A's List of Recommended Mods

Post » Wed Mar 30, 2011 2:59 am

This is a list of the mods that I feel are the best of the many thousands available. Before we list some mods, what use would it be without knowing what a mod does? Or how to make one work? For anyone unfamiliar with mods, read http://www.elderscrolls.com/forums/index.php?showtopic=449239 first.

If you wish to put my list in your browser's Favourites, you may want to do so with my http://aelius28.googlepages.com/home list. Since it's not a forum, you don't have to worry about changing links "every 200 posts" :) But just note that there's a lot of updates happening all of the time, so the Google Pages list might be a few days behind the forum list here.

Throughout this list the term "Vanilla Oblivion" is used frequently, or simply "vanilla". Vanilla Oblivion is Oblivion without the addition of any mods.

BallOfFire has a mod list, similar to mine, but on a smaller scale. You can find it http://www.gamesas.com/bgsforums/index.php?showtopic=701439, and you may also find some mods that I don't have listed :)

Be sure to check the top of this page for the updates, that way you can easily see what mods have been added in the last few weeks. This way, you don't have to sift through the list, trying to remember what mods you've already seen.

Be sure to download http://timeslip.chorrol.com/, which is almost essential for texture mods.

If you have the Shivering Isles expansion then be sure to download http://tessource.net/files/file.php?id=10278, unless you have the Unofficial Shivering Isles Patch, which already fixes it. It's a fix for a bug that is present in all SI games. Speaking of Shivering Isles, I do not own that expansion, nor do I ever plan on owning it. In turn, I will not be adding any mods designed for use exclusively with Shivering Isles unless it is absolutely necessary, such as the one linked above.

As of May 4th, I've made this list much more user friendly for newcomers, much thanks to Jaga Telesin's idea. I've colour coded some arrows that I put before each mod.

Standard recommended mod.
My personal favourites.
Mods that are popular in the community.
Outstanding mods, simply must-haves.


List of updates:

This lists everything that I have added in the last 30 days, the dates corrospond to when I added them to the list. For a full list of my recommended mods, incuding those listed in this 'updates' section, scroll down to the second post. This section is more for people who routinely check my list to see what's new.


July 3rd-


http://www.tessource.net/files/file.php?id=11451: Delivers what the title promises; classical swords. Swords that replace the originals. Swords that... make sense.
http://www.tessource.net/files/file.php?id=11495: Somewhat like Morrowind's beginning, this mod puts the player on a ship, either in Anvil or the Imperial City, instead of the prison. The main quest is still intact, of course.
http://www.tessource.net/files/file.php?id=11581: This mod makes it impossible to fail a harvest. How do you "fail" to pick up a leaf anyway?
http://www.tessource.net/files/file.php?id=11629: This mod adds a capsized ship near the Anvil coast. It's a very cool idea, to be honest. The entire ship, when inside, is upside down. Yep! So to look at the floor you need to move your mouse up. Very neat indeed.
http://www.tessource.net/files/file.php?id=11638: This mod adds a wrecked ship near the Anvil coast, underwater. Complete with dead crewmen, too!
http://www.tessource.net/files/file.php?id=11688: This mod adds a very well-textured suit of chainmail armour to the game.
http://www.tessource.net/files/file.php?id=11698: This mod adds dozens of new well-textured realistic weapons to the game.
http://www.tessource.net/files/file.php?id=11705: This mod adds a suit of well-textured leather armour to the game.
http://www.tessource.net/files/file.php?id=11778: This mod adds dozens of working clocks to the gameworld. Including clocktowers in which you can even walk inside! The clocks work regardless of your timescale.


June 13th-


http://www.tessource.net/files/file.php?id=10223: This mod adds an aquaduct for the Imperial City, as well as many fountains throughout.
http://www.tessource.net/files/file.php?id=11478: This mod presents a 60% chance that an NPC who is outdoors at night will wield a torch. If the NPC is supposed to wield a shield or claymore, the mod has them put away their weapons until an enemy (such as the player) comes into view, at which point they'll drop the torch and grab their weapon.


June 8th-


http://www.tessource.net/files/file.php?id=10891: This mod removes almost all of the fake lights in the game (ones that don't cast light) and replaces them with lights that actually do cast light.

http://www.tessource.net/files/file.php?id=11169: Have you ever wondered how NPCs in a cave or a dungeon actually see? This mod adds a 75% chance that an NPC in a dungeon will wield a torch. Vampires, Dremora, Undead, Ghosts and Khajiits, of course, are exempt from this. NPCs that wield shields or two-handed weapons will have their weapon/shield sheathed, but once combat initiates they will drop the torch and grab their weapon. Only NPCs with a free hand available will wield a torch while in combat.

http://www.tessource.net/files/file.php?id=11317: This mod adds visible blood stains to the player's armour, dependant on how wounded the player is.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2891: This very detailed 'house' mod adds a well-flourished cave deep within the Jerral Mountains.

http://www.tessource.net/files/file.php?id=10925: This mod adds a panting and bluring effect as your Fatigue gets low. Also, you can carry more things with this mod, but encumbrance is actually an inconvenience now. The more you carry, the more fatigue is drained. Also, a higher endurance makes your fatigue regenerate faster.

Continued below
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Setal Vara
 
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Post » Wed Mar 30, 2011 11:19 am

Now onto the good stuff, the mods. :)

The mods are categorized for ease of searching. Click on the name of the mod to get to the download page. Following the link is a brief description of the mod. The link usually contains a more in depth description if you're interested in the mod.

Some of the mods link to Planetelderscrolls, a mod hosting site, you do have to sign up to download mods. It only takes a couple minutes, and it's free. It's not necessary to pay for access to PlanetElderScrolls -- they just make it a bit tricky to spot the free options. When you go to download a mod, the list of download mirrors sites will pop up. All of the first ones you see in the list are paid-only premium servers, but if you wait a few seconds for everything to finish loading and scroll down to the bottom, you will see where the free servers are listed. The free servers work great.

If anyone or any website ever charges you money to download a user-made mod for Oblivion, they are doing to illegally.

ATTENTION - - Me and Sotobrastos (the author of Oscuro's Oblivion Overhaul) have gone through over 300 various mods, and he notified me of ones that will definately conflict with OOO and ones that definately won't. Thus, I've added the phrase "compatible with OOO" or "Incompatible" with OOO, depending on whether I'm aware if it conflicts or not. So if a mod listed doesn't have "Compatible with OOO", it does not mean it is incompatible or compatible. It simply means I don't know. If a mod doesn't have in its description "Incompatible with OOO", it does not mean that it's incompatible or compatible, it means I don't know. This addition is not meant to be applicable to all of the mods listed, but the ones that I do know about will have in their description whether it is compatible with OOO or not. I hope this is not too confusing... For those that do not know, Oscuro's Oblivion Overhaul (read about it http://jorgeoscuro.googlepages.com/home) is one of, if not the, biggest mod ever released for Oblivion, and by far one of the most popular mods as well.


Again, I've added coloured arrows before the link to mods.

Standard mod.
My personal favourites.
Mods that are popular in the community.
Outstanding mods, simply must-haves.





Annoyance Removers/Fixes, Convenience Mods


http://www.tessource.net/files/file.php?id=4146: This mod allows you to kill quest related NPCs. This time, they die permanently, not merely knocked out.
http://www.tessource.net/files/file.php?id=9835: This mod is a container utility mod that enables you to put your entire inventory (or groups of items specified by you in the config menu) into any container in one quick action. Care has been made to ensure compatibility with top mods like OOO.
http://www.tessource.net/files/file.php?id=6262: Having a hard time placing books on the shelf using the grab key? This mod makes it easy. Compatible with OOO.
http://www.tessource.net/files/file.php?id=1840: Having a hard time controlling that elastic 3rd person camera? Compatible with OOO.
http://www.tessource.net/files/file.php?id=3504: For those of us who don't live in Cyrodiil, it's hard to decipher what the different days and months mean in English. This simply translates the game's days and months into English. "Frostfall" now becomes "October" for example. Compatible with OOO.
http://www.tessource.net/files/file.php?id=6021: This mod provides tools for you to easily place any grabbable item on or in anything without knocking over other items on the shelves and such like you would if you tried to decorate with the awkward Z-key.
http://www.tessource.net/files/file.php?id=9333: This mod gives the player the ability to denock the arrow after you've drawn your bow, by pressing the "Z" key by default.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2269: Tired of trying to remember where you left your horse before you entered a cave? This mod will help. It adds a quest marker to your horse's location.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1621: This mod allows you to delete spells, as well as adds 20 new hotkeys.
http://www.tessource.net/files/file.php?id=2163: Don't want NPC's having a lengthy conversation with everything they come across? Compatible with OOO.
http://www.tessource.net/files/file.php?id=9686: This mod removes the "how many" prompt when selling 10 or more items.
http://www.tessource.net/files/file.php?id=10804: This mod removes some unnecessary message boxes in the game and simply changes them into regular messages so as not to disrupt gameplay.
http://www.tessource.net/files/file.php?id=3764: Another mod that removes some annoying messages in game. Compatible with OOO.
http://www.tessource.net/files/file.php?id=4385: "I wouldn't make that deal with just anyone" gets old after a bit. Merchants always make random comments when you sell/buy things, and it really gets irritating. Compatible with OOO.
http://www.tessource.net/files/file.php?id=4774: "Look at the muscles on you" gets annoying. This mod removed all NPC's comments about your skills. Compatible with OOO.
http://www.tessource.net/files/file.php?id=2160: This mod gives the player the ability to drop and sell quest items.
http://www.tessource.net/files/file.php?id=2133: This mod removes the starting spells that you get in the prison.
http://www.tessource.net/files/file.php?id=6147: This mod provides a roleplay-friendly alternative to letters and odd gifts and crap that appears when you first play the game with any of the official mods. Compatible with OOO.
http://www.tessource.net/files/file.php?id=1948: This mod allows the player to consume as many potions as they want. Drink up, me hearties!
http://www.tessource.net/files/file.php?id=4231: Perfect for those who use a mod that removes the quest popup window, this mod removes the sound associated with level ups and quest popups. Compatible with OOO. Due to incorrect installation paths that the author created, he has the files of this mod extracting to the Data folder itself. The 3 files (.wav files) need to go into Data/Sound/fx/ui. If you don't have these folders, just right click and "create" a new folder with the same name and drag 'em in.
http://www.tessource.net/files/file.php?id=3394: Because the game shouldn't tell you how to do the quest, it's a role-playing game damnit! This mod removes the window that pops up when you get to the next 'step' in a quest. Best used with the above mod. Oh and your journal still updates like normal, so you can check your journal if you're stumped. Compatible with OOO.
http://www.tessource.net/files/file.php?id=3059: "No, you do me too much honour" gets quite old after a while. This mod removes the replies that NPC's say when you play the Persuasion mini-game. Compatible with OOO.
http://tessource.net/files/file.php?id=5977: This mod changes guards in many ways. Guards are no longer psychic, guards will no longer chase you forever, guards won't immediately find you, and much more.





Arena Mods


http://www.tessource.net/files/file.php?id=9881: This mod allows the White Gold Tower to be seen while within the arena. Also, with this mod you can see other various tall structures within the arena, not just the White Gold Tower. Not needed if you use the Unofficial Oblivion Patch.
http://www.tessource.net/files/file.php?id=2506: Many arena tweaks are contained in this mod. Incompatible with OOO and FCOM.
http://www.tessource.net/files/file.php?id=8163: This mod adds more spectators to the arena depending on your rank. The higher rank you are, the more people will come to see you fight, as if you're gaining popularity.






Combat Mods


http://www.tessource.net/files/file.php?id=2073: Changes many things about the combat behaviour of the enemies in game. This mod is included with OOO, so if you use OOO then don't download this.
http://www.tessource.net/files/file.php?id=8273: This absolutely... incredible mod adds many new combat moves for the player and NPCs to use. Including shield bashing, punching (with the hilt of the weapon), dodging, flipping and more. Oh but that's not the best part of it...

This mod features decapitation. Yes, you can actually cut the head off of your enemy. And it's not just some lame effect, you can see the head on the floor and you can see the blood spew out from the neck as well as their body collapsing into a heap on the ground while their throat still gurgles from the blood.

Not only that, but if you time your attack right, you can cut the wrists off of your enemy, and while his body is in shock, you can feel free to let him live another 90 seconds before he bleeds to death, or you can finish him off with a decapitation maneuver.

The mod also features mounted combat. That's right, you can actually fight while atop your horse. http://www.youtube.com/watch?v=7w4w1gxeDkw a video of it in action.

This stunningly realistic mod is by far one of my top 10 mods. And I have over 230 mods, so my "top 10" is a title I reserve only for mods that meet my strict, strict tastes.
http://www.tessource.net/files/file.php?id=3429: Do you use a torch in dungeons? Many people do, and it's not fun to have to go into your inventory, and unequip that torch, and then equip your sword, and then fight the oncoming enemies is it? This mod makes it so that when you're wielding a torch and then equip a weapon, the torch drops to the ground (Still lit) so you don't have to mess around in your inventory. This mod is already included in OOO, so don't download this is you use OOO. Also, get the http://www.tessource.net/files/file.php?id=9997, which only removes the messages refering to your torch, rather than all item messages.
http://www.tessource.net/files/file.php?id=6853: This mod gives the player the ability to feign death by pressing the "B" key. Of course, it won't always work, sometimes the enemy won't fall for it and will still attack.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=60157&id=1737: This mod enhances combat by adding many special abilities you can use, at the cost of Fatigue or Magic, and sometimes health.
http://www.tessource.net/files/file.php?id=6359: This mod drastically changes stealth to something much more realistic and practical.
http://www.tessource.net/files/file.php?id=9219 - This mod adds many nifty new combat moves that you can exhibit from sprinting, to charging to pushing, it truely adds a lot more to the combat in game.
http://www.tessource.net/files/file.php?id=9655 - This brilliant and popular mod adds many new tools to the game that thiefs can use to aid their stealth techniques. Unlike vanilla, stealth can be used to avoid combat now. Improved AI accompanies these new tools as well.
http://www.tessource.net/files/file.php?id=10426: This mod is an addon to the Thieves Arsenal mod. The author is the same as the one who made the main Thieves Arsenal. This addon introduces some jobs that your character can choose to complete. It also fixes some things from the main Thieves Arsenal as well.





Companion Mods


http://elderscrolls.filefront.com/file/Cheydinhal_Petshop;64749: This mod adds many pets that you can purchase from the city of Cheydinhal, the pets will be your companion, and follow you, fight for you.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=153: This mod enables you to buy mercenaries to fight with you.
http://www.tessource.net/files/file.php?id=3027: Adds a wonderful in depth companion who will follow you, fight for you, sneak, even serve as a packmule. But the best part lies in his story. The author did a wonderful job at portraying a very unique companion.
http://www.elderscrolls.com/forums/index.php?showtopic=524755, This mod has two companions to choose from. Non-story driven, repairs all stock weapons/armor, multi-class, comes complete with horse.






Compilation Mods



http://www.tessource.net/files/file.php?id=4919: A collection of tweaks I made. Nothing special, but worth taking a look at.
http://www.tessource.net/files/file.php?id=3640: Numerous tweaks that may improve gameplay.
http://www.geocities.com/Ichinin/oblivion/Mod_LessMessages.zip: A collection of .esp files that remove many annoying messages in the game. (Note, the link is to the actual file, you'll need to check the readme for information) Compatible with OOO.
http://www.tessource.net/files/file.php?id=2809: Lots of good .esp files that change many things.
http://www.tessource.net/files/file.php?id=7902 - This mod contains many small mods. Of each of these small mods, you can pick and choose which ones you want or not.
http://www.tessource.net/files/file.php?id=5684: This mod adds a campfire, tent, stool, and sack that you can use. Perfect for camping in the outdoors.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1417: This mod adds dozens of bug fixes to the game, a must have! Some of the changes override changes made by OOO, but it's of no harm, just load this mod before.





Creatures, NPCs, Loot, Item Changes


http://www.tessource.net/files/file.php?id=3464: Makes Nords bigger and bulkier in appearance.
http://www.tessource.net/files/file.php?id=3462: Makes Orcs bigger and bulkier in appearance. Compatible with OOO, as is Bulky Nords.
http://www.tessource.net/files/file.php?id=2171: Horses too slow for you? This mod makes horses gallop real fast for 2-3 minutes before tiring out. Once you mount the horse again, he can sprint fast again.
http://www.tessource.net/files/file.php?id=3477: Makes horses realistically turn faster and sharper.
http://www.tessource.net/files/file.php?id=9777: This mod adds many non-voice-acted conversations to NPCs, mostly about their history.
http://www.tessource.net/files/file.php?id=2063: Don't like how rats charge up to your character and go suicidal on you? This mod fixes that.
http://www.tessource.net/files/file.php?id=4766: This mod gives AI packages to NPCs telling them to eat more than they would in vanilla.
http://www.tessource.net/files/file.php?id=2554: Shady Sam is a thief-like character you'll find around the Imperial City, this mod gives him the ability to buy stolen goods. Because some of us don't want to be in the Thieves Guild.
http://tessource.net/files/file.php?id=10874: This mod changes the facial features of over 1000 NPCs in the game. It gives the different races unique characteristics. Nords, for example, are much more rugged looking, similar to that of a Viking (in our Earth). Dark Elves are given a more "native warrior" kind of look. The mod can be used with facial texture enhancing mods like Natural Faces without any problems.
http://www.tessource.net/files/file.php?id=2246: Now you can wear as many as you want! Incompatible with OOO.





Environment Changes/Additions


http://www.tessource.net/files/file.php?id=6914 - This mod adds seaweed and fish to the many waters in game.
http://www.tessource.net/files/file.php?id=7703: This mod adds many spooky sounds to dungeons, caves the Oblivion realm, adds wildlife howls and noises, addition thunder sound effects and more.
http://www.tessource.net/files/file.php?id=5286: The sounds of bells shall now make mighty nations quake, and clouds change their flight across the heavens! Well, not literally, but this mod ampliflies the bell sounds in game. I know for me that I don't recall ever hearing bells in game, but they are there, they're just so faint. Now you'll be able to hear those mighty bells sound off! Compatible with OOO.
http://files.filefront.com/Cheydinhal_Pines_Datarar/;7511812;/fileinfo.html: This mod gives Cheydinhal a more "alpine" feel by replacing the foliage with willows and pines, to better suit the environment.
http://www.tessource.net/files/file.php?id=11434: When looking at cities from a distance, it brightens them up, making it seem as if there's actually civilization in the city. Be sure to do the .ini tweak too!
http://www.tessource.net/files/file.php?id=2037 - This mod makes it so that when you harvest an ingredient from flora, the flora itself changes its appearance to exclude the ingredient from its model.
http://www.tessource.net/files/file.php?id=4666: Don't want to have to open a door to enter a cave? This mod removes all doors from all caves. Compatible with OOO.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1462: A mod that amplifies many sounds for more immersion. Best used with Oblivion Stereo Sound Overhaul. Compatible with OOO.
http://www.tessource.net/files/file.php?id=2536: Arguably the most popular environment mod out there, it adds birds, insects, makes numerous changes to the weather, enlarges trees (with no performance hit) infact you can even see rainbows! IMPORTANT: Do not use Natural Weather, instead, use the patch which is a few links directly below what you're reading. Natural Weather is one of the sub-mods in Natural Environments. As an alternative to Natural Weather, you could try http://www.elderscrolls.com/forums/index.php?showtopic=642935. I personally like Atmospheric Weather System better.
http://www.tessource.net/files/file.php?id=5433: This mod desaturates the yellow tint in Natural Environments. Some found the tint to be excessive.
http://www.tessource.net/files/file.php?id=6249: This mod changes the lighting and sound to the buildings of Tamriel depending on the weather outside. The mod also adds transparencies to the windows so they light up based on the time of day and weather.
http://www.tessource.net/files/file.php?id=5383: This mod is essential if you want to use Max's Natural Weather. Max's is intensely bugged, so if you plan to use Max's Natural Weather - Don't. Get this instead.
http://www.tessource.net/files/file.php?id=8711: This mod does many changes to weather. First of all, you will be able to hear weather sounds while indoors. So if it's storming outside, you'll be able to hear it indoors. Also, this mod adds dynamic thunder and lightning. It includes a configuration menu so you can change the different parameters to your liking. This mod requires Atmospheric Weather System, look a few links above this one for AWS.
http://www.tessource.net/files/file.php?id=6403: This mod makes many forts and ruins visable in the distance. Now you won't see forts popping up out of nowhere! (See screenshots http://www.tessource.net/files/file.php?id=5186). I would recommend this one more than the two below this one, simply because most computers can't handle the other two. There's very little performance issues with this mod, since it only does forts and ruins and the like, not like the other two which do practically everything. This is compatible with OOO.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2420#Files Unlike Tamriel - VWD, More Than Almost Everything Viewable When Distant is a mod that makes thousands of distant objects viewable regardless of distance. Be warned though, the performance impact of this mod is incredible. Your frames per second may very well dip down to the single digits. Unless you have some amazing computer, I wouldn't recommend it.
http://www.tessource.net/files/file.php?id=7705: Almost Everything Viewable When Distant is better in terms of performance than MTAEVWD, but it still might make your framerate crap itself.


http://www.tessource.net/files/file.php?id=11163: This Unique Landscapes mod is massive, it totally changes the Great Forest. It adds a dense Redwood Forest south-east of Chorrol that covers a vast area. Also features a new bear, the Kodiak bear which has it's own AI. The bear cubs will play around with eachother while the parent watches over them.
http://www.tessource.net/files/file.php?id=7959: This Unique Landscapes mod adds a wonderful yew forest east of the Imperial City.
http://www.tessource.net/files/file.php?id=9663: This Unique Landscapes mod enhances the beaches of Anvil.
http://www.tessource.net/files/file.php?id=11189: This Unique Landscapes mod is very similar to the Rolling Hills (see a few links below) except this one is located near Chorrol
http://www.tessource.net/files/file.php?id=11162: This Unique Landscapes mod, created by the founder of Unique Landscapes, adds a haunted forest south-east of the Imperial City.
http://www.tessource.net/files/file.php?id=7037 - This GORGEous Unique Landscapes mod adds a massive gorge near the Nibenay Basin region.
http://www.tessource.net/files/file.php?id=9501: This Unique Landscapes mod adds a breathtaking swamp near Skingrad.
http://www.tessource.net/files/file.php?id=11165: This Unique Landscapes mod adds a gorgeous wetland area near Skingrad.
http://tessource.net/files/file.php?id=9531: This Unique Landscapes mod densifies the Imperial City island.
http://www.tessource.net/files/file.php?id=11164: This Unique Landscapes mod greatly densified much of the Great Forest, east of Chorrol.
http://tessource.net/files/file.php?id=7054: This Unique Landscapes mod adds a stunning winter wilderness area around the Jerral Mountains.
http://www.tessource.net/files/file.php?id=10768: This Unique Landscapes mod changes the area east of the Imperial City, near Roland Jenseric's hut. It changes the boring land to a more farming-like land, with wheat fields, windmills, grazing animals and more.
All Unique Landscape mods should be compatible with OOO.
Alternatively, you could download the entire series of Unique Landscapes mods in one file, http://www.tessource.net/files/file.php?id=8688.





Gameplay Effects and Changes


http://www.tessource.net/files/file.php?id=1889: Numerous game tweaks that favour the player that likes to hunt.
http://www.tessource.net/files/file.php?id=3578: Now you can go explore Valendale if you want! This mod removes the invisible borders at the edge of the map. This mod is already included with OOO, so if you use OOO do not get this mod.
http://www.tessource.net/files/file.php?id=8802: This mod makes dungeons/sewers/ruins etc. to be pitch black, as they should be.
http://www.tessource.net/files/file.php?id=1991: Ouch! A huge spiked ball just slammed into my face, but you know what, I think I'll go on with the rest of my day now. ...Dungeons not dangerous enough? Get this mod, it makes traps something to fear! Incompatible with OOO.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=829: After you loot a crate/chest/box or whatever, it will have a different animation (Such as the lid moved off). Incompatible with OOO.
http://tessource.net/files/file.php?id=10587: This mod quiets the sounds used when sneaking around. It quiets, or silences the following: opening doors, opening chests, moving around, unsheathing the sword, drawing the bow... among many others.
http://members.shaw.ca/oblivion23/ImmersiveWait0.9beta.zip: This mod adds a stool the player's inventory. When the player "waits", you can see your character sitting on the stool with the world passing by. It's just as if you pressed a "fast forward" button, and everything moves fast. The NPCs, the weather... the time. If you wait 5 hours, then 5 hours will have passed by. Of course, waiting is stopped if the player gets attacked. The only things not sped up with this mod are magic effects and clouds.
http://www.tessource.net/files/file.php?id=4882: Changes the distance at which the game notifies you of a new found area. Compatible with OOO.
http://www.tessource.net/files/file.php?id=4432: Makes merchants more realistic and adds dynamic prices to the itmes in game. Like in Morrowind, if you buy something for 700 gold, the merchant gains 700 gold! Compatible with OOO.
http://www.tessource.net/files/file.php?id=1898: Makes summons last longer.
http://www.tessource.net/files/file.php?id=4584: This mod allows time to pass by if you read a book or open menus. In vanilla Oblivion, time just 'magicaly' stopped if you opened a menu or read a book. Compatible with OOO.
http://www.tessource.net/files/file.php?id=8508: This mod removes the health bar from enemies. http://www.tessource.net/files/file.php?id=3774, howveer, may be better for those of you who prefer the health bar on enemies. It colours the health bar based upon the relative health of the enemy. If the enemy is near death, the bar will appear red etc.
http://www.tessource.net/files/file.php?id=9730: This mod removes the sneak icon. Best used with Improved No Crosshair.
http://www.tessource.net/files/file.php?id=4135: This mod makes nights much darker than the pathetic excuse for "darkness" that is vanilla nights.
http://www.tessource.net/files/file.php?id=2829: Makes numerous tweaks to vampires.
http://www.tessource.net/files/file.php?id=1819: This mod gives the player a few options to change how fast time passes in game.
http://www.tessource.net/files/file.php?id=5018: An excellent realism mod. Now you must sleep and eat. Compatible with OOO.
http://www.tessource.net/files/file.php?id=2804: This mod regenerates health at a default rate of 1% of total health per second. Health does not regenerate when the player's weapon is drawn and/or the player is in combat. There's a console command (see mod description) that can tweak the amount of health healed. The default is 0.01, which regenerates about 1% of total health per second. I set it at about 0.00001 which is about 1000 times slower than default. In other words, 3% of my health would be regenerated per hour or so.

Anyway, I like this mod because it simulates the body's ability to stow aside pain in order to survive. In my opinion though the default setting regenerates health way too fast, so the configurable console command really helps.





Magic Mods


http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=44: Speeds up magic. Incompatible with OOO.
http://www.tessource.net/files/file.php?id=2070: For those of us who aren't in a hurry to join the Arcane University. Incompatible with OOO.
http://tessource.net/files/file.php?id=9569: This mod adds Sigil-Stone-like enchanting capabilities to all the standard Gems, and utilizes unique enchantments. Use them to enchant weapons and be treated to magical weapons that never need to be recharged! Use them to enchant Armor or Clothing, and that item will received three enchantments, two beneficial and one detremental.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2502: This mod adds over 60 balanced, new and unique spell types.
http://www.obliviet.com/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=476&ttitle=Mighty_Magick: This mod makes magick powerful! If you're a magick user and tired of just backpedaling while wittling down the enemy with your spells, you might want to try this. It adds more spells as well. It also makes numerous other tweaks to magick, some to compensate for the powered spells. Along side this mod, I would recommend http://www.tessource.net/files/file.php?id=9040. This mod changes the effectiveness of scrolls, made for use with Mighty Magic. All scrolls do 3/4 the damage that the respective spell does. The purpose is to make spellcasting a more viable option than using a scroll. The mod does not require Mighty Magic, but without Mighty Magic, it doesn't achieve what the mod is supposed to achieve, and that is making scrolls a little less powerful than the equivalent spell. Oh and the mod doesn't change the rarity of scrolls at all, so it's compatible with OOO and most other mods.

Alternatively, you could try http://www.tessource.net/files/file.php?id=10791, a much more recent mod designed have more features than Mighty Magic and mainly just being more balanced. Some prefer this one over Mighty Magic, I'm inclined to agree.
http://www.tessource.net/files/file.php?id=3892: If you're a mage, and are bored of your default spells, try these for a change.
http://www.tessource.net/files/file.php?id=5361: This mod makes spells level up not just relative to your level, but your respective magic skill as well. Also, quest rewards are scaled according to your level as well.





Menu additions/changes


http://www.tessource.net/files/file.php?id=4132: In game messages are in 1st person, instead of the game seemingly speaking about you. Incompatible with OOO.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=717: Don't like how big the HUD is? This mod shrinks the HUD so it's not so much 'in your face'. Compatible with OOO.
http://www.tessource.net/files/file.php?id=2260: This mod removes the crosshair while still maintaining other icons. For example, if you mouse over a chest, you'll see the icon appropriate for it.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=25: Another variation of Immersive Interface.
http://www.tessource.net/files/file.php?id=5475: Marks wayshrines, doomstones etc. on your world map. Compatible with OOO.
http://www.tessource.net/files/file.php?id=2874: Places a sign (5 tags to choose from) to a position on the map.
http://www.dawnmist.net/oblivion/NoCrownIcon.zip: This mod removes the crown icon from important NPCs. Now you don't know if that NPC is important or not!
http://www.tessource.net/files/file.php?id=5824: This mod makes it so that the menu doesn't appear within seconds after you die.
http://www.tessource.net/files/file.php?id=5663. This mod removes all the tips, lore, etc from the loading screens (we've all read them a thousand times by now anyway). Compatible with OOO.
http://www.tessource.net/files/file.php?id=4551: This mod removes the arrow on the map indicating your position. Because maps don't show your location! Compatible with OOO.
http://www.tessource.net/files/file.php?id=8680: This mod removes the infamous "pizza icon" that appears on the map when on a quest.
http://www.tessource.net/files/file.php?id=7698: This mod combines various elements from Immersive Interface, BTMod and Dark UI to make argueably the perfect interface. If you use OOO and/or Shivering Isles, then be sure to get http://www.tessource.net/files/file.php?id=10974 which fixes compatibility issues present if the user uses OOO and/or SI along with Phinix's Immersive Dark UI.
http://www.tessource.net/files/file.php?id=4061: This mod changes the bland and repetitive description provided when you reach a new perk level with skills. (Novice to Apprentice for example).
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=886: Changes inventory layout to a Morrowind-like grid.


Continued Below
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OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Wed Mar 30, 2011 1:32 am

Misc. Additions


http://www.tessource.net/files/file.php?id=5243: This mod adds the ability to sit anywhere you want! Compatible with OOO.
http://www.tessource.net/files/file.php?id=6422 - This nifty mod adds a backpack that is visible on the character's back. Attached to it is various adventurer's gear. Apparently, the backpack has very little clipping with objects such as quivers or hair.
http://www.tessource.net/files/file.php?id=9187: This mod adds a tent and a bedroll that you can carry around and place wherever you'd like.
http://www.tessource.net/files/file.php?id=2740: This mod allows you to use a pestle & mortar to grind bones into bonemeal.
http://www.tessource.net/files/file.php?id=11629: This mod adds a capsized ship near the Anvil coast. It's a very cool idea, to be honest. The entire ship, when inside, is upside down. Yep! So to look at the floor you need to move your mouse up. Very neat indeed.
http://www.tessource.net/files/file.php?id=11778: This mod adds dozens of working clocks to the gameworld. Including clocktowers in which you can even walk inside! The clocks work regardless of your timescale.
http://www.tessource.net/files/file.php?id=3852: For those who love to garden, now you can plant things in game!
http://www.elderscrolls-oblivion.com/index.php?option=com_remository&Itemid=16&func=fileinfo&id=412: Have you ever wanted an alternative to fighting creatures? This mod allows you to tame most creatures. But it's not that easy, you have to gain skill in the language of the creature before you can effectively communicate with it. Incompatible with OOO.
http://www.tessource.net/files/file.php?id=4820: If you think the roads are too bare, this mod adds many NPCs that travel on the roads.
http://www.tessource.net/files/file.php?id=4520: For those who miss some of the ways you can travel in Morrowind. Includes Mage Guild Guides, Ships, Horse Carriage, Divine Intervention and Mark and Recall.
http://www.tessource.net/files/file.php?id=2922: This mod adds books from Daggerfall. Rejoice, lore lovers! Compatible with OOO.
http://www.tessource.net/files/file.php?id=11169: Have you ever wondered how NPCs in a cave or a dungeon actually see? This mod adds a 75% chance that an NPC in a dungeon will wield a torch. Vampires, Dremora, Undead, Ghosts and Khajiits, of course, are exempt from this. NPCs that wield shields or two-handed weapons will have their weapon/shield sheathed, but once combat initiates they will drop the torch and grab their weapon. Only NPCs with a free hand available will wield a torch while in combat.
http://www.tessource.net/files/file.php?id=3805: This mod adds a new "bandage" item to the game. The bandage, when applied, heals the character over 10 seconds. The bandage cannot be used in combat. This mod is a good alternative for people like me who want an alternative to magic/resting for healing when outside combat.
http://www.tessource.net/files/file.php?id=11478: This mod presents a 60% chance that an NPC who is outdoors at night will wield a torch. If the NPC is supposed to wield a shield or claymore, the mod has them put away their weapons until an enemy (such as the player) comes into view, at which point they'll drop the torch and grab their weapon.
http://www.tessource.net/files/file.php?id=10823: This fun little mod adds a "slot machine" to an inn within Skingrad. It functions just like a slot machine functions in our world.
http://www.gamesas.com/bgsforums/index.php?showtopic=642527&st=0: This mod adds a little stable near the Imperial City where you can bet money on the snail races that take place there. http://www.youtube.com/watch?v=mY4aRH7WlmA a video showing how it's done.
http://www.tessource.net/files/file.php?id=10803: This mod adds visible rain drops on NPC's faces and the character's face whenever they enter rain and/or a water source like a river.
http://www.tessource.net/files/file.php?id=3785: This mod adds the ability for the player to plant their own flora! So you can make your very own garden! Compatible with OOO.
http://www.tessource.net/files/file.php?id=3352: If you have the Horse Armour official plugin, this mod makes Imperial Horses wear steel armour. Compatible with OOO.
http://www.tessource.net/files/file.php?id=3409: So you can store all your keys together! Compatible with OOO.
http://www.tessource.net/files/file.php?id=10223: This mod adds an aquaduct for the Imperial City, as well as many fountains throughout.
http://www.tessource.net/files/file.php?id=11351: This mod adds 155 new NPCs to every city in the game, including voice-acted children!
http://www.tessource.net/files/file.php?id=3281: Same as Daggerfall Books, except it contains Morrowind books. Compatible with OOO.
http://www.tessource.net/files/file.php?id=8394 - This mod adds dozens of ingredients from Morrowind that you can buy from merchants (but not harvest in the world).
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1604: This mod adds many weapons to the game, all of which have a story behind them. A story that you'll have to follow if you wish to find these weapons. Unfortunately, the author(s) almost ruined it, in my opinion, by adding impractical weaponry. Still a good mod... but easily could be better.
http://www.tessource.net/files/file.php?id=5131: This mod adds many Alchemy ingredients to the game, including Lion Meat and Clannfear Claw, among others. Incompatible with OOO.
http://www.tessource.net/files/file.php?id=4348: Adds cats in the game that roam around town! Compatible with OOO.
http://www.tessource.net/files/file.php?id=5230: This mod adds a horse that will act as a packmule for the character. This horse that can be bought in Anvil can be told to either wait or follow. Compatible with OOO.
http://www.tessource.net/files/file.php?id=5065: How does that apple stay fresh in that grimy sewer barrel? This mod adds some moldy ingredients to many containers outdoors. Compatible with OOO, as long as it is loaded before.
http://www.tessource.net/files/file.php?id=8113: This mod adds apple and orange trees throughout Cyrodiil (the fruit is fully havok'd) as well as makes various things harvestable, such as flower bouquets and hay stacks, and adds the ability to feed your horse the hay, to heal it.
http://www.tessource.net/files/file.php?id=8757: This mod adds a small chance that the player will contract a disease when sleeping in low-class inn beds.
http://www.tessource.net/files/file.php?id=11638: This mod adds a wrecked ship near the Anvil coast, underwater. Complete with dead crewmen, too!
http://www.tessource.net/files/file.php?id=9870: This mod adds a new race, called the Tabaxi. Kind of a mix between Khajiit and Imperial. Wonderful textures, and even a background too.





Misc. Changes/Removals


http://www.tessource.net/files/file.php?id=11581: This mod makes it impossible to fail a harvest. How do you "fail" to pick up a leaf anyway?
http://www.tessource.net/files/file.php?id=11495: Somewhat like Morrowind's beginning, this mod puts the player on a ship, either in Anvil or the Imperial City, instead of the prison. The main quest is still intact, of course.
http://www.tessource.net/files/file.php?id=5478: This mod allows you to set down your alchemy apparatuses and use them while they're set down. In other words, you needn't carry your alchemy equipment with you, just leave it at home.
http://www.tessource.net/files/file.php?id=5392: This mod makes use of the love letters and recipes etc. that you find in game. Compatible with OOO.
http://www.tessource.net/files/file.php?id=2170: When you make a character, the different sliders now have a corresponding number. Compatible with OOO.
http://www.tessource.net/files/file.php?id=10345: This mod improves almost all combat sounds so that they're much more realistic.
http://www.tessource.net/files/file.php?id=1815: This mod is essential for anyone using a custom race, otherwise you will not be able to get past your jail cell.
http://www.megamods.de/_data/parts/dl.php?file=56: Much simpler than More Realistic Encumbrance mod, simply makes you carry 50% more than default.
http://www.tessource.net/files/file.php?id=2977: Who picked up those dead corpses you left for dead in that cave a week ago? This mod makes corpses everlasting. Incompatible with OOO.
http://www.tessource.net/files/file.php?id=4012: Think it's odd that your poor level 2 character is able to join the Dark Brotherhood? Try this. Compatible with OOO, even though conflict detectors say otherwise. There's just one little problem with some NPC in Anvil, just load this mod after.
http://www.tessource.net/files/file.php?id=1836: Do you like to store alchemy ingredients in your backpack for later use, but worried about being bogged down by the weight of them? Try this. This mod is already included with OOO, so if you use OOO then do not download this mod.
http://www.tessource.net/files/file.php?id=2387: Gives merchants more than a mere 2000 gold, but unlike other mods that give merchants 50,000+ gold, this mod balances it for realism.
http://www.tessource.net/files/file.php?id=2277: Carrying 20 sets of armour and 10 swords in your backpack? Struggling to get back to town to sell that loot? You then pick up an apple, for you are hungry. Oh, crap! I just got crushed under all that weight! I have to drop some of this Daedric armour now, unless I want to stand here encumbered... Well, this mod fixes that. It's a rather complex mod, that involves different stages of encumbrance, and some other stuff, I don't even understand, the readme may help you though.
http://www.tessource.net/files/file.php?id=1792: Too tempting to fast travel? Here, this might help. Compatible with OOO.
http://www.tessource.net/files/file.php?id=5861: A mod that changes many sounds in game for more realism and immersion. Compatible with OOO.
http://elderscrolls.filefront.com/file/Open_Cities_Complete;65930: Make almost every city like a Morrowind city where you can walk right in without that loading screen. If this mod is used with OOO, then there will be no female guards except in the Imperial City. Otherwise it is conflict free with OOO.
http://www.tessource.net/files/file.php?id=9666 - This mod changes the game's default wall paintings into some actual screenshots of the game.
http://www.tessource.net/files/file.php?id=10891: This mod removes almost all of the fake lights in the game (ones that don't cast light) and replaces them with lights that actually do cast light.
http://www.tessource.net/files/file.php?id=5197: Realistically, enemies don't fly back wildly when you kill them. This mod changes that.
http://www.tessource.net/files/file.php?id=8435 - This mod makes Salmer the Baker actually sell his bread. The mod also adds various other breads and pastries.
http://www.tessource.net/files/file.php?id=5273: This mod makes chests within inn's non-respawnable so you can store your stuff overnight without fear of the game deleting it.





New Buildings/Lands


http://oblivionsrealestate.com/index.htm site, by Shezrie, called "Oblivion's Real Estate" is a site dedicated to listing the various mods for houses and such. I've included some of them below (although the ones below are not exclusively from Oblivion Real Estate) that stand out from the rest, to me.
http://www.tessource.net/files/file.php?id=10080: This mod adds many new buildings and NPCs to Anvil's docks.
http://www.tessource.net/files/file.php?id=3172: Adds a bank to the Imperial City where you can store your money or items, or even rob someone else's if you're cunning enough! Compatible with OOO.
http://www.tessource.net/files/file.php?id=3868: Adds a library! Two floors of books! Compatible with OOO.
http://www.tessource.net/files/file.php?id=2747: The original homes in Cyrodiil just not doing it for you? Looking for a place that has it all, and more? Well look no further! The prestigious Kumiko family has decided to leave Cyrodiil for their summer home in Morrowind; and their manor at Topal Bay must be sold! Will you be the buyer of their luxurious mansion?
http://tessource.net/files/file.php?id=4317: This mod adds a tree-top lodge, just west of Bravil, suited for a hunter-style character.
http://www.tessource.net/files/file.php?id=2060: This mod adds a small lodge in the middle of the Great Forest, perfect for hunters. Compatible with OOO.
http://oblivionsrealestate.com/html/villages.htm: This mod adds a 10-building village in the Nibenay Valley.
http://www.tessource.net/files/file.php?id=9321: This mod adds an entire island to the game, including NPCs, quests, caves, dungeons and even your own house!
http://www.tessource.net/files/file.php?id=4057 This mod adds a small house south of Cheydinhal, suited for rangers. Compatible with OOO.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2891: This very detailed 'house' mod adds a well-flourished cave deep within the Jerral Mountains.
http://www.rpgmods.com/smf/index.php?topic=387.0: This mod adds a small home in the Imperial City, more luxurious than the waterfront shack, but also runs for a price 2.5x that of the waterfront shack.
http://www.tessource.net/files/file.php?id=9800: This mod adds a well crafted indoor public bath to the Waterfront.
http://www.tessource.net/files/file.php?id=4890: Adds some villages to the game! Compatible with OOO.
http://tessource.net/files/file.php?id=6505 A very neat place, cozily stationed next to a small pond.
http://tessource.net/files/file.php?id=9514: This mod enlarges the 'village' of Weye, making it much grander.





Overhaul Mods


http://www.tessource.net/files/file.php?id=2876: Adds many more creatures to the game, so you don't encounter only 3 or 4 enemies inside a dungeon for example. Incompatible with OOO.
http://www.bncomputing.com/ob/adventurers.html: This mod is an alternative to Oscuro's Oblivion Overhaul, changing many things. Check out both OOO and Adventurer's, and choose which you like best.
http://devnull.devakm.googlepages.com/convergence: This mod allows the top 4 overhaul mods to work together at the same time. The author has done a lot of work to make them all combine seamlessly. The mod still is in beta, but many thousands of people use it with very little trouble. Some people prefer just using one of the big mods rather than all 4. I would be one of those people. But some people might like this one.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268: This mod makes numerous changes to creatures, NPCs and items. Some prefer this as opposed to Oscuro's Oblivion Overhaul.
http://www.tessource.net/files/file.php?id=3321: Find it rather odd that bandits wear high level armour, even though they're Bandits? This mod changes the loot for almost everything in the game. This mod is much older than OOO, MMM and Francesco's, and the latter 3 mods do it much better, in my opinion. Incompatible with OOO.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757: This popular mod, designed to be used along with either OOO or Francesco's, includes 120+ brand new creatures and NPCs, 1500+ variant creatures and NPCs, unique encounters, advanced behaviour AI, advanced combat AI, tailored loot drops and more! Although the mod only focuses on creatures, unlike OOO and Francesco's, the work it does on creatures and NPCs is done to a greater extent than OOO and Francesco's, I think. It includes a version that is compatible with OOO/Francesco's, or you can use MMM by itself.
http://www.tessource.net/files/file.php?id=4905: Makes NPCs have static levels so they don't level up with your character. After all, it's your game, and your character who's leveling. Incompatible with OOO.
http://jorgeoscuro.googlepages.com/home The biggest mod ever created for Oblivion, OOO changes almost everything in the game! Be sure to get the http://www.tessource.net/files/file.php?id=10230! The 1.32 addition is in to be used with the main OOO mod, so be sure to get both!





Performance Enhancers


http://www.tessource.net/files/file.php?id=3209: This mod removes Parallax Mapping from many objects, which may result in increased frames per second, at the cost of objects being more dull and flat.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1479: Another solution to greatly increase frames per second. This mod reduces the number of polys in the grass. Frankly, I think it looks better than vanilla's grass. Works well with Short Grass, below.
http://www.tessource.net/files/file.php?id=6150: This mod removes the flicker from every light source in the game, improving performance.
http://www.tessource.net/files/file.php?id=2578: This mod removes the sway effect given to trees and other flora, resulting in increased performance
http://www.tessource.net/files/file.php?id=10510: This mod improves frames per second by as much as over 30, according to tests. In most cases though, it improves it by maybe 10-20 fps. There's no loss in quality, it simply optimizes the meshes. It works with texture mods that don't modity the .nif files (CaptNKill's mod, Qarl's mod etc.)
http://www.tessource.net/files/file.php?id=1999: This mod fixes a sound bug on some systems, due to loud feet from animals.
http://www.tessource.net/files/file.php?id=10400: This mod increases Oblivion's performance and reduces in-game stutter by clearing memory buffers on an intelligent schedule.





Quest Mods


http://devnull.devakm.googlepages.com/quests specializes in quest mods, it does a much better job listing quests than I would be able to. So what I would recommend for quest mods is looking through that list.





Skill/Class/Ability/Attribute/Weapon Changes


http://fuzionmedia.com/oblivion/: Possible alternative to Kobu's Character Advancement System.
http://www.tessource.net/files/file.php?id=9445 - This mod makes bows more realistic by adding a sway while aiming. No more percision shots!
http://www.tessource.net/files/file.php?id=10147: This mod allows you to save certain alchemical recipes to a scroll. This way, you don't have to remember which ingredients to use to make that certain potion, you can just save it to the scroll and then use the scroll whenever you wish to make the potion. This way you don't have to pile your desk with sticky notes of alchemy recipes!
http://tessource.net/files/file.php?id=2202: In vanilla Oblivion, Birthsigns didn't add any attribute bonus past 100. The Warrior, for example, wouldn't make your Strength 110 after you reached 100... It would remain at 100. With this mod, your Strength would become 110.
http://www.tessource.net/files/file.php?id=3742: This mod removes the tumblers from the lockpick screen so you have to rely on sound. In addition to this, the lockpick difficulty text is removes, so you won't know how difficult the lock is until you try to pick it!
http://www.tessource.net/files/file.php?id=2103: Provides different .esps for different speeds of arrows you want. Incompatible with OOO, but if you want this mod to change arrow speed rather than OOO changing arrow speed, then load this after OOO and it will work fine.
http://www.tessource.net/files/file.php?id=2422: Finding it hard to level your Mercantile skill? This speeds it up. Incompatible with OOO.
http://www.tessource.net/files/file.php?id=2211: Tired of moon-walking across Cyrodiil? This mod fixes the jump distance to a much more realistic level. This might might show conflicts with OOO, but just load this after.
http://www.tessource.net/files/file.php?id=1797: This mod changes the racial ability of Khajiit's (the one called "Eye of Night". Rather than having a duration, the night eye is now toggled on and off when the power is cast.
http://www.tessource.net/files/file.php?id=1888: Changes the way you level up. No longer do you have to micromanage your character to get the most attribute increases as you can, it's all done automatically. Compatible with OOO.
http://www.tessource.net/files/file.php?id=3232: My favourite level rate changing mod, this mod changes the rate that all skills increase. But unlike mods that simply change all skills to be slower, this mod changes them individually. It comes in x2, x3, x4, and x5. In these esp's, the author changed the skills individually depending on what value the esp is. If you used the x4 esp, for example, Blade would be x4 slower, but Restoration would be 3x slower, as that's what the author felt it should be. If you used the x3 esp, Blade would be 3x slower, and restoration would be 2x slower. There's some skills that the author made faster such as Mercantile, since they didn't level fast enough in vanilla Oblivion. This mod is already included with OOO, so if you use OOO then do not download this mod.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=16: Similar to Faster Arrows, except a more complex way of doing it, it makes it so that arrows are faster as the arrows get better. Iron arrows still lazily loft towards the targets, whereas elven for example will scream towards their target with great speed.
http://www.tessource.net/files/file.php?id=2169: So you recover more arrows! Incompatible with OOO.
http://www.tessource.net/files/file.php?id=3948: Same concept as Kal's, yet different. Which is best is up to you.
http://www.tessource.net/files/file.php?id=7327 - This nifty mod changes how the game is viewed when Night Eye is active. If you are using the 1.2 patch, then you have to manually turn off the READ ONLY status of the /Data/Shaders directory and its files for this mod to work.
http://www.tessource.net/files/file.php?id=5403: This mod completely changes the crappy persuasion into a roleplay-oriented system that works wonders.
http://www.tessource.net/files/file.php?id=3674: Makes the persuasion skill (not the minigame!) actually useful now.
http://www.tessource.net/files/file.php?id=10925: This mod adds a panting and bluring effect as your Fatigue gets low. Also, you can carry more things with this mod, but encumbrance is actually an inconvenience now. The more you carry, the more fatigue is drained. Also, a higher endurance makes your fatigue regenerate faster.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1666: Bored of running backwards while making a pincushion of the enemy with your bow?
http://www.tessource.net/files/file.php?id=2215: This mod determines your health based on your current Endurance, instead of when you leveled up. Kobu's and AF Leveling mod do something similar, but I've included this mod for those who don't use Kobu's or AF.
http://www.tessource.net/files/file.php?id=4787: Makes it so that you actually lose fatigue while running, realistically. Infact, when you run uphill, your fatigue decreases more rapidly. Compatible with OOO.
http://www.tessource.net/files/file.php?id=7484 - This mod changes many things about running, it's more complex than Run Fatigue Mod. This one also including a new sprinting ability for those dire moments.
http://www.tessource.net/files/file.php?id=5698: This mod adds various enhancements and addons for the ranger class. Including advanced animal companions.
http://www.tessource.net/files/file.php?id=9914: This mod, an alternative to Kobu's and AF Leveling, changes how your at level-up attribute modifiers are determined, as well as giving new purpose to your class Specialization and Favored Attributes. Similar to Kobu's and AF Leveling, but different.
http://www.tessource.net/files/file.php?id=2804: Makes your health slowly regenerate. Nothing too overpowered though. Compatible with OOO.





Utilities


http://www.tessource.net/files/file.php?id=4394 - This list contains nearly 100% of the mods released for Oblivion. Unfortunately, there's no way to know which mod is good, but this list provides the mods for you. Honestly, I find the list is excellent if you're looking for a specific mod which you know the name of, but can't find. But if you're new to mods and are looking for good ones, this list would be a nightmare to have to sort though. Also, say you're looking for a mod that changes water in game, this list is perfect because you can just Ctrl+F (Windows command for 'find') and then type in "water" and keep going through the list and find one that suits you. And finally, this mod (actually, more of a utility) requires Microsoft Excel to view it. If you don't want to have to dish out hundreds of dollars to buy Excel, there's a free program called Excel Viewer, which you can get http://www.microsoft.com/downloads/details.aspx?FamilyID=c8378bf4-996c-4569-b547-75edbd03aaf0&displaylang=EN. Alternatively, you could view the online list of links http://www.ni-te.de/wzLabs/content/oblivion/linklist.html?filterButton=, which includes a search function.
http://timeslip.chorrol.com/: No mod-user should be without this utility. It's invaluable, especially for texture mods.
http://obse.silverlock.org/: This utility is necessary for many of the big mods out there. Essentially, it just allows modders to do much more with their mods, and in turn the mod-users must also have the utility.
http://wrye.ufrealms.net/Wrye%20Bash.html: Wrye Bash has a lot of features. I mean a LOT. It's like twenty tools rolled into one. It includes as subfeatures the entire feature sets of other tools, and offers plenty of other features that no other mod tool has. Except installation. It's the "everything but installation" tool!





Weapon and Armour/Clothing additions


http://www.tessource.net/files/file.php?id=9185, In my opinion, this is one of the best weapon mods currently out. It's one of the only weapon mods that features physically practical models, kudos to Adonnay for that.
http://www.tessource.net/files/file.php?id=4804 Another gem from Adonnay, this mod adds many well textures elven weapons to the game, oh and some bows too.
http://www.tessource.net/files/file.php?id=11688: This mod adds a very well-textured suit of chainmail armour to the game.
http://www.tessource.net/files/file.php?id=11705: This mod adds a suit of well-textured leather armour to the game.
http://www.tessource.net/files/file.php?id=4539: This mod adds capes of many colours that you can purchase and wear! This mod is included with OOO, so do not download this mod if you use OOO.
http://www.tessource.net/files/file.php?id=11451: Delivers what the title promises; classical swords. Swords that replace the originals. Swords that... make sense.
http://www.tessource.net/files/file.php?id=5852: In my opinion, this armour is the best armour ever created for Oblivion. Compatible with OOO.
http://www.tessource.net/files/file.php?id=4631: Another katana mod by Vagabond, this one adds yet even more wonderful katanas to the game.
http://www.tessource.net/files/file.php?id=4884: This mod puts steel horse armour on all of the horses which mount guards. Compatible with OOO.
http://www.tessource.net/files/file.php?id=11208
http://www.tessource.net/files/file.php?id=11208: This mod adds many realistic and well-textured weapons to the game.
http://www.tessource.net/files/file.php?id=11056: This mod adds many realistic and well-textured weapons to the game.
http://www.tessource.net/files/file.php?id=11107: This mod adds many realistic and well-textured weapons to the game.
http://www.tessource.net/files/file.php?id=11698: This mod adds dozens of new well-textured realistic weapons to the game.
http://www.tessource.net/files/file.php?id=3269: This mod adds some well textured leather armour to the game.
http://www.tessource.net/files/file.php?id=5704: This mod adds some very realistic katanas to the game.

Continued Below
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Mar 30, 2011 8:30 am

Texture Mods
NOTE - The vast majority of texture mods (if not all) are compatible with OOO.





Creature/NPC/Face Texture Enhancers:


http://www.ringen.net/~ajs/oblivion/mods/betterhorses/Better.Looking.Horses-v1.0.zip: This mod uses AlienSlof's textures from her mod "Slof's Horses", but unlike Slof's Horses, this mod doesn't interfere with horse factions, allowing Slof's wonderful textures to be used alongside mods like OOO with no conflicts! Pictures http://www.ringen.net/~ajs/oblivion/mods/betterhorses/horses.jpg.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=998: Makes Orcs a brownish colour, so they don't have a clean-green-gleen.
http://www.tessource.net/files/file.php?id=10753: This mod remedies the poor texture job on Redguards in vanilla. Now, Redguards rely on their own texture so that they can appear dark black without ugly discolourations.
http://www.tessource.net/files/file.php?id=7343 - This mod is an alternative to Natural Faces, and Improved Facial Textures, you decide which is best.
http://www.tessource.net/files/file.php?id=5098: Offers many assortments of eyes that the player and NPCs can possess.
http://www.tessource.net/files/file.php?id=2473: Makes the Emperor's face more like it was in the preview movies.
http://tessource.net/files/file.php?id=6611: This mod improves the textures of the faces for Argonians.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=46484&id=1507: Changes those aweful blotchy facial textures that all NPC's in the game have.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=678: Similar to above, you decide which is best for you. I prefer the former one.
http://www.tessource.net/files/file.php?id=8405 - This mod adds fairly realistic looking beards to all Nords in the game. If you use Ren's Beauty Pack, get http://www.tessource.net/files/file.php?id=8590 one in addition to the main Nords with Beards.
http://www.tessource.net/files/file.php?id=6252: Better graphical quality on horse eyes.
Robert's Bodies: While I cannot directly link to nvde mods due to forum rules, according to the Community Manager I'm allowed to say what to type in TESSource's search box. Go to TESSource's website and type MaleFullbodyV37z in the search box. That's Robert's base mod. To get his latest version, type in MaleFullbodyV3MeshAdd1V11zip in TESSource's search box. Use the latter mod in addition to the former.
http://www.tessource.net/files/file.php?id=3532: Much better graphics on all horses!
http://www.tessource.net/files/file.php?id=3545: This mod applies Slof's wonderful horse textures to armoured horses as well.
http://www.tessource.net/files/file.php?id=5224: This mod is meant for graphic cards that don't have Shader Model 3.0. If the hair on NPCs and your character appears very jagged, as if there's no antialiasing, it's likely that your card doesn't have SM3.0. This mod fixes that, giving hair a smooth texture. This mod requires http://www.tessource.net/files/file.php?id=4347, but the download link for TESSource is broken, and thus it's impossible to get Triarii's Hairfix from TESSource, which is the only site he hosted it on. If you would like Triarii's Hairfix, PM me your email address and I'll gladly send the file your way.





Equipment Texture Enhancers:
http://www.tessource.net/files/file.php?id=9051 - This brilliant texture mod realistically elongens the arrows of the game, as well as gives Steel and Silver arrows a new head.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=538: This mod is a retexture of the glass armour and weapons in game.
http://www.tessource.net/files/file.php?id=2395: This mod is a black retexture of the glass armour and weapons in game.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=725: Changes Ebony armour textures so they don't appear brown and rusty!
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1138: Nothing big here, just fixes a texture error for an Ebony blade. OOO already does exactly this, so it's incompatible.
http://elderscrolls.filefront.com/file/Elven_Boot_Improvement;63751: Tired of webbed feet? This mod replaces the Elven Boots with something a little better!
http://www.tessource.net/files/file.php?id=8092 - This mod replaces the default Elven Horse Armour (assuming you have the official mod for it) with a new texture. You can choose between two textures which the author created.
http://www.tessource.net/files/file.php?id=7317 - This texture mod changes some textures on "Fine" weapons in game, giving them a bit of uniqueness.
http://www.tessource.net/files/file.php?id=3989: Changes the dull Elven armour texture into something better!
http://www.tessource.net/files/file.php?id=2792: More graphics! This mod changes the texture on staffs.
http://elderscrolls.filefront.com/file/;63660: Because Imperial Guards shouldn't have rusty armour! This mod adds some rather shiny white armour to Imperial City guards.
http://www.tessource.net/files/file.php?id=5138: Tired of that ugly glow that always appears on your enchanted weapons? Tired of the glow that appears on enemies when you strike them? This mod's for you!
http://www.tessource.net/files/file.php?id=6957: This mod, made at my request, gives quivers a less bulky look. As if they're made of leather, and not steel...
http://www.tessource.net/files/file.php?id=7487 - This texture mod enhances the look of clothing in game.
http://www.tessource.net/files/file.php?id=7190 - This simple texture mod makes rusty items more... well, rusty.
http://www.tessource.net/files/file.php?id=3342: Do you hate those ugly 'goggles' that some helmets have? This mod fixes that.
http://www.tessource.net/files/file.php?id=2585: This mod enhances the graphical effect of weapons that have the Drain effect on them.
http://www.tessource.net/files/file.php?id=2398: This mod adds a visual effect to your weapon according to its effect. For example, if your sword has an effect that deals fire damage, now your sword will be fire too! How cool is that?
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=328: This mod is a white retexture of the Glass armour and weapons in game.




Landscape/Environment Enhancers:


http://www.tessource.net/files/file.php?id=2734: This mod allows you to see underwater much better, as well as enhances the view from above water.
http://www.tessource.net/files/file.php?id=5363: This mod changes the textures of much of the 3d grass.
http://www.tessource.net/files/file.php?id=2520: Does what it says. Note that this mod is not compatible with Natural Environments.
http://www.tessource.net/files/file.php?id=2234: Better graphical quality on the sky at night. Note that this mod is not compatible with Natural Environments.
http://www.tessource.net/files/file.php?id=4178: Another texture replacer, this one makes the sun better.
http://www.tessource.net/files/file.php?id=5146: An alternative to Shaja's and CaptNKill's. This mod is rendered obsolete with the addition of the 1.2 patch. Only consider this mod if you don't have the 1.2 official patch.
http://www.tessource.net/files/file.php?id=5217: This mod was created by Bluesteel, but Soor fixed a bug that caused stuttering. Anyway, this mod helps remove the blotchy distant landscape texture. This mod is fully compatible with Shaja's, Blade's, and CaptNKill's LOD mods. Since the link doesn't contain a screenshot, I'll provide it: http://www.tessource.net/files/image.php?id=569.
http://www.nvnews.net/vbulletin/showthread.php?t=71419: This mod is an alternative to Shaja's and Blade's LOD mods. This is the by far the best texture in terms of resolution. However, it's murder on many mid or even high-end PCs. Personally, I'd use CaptNKill's Non-Tiling mod, it does an excellent job at removing the tiling effect of grass. I would only use his distant LOD if you're sure that your computer is able to handle it. This mod is rendered obsolete with the addition of the 1.2 patch. Only consider this mod if you don't have the 1.2 official patch.
http://www.tessource.net/files/file.php?id=4868: This mod is my favourite grass replacer, simply because it completely gets rid of the horrible tiling effect that mid-range grass has. This mod has no performance hit, so please use it if you're like me and hate tiling!
http://www.tessource.net/files/file.php?id=9322 - This mod changes the textures of the Imperial City buildings to make the Imperial City look more powerful and advanced, kind of the heart of Cyrodiil.
http://www.tessource.net/files/file.php?id=9276: This mod adds variety to the grasses in Oblivion. Works well with Low Poly Grass, it is not compatible with Short Grass.
http://www.tessource.net/files/file.php?id=8011 - This mod is yet another mod that changes how water looks in game, while above water and in water. I like this one best of them all, but decide for yourself.
http://www.tessource.net/files/file.php?id=2773: For those who cannot use HDR Lighting in Oblivion, or prefer Anti-aliasing, then getting this mod will enable a fake HDR that, while not looking as good as the real HDR, can provide at least something for those who cannot use the real HDR or again, those who prefer Anti-aliasing.
http://www.tessource.net/files/file.php?id=8298: This mod improves the textures of doors, gates and various flora.
http://www.tessource.net/files/file.php?id=8500 - This great texture mod improves the look of trees and flora in the game.
http://www.tessource.net/files/file.php?id=8277: This mod improves the textures of Ayleid ruins. It's a good alternative to Qarl's for people whose system's can't handle Qarl's.
http://www.tessource.net/files/file.php?id=8184 - This mod enhances the textures of caves in game.
http://www.tessource.net/files/file.php?id=9952: This mod greatly improves the look of how the distant land looks with the patch. If you don't have the 1.2 patch, you don't need nor want this mod. If you do have the 1.2 patch, then you have probably noticed the "peppered" effect that the LOD has. This mod changes that peppered effect. Best of all, there's absolutely no performance hit. See http://img339.imageshack.us/img339/1888/screenshot13noisenwestog2.jpg screenshot.
http://www.tessource.net/files/file.php?id=9080 - This mod enhances the textures of sewers in game.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=572&comment_page=1: An alternative to Qarl's Texture Pack, this mod is of lower quality, so it's easier on less powerful video cards.
http://tessource.net/files/file.php?id=8569: This mod changes the night sky and adds a nebula texture. I'm told that this mod is compatible with Beautiful Stars and Better Nightsky. This mod is compatible with Natural Environments only if you overwrite the original skynebula01.dds file in the Data\Textures\NaturalEnvironments\Sky, and SURPRISE! It works perfectly.
http://www.tessource.net/files/file.php?id=10655: This mod removes grass' neon-like glow that some people experience. If you're one of the many people that get the ugly neon coloured grass, this mod will fix that.
http://www.tessource.net/files/file.php?id=9949: This mod changes the distant LOD in the new patch, just like Koldorn's, except of course it's a different texture. I prefer Koldorn's, but choose for yourself.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=773: More graphics! This mod adds parallax textures to all Ayleid Ruins.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=788: Yet even more graphics! This mod adds parallax textures to all the sewers.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1260: Graphics galore! This mod adds parallax textures to almost all city textures! This is a great mod to use if Qarl's city textures are a little hard on your PC.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2363: Arguably the best graphic mod available! This mod includes better texture for almost everything in the game! Wood, stones, grass, dirt, cities, ruins, roads etc. Watch out, there's a big frames per second hit though!
http://www.tessource.net/files/file.php?id=2182 - This mod changes the distant "soupy looking" land in vanilla Oblivion into something more detailed. Note that there are even more detailed distant land mods (or simply "LOD mods") such as CaptNKill's LOD, which uses two times the resolution of shaja's. Of course, it comes with a performance hit, so whether CaptNKill's mod or this mod is best suited for you can only be decided by, well, you... This mod is rendered obsolete with the addition of the 1.2 patch. Only consider this mod if you don't have the 1.2 official patch.
http://www.tessource.net/files/file.php?id=2044: This mod shortens grass a little bit, and while providing negligible performance increase it does make things easier to find.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=744: A mod that adds parallax mapping to the prison texture.
http://www.tessource.net/files/file.php?id=9820: This mod replaces the lava texture. Why? Because Oblivion lava isn't Jello!




Map and Menu Texture Changes:


http://www.tessource.net/files/file.php?id=3779: Tired of your bland default map? This antique map might add realism for you!
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2347: This mod gives the loading screens a Dark UI texture while removing the text as well. This mod also replaces the loading screen image, and includes an optional version that adds random quotes. Note that the later versions require the Shivering Isles expansion. If you're like me and you don't have Shivering Isles, you must download the 0.95 version for it to work. No worries though, the 0.95 version, while older, still has over 300 load screens ensuring much variety.
http://www.tessource.net/files/file.php?id=1950: This mods gives your map a coloured look, with no antiqued texture.
http://www.tessource.net/files/file.php?id=2634 - This mod makes the in game map feature the acctual terrain. It's almost like a satellite shot of Cyrodiil. See the screenies and determine if you like it.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=162: Tired of readjusting your vision to a dark dungeon after viewing your inventory? This mod removes the blinding white/beige light of all the menus in game to a dark leathery texture.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=27770&id=941: This mod is meant to be used alongside the main Dark UI mod. This addition changes the loading screens to be dark as well, but does not remove the text of loading screens.
http://www.tessource.net/files/file.php?id=6795 - This mod changes yet even more of the interface to be darker.
http://www.tessource.net/files/file.php?id=2821: Changes the background main menu video with some footage of calm waters. The download link doesn't work, so instead use the Filefront link.
http://www.tessource.net/files/file.php?id=2799: Changes the background main menu video with some footage of beautiful scenery. The download link doesn't work, so instead use the Filefront link.
http://www.tessource.net/files/file.php?id=3354: My favourite map replacer. Gives the map an old and worn look. It comes in coloured and non-coloured versions.
http://www.tessource.net/files/file.php?id=7332: This mod adds one of many available effects to the screen when using Chameleon and when at the game menu.
http://www.tessource.net/files/file.php?id=2463: This mod gives your map an antiqued look, but it retains its colour.




Misc. Item Texture Enhancers:


http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1096: Who doesn't want better graphics? This mod gives beer a better texture. Note that Intoxicant Improvement (See a few links below) also replaces beer, you decide which you like best.
http://www.tessource.net/files/file.php?id=5570: This mod immensely enhances the textures on all book covers. Practically a must-have mod. Conflict Detectors may show a conflict with OOO, but it is no big deal. Just load this mod after OOO. For a high(er) resolution version of Book Jackets, get http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=3047 one.
http://www.ringen.net/~ajs/oblivion/mods/bettertools/Better.Looking.Tools-v1.1.zip: A minor mod improving textures on hammers and lockpicks and such. See http://www.ringen.net/~ajs/oblivion/mods/bettertools/better_looking_tools.html for screenshots.
http://www.tessource.net/files/file.php?id=4429: Same as Better Beer, but for us wine lovers! Note that Intoxicant Improvement (See a few links below) also replaces wine, you decide which you like best.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=936: Yet even more graphical goodness! This mod changes the texture on Cyrodiilic Brandy
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1164: Much better potion textures, colour coded too!
http://www.tessource.net/files/file.php?id=5629. This mod adds a shiny reflective texture to gold coins.
http://www.tessource.net/files/file.php?id=5297: This mod adds retextures of all of the alchoholic beverages in Cyrodiil, including Skooma! In my opinion, the retextures are better than CM Better Wine and Better Beer Bottles, but look at the screenshots and decide for yourself!
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=36907&id=897: Better graphics for amulets.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=881: Better graphics for rings.
http://www.tessource.net/files/file.php?id=10403: This mod greatly improves the look of Soulgems, giving them a gleening look when they're filled, and a dull look when empty.
http://www.tessource.net/files/file.php?id=10153: This simple texture mod makes blackberries... umm, black. By default, blackberries were brown, which is the colour they are when rotten.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=49: Better textures on coins! Hammerfist's mod makes coins shinier, using Vagabond's gold texture as a base. I recommend Hammerfist's for a more realistic look, but decide for yourself.




Misc. Texture Mods:

The ultimate sign combination: Actually, this is 3 mods. But instead of having them as individual listings, I decided to combine them into one listing. The three mods are - http://www.tessource.net/files/file.php?id=4165, http://www.tessource.net/files/file.php?id=5964 and http://www.tessource.net/files/file.php?id=9498. All three of them improve roughly 99% of the signs in game. Maybe even 100%. The problem is that all 3 mods have overlapping files. That's okay though, because we'll assign them priority. Better Signs and Improved Signs both deal with all sorts of signs in the game. Improved Signs does more, however. Better Signs was an incomplete project that, thankfully, the modder released in its unfinished form rather than scrapped it. Improved Signs retextures about 95% of the signs in game, including road signs (direction signs). Weathered Direction Signs only deals with direction signs. The difference between the direction signs in Improved Signs and Weathered Direction Signs is that the latter doesn't just retexture them, as Improved Signs does, it gives them a different look entirely, best just to see the screenshots.

So with that said, I recommend installing Better Signs first (giving it lowest priority), and then install Improved Signs on top of that, and then finally Weathered Direction Signs (Giving Weathered Direction Signs full prioty of the three). Doing this will ensure that Weathered Direction Sign's road signs are used, and then Improved Signs is used for everything else. And for the 5% of signs that Improved Signs didn't do, Better Signs will fill in the gaps :)
http://www.tessource.net/files/file.php?id=2641: Increases the graphical quality of spells.
http://www.tessource.net/files/file.php?id=2487: This mod removes the borders from icons on the map improving the look of it.
http://www.tessource.net/files/file.php?id=3850: A very simple texture mod that changes how the arena poster looks. Why download something so small? Well... why not?
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=836: This mod adds some nice gory blood!
http://www.tessource.net/files/file.php?id=4195: Very, very simple mod. Changes the texture from some graqes near Skingrad, I believe. Not much reason not to get it!
http://www.tessource.net/files/file.php?id=8991 - This outstanding mod adds a new level of realism to playing the game in 1st person. If you wear a helmet, your view is partially obstructed due to the way the helmet is designed. It's hard to explain, so see the screenshots.
http://www.tessource.net/files/file.php?id=4952: Changes the texture of windows when viewed from outdoors, to add the illusion that lights are turned on inside. There was a previous mod that did this, hence the word "Revived". This mod fixes/adds numerous things that its predecessor had or hadn't done. Be sure to get the http://www.tessource.net/files/file.php?id=6244 as well
http://www.tessource.net/files/file.php?id=3910: This mod clouds the vision on your screen when you get very low on health.
http://www.tessource.net/files/file.php?id=10487: This mod greatly improves the textures for most foods.
http://www.tessource.net/files/file.php?id=10239: This mod improves the look of shock/lightning effects.
http://www.tessource.net/files/file.php?id=8574: This mod changes how NPCs and creatures look when viewed with Life Detection on. It gives them a blood-red blur.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=971: Because caves shouldn't have light beams from the roof at night! This mod removes the light that beams down to the floor while you're in a cave, but only during the night.
http://www.tessource.net/files/file.php?id=7385: This mod adds various effects on the player's screen when the player gets hit. My favourite is the red border.
http://www.tessource.net/files/file.php?id=4047: This mod gives an effect to all paintings in the game that makes them look as if they were hand painted.
http://scanti.bulldoghome.com/pages/scanti_bulldoghome_com/downloads/scantifreeze.zip. This mod gets rid of the frostbitten black/blue bodies when you have certain texture slider combinations.
http://www.tessource.net/files/file.php?id=3192: This mod improves the textures of the ships in game.
http://www.tessource.net/files/file.php?id=4830: This mod changes the lights on Skingrad's bridge to... emit light. By default, they did not provide any illumination at all.
http://www.tessource.net/files/file.php?id=5134: Improves some textures on rooftops in Skingrad, meant to be used with Qarl's mod.
http://www.tessource.net/files/file.php?id=7942: This mod makes elf ears much smaller, while still having that distinct elven look.
http://www.tessource.net/files/file.php?id=5170: This mod replaces the icons for spell effects.
http://www.tessource.net/files/file.php?id=11317: This mod adds visible blood stains to the player's armour, dependant on how wounded the player is.
http://www.tessource.net/files/file.php?id=6173: This mod fixes a bug in the game by Bethesda where zombies have a black square at the side of their head due to missing alpha textures. Not needed if you use the Unofficial Oblivion Patch.
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~Amy~
 
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Post » Wed Mar 30, 2011 8:48 am

Good to see you still cry over 'impractical' weapons in a fantasy video game.
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loste juliana
 
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Post » Wed Mar 30, 2011 3:59 am

Great list aelius, I love the new system of noting which ones YOU like, which ones are just AMAZING... and which ones are just POPULAR. As well as all the ones that are great, but may or may not suit your playstyle (hence the grey arrow). Good job. :)
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T. tacks Rims
 
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Post » Wed Mar 30, 2011 3:58 am

Anybody know if the OBSE is compatible with the Direct2Drive version of the game yet? I know it wasn't when it first came out, but I don't know if they've worked on making it compatible.
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Timara White
 
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Post » Wed Mar 30, 2011 10:17 am

Nope it's still not. Apparently the .exe is encrypted and has different ram addresses, therefore making it really hard to make OBSE compatible. Really, it's worth getting a new copy of the game on DVD to play it, might even be able to find one cheap on ebay.
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Sara Lee
 
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Post » Tue Mar 29, 2011 11:31 pm

Hi A, with regards to this:

If you have the Shivering Isles expansion, be sure to download this (FormID fix), under absolutely no circumstance should you not download this. It's a fix for a bug that is present in all SI games.


According to the UOP folks, this fix is already included in the latest UOP.
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Eliza Potter
 
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Post » Wed Mar 30, 2011 6:33 am

Suggestion: check out flyfightflea's http://www.tessource.net/files/file.php?id=10791, an incredible magic system overhaul that is superior to Mighty Magicka, IMO (and also being actively developed).

Also, yeah, what's with bashing Myths and Legends? I consider the modeling, texturing, and inclusion in the game world all top-notch. What exactly didn't you find "practical" about it...?
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Jade Barnes-Mackey
 
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Post » Wed Mar 30, 2011 7:58 am

Hi A, with regards to this:
According to the UOP folks, this fix is already included in the latest UOP.

Okay I'll add that, thanks.

Suggestion: check out flyfightflea's http://www.tessource.net/files/file.php?id=10791, an incredible magic system overhaul that is superior to Mighty Magicka, IMO (and also being actively developed).
That's already added beside Mighty Magic ;)

Also, yeah, what's with bashing Myths and Legends? I consider the modeling, texturing, and inclusion in the game world all top-notch. What exactly didn't you find "practical" about it...?
Texturing is superb, yeah, but some of the weapons are just incredibly impractical. Fortunately, I can easily change the models myself :)
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Tyrel
 
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Post » Wed Mar 30, 2011 5:18 am

The Blind Lockpicking Download is broken just so you know, might want to mention that in the list.

It downloads fine; it's just that it won't open once I've got it. Just thought you'd like to know.
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Gemma Flanagan
 
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Post » Wed Mar 30, 2011 8:28 am

A,

Sorry, I misspoke earlier. The FormID fix is integrated into the Unofficial SI patch, not the Unofficial Oblivion patch. Thread:

http://www.gamesas.com/bgsforums/index.php?showtopic=689869&hl=
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Carlitos Avila
 
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Post » Wed Mar 30, 2011 2:21 am

I hope one day I put out something good enough to be on the list. :)
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Michelle Chau
 
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Post » Wed Mar 30, 2011 1:31 pm

Excellent list! Bravo! :)
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Claire Jackson
 
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Post » Wed Mar 30, 2011 10:12 am

I second that! I love these kinds of lists - makes finding mods much easier.

Thanks for including my Weathered Direction Signs mod Aelius. I have been away from the community for a while and did not realise that the link was down. Thankyou also Thrawn for hosting it :foodndrink:

I have fixed the link at tessource and inlcuded an omod and regular folder type version for those that dont use obmm.

http://www.tessource.net/files/file.php?id=4165

Also my default eyes replacer:

http://www.tessource.net/files/file.php?id=3960

If anybody wants to include any of these resources into their own mod, feel free.

Regards, LennyBook.
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Tiffany Castillo
 
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Joined: Mon Oct 22, 2007 7:09 am

Post » Wed Mar 30, 2011 2:18 am

I second that! I love these kinds of lists - makes finding mods much easier.

Thanks for including my Weathered Direction Signs mod Aelius. I have been away from the community for a while and did not realise that the link was down. Thankyou also Thrawn for hosting it :foodndrink:

I have fixed the link at tessource and inlcuded an omod and regular folder type version for those that dont use obmm.

http://www.tessource.net/files/file.php?id=4165

Also my default eyes replacer:

http://www.tessource.net/files/file.php?id=3960

If anybody wants to include any of these resources into their own mod, feel free.

Regards, LennyBook.


Lenny! It's good to see you back, I thought you left for good :) I love your mods.
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Trish
 
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Post » Wed Mar 30, 2011 8:02 am

Thanks for compiling this list. I've just gotten back into Oblivion since last playing it vanilla when it first came out and your list has helped me find some good mods. I'm finding Oblivion MUCH better now than when it first came out and now I'm liking it as much as I liked Morrowind.

And of course thanks to the modders for making them.
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Erin S
 
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Post » Wed Mar 30, 2011 3:58 am

Hello Aelius!

I wanted to show you http://tessource.net/files/file.php?id=11256: how to switch between 4 different weapons using a single hotkeys.And the same for spells, arrows, jewels...

Really usefull.
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Nicholas
 
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Post » Wed Mar 30, 2011 8:20 am

Hello Aelius!

I wanted to show you http://tessource.net/files/file.php?id=11256: how to switch between 4 different weapons using a single hotkeys.And the same for spells, arrows, jewels...

Really usefull.


Eh, I don't know. I'm not one who really likes mods that add junk to your inventory and require crouching for activating something that isn't too useful, to me at least. It's not that I wouldn't recommend it to someone looking for such a feature, but it's not something I would recommend in general. Not a bad mod, but not one that gets on my list, sorry.
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Solina971
 
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Post » Tue Mar 29, 2011 9:42 pm

Strange to me, that I don't see Wrye Bash in Utilities.... :unsure:
The best thing to import faces, leveled lists, localised names... create a patches with many predefined twicks... 1-3 mouse clicks... unbeleivable to not be in this great list.
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Bek Rideout
 
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Post » Wed Mar 30, 2011 6:57 am

Will we be receiving any updates soon?

What about the Hungry/sleepy/tired mod?
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Everardo Montano
 
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Post » Wed Mar 30, 2011 12:39 pm

Eh, I don't know. I'm not one who really likes mods that add junk to your inventory and require crouching for activating something that isn't too useful, to me at least. It's not that I wouldn't recommend it to someone looking for such a feature, but it's not something I would recommend in general. Not a bad mod, but not one that gets on my list, sorry.



No problem! I understand that this is the list of YOUR gameplay.

On a side-note if this mod add some weird items to your inventory it doesn't require you to use ctrl to activate: once you have set your items/spells to a switcher you can hotkey the switcher to the vanilla hotkey slots.Like the inventory of FPS games like Halflife.



Oh, and did you try http://Dungeon%20Actors%20Have%20Torches? It might need some polishing but with Darker Nights and Donjon the immersion is really enhanced.

Thieum.
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Toby Green
 
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Post » Tue Mar 29, 2011 11:42 pm

Really, really, reallly nice job. Emphasis on really.
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Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Wed Mar 30, 2011 11:20 am

Strange to me, that I don't see Wrye Bash in Utilities.... :unsure:
The best thing to import faces, leveled lists, localised names... create a patches with many predefined twicks... 1-3 mouse clicks... unbeleivable to not be in this great list.


I don't find Wrye Bash to be particularly useful, I use it just to make TNR work :) But for those who like changing their character's appearance often, it can be of use. Sure, I'll add it.

Will we be receiving any updates soon?

What about the Hungry/sleepy/tired mod?


I'm surprised myself that there's not been many mods released recently to add to my list. There are a few mods that I may be adding tonight though. I'm also looking into a hungry/sleepy realism mod, there's a few that come to mind, I'll try to find one that I'm satisfied with.

Oh, and did you try http://Dungeon%20Actors%20Have%20Torches? It might need some polishing but with Darker Nights and Donjon the immersion is really enhanced.
Very interesting indeed, I just might add that.

How does it work if the enemy is supposed to be using a shield, though?
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Jimmie Allen
 
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