A's List of Recommended Mods

Post » Wed Mar 30, 2011 12:31 am

Surely this post should be put in a sticky?


Heh, trust me I tried. The best that could be done is have my list included with the Oblivion Mods FAQ, and even then it's not really appropriately mentioned, in my opinion.
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Philip Lyon
 
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Post » Tue Mar 29, 2011 11:41 pm

My Oblivion experience has greatly improved thanks to this list. Thanks!
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Robert DeLarosa
 
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Post » Wed Mar 30, 2011 12:30 am

Sorry for the delay everyone, I've been a little more busy in real life the last couple weeks and I've spent a lot of time building a house for my character from scratch. Now that both of those things are over, I'll work on adding a few mods on the list that I have been meaning to add for a while.

So, expect an update tonight (if you're in North America) :)
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Heather beauchamp
 
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Post » Wed Mar 30, 2011 4:33 am

I have updated both versions of modem's city life here:
http://www.tessource.net/files/file.php?id=11351
and here:
http://www.tessource.net/files/file.php?id=11278 (BP compatible version)
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Stephanie Nieves
 
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Post » Wed Mar 30, 2011 5:02 am

This list is excellent, I've decided to try some mods that I had heard of before but not really considered. You win cookies!
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Elizabeth Lysons
 
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Post » Wed Mar 30, 2011 3:33 am

I have updated both versions of modem's city life here:
http://www.tessource.net/files/file.php?id=11351
and here:
http://www.tessource.net/files/file.php?id=11278 (BP compatible version)


Oh... umm, okay I fixed the link. But for future reference, you can simply add files to your existing upload so that you don't need to make an entirely new upload for every version :)
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Bellismydesi
 
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Post » Wed Mar 30, 2011 9:58 am

Okay, here's the update.

http://www.tessource.net/files/file.php?id=10891: This mod removes almost all of the fake lights in the game (ones that don't cast light) and replaces them with lights that actually do cast light.

http://www.tessource.net/files/file.php?id=11169: Have you ever wondered how NPCs in a cave or a dungeon actually see? This mod adds a 75% chance that an NPC in a dungeon will wield a torch. Vampires, Dremora, Undead, Ghosts and Khajiits, of course, are exempt from this. NPCs that wield shields or two-handed weapons will have their weapon/shield sheathed, but once combat initiates they will drop the torch and grab their weapon. Only NPCs with a free hand available will wield a torch while in combat.

http://www.tessource.net/files/file.php?id=11317: This mod adds visible blood stains to the player's armour, dependant on how wounded the player is.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2891: This very detailed 'house' mod adds a well-flourished cave deep within the Jerral Mountains.

http://www.tessource.net/files/file.php?id=10925: This mod adds a panting and bluring effect as your Fatigue gets low. Also, you can carry more things with this mod, but encumbrance is actually an inconvenience now. The more you carry, the more fatigue is drained. Also, a higher endurance makes your fatigue regenerate faster.

Also linked to BallOfFire's list in the first post.
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Chavala
 
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Post » Wed Mar 30, 2011 9:12 am

I like the idea of realistic fatigue. Downloaded. :thumbsup:
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Dalton Greynolds
 
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Post » Wed Mar 30, 2011 11:07 am

This list is amazing! Thank you so much for putting the time and effort into compiling such a great list of mods. :foodndrink: I plan on downloading them tomorrow; I'm hoping this will make Oblivion a much better game.

However there was one problem I encountered.

http://www.tessource.net/files/file.php?id=4423: When looking at cities from a distance, it brightens them up, making it seem as if there's actually civilization in the city. Be sure to do the .ini tweak!


It was this. When you click on the link it takes you to The Elder Scrolls Source but gives the message "No file ID was supplied or the no file exists with the ID specified." Just thought I would bring this to your attention.
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Emily Rose
 
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Post » Wed Mar 30, 2011 12:39 am

This is an incredibly excellent list of mods all perfectly categorized! I like the arrows next to each plugin noting whether it's considered a must have or not. We need more threads like this that are constantly updated. I'm afraid without threads like these there will be countless mods that go with far less notice to the general public because people like myself don't enjoy spending countless hours in this forum watching every thread that gets posted then where are thousands of threads in this section. Others who do have the time and enjoy following the modding community more closely can provide the rest of us with a lot of great information in threads like this by relating to us the best mods they've found available and making them categorized so we can just go and grab what we want and have the opportunity to play the mods instead of looking for them. Thanks for the work Aelius! I hope others will chip in to help you out with updating.
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Miss Hayley
 
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Post » Wed Mar 30, 2011 4:20 am

However there was one problem I encountered.
It was this. When you click on the link it takes you to The Elder Scrolls Source but gives the message "No file ID was supplied or the no file exists with the ID specified." Just thought I would bring this to your attention.


Great list, A

Here is a correct link to Cities Alive at Night:
http://www.tessource.net/files/file.php?id=11434
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Undisclosed Desires
 
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Post » Wed Mar 30, 2011 7:04 am

Excellent work, Aelius. This was a risky move in a way; any "rating" could cause some irritation - however unintentional - among the people on this forum. A bold thing to do. But what a resource! I've been building my mods list to begin the game for the first time and this list is exactly what a player in my position needs. Just another post saying great job, and keep it up. The way you handled this project is admirable.
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Soraya Davy
 
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Post » Wed Mar 30, 2011 2:06 am

This is a great list, Aelius! Have you considered putting A Bloody Mess on here, or Realswords? I've been reading the argument between you and Waalx, but they are some great mods.
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(G-yen)
 
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Post » Wed Mar 30, 2011 7:38 am

Oh... umm, okay I fixed the link. But for future reference, you can simply add files to your existing upload so that you don't need to make an entirely new upload for every version :)

I updated someone else's mod so that option was not available to me.
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SEXY QUEEN
 
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Post » Wed Mar 30, 2011 12:15 am

Great list, A

Here is a correct link to Cities Alive at Night:
http://www.tessource.net/files/file.php?id=11434


Thanks! :foodndrink:
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Lyndsey Bird
 
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Post » Tue Mar 29, 2011 10:11 pm

This is a great list, Aelius! Have you considered putting A Bloody Mess on here, or Realswords? I've been reading the argument between you and Waalx, but they are some great mods.


I put up "Yet Another Blood Mod" instead of Bloody Mess. And I believe I do have Real Swords on the list already.
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Keeley Stevens
 
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Post » Wed Mar 30, 2011 11:18 am

Great resource - deserves a bump - actually deserves to be stickied, but only a moderator can do that (hint...)
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Britta Gronkowski
 
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Post » Wed Mar 30, 2011 7:51 am

More than any other single thing, this list is how I've figured out what direction to take with mods. Even when you don't recommend one, it helps to know what's out there.
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Darren Chandler
 
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Post » Tue Mar 29, 2011 9:44 pm

Thanks for this list :goodjob:

Just somes questions :
1) Can someone advise me about a mod which adds neutrals animals as cows, sheeps, ... and farms all over the map ?
2) Is it possible to write my personnal list of mods in order to guide me for a launch order ?

PS : bad english, i m french
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Alisha Clarke
 
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Post » Tue Mar 29, 2011 11:11 pm

Here's one that everyone should have. It's saved me from having to start a game over.


Stat Restore
http://tessource.net/files/file.php?id=11368
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lilmissparty
 
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Post » Wed Mar 30, 2011 5:24 am

you are me new best friend :D

those are some quality mods

great list!
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jason worrell
 
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Post » Wed Mar 30, 2011 1:18 am

Excellent resource, thanks for all the info. :thumbsup:
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I’m my own
 
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Post » Wed Mar 30, 2011 1:27 pm

This thread is what is making me play Oblivion.

Thanks again for the great resource!
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Joe Alvarado
 
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Post » Wed Mar 30, 2011 10:04 am

I'll be another to say awesome list here.

Question though... It's my understanding that Auryn's AFLevel mod is quite popular in addition to Kobu's. Should it maybe have at least an orange triangle next to it?
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FLYBOYLEAK
 
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Post » Wed Mar 30, 2011 1:04 am

As a new member to this community, I must thank you for this extensive list of recommended Mods. Owning Oblivion for only a month, I recently found out how expansive the modding community is here. I have been going bananas searching through 1000's of mods on tessource wondering what everyone is using and for something that is not going to break my game or make me overpowered.

For the new beginner, this list is a Godsend to help round out the game in a well balanced way and with tons of eye candy! Thanks!
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Sami Blackburn
 
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