List of mods I plan to use.

Post » Sat May 28, 2011 5:09 am

Hellow everyone. ( This is gonna take a while to write :D )
I've been away for a while and somehow i felt like playing morrowind again.
I think i need to mention I've played thru everything and also played with some mods and and creating houses in my early years. I did not use so many I needed to worry about the load order or conflicts or something like that before.
NOW...i want to play A LOT of mods. and before I start installing them I thought asking for your help since you probably bumped into the problems I'm about to have ...
SO...lets get into business.
here are the mods i want to play(in no order):

- Combat Enhanced
- Necessities of Morrowind
- 20 Books
- Abigail's Pet Shop
- Where Are All Birds Going
- Abu Manor
- Acheron's Camping Gear
- Morrowind Comes Alive v 6.1 ( with the Telvanni plus)
- Akavirian Armor
- Almalexia Replacer
- Alternate Enchanted Icon
- Animal Realism
- Animated Morrowind
- Anastasia
- Antares Big Mod Vs 4
- Aragon's Bow
- A Lord's Men
- Art of War Museum
- Azriel The Merchant
- Balcony House
- Balmora Expansion
- Balmora University
- Better Bodies
- Better Daedric
- Better Books
- Better Glow
- Black Indorile Elite
- Bloodmoon Landscape Overhaul
- Book Jackets
- Book Rotate
- Bottle Replacer
- Building Up Uviriths Grave
- Buster Sword
- Castle Vianded
- Clean Dragon Blade
- Childred of Morrowind ( with Caldera Optimized for that - mod)
- Dagonfell Well
- Enchanted Manual
- Gladiator
- Grass Animated ( with Grass for Tamriel Maps)
- Havish (with Forested...)
- Healers
- Hendalf Gold (texture replacer thing)
- Horse and Ranch
- Illuminated Windows
- The Illumintated Order
- Japanese House
- K Potion Upgrade
- K Weather
- Living Cities of Vvardenfell
- Leveled Magica
- Lights 300 by Byblos
- Lothavros Legacy
- A Whole New Shade of Glass ( by Luminar)
- Master Head Pack
- Melian's Teleport Mod
- Mesh Improvements
-* My Favorites Compatible and Combined ver 1.4 ( this is a mod combination of about 12 other mods)
- ModMan WindowLights
- ModTown
- More Trees and Foliage
-Morrowind Advanced Ver. 1.82
- Unofficial Morrowind Patch 1.64
- Morrowind Advanced 1.8
- Morrowind Enhanced 121
- MOURNHOLD Expanded
- Morrowind Visual Pack
- New Seyda Neen
- Ninja Outfits
- Oblivion Style Spellcasting
- Persuasion Response
- Playable Children
- Custom Potions
- Puzzle Canol
- Ravenloft
- Real Sign Posts
- Real Stars
- Scripted Spells
- Morrowind Ecology
- Custom Scrolls
- Silgrad Tower
- Silverware Enhancer
- Souly Soulgems
- Splash

-Special Slave Companions
-SW Skies
- At Home Alchemy
- Texture Fix
- The Epic Soundtrack
- The Regulars (about sitting NPC's )
- The Imperial Legion Badge
- Abandoned treehouse, Tribunal/Bloodmoon Version
- The lighting mod
- Census and Exice Travel
- TR MAP Telvanni
- TR_Map2_AntediluvianSecrets
- TR Remastered Music
- Ultimate's Knight Shop
- Unique Banners and Signs
- Elvish Sabres
- Vitaly's Ascadian Mod
- Vitaly's Bitter Coast Mod
- Vamprire's Embrace ( this one is funny....I'm from Romania....and I'm sick and tired of hearing about fake vampires :))
- Vampiric Hunger...( fun keeps on going huh :))
- Vibrant Morrowind
- Vibrant Skies
- Viviec Expansion
- WayfarersRest_v121
- Weapons Rotate
- Weapons of Tamriel
- Windows Glow
- World of faces ( i'm pretty sure this one will give me a headache)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Those are the mods I want to use,
If I missed any GREAT mods you like ..please DO NOT HESITATE to tell me. I had nightmares first time i played this game for I never seen Dagoth Ur and after 18 hours of quests to get to him...going to sleep kept me thinking about the ****er.

Also if you know/can/want to tell me what is the best way to go about this and what are the most important tools i need to use.
If you know any Packs with the mods I want already merged.
Basicly I would like to use all in my list...but i am willing to make SOME..not may compromises.
I do not have experience in modding...i am not a modder...i think i know my way around...I've read material online...in guides...i've tried mods before as i stated above.
I had problems with mods in the past and I fixed them with TCS moving stuff around by hand.
Don't know scripting.
At the end of this I would like to thank ALL THE MODDERS in this community. (hope moderators will forgive me ) YOU [censored] RULE. My kids will play this game wether they like it or not :)).
Thank you for everything.
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kat no x
 
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Post » Sat May 28, 2011 11:37 am

Avoid "enhanced" mods. MWE will ruin your saves in short order, it's known to corrupt them pretty badly. Avoid any mods dependent on it, if you can.

For the others, you should start by running them through mlox and see if it highlights any issues or patches you'll need. John.moonsugar has done a great job with that, so it'll give you a good head-start at compatibility. There are a few mergers, you'll need one of those to merge the lists and such (TESTool, Wrye Mash or Era Scarecrow's new one seem to be the best).
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Lisa
 
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Post » Sat May 28, 2011 1:54 pm

- Antares Big Mod Vs 4

that is a great choice!! approved! :goodjob: but there is a Version 5 now.

As for the Arena mod, I 'd use Welcome to the Arena.
And I'd use Graphic Herbalism too.
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Horse gal smithe
 
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Post » Sat May 28, 2011 3:07 am

what PK said, and, ModMan WindowLights and lluminated Windows does that work well? :confused:
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Blaine
 
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Post » Sat May 28, 2011 12:06 pm

Thanks.
Is there any way around problems with the enhanced mods? Or should I just find an alternative. Do you have one?
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Josh Lozier
 
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Post » Sat May 28, 2011 3:19 pm

Avoid "enhanced" mods. MWE will ruin your saves in short order, it's known to corrupt them pretty badly. Avoid any mods dependent on it, if you can.


There's nothing wrong with MWE and its "Enhanced" line of mods. I ran them for over 3 years without problems. There have been several reports of conflicts between MWE and MWSE. While you can run both together, it's probably not a good idea to do so--but by itself, the MWE line doesn't corrupt anything.
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luke trodden
 
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Post » Sat May 28, 2011 12:16 pm

Thanks.
Is there any way around problems with the enhanced mods? Or should I just find an alternative. Do you have one?

There's no way to avoid it really, you can try saving to different slots, but it will eventually catch up with you. Fliggerty has made MWSE versions of many of the MWE mods, those are much more stable.


There's nothing wrong with MWE and its "Enhanced" line of mods. I ran them for over 3 years without problems. There have been several reports of conflicts between MWE and MWSE. While you can run both together, it's probably not a good idea to do so--but by itself, the MWE line doesn't corrupt anything.

Yes, there is. It's a well-known and quite documented fact, just check around these forums or any other.

The code MWE uses to add extra data into saves, particularly combat enhanced and the dismemberment, will corrupt the save file. MWE and MWSE can be used together, they don't conflict per say, but MWE's problems tend to crop up faster if you're running both. MWE alone will eventually corrupt saves, the errors it creates tend to manifest in a CTD when combat is triggered and eventually saves no loading at all.

I'm not sure where you're coming up with this, but MWE is both obsolete and damaging to your saves. It should no longer be used with Morrowind.
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Ells
 
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Post » Sat May 28, 2011 10:44 am

Yes, there is. It's a well-known and quite documented fact, just check around these forums or any other.


I'm afraid I haven't seen these, and I've been on these forums as long as you have; a little longer, for what that's worth (which is nothing). Fliggerty himself previously stated that there was no evidence he could find of issues with MWE's code. And he also wrote that he couldn't replicate the effects of some of the Enhanced mods (such as Journal Enhanced and Writing Enhanced) with MWSE as it currently exists. I don't fault him for that; I ultimately came to choose MWSE over MWE. But that was because MWE ceased development and release, not because of any inherent flaws in the code. MWSE has as a result gone further, and achieved some very convincing successes.

The code MWE uses to add extra data into saves, particularly combat enhanced and the dismemberment, will corrupt the save file.


What's the bad code in specific, and who's tested it? My issue isn't with you, but with comments offered by one or two players against a specific modder's work gradually assuming (or so it appears to me) the proportions over time of articles of faith because that modder is no longer around--having gone to work for gamesas, ironically--to defend their work. Note, I'm not posturing that "This is a line, don't cross it," but I am asking for some evidence beyond "Well, it's well known and documented." If something documented as you claim can be adduced to this, I'll change my tune 180 degrees and faster than you wrote your last post. Cause my interest here? It isn't in arguing with you. It's establishing the facts of the matter.
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Miss Hayley
 
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Post » Sat May 28, 2011 10:12 am

oh maaan....i started this thread to get some help....and now people fight over something else. (read fight as argue with no evidence or connection to the thread :D )
I need your help guys.
You know LOADS more than i do.

Steps i need you to help me with:

1 . How should i go about installing all those mods? like ...landmasses first...texture replacers...NPC adders and so forth...i have no clue which is BEST to go in first.
2. What tools should i use...WHAT ARE THE MUST tools that i can't live without when playing MW.

( this may sound stupid...but what is MWE and MWSE...i know i should have learned the abv ..but as you can see i want alot of mods...and i just recently came back to the MW life.
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Project
 
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Post » Sat May 28, 2011 6:30 pm

http://www.gamesas.com/index.php?/topic/1060141-mod-recommendations-for-new-players/page__p__15392814#entry15392814
The thread has info and links for what tools/patches you need to get yourself started

It doesn't really matter in what order you install mods, except that pluginless Texture/Mesh replacers will overwite each other, obviously.
What is important though, is the order in which your mods load. (called your Load Order) http://code.google.com/p/mlox/wiki/Mlox is great for sorting your Load Order for you. (along with Wrye Mash, details in the above Mod Rec link)

MWE = Morrowind Enhanced
MWSE = Morrowind Scrip Extender
MGE = Morrowind Graphic Extender
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X(S.a.R.a.H)X
 
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Post » Sat May 28, 2011 6:26 pm

oh maaan....i started this thread to get some help....and now people fight over something else. (read fight as argue with no evidence or connection to the thread :D )


I agree with your use of the Enhanced series, Xpx.root, and Peachykeen doesn't, that's all. Both of us believe we know what will help you concerning mods. He would have you not run MWE mods, and I would only suggest you not use MWE and MWSE together, as there have been several instances over the years where these cause crashes that stop as soon as one or the other is disabled. I can verify this myself, having experienced it about 5 years ago.

MWE is Morrowind Enhanced, and MWSE is Morrowind is Morrowind Script Extender. Both are external utilities that you launch--then the utility launches Morrowind. Each allows mods made with it to do things in Morrowind that otherwise can't be done. I already mentioned a couple of instances: Journal Enhanced let you alter your character's journal in a number of useful ways. Writing Enhanced allowed to create books in-game. MWSE mods allow you to give gifts and exchange items with NPCs (Gift Exchange), alter the inventory of your companions (Universal Companion Share), and add more quickkeys (More Quick-Keys).

I didn't notice the http://www.tesnexus.com/downloads/file.php?id=19510 in your list. It hits on a number of things not included in the UOP, so you'll want to use both.

http://www.tesnexus.com/downloads/file.php?id=27588 is another must-have tool. It's not a patch as such, but does many things that are very useful, and can tell you a lot about your mod setup.
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Elisha KIng
 
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Post » Sat May 28, 2011 5:49 pm

One of my favorite mods is Rise of House Telvanni, although there may be a conflict with BuUG, RoHT does work with UL

Also, a must have tool is wrye mash for cleaning saves and merging leveled lists (you can sort your load order with mlox)
here is a wrye mash standalone that doesn't require python: http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=3646
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Nick Pryce
 
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Post » Sat May 28, 2011 4:07 pm

I suggest using http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7459.

As far as textures are concerned I strongly recomend AOF's textures, Then darknut's weapon, armor and animal textures. Then I would use connaries textures. Then use the visual pack or Darker Morrowind to replace the majority of things. Actualy you may want to check out the morretex mods at pes as well, if they suite your tastes.

Personaly I very much like the http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=3088.

I would look at all of vurt's mods as they add a great deel of atmosphere to the game.

Also http://www.youtube.com/user/ReymasofAshborne#p/c/B3992642450611CC

oh and BUUG is made compatible with Rise of house telvanni AND Uvirith's lagacy (very good mods), by using Building up Uvirith's Legacy instead of BUUG.
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Suzie Dalziel
 
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Post » Sat May 28, 2011 4:30 am

I'm afraid I haven't seen these, and I've been on these forums as long as you have; -snipped to shorten the quote- If something documented as you claim can be adduced to this, I'll change my tune 180 degrees and faster than you wrote your last post. Cause my interest here? It isn't in arguing with you. It's establishing the facts of the matter.


Well, my main reasons for suggesting this come from the occasional but regular posts that "MWE broke my game", which have been popping up for years (from some reasonably educated modders) and (as a lot of my seemingly ridiculous claims ;)) personal testing.

I used to run MWE and use all the available mods with it, particularly combat enhanced, back before MWSE came out. It, without a shadow of doubt, broke more than one save. I don't have the files anymore, this was years and at least a dozen installs ago, but I did a bit of testing as to which mods were running and how the files ended up.

Long story short, after a bit of work and eliminating things, I found (and this has been backed up by a few sources, but I'd have to spend a little while searching for them) that Combat Enhanced's dismemberment will kill your save pretty quickly, because of how it stores the missing limbs data. The other MWE features, with the exception of journal enhanced (IIRC), can have similar effects, but much slower and less likely to occur. I never had serious issues with the journal enhanced mod itself, but the MWE core can do funny things to scripts running in the game and makes the already-unstable VM a bit worse (MWSE has been reported, on a few occasions, to do the same, but that's not verified yet).

If someone sat down and did some proper testing, we could probably come to a solid yes or no on this and either mark MWE safe or not to be used once and for all, but I doubt that'll happen anytime soon.

Until then, MWE should be considered damaging and only to be used if you absolutely need the features that no other mod supports (journal writing is about it).
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Tina Tupou
 
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Post » Sat May 28, 2011 6:03 pm

Right.
After having some problems with MGE landmass wizard.
i reinstalled and everything worked fine
so for now i got:

Morrowind
Tribunal
Bloodmoon
Morrowind Code Patch
MGE sorted for my PC "powers"
FPS Optimizer ( but i don't know 90% of the settings it offers - so i'm still playing with that)
Mlox
Wrye Mash
------------------------
What else do i need before i install the mods.

Also.
Lets say I have 2 mods that at night make the windows glow with lights.
and i like them both
Obviously these 2 will conflict with each other since they change the same thing
How can i go about it to use them both with no problems?
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Andrea P
 
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Post » Sat May 28, 2011 12:26 pm

It depends a lot on the mods, but if they do very similar things, you usually can't use both. If they do slightly different things, you may be able to merge the lists or such. Any mod can be made compatible with enough work in the CS, but sometimes it'll take a long time.
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Sammygirl
 
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Post » Sat May 28, 2011 6:33 pm

It depends a lot on the mods, but if they do very similar things, you usually can't use both. If they do slightly different things, you may be able to merge the lists or such. Any mod can be made compatible with enough work in the CS, but sometimes it'll take a long time.




and since i'm no modder...that will not happen :((
i just wonder...2 people making a mod about the same thing...why didn't they join forces....
now i want both..but i can't have both :((
this makes me sad
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Katie Pollard
 
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Post » Sat May 28, 2011 1:11 pm

Also.
Lets say I have 2 mods that at night make the windows glow with lights.
and i like them both
Obviously these 2 will conflict with each other since they change the same thing
How can i go about it to use them both with no problems?


I would just use Windows glow to and add http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2701

Just a personal preference. (make sure to change the lighting settings in the ini though.)
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GLOW...
 
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Post » Sat May 28, 2011 1:01 pm

what lighting settings
can you tell me please?
how should the be changed?
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Phillip Brunyee
 
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Post » Sat May 28, 2011 2:08 pm

i'm having a problem with editing..it says i don't have the permision

I'm also having a problem with my MW.
before i installed some mods....i could alt tab and go back to it
now if i alt tab and then go back to MW...it crashes...what could be the problem?



LE: Now i am really pissed off.
Before i started installing some mods my MW could go Alt+Tab and back..
Now it crashes every time.


Here's what my Warnings text shows me, but of course i understand nothing out of it :(( :

Not able to find Foot part in BC_shoes_extrav_2_f.
Not able to find Foot part in BC_shoes_common_03.
Not able to find Foot part in BC_shoes_common_1.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_03.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_1.
Not able to find Foot part in BC_shoes_common_03.
Not able to find Foot part in BC_shoes_common_2.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_2.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_expensive_03.
Not able to find Foot part in BC_shoes_expensive_2.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_expensive_01.
Not able to find Foot part in BC_shoes_expensive_01.
Not able to find Foot part in BC_shoes_common_4.
Texture "Data Files\Textures\bb\bb_skinf_or.dds" count 3.
Texture "Data Files\Textures\BH\BH_FP_flattop_bk.dds" count 3.
Texture "Textures\TX_C_RobeCommon05b_A_sleeve.dds" count 3.
Texture "Data Files\Textures\BC\bc_shoe_exp_03.dds" count 3.
Texture "Textures\Tx_C_Robe_Expens_3_02.dds" count 3.
Texture "Data Files\Textures\FP1a.dds" count 3.
Texture "Textures\TX_C_RobeCommon05c_C_upperbody.dds" count 3.
Texture "Textures\Tx_C_Robe_Extrav1a_02.dds" count 3.
Texture "Data Files\Textures\BC\bc_shoe_exp_02.dds" count 3.
Texture "Textures\Tx_C_Robe_Expens_3_01.dds" count 3.
Texture "Data Files\Textures\BC\bc_shoe_com_04.dds" count 3.
Texture "Textures\TX_C_RobeCommon05c_C_upperbodyback.dds" count 3.
Texture "Textures\TX_C_RobeCommon05b_C_belt.dds" count 3.
Texture "Textures\Tx_C_Robe_Extrav1a_01.dds" count 3.
Texture "Textures\TX_C_RobeCommon05c_A_sleeve.dds" count 3.
Texture "Textures\TX_C_RobeCommon05b_A_sleevehole.dds" count 3.
Texture "Data Files\Textures\BH\BH_FP_OR_F_h01.dds" count 3.
Texture "Data Files\Textures\BC\bc_shoe_exp_01.dds" count 3.
Texture "Data Files\Textures\BH\BH_BG_NO_hair01w.dds" count 3.
Texture "Textures\TX_C_RobeCommon05b_C_upperbody.dds" count 3.
Texture "Data Files\Textures\FP2m.dds" count 3.
Texture "Data Files\Textures\BH\BH_MO_Breton_F_head01.dds" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\TX_C_RobeCommon05c_C_sidecloth.dds" count 3.
Texture "Textures\TX_C_RobeCommon05c_C_bigbutton.dds" count 3.
Texture "Data Files\Textures\BH\BH_GT_HE_head05.dds" count 3.
Texture "Textures\TX_C_RobeCommon05c_C_lowerbody.dds" count 3.
Texture "Data Files\Textures\BH\BH_DSBG_BR_snoodHairb01.dds" count 3.
Texture "Textures\Tx_WG_road_01.tga" count 3.
Texture "Data Files\Textures\bb\bb_skinm_de.dds" count 3.
Texture "Data Files\Textures\bb\bb_skinf_he.dds" count 3.
Texture "Data Files\Textures\FP3a.dds" count 3.
Texture "Data Files\Textures\BH\BH_FP_OR_f.dds" count 3.
Texture "Data Files\Textures\bb\bb_skinf_br.dds" count 3.
Texture "Data Files\Textures\BH\BH_DS_DE_M_head04.dds" count 3.
Texture "Data Files\Textures\BH\BH_FP_OR_F_hair_06.dds" count 3.
Texture "Textures\TX_C_RobeCommon05c_A_sleevehole.dds" count 3.
Texture "Textures\TX_C_RobeCommon05b_C_lowerbody.dds" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
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JaNnatul Naimah
 
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Joined: Fri Jun 23, 2006 8:33 am

Post » Sat May 28, 2011 4:21 pm

huge list of mod.
is there someone who knows some big collection of mods that works together and are packed together?
it would be a nice project, putting together the main game improvement mod to make morrowind 3.0
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lydia nekongo
 
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Post » Sat May 28, 2011 1:46 pm

what lighting settings
can you tell me please?
how should the be changed?


[LightAttenuation]
UseConstant=0
ConstantValue=http://forums.bethsoft.com/index.php?/topic/1147325-list-of-mods-i-plan-to-use/0.0
;
UseLinear=1
LinearMethod=1
LinearValue=http://forums.bethsoft.com/index.php?/topic/1147325-list-of-mods-i-plan-to-use/3.0
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=http://forums.bethsoft.com/index.php?/topic/1147325-list-of-mods-i-plan-to-use/6
QuadraticRadiusMult=6.0
;
OutQuadInLin=0
;
OutQuadInLin=0

The ini file is in the Morrowind folder, it's a text ducument labeled Morrowind.ini. When you open it up go to the light attenuation section (control+f for search and type in light will do it) change the listed settings as above.
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Lloyd Muldowney
 
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Post » Sat May 28, 2011 7:33 am

Here's what my Warnings text shows me, but of course i understand nothing out of it :(( :

Texture "Data Files\Textures\BH\BH_FP_flattop_bk.dds" count 3.


It looks as though you've installed a mod with textures that were incomplete, or else the mod had requirements for another mod that wasn't also loaded. As this has just recently happened, you might want to go back and check the readmes and documentation in all mods that you've installed since this occurred.

I used to run MWE and use all the available mods with it, particularly combat enhanced, back before MWSE came out. It, without a shadow of doubt, broke more than one save. I don't have the files anymore, this was years and at least a dozen installs ago, but I did a bit of testing as to which mods were running and how the files ended up.


As I'm still lacking hard data on this, and have seen several other modders I respect (such as Fliggerty) say there's nothing wrong with MWE--and meaning no disrespect to you!--I'll move my opinion of all MWE mods down from good to doubtful. I only used the journal and writing mods, so I can't comment on your experiences. I wish there were some way we could resolve this.
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Averielle Garcia
 
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Joined: Fri Aug 24, 2007 3:41 pm

Post » Sat May 28, 2011 5:54 am

@ gnomesrule19

I know what an ini is and how to change it. I just didn't have the proper settings for it.
THANK YOU FOR THAT

@ Fable2

See...that's my problem. I've gone thru all the mods i have installed and in no readme file said about any mod to have dependencies on other mods/textures/esm/esp and so on.
that's the thing...how i stand now...it does not say i am missing anything.

Also...if you need any info on my system/set up i will post it here....if only i could find out why can't I Alt+Tab anymore..
Use to be able...now it crashes every time :(
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Monika
 
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Post » Sat May 28, 2011 5:07 pm

It looks as though you've installed a mod with textures that were incomplete, or else the mod had requirements for another mod that wasn't also loaded. As this has just recently happened, you might want to go back and check the readmes and documentation in all mods that you've installed since this occurred.

Count warnings just mean that more than one copy of the texture in question was found by the engine, usually due to bsa archives and/or duplicate loose textures.

As I'm still lacking hard data on this, and have seen several other modders I respect (such as Fliggerty) say there's nothing wrong with MGE--and meaning no disrespect to you!--I'll move my opinion of all MGE mods down from good to doubtful. I only used the journal and writing mods, so I can't comment on your experiences. I wish there were some way we could resolve this.

MWE is NOT the same as MGE - you're confusing your acronyms. :wink:


-clip-
Also...if you need any info on my system/set up i will post it here....if only i could find out why can't I Alt+Tab anymore..
Use to be able...now it crashes every time :(

If you've installed MGE and use it in fullscreen mode, then you likely will not be able to Alt+Tab without crashing. Setup MGE to run Morrowind in windowed mode instead.
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