I hope he can say Haman, Deidara, Bradley, or Tobi. Cause Haman is not a popular name, it is in the bible.
I hope he can say Haman, Deidara, Bradley, or Tobi. Cause Haman is not a popular name, it is in the bible.
Ha, I did the same thing. Found that I could live with a fair number of those names.
@Mavkiel I hope Gage Williamson will be on there.
.....you think it's only the robot who will be able to speak your name?
That's actually what I'm wondering too. I can't even fathom why they would bother with it if it's only the robot who actually calls you by the name.
Two names I use for females is on there, Gabrielle and Alexandria. James is a male name I use which is in the top ten.
Did you honestly think there was much hope of influencing Game development back when they announced Skyrim?
For that matter they have been working on the game for years now. but they already had the basics of what they were going to do that were largely developed internally as the game developed and as the crew came up with ideas more or less on there own. To be blunt, If you rely want to influence Mr Howard the best way to do that is to make one hell of a mod.
I can see the voice-actors now. "They literally hired me to read a phone-book!"
Wholeheartedly agree with that statement.
I very much doubt they'd release the list, but on PC, you might be able to suss it out via the editor.
I have a feeling that if such a feature is in the game, it is only used early on (like with Coddsworth) to impress and then you'll see your name appear said less often in dialogue as the game goes.
Happens in a lot of games nowadays. They put a lot of effort in the beginning of the game to wow people and then you'll see less effort applied in other areas in the game as you progress.
https://www.youtube.com/watch?v=pjbx6-KQoRg
The only element in that video that actually appears in the game is the dialog/rumor system.
NPCs are no longer "hunting" for food on their own, they just automatically have it when they need to have it. That "hunting" hasn't happened since Oblivion. The only element that remains is dialog. Calling things such as "whether the enemy takes cover or runs away" radiant AI is a joke, as all modern games offer this kind of stuff. To slap the name "radiant AI" on something so basic is obvious PR. And again if you question what "radiant AI" actually means, to this day it essentially means random dialog initiated. We've lost the elements such as that Oblivion NPC who might decide to steal food which might result in a guard killing him, where we can both have two seperate character files with an NPC either alive or dead based purely upon his own actions. No, the only difference now is "an NPC might activate generic dialog with NPC #2 or NPC #3." Radiant quests and story are again largely bullcrap, as there is no system that determines where to send you for a quest. No, each quest has a pool of possible locations to send you to and one is chosen at random. Todd would claim the game learns what you like and adapt, but no, it's a random pool. The Thalmor and Dark Brotherhood don't send assassins after you because you actually did something to warrant it; it's a random encounter that activates at a certain level.
Exactly, and now NPCs have no goals. They have strict schedules that are adhered to in a strict way. There is no "find food" goal. Instead it's "go to the inn and activate your eating animation with an auto-spawned bowl of soup for the next 3 hours."
The point is that Bethesda does indeed have a history of exaggerating or blatantly misleading the public about what features will appear in their games, to the point that "Radiant AI" is worthless PR at this point, as the AI behaves just as you'd expect from any game. Do not be surprised if this name feature is exaggerated too.
I don't think Bethesda have actually exaggerated it though. They just said Codsworth would use one of the recorded names if you chose one. It's other people who seem to think everyone in the game is going to be saying it. At best it would just be anyone who sounds like a Mr Handy.
Radiant AI though, yeah, that never happened. You look at NPC schedules in the editor, everything is scripted, where they go, how long they stay there, even how far they can move from a set position.
You guys are still focusing on the scheduling which is only a parameter fed to the AI. You can see it better on an enemy which has no current schedule other than to attack you.
Longknife you say all games have this dynamic behavior that Bethesda mislabels as radiant AI but it's simply not true. Sure they turned it practically off in OB because it was more dynamic than they could control but they cranked it up again for FO3 and even more for Skyrim. You can't look only at vendor and MQ NPC's and assume all NPCs adhere to a strict schedule simply because those NPCs do for the sake of the player. There are literally hundreds of NPCs in Skyrim that can turn up nearly anywhere in the game world because they were walking from one hold to another to visit an NPC and got side tracked by an attack or a need to eat or sleep.
Bethesda makes the most dynamic NPCs ever put into a video game world and nobody in the industry even comes close...but yeah sure Radiant AI is a lie.
I don't think anything bethesda, or any other gaming company for that matter, could have said, can equal the exaggeration of calling anything in any game for Artificial Intelligence.
The term artificial intelligence or AI describes an algorithm that simulates reasoning thought or making choices between given variables. Just because popular media has elevated this concept to sentient levels does not mean the original concept is now exaggerated in retrospect.
Looks like Jameson might be on the list. "Good morning, Mr. Jameson."
I would most certainly say, that the original concept was exaggerated. At most it should be called "Simple Ruleset for Emulating the Appearance of Intelligence"... Or SREATI... for short... or an equally accurate acronym that fits with eg. STREP.
Actually, from what we know now(mostly learned the last 15 years with advancing scanning and monitoring tech) about how the human mind works by filling in the blanks(not recording/processing everything you observe, which is why we are so susceptible to slight of hand illusory) and making decisions based more on learned habit than actual conscience thought, our original AI models weren't that far off.
Well, there's no doubt in my mind, that instincts, reflexes and emotions are more or less biological equivalents of else, if, and, or and so on. That even humans to a surprisingly high degree are nothing but evolutionarily programmed biological machines. Still there is something to that "intelligence", when we put our minds to it.
Take away emotion and sentient thought(question of ones own existence) and we are basically just walking talking biological computers. It's theorized that given the fact that animals have emotions but no known sentient thought, it's likely the basic functions underlying us all are more similar than we once thought. It's possible that most animals reason the physical world very nearly the same as we do and basic reasoning may very well be an inherent function of all life. Language still remains the one true separation of man and beast and it's thought that while all living mammals process information through a catalog of sensory data, attached language to that data is a way of indexing that data which allows cross referencing and therefor the more complex thought patterns that makes the question 'where did i come from?' possible.
srry way off-topic
I hope will have nicknames too (e.g. Snake, Iceman, Thunder boy, CrazyBastard ... )
Just a reminder that this thread is about names he can say and not his AI. Maybe AI can have it's own thread.