Now onto the good stuff, the mods.

The mods are categorized for ease of searching. Click on the name of the mod to get to the download page. Following the link is a brief description of the mod. The link usually contains a more in depth description if you're interested in the mod.
Some of the mods link to Planetelderscrolls, a mod hosting site, you
do have to sign up to download mods. It only takes a couple minutes, and it's free. It's not necessary to pay for access to PlanetElderScrolls -- they just make it a bit tricky to spot the free options. When you go to download a mod, the list of download mirrors sites will pop up. All of the first ones you see in the list are paid-only premium servers, but if you wait a few seconds for everything to finish loading and scroll down to the bottom, you will see where the free servers are listed. The free servers work great.
If anyone or any website
ever charges you money to download a user-made mod for Oblivion, they are doing to
illegally.
ATTENTION - - Me and Sotobrastos (the author of Oscuro's Oblivion Overhaul) have gone through over 300 various mods, and he notified me of ones that will definately conflict with OOO and ones that definately won't. Thus, I've added the phrase "
compatible with OOO" or "
Incompatible" with OOO, depending on whether I'm aware if it conflicts or not. So if a mod listed doesn't have "Compatible with OOO", it does
not mean it is
incompatible or compatible. It simply means I don't
know. If a mod doesn't have in its description "Incompatible with OOO", it does
not mean that it's incompatible or compatible, it means I don't know. This addition is not meant to be applicable to all of the mods listed, but the ones that I
do know about will have in their description whether it is compatible with OOO or not. I hope this is not too confusing... For those that do not know, Oscuro's Oblivion Overhaul (read about it http://jorgeoscuro.googlepages.com/home) is one of, if not
the, biggest mod ever released for Oblivion, and by far one of the most popular mods as well.
Again, I've added coloured arrows before the link to mods.
►Standard mod.
► My personal favourites.
► Mods that are popular in the community.
► Outstanding mods, simply must-haves.
Annoyance Removers/Fixes, Convenience Mods►http://www.tessource.net/files/file.php?id=4146: This mod allows you to kill quest related NPCs. This time, they die permanently, not merely knocked out.
►http://www.tessource.net/files/file.php?id=9835: This mod is a container utility mod that enables you to put your entire inventory (or groups of items specified by you in the config menu) into any container in one quick action. Care has been made to ensure compatibility with top mods like OOO.
►http://www.tessource.net/files/file.php?id=6262: Having a hard time placing books on the shelf using the grab key? This mod makes it easy. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=1840: Having a hard time controlling that elastic 3rd person camera? Compatible with OOO.
►http://www.tessource.net/files/file.php?id=3504: For those of us who don't live in Cyrodiil, it's hard to decipher what the different days and months mean in English. This simply translates the game's days and months into English. "Frostfall" now becomes "October" for example. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=6021: This mod provides tools for you to easily place
any grabbable item on or in anything without knocking over other items on the shelves and such like you would if you tried to decorate with the awkward Z-key.
►http://www.tessource.net/files/file.php?id=9333: This mod gives the player the ability to denock the arrow after you've drawn your bow, by pressing the "Z" key by default.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2269: Tired of trying to remember where you left your horse before you entered a cave? This mod will help. It adds a quest marker to your horse's location.
►►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1621: This mod allows you to delete spells, as well as adds 20 new hotkeys.
►http://www.tessource.net/files/file.php?id=2163: Don't want NPC's having a lengthy conversation with everything they come across? Compatible with OOO.
►http://www.tessource.net/files/file.php?id=9686: This mod removes the "how many" prompt when selling 10 or more items.
►http://www.tessource.net/files/file.php?id=10804: This mod removes some unnecessary message boxes in the game and simply changes them into regular messages so as not to disrupt gameplay.
►http://www.tessource.net/files/file.php?id=3764: Another mod that removes some annoying messages in game. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=4385: "I wouldn't make that deal with just anyone" gets old after a bit. Merchants always make random comments when you sell/buy things, and it
really gets irritating. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=4774: "Look at the muscles on you" gets annoying. This mod removed all NPC's comments about your skills. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=2160: This mod gives the player the ability to drop and sell quest items.
►http://www.tessource.net/files/file.php?id=2133: This mod removes the starting spells that you get in the prison.
►http://www.tessource.net/files/file.php?id=6147: This mod provides a roleplay-friendly alternative to letters and odd gifts and crap that appears when you first play the game with any of the official mods. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=1948: This mod allows the player to consume as many potions as they want. Drink up, me hearties!
►http://www.tessource.net/files/file.php?id=4231: Perfect for those who use a mod that removes the quest popup window, this mod removes the sound associated with level ups and quest popups. Compatible with OOO. Due to incorrect installation paths that the author created, he has the files of this mod extracting to the Data folder itself. The 3 files (.wav files) need to go into Data/Sound/fx/ui. If you don't have these folders, just right click and "create" a new folder with the same name and drag 'em in.
►http://www.tessource.net/files/file.php?id=3394: Because the game shouldn't tell you how to do the quest, it's a role-playing game damnit! This mod removes the window that pops up when you get to the next 'step' in a quest. Best used with the above mod. Oh and your journal still updates like normal, so you can check your journal if you're stumped. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=3059: "No, you do me too much honour" gets quite old after a while. This mod removes the replies that NPC's say when you play the Persuasion mini-game. Compatible with OOO.
►►http://tessource.net/files/file.php?id=5977: This mod changes guards in many ways. Guards are no longer psychic, guards will no longer chase you forever, guards won't immediately find you, and much more.
Arena Mods►http://www.tessource.net/files/file.php?id=9881: This mod allows the White Gold Tower to be seen while within the arena. Also, with this mod you can see other various tall structures within the arena, not just the White Gold Tower. Not needed if you use the Unofficial Oblivion Patch.
►http://www.tessource.net/files/file.php?id=2506: Many arena tweaks are contained in this mod. Incompatible with OOO and FCOM.
►http://www.tessource.net/files/file.php?id=8163: This mod adds more spectators to the arena depending on your rank. The higher rank you are, the more people will come to see you fight, as if you're gaining popularity.
Combat Mods►http://www.tessource.net/files/file.php?id=2073: Changes many things about the combat behaviour of the enemies in game. This mod is included with OOO, so if you use OOO then don't download this.
►►►http://www.tessource.net/files/file.php?id=8273: This absolutely...
incredible mod adds many new combat moves for the player
and NPCs to use. Including shield bashing, punching (with the hilt of the weapon), dodging, flipping and more. Oh but that's not the best part of it...
This mod features
decapitation. Yes, you can
actually cut the head off of your enemy. And it's not just some lame effect, you can see the head on the floor and you can see the blood spew out from the neck as well as their body collapsing into a heap on the ground while their throat still gurgles from the blood.
Not only that, but if you time your attack right, you can cut the wrists off of your enemy, and while his body is in shock, you can feel free to let him live another 90 seconds before he bleeds to death, or you can finish him off with a decapitation maneuver.
The mod also features
mounted combat. That's right, you can actually fight while atop your horse. http://www.youtube.com/watch?v=7w4w1gxeDkw a video of it in action.
This stunningly realistic mod is by far one of my top 10 mods. And I have over 230 mods, so my "top 10" is a title I reserve only for mods that meet my
strict, strict tastes.
►http://www.tessource.net/files/file.php?id=3429: Do you use a torch in dungeons? Many people do, and it's not fun to have to go into your inventory, and unequip that torch, and then equip your sword, and then fight the oncoming enemies is it? This mod makes it so that when you're wielding a torch and then equip a weapon, the torch drops to the ground (Still lit) so you don't have to mess around in your inventory. This mod is already included in OOO, so don't download this is you use OOO. Also, get the http://www.tessource.net/files/file.php?id=9997, which
only removes the messages refering to your torch, rather than
all item messages.
►http://www.tessource.net/files/file.php?id=6853: This mod gives the player the ability to feign death by pressing the "B" key. Of course, it won't always work, sometimes the enemy won't fall for it and will still attack.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=60157&id=1737: This mod enhances combat by adding many special abilities you can use, at the cost of Fatigue or Magic, and sometimes health.
►http://www.tessource.net/files/file.php?id=6359: This mod drastically changes stealth to something much more realistic and practical.
►http://www.tessource.net/files/file.php?id=9219 - This mod adds many nifty new combat moves that you can exhibit from sprinting, to charging to pushing, it truely adds a lot more to the combat in game.
►►►http://www.tessource.net/files/file.php?id=9655 - This brilliant and popular mod adds many new tools to the game that thiefs can use to aid their stealth techniques. Unlike vanilla, stealth can be used to avoid combat now. Improved AI accompanies these new tools as well.
►http://www.tessource.net/files/file.php?id=10426: This mod is an addon to the Thieves Arsenal mod. The author is the same as the one who made the main Thieves Arsenal. This addon introduces some jobs that your character can choose to complete. It also fixes some things from the main Thieves Arsenal as well.
Companion Mods►http://elderscrolls.filefront.com/file/Cheydinhal_Petshop;64749: This mod adds many pets that you can purchase from the city of Cheydinhal, the pets will be your companion, and follow you, fight for you.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=153: This mod enables you to buy mercenaries to fight with you.
►http://www.tessource.net/files/file.php?id=3027: Adds a wonderful in depth companion who will follow you, fight for you, sneak, even serve as a packmule. But the best part lies in his story. The author did a wonderful job at portraying a very unique companion.
►http://www.elderscrolls.com/forums/index.php?showtopic=524755, This mod has two companions to choose from. Non-story driven, repairs all stock weapons/armor, multi-class, comes complete with horse.
Compilation Mods►http://www.tessource.net/files/file.php?id=4919: A collection of tweaks I made. Nothing special, but worth taking a look at.
►http://www.tessource.net/files/file.php?id=3640: Numerous tweaks that may improve gameplay.
►http://www.geocities.com/Ichinin/oblivion/Mod_LessMessages.zip: A collection of .esp files that remove many annoying messages in the game. (Note, the link is to the actual file, you'll need to check the readme for information) Compatible with OOO.
►http://www.tessource.net/files/file.php?id=2809: Lots of good .esp files that change many things.
►http://www.tessource.net/files/file.php?id=7902 - This mod contains many small mods. Of each of these small mods, you can pick and choose which ones you want or not.
►http://www.tessource.net/files/file.php?id=5684: This mod adds a campfire, tent, stool, and sack that you can use. Perfect for camping in the outdoors.
►►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1417: This mod adds dozens of bug fixes to the game, a must have! Some of the changes override changes made by OOO, but it's of no harm, just load this mod before.
Creatures, NPCs, Loot, Item Changes►http://www.tessource.net/files/file.php?id=3464: Makes Nords bigger and bulkier in appearance.
►http://www.tessource.net/files/file.php?id=3462: Makes Orcs bigger and bulkier in appearance. Compatible with OOO, as is Bulky Nords.
►http://www.tessource.net/files/file.php?id=2171: Horses too slow for you? This mod makes horses gallop real fast for 2-3 minutes before tiring out. Once you mount the horse again, he can sprint fast again.
►http://www.tessource.net/files/file.php?id=3477: Makes horses realistically turn faster and sharper.
►http://www.tessource.net/files/file.php?id=9777: This mod adds many non-voice-acted conversations to NPCs, mostly about their history.
►http://www.tessource.net/files/file.php?id=2063: Don't like how rats charge up to your character and go suicidal on you? This mod fixes that.
►http://www.tessource.net/files/file.php?id=4766: This mod gives AI packages to NPCs telling them to eat more than they would in vanilla.
►http://www.tessource.net/files/file.php?id=2554: Shady Sam is a thief-like character you'll find around the Imperial City, this mod gives him the ability to buy stolen goods. Because some of us don't want to be in the Thieves Guild.
►►http://tessource.net/files/file.php?id=10874: This mod changes the facial features of over
1000 NPCs in the game. It gives the different races unique characteristics. Nords, for example, are much more rugged looking, similar to that of a Viking (in our Earth). Dark Elves are given a more "native warrior" kind of look. The mod can be used with facial
texture enhancing mods like Natural Faces without any problems.
►http://www.tessource.net/files/file.php?id=2246: Now you can wear as many as you want! Incompatible with OOO.
Environment Changes/Additions►http://www.tessource.net/files/file.php?id=6914 - This mod adds seaweed and fish to the many waters in game.
►http://www.tessource.net/files/file.php?id=7703: This mod adds many spooky sounds to dungeons, caves the Oblivion realm, adds wildlife howls and noises, addition thunder sound effects and more.
►http://www.tessource.net/files/file.php?id=5286: The sounds of bells shall now make mighty nations quake, and clouds change their flight across the heavens! Well, not literally, but this mod ampliflies the bell sounds in game. I know for me that I don't recall ever hearing bells in game, but they are there, they're just so faint. Now you'll be able to hear those mighty bells sound off! Compatible with OOO.
►http://files.filefront.com/Cheydinhal_Pines_Datarar/;7511812;/fileinfo.html: This mod gives Cheydinhal a more "alpine" feel by replacing the foliage with willows and pines, to better suit the environment.
►►http://www.tessource.net/files/file.php?id=11434: When looking at cities from a distance, it brightens them up, making it seem as if there's actually civilization in the city. Be sure to do the .ini tweak too!
►http://www.tessource.net/files/file.php?id=2037 - This mod makes it so that when you harvest an ingredient from flora, the flora itself changes its appearance to exclude the ingredient from its model.
►http://www.tessource.net/files/file.php?id=4666: Don't want to have to open a door to enter a cave? This mod removes all doors from all caves. Compatible with OOO.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1462: A mod that amplifies many sounds for more immersion. Best used with Oblivion Stereo Sound Overhaul. Compatible with OOO.
►►http://www.tessource.net/files/file.php?id=2536: Arguably the most popular environment mod out there, it adds birds, insects, makes numerous changes to the weather, enlarges trees (with no performance hit) infact you can even see rainbows! IMPORTANT: Do not use Natural Weather, instead, use the patch which is a few links directly below what you're reading. Natural Weather is one of the sub-mods in Natural Environments. As an alternative to Natural Weather, you could try http://www.elderscrolls.com/forums/index.php?showtopic=642935. I personally like Atmospheric Weather System better.
►http://www.tessource.net/files/file.php?id=5433: This mod desaturates the yellow tint in Natural Environments. Some found the tint to be excessive.
►http://www.tessource.net/files/file.php?id=6249: This mod changes the lighting and sound to the buildings of Tamriel depending on the weather outside. The mod also adds transparencies to the windows so they light up based on the time of day and weather.
►http://www.tessource.net/files/file.php?id=5383: This mod is essential if you want to use Max's Natural Weather. Max's is intensely bugged, so if you plan to use Max's Natural Weather - Don't. Get this instead.
►http://www.tessource.net/files/file.php?id=8711: This mod does many changes to weather. First of all, you will be able to hear weather sounds while indoors. So if it's storming outside, you'll be able to hear it indoors. Also, this mod adds dynamic thunder and lightning. It includes a configuration menu so you can change the different parameters to your liking. This mod requires Atmospheric Weather System, look a few links above this one for AWS.
►►http://www.tessource.net/files/file.php?id=6403: This mod makes many forts and ruins visable in the distance. Now you won't see forts popping up out of nowhere! (See screenshots http://www.tessource.net/files/file.php?id=5186). I would recommend this one more than the two below this one, simply because most computers can't handle the other two. There's very little performance issues with this mod, since it only does forts and ruins and the like, not like the other two which do practically everything. This is compatible with OOO.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2420#Files Unlike Tamriel - VWD, More Than Almost Everything Viewable When Distant is a mod that makes thousands of distant objects viewable regardless of distance. Be warned though, the performance impact of this mod is incredible. Your frames per second may very well dip down to the single digits. Unless you have some amazing computer, I wouldn't recommend it.
►http://www.tessource.net/files/file.php?id=7705: Almost Everything Viewable When Distant is better in terms of performance than MTAEVWD, but it still might make your framerate crap itself.
►►►http://www.tessource.net/files/file.php?id=11163: This Unique Landscapes mod is massive, it totally changes the Great Forest. It adds a dense Redwood Forest south-east of Chorrol that covers a vast area. Also features a new bear, the Kodiak bear which has it's own AI. The bear cubs will play around with eachother while the parent watches over them.
►►http://www.tessource.net/files/file.php?id=7959: This Unique Landscapes mod adds a wonderful yew forest east of the Imperial City.
►►http://www.tessource.net/files/file.php?id=9663: This Unique Landscapes mod enhances the beaches of Anvil.
►►http://www.tessource.net/files/file.php?id=11189: This Unique Landscapes mod is very similar to the Rolling Hills (see a few links below) except this one is located near Chorrol
►►http://www.tessource.net/files/file.php?id=11162: This Unique Landscapes mod, created by the founder of Unique Landscapes, adds a haunted forest south-east of the Imperial City.
►►►http://www.tessource.net/files/file.php?id=7037 - This GORGEous Unique Landscapes mod adds a massive gorge near the Nibenay Basin region.
►►http://www.tessource.net/files/file.php?id=9501: This Unique Landscapes mod adds a breathtaking swamp near Skingrad.
►►►http://www.tessource.net/files/file.php?id=11165: This Unique Landscapes mod adds a gorgeous wetland area near Skingrad.
►►http://tessource.net/files/file.php?id=9531: This Unique Landscapes mod densifies the Imperial City island.
►►►http://www.tessource.net/files/file.php?id=11164: This Unique Landscapes mod greatly densified much of the Great Forest, east of Chorrol.
►►http://tessource.net/files/file.php?id=7054: This Unique Landscapes mod adds a stunning winter wilderness area around the Jerral Mountains.
►►http://www.tessource.net/files/file.php?id=10768: This Unique Landscapes mod changes the area east of the Imperial City, near Roland Jenseric's hut. It changes the boring land to a more farming-like land, with wheat fields, windmills, grazing animals and more.
All Unique Landscape mods should be compatible with OOO.
Alternatively, you could download the entire series of Unique Landscapes mods in one file, http://www.tessource.net/files/file.php?id=8688.
Gameplay Effects and Changes►http://www.tessource.net/files/file.php?id=1889: Numerous game tweaks that favour the player that likes to hunt.
►http://www.tessource.net/files/file.php?id=3578: Now you can go explore Valendale if you want! This mod removes the invisible borders at the edge of the map. This mod is already included with OOO, so if you use OOO do not get this mod.
►http://www.tessource.net/files/file.php?id=8802: This mod makes dungeons/sewers/ruins etc. to be pitch black, as they should be.
►http://www.tessource.net/files/file.php?id=1991: Ouch! A huge spiked ball just slammed into my face, but you know what, I think I'll go on with the rest of my day now. ...Dungeons not dangerous enough? Get this mod, it makes traps something to fear! Incompatible with OOO.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=829: After you loot a crate/chest/box or whatever, it will have a different animation (Such as the lid moved off). Incompatible with OOO.
►http://tessource.net/files/file.php?id=10587: This mod quiets the sounds used when sneaking around. It quiets, or silences the following: opening doors, opening chests, moving around, unsheathing the sword, drawing the bow... among many others.
►http://members.shaw.ca/oblivion23/ImmersiveWait0.9beta.zip: This mod adds a stool the player's inventory. When the player "waits", you can see your character sitting on the stool with the world passing by. It's just as if you pressed a "fast forward" button, and everything moves fast. The NPCs, the weather... the time. If you wait 5 hours, then 5 hours will have passed by. Of course, waiting is stopped if the player gets attacked. The only things not sped up with this mod are magic effects and clouds.
►http://www.tessource.net/files/file.php?id=4882: Changes the distance at which the game notifies you of a new found area. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=4432: Makes merchants more realistic and adds dynamic prices to the itmes in game. Like in Morrowind, if you buy something for 700 gold, the merchant gains 700 gold! Compatible with OOO.
►http://www.tessource.net/files/file.php?id=1898: Makes summons last longer.
►http://www.tessource.net/files/file.php?id=4584: This mod allows time to pass by if you read a book or open menus. In vanilla Oblivion, time just 'magicaly' stopped if you opened a menu or read a book. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=8508: This mod removes the health bar from enemies. http://www.tessource.net/files/file.php?id=3774, howveer, may be better for those of you who prefer the health bar on enemies. It colours the health bar based upon the relative health of the enemy. If the enemy is near death, the bar will appear red etc.
►http://www.tessource.net/files/file.php?id=9730: This mod removes the sneak icon. Best used with Improved No Crosshair.
►http://www.tessource.net/files/file.php?id=4135: This mod makes nights
much darker than the pathetic excuse for "darkness" that is vanilla nights.
►http://www.tessource.net/files/file.php?id=2829: Makes numerous tweaks to vampires.
►http://www.tessource.net/files/file.php?id=1819: This mod gives the player a few options to change how fast time passes in game.
►http://www.tessource.net/files/file.php?id=5018: An excellent realism mod. Now you must sleep and eat. Compatible with OOO.
►►http://www.tessource.net/files/file.php?id=2804: This mod regenerates health at a default rate of 1% of total health per second.
Health does not regenerate when the player's weapon is drawn and/or the player is in combat. There's a console command (see mod description) that can tweak the amount of health healed. The default is 0.01, which regenerates about 1% of total health per second. I set it at about 0.00001 which is about 1000 times slower than default. In other words, 3% of my health would be regenerated per hour or so.
Anyway, I like this mod because it simulates the body's ability to stow aside pain in order to survive. In my opinion though the default setting regenerates health way too fast, so the configurable console command really helps.
Magic Mods►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=44: Speeds up magic. Incompatible with OOO.
►http://www.tessource.net/files/file.php?id=2070: For those of us who aren't in a hurry to join the Arcane University. Incompatible with OOO.
►http://tessource.net/files/file.php?id=9569: This mod adds Sigil-Stone-like enchanting capabilities to all the standard Gems, and utilizes unique enchantments. Use them to enchant weapons and be treated to magical weapons that never need to be recharged! Use them to enchant Armor or Clothing, and that item will received three enchantments, two beneficial and one detremental.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2502: This mod adds over 60 balanced, new and unique spell types.
►►http://www.obliviet.com/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=476&ttitle=Mighty_Magick: This mod makes magick powerful! If you're a magick user and tired of just backpedaling while wittling down the enemy with your spells, you might want to try this. It adds more spells as well. It also makes numerous other tweaks to magick, some to compensate for the powered spells. Along side this mod, I would recommend http://www.tessource.net/files/file.php?id=9040. This mod changes the effectiveness of scrolls, made for use with Mighty Magic. All scrolls do 3/4 the damage that the respective spell does. The purpose is to make spellcasting a more viable option than using a scroll. The mod does not require Mighty Magic, but without Mighty Magic, it doesn't achieve what the mod is supposed to achieve, and that is making scrolls a little less powerful than the equivalent spell. Oh and the mod doesn't change the rarity of scrolls at all, so it's compatible with OOO and most other mods.
Alternatively, you could try http://www.tessource.net/files/file.php?id=10791, a much more recent mod designed have more features than Mighty Magic and mainly just being more balanced. Some prefer this one over Mighty Magic, I'm inclined to agree.
►http://www.tessource.net/files/file.php?id=3892: If you're a mage, and are bored of your default spells, try these for a change.
►http://www.tessource.net/files/file.php?id=5361: This mod makes spells level up not just relative to your level, but your respective magic skill as well. Also, quest rewards are scaled according to your level as well.
Menu additions/changes►http://www.tessource.net/files/file.php?id=4132: In game messages are in 1st person, instead of the game seemingly speaking about you. Incompatible with OOO.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=717: Don't like how big the HUD is? This mod shrinks the HUD so it's not so much 'in your face'. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=2260: This mod removes the crosshair while still maintaining other icons. For example, if you mouse over a chest, you'll see the icon appropriate for it.
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=25: Another variation of Immersive Interface.
►http://www.tessource.net/files/file.php?id=5475: Marks wayshrines, doomstones etc. on your world map. Compatible with OOO.
►http://www.tessource.net/files/file.php?id=2874: Places a sign (5 tags to choose from) to a position on the map.
►http://www.dawnmist.net/oblivion/NoCrownIcon.zip: This mod removes the crown icon from important NPCs. Now you don't know if that NPC is important or not!
►http://www.tessource.net/files/file.php?id=5824: This mod makes it so that the menu doesn't appear within seconds after you die.
►http://www.tessource.net/files/file.php?id=5663. This mod removes all the tips, lore, etc from the loading screens (we've all read them a thousand times by now anyway). Compatible with OOO.
►http://www.tessource.net/files/file.php?id=4551: This mod removes the arrow on the map indicating your position. Because maps don't show
your location! Compatible with OOO.
►http://www.tessource.net/files/file.php?id=8680: This mod removes the infamous "pizza icon" that appears on the map when on a quest.
►►http://www.tessource.net/files/file.php?id=7698: This mod combines various elements from Immersive Interface, BTMod and Dark UI to make argueably the perfect interface. If you use OOO and/or Shivering Isles, then be sure to get http://www.tessource.net/files/file.php?id=10974 which fixes compatibility issues present if the user uses OOO and/or SI along with Phinix's Immersive Dark UI.
►http://www.tessource.net/files/file.php?id=4061: This mod changes the bland and repetitive description provided when you reach a new perk level with skills. (Novice to Apprentice for example).
►http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=886: Changes inventory layout to a Morrowind-like grid.
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