods I plan to use.

Post » Sat May 28, 2011 5:11 pm

Count warnings just mean that more than one copy of the texture in question was found by the engine, usually due to bsa archives and/or duplicate loose textures.


But not everything he posted was just multiple copies.

MWE is NOT the same as MGE - you're confusing your acronyms. :wink:


Give me a break--it's been a long birthday, with 140+ greetings from FB friends. ;)
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Kevin S
 
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Post » Sat May 28, 2011 2:41 pm

[/quote]
Give me a break--it's been a long birthday, with 140+ greetings from FB friends. ;)
[/quote]


Happy b-day.
AS much as i like morrowind..and appreciate you helping me ...repeatedly...you should not be posting here on your b-day...you should be butt naked with whip creap on your chest and 2 naked girls next to you shouting and yelling to your neighbour about is stupid dog.
hmmm...that brings back memories :)))
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KRistina Karlsson
 
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Post » Sat May 28, 2011 11:11 am

Happy b-day.
AS much as i like morrowind..and appreciate you helping me ...repeatedly...you should not be posting here on your b-day...you should be butt naked with whip creap on your chest and 2 naked girls next to you shouting and yelling to your neighbour about is stupid dog.
hmmm...that brings back memories :)))


LOL! I've been married for 20 years. :) If there were whipped cream involved, it wouldn't be on my chest, and if two naked girls were around, I'm sure I wouldn't be here, but figuring out how to answer a court summons. ;) Thanks for the birthday wishes, though!

See...that's my problem. I've gone thru all the mods i have installed and in no readme file said about any mod to have dependencies on other mods/textures/esm/esp and so on.
that's the thing...how i stand now...it does not say i am missing anything.


The nice thing about Wrye Mash is that it shows dependencies at a glance. Just click on the mod on the left side of the screen, and look in the area on the lower right. It will show all the parent mods. If you ever see a mod on the left that isn't green, highlight it, and you'll probably find that one of its parents is missing, or loaded after the child mod.

You can also change parents for a mod by right-clicking on one, but that's a bit tricky in the way it works out. I wouldn't suggest using this without a very good reason. :)
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maya papps
 
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Post » Sat May 28, 2011 1:02 pm

I don't mean to interrupt, but Mash will also show you every resource that conflicts between mods, both higher and lower in the load order. It will also show you every resource that is missing, or installed improperly.
It may be only my opinion, but mash is the only true "must have" utility. I don't want to even think of playing MW without it. :D




KF
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Michael Russ
 
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Post » Sat May 28, 2011 9:21 am

Almost forgot, an essential mod for me is http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8085, it really does a great job overhauling the weather
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Farrah Barry
 
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Post » Sat May 28, 2011 5:46 am

@ Fable2 .
20 years. wow....that's some courage there.
never been able to understand that...marriage and being with 1 person for SOOO long...but i guess i'm the one missing something :))
congratz....especially in these days when divorce seems to be fashionable :))

regarding MW
I will reinstall everything..first delete ..game and registry and any trace of MW or gamesas on my PC then reinstall everything starting with:

Morrowind
Tribunal
Bloodmoon
Morrowind Code Patch
MGE sorted for my PC "powers"
FPS Optimizer
Mlox
Wrye Mash

After this what do you think i should install in terms of bug fixes and stuff like that..optimizers and 3rd party programs.?

------------------------------------------

And after all those...what BIG re-texturizing mods...
Should i go with LAND ADDERS or with NPC adders...or with for example clothes changers...
------------------------

One more thing...if i use darknut(name?) retexture of the clothes...then use a mod that adds clothes...would those have any problems getting along?
what about a mod that adds NPCs?
because....as you can see...i want quite a lot of mods...and i want to know if there is any order that i should instal them in?

as a habbit..after installing a mod...i tend to go in the game and see the changes...and also make a save somewhere in the game...then instal another mod and test again.
Loading a save which had -1 mod before creates problems?...should i start all over again after each mod?

Give me your experience in installing mods after mod after mod.
---------------------------------
Also...wrye mash...when i start it,...it gives me 5 tabs top side...and on the first one...everything is blank...when i move to the second one...it does http://www.mypicx.com/12122010/wrye/

I don't know how to use wrye..and the readme uses alot of terms i am not familiar with.

PS: I know there are alot of things i want ,....and ask for....i guess i got greedy in asking questions since when i started playing MW i've met the most supporting community in any game i've ever played.
Sorry for that :D
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Setal Vara
 
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Post » Sat May 28, 2011 11:45 am

First of all.... add what mods you want. How do we know what you want to see in your game? Everyone has a different idea of what mods are essential.

There are many different textures available. Use the ones that fit with your vision of how Morrowind should look. (Almost all of these can all be found on PES or TESNexus)

Darknut's clothing textures just alter the Better Clothes textures. No other mods will be effected.

as a habbit..after installing a mod...i tend to go in the game and see the changes...and also make a save somewhere in the game...then install another mod and test again.
Loading a save which had -1 mod before creates problems?...should i start all over again after each mod?

Normally, adding/removing mods mid-game will cause problems (some harmless, others not.) Because your Save file will still be remembering your original references, or looking for the mod's references.
That's what Wrye Mash is for. So you can Update/Repair your Save file any time that you add or remove mods from your Load Order to prevent errors.
Also, using the Code Patch helps make it easier to add/remove mods without getting problems, but in many cases you also need to Update/Repair with Mash to remove certain errors.

The http://wryemusings.com/Wrye%20Mash.html has all the info you need to learn the functions of Mash. Read carefully, and it will all be explained to you.

Also...wrye mash...when i start it,...it gives me 5 tabs top side...and on the first one...everything is blank...when i move to the second one...it does http://www.mypicx.com/12122010/wrye/

That is the optional Installer tab. http://wryemusings.com/Wrye%20Mash.html#InstallersTab is the section on it in the Mash Doc.
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Daddy Cool!
 
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Post » Sat May 28, 2011 4:38 am

The list of the mods i want to use is posted here TOP....that biiiig list...but i guess i have to leave out some of them.

The way you're saying it ...or i understand it is ...instal 2-3-4 mods...save...instal 2-3 more...use wrye mash...then test it....

Thank you for the link to the wrye doc...very very useful and thorough.

THANK YOU PLUTO
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Christina Trayler
 
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Post » Sat May 28, 2011 5:55 pm

Quick question and i don't want to open a new thread as it is stupid....
Anyone who can help.
Can I use Qarl's bottle replacer and K Potions?...my guess is no....and if not......if you've used any of them...which one do you think is better....
not in terms of which one looks better...i know that's up to me...but which one has more functionality(spelling?)....
Thank you
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WYatt REed
 
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Post » Sat May 28, 2011 10:29 am

you can because qarls covers all bottles and K just does the potions
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Jonathan Braz
 
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Post » Sat May 28, 2011 2:22 pm

you can because qarls covers all bottles and K just does the potions



but doesn't that mean that qarl's will cover potions as well?

or should i keep in mind the load order?
qarl's first to change bottles
and K's after to reapply over qarls but only the one's for potions?
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Kate Norris
 
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Post » Sat May 28, 2011 5:24 pm

i would do qarl's then K in load order. so basically yes
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stevie trent
 
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Post » Sat May 28, 2011 12:07 pm

one more question similar to the last one.

Can i use Living Cities of Vvardenfell and Animated Morrowind?
Would they have any problems running together?
Thank you
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Miranda Taylor
 
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Post » Sat May 28, 2011 4:52 pm

There's no way to avoid it really, you can try saving to different slots, but it will eventually catch up with you. Fliggerty has made MWSE versions of many of the MWE mods, those are much more stable.



Yes, there is. It's a well-known and quite documented fact, just check around these forums or any other.

The code MWE uses to add extra data into saves, particularly combat enhanced and the dismemberment, will corrupt the save file. MWE and MWSE can be used together, they don't conflict per say, but MWE's problems tend to crop up faster if you're running both. MWE alone will eventually corrupt saves, the errors it creates tend to manifest in a CTD when combat is triggered and eventually saves no loading at all.

I'm not sure where you're coming up with this, but MWE is both obsolete and damaging to your saves. It should no longer be used with Morrowind.


I have used Combat enhanced for years and have never had a corrupt save ... not once
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MR.BIGG
 
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Post » Sat May 28, 2011 5:28 pm

Have a little bit of a problem.
I've reinstalled MW and MGE and Mlox and some Improvements mods....not adding something...just like more ambient sounds better textures for gold signs enchanted things potions and stuff..
Before reinstalling it...if i went ALT+TAB .... game would crash.
Now it doesn't crashes...but when i go back to it...my screen is black.
game is working fine....NOTHING ELSE changed but my screen is black...even my map is working.

What details do you need of my settings and comp to know what is wrong?.
Please help
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Emma louise Wendelk
 
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