List of things to improve current state of Crysis 3.

Post » Mon May 20, 2013 6:41 am

Number 1
Issues in Crysis 3 bear different natures. Some are harder to tweak, as they require code changes and mods. Others are simple console stats, that can be manipulated easily. Like damage, fire rate, recoil, etc.
First measure is to hold a conference between community veterans and devs. List of issues in discussion could be defined before hand with the exact order and time spent on each issue. Off course community vets will prepare some stats, that they consider ideal for each issue. Balancing notes that could be applied through single patch and rather quickly.

This measure cuts the time that devs need to check all the stats and balance them between each other. And it requires minimum effort from devs and mediocre effort from community.

Number 2
Release the Crysis 3 SDK, form sub community of people, who are into mods, map creation, weapon creation. Support this sub-community, market their assets to the server holders. Spread more diverse mods around.

It requires singular but massive effort from devs, and later ungoing support from community. Also resolution of the way for people get additional content without pre-download. The best part is that community can pull more muscle in creating maps then single studio.

Number 3
Holding more tournaments more often. Weakly tournaments with some kind of simple prizes. Interesting tournaments with uncommon types of gameplay. Tournaments that promote unpopular modes.

Creating free-to-play events, where people can download crysis 3 demo and try out tournaments or basic gameplay.

Number 4
Steam release. It says it all. I am not sure what are the politics between EA an Valve and if it is possible. But steam release could help the game greatly as well as modding community.

Number 5
Weekend price drop. For two days a fair discount could bring some player base.

Number 6
DLC. Intorduction of new maps and new weapons. It is like modding but on high level with high quality.

Number 7
Creating in-game list of trusted servers. Servers approved by Crytek. Based on their performance, administration and mods some servers could be marketed to player base. As my experience tells, people stay in game for three years not because of the gameplay. The thing that keeps people in game is community. New virtual friends that you can fun with.

To support this notion several tweaks to chat log could be made to make it more accessible. Perhaps expanding player limit from 16 to 24 on some servers.

Number 8
This is just the list of most radical and high-cost things to do.
- Drop the leveling system, upgrade all players to max, upgrade all modules, weapons to max. Leave opportunity to reboot for those unhappy.
- Give more slots for custom classes(at least 10), create forth empty slot for modules.
- Create new mods, modules. New types of pinger/VTOL/Alien weaponry.


So, keep this thread alive, will you please.
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Naomi Ward
 
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Post » Mon May 20, 2013 3:01 am

Everything up to number 8 seems reasonable, (though you did note 8 as radical/high cost) however if I were to go look at Crysis3s.com and see the number of players on each platform, I'd probably see more on Xbox and PS3 (individually) than PC. I know Crysis originated on PC, and is best on PC, but why support the smallest group of players over the other ones?
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Javier Borjas
 
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Post » Mon May 20, 2013 10:42 am

Everything up to number 8 seems reasonable, (though you did note 8 as radical/high cost) however if I were to go look at Crysis3s.com and see the number of players on each platform, I'd probably see more on Xbox and PS3 (individually) than PC. I know Crysis originated on PC, and is best on PC, but why support the smallest group of players over the other ones?
What does it have to do with platform? Or are you talking about the fact, that there is no mods on consoles?
Hmm, that is a problem. That could be solved by collecting monthly most successful mod weapons and maps and releasing them as official dlc.
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Ron
 
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Post » Mon May 20, 2013 11:26 am

Ive said this many times, they will not release the SDK this early, it was the worst idea during Crysis 2, just because they rushed does it mean it will be any better, you want a Cryengine SDK? Go ahead and download it, start making maps with Crysis 2 assets.

Releasing the SDK for Crysis 2 killed the DLC, and further more when it was released, there was no "Map revolution," almost no one made made maps, you have made this false hope the the SDK will save the game, its not that simple. Crytek needs another angle in this situation.

Releasing the SDK this early will only finalize its death.
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Alina loves Alexandra
 
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Post » Mon May 20, 2013 2:08 am

I'm just saiyan that a lot of these solutions are revolved around PC. Also, releasing them as official DLC implies that they'd be paid DLC. So, PC gets all this stuff for free, but consoles don't? It'd make more sense to focus on stuff that all platforms can get before focusing on stuff that only PC can get.

Even Number 1 is centered around what PC players want (You say community veterans would talk with devs, but most, if not all, community vets are PC players) when, in reality, they're the minority.
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Sophie Morrell
 
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Post » Mon May 20, 2013 10:02 am

Ive said this many times, they will not release the SDK this early, it was the worst idea during Crysis 2, just because they rushed does it mean it will be any better, you want a Cryengine SDK? Go ahead and download it, start making maps with Crysis 2 assets.

Releasing the SDK for Crysis 2 killed the DLC, and further more when it was released, there was no "Map revolution," almost no one made made maps, you have made this false hope the the SDK will save the game, its not that simple. Crytek needs another angle in this situation.

Releasing the SDK this early will only finalize its death.

I sense a deep wound over here... Okay. No SDK for the time being. Plenty of other measures. What is another angle you are speaking of, good sir?

I'm just saiyan that a lot of these solutions are revolved around PC. Also, releasing them as official DLC implies that they'd be paid DLC. So, PC gets all this stuff for free, but consoles don't? It'd make more sense to focus on stuff that all platforms can get before focusing on stuff that only PC can get.

Even Number 1 is centered around what PC players want (You say community veterans would talk with devs, but most, if not all, community vets are PC players) when, in reality, they're the minority.

How are they revolved around PC? Number 1 is about tweaking simple stats that affect all platforms. Also whos fault it is that most of community vets are PC players? To me platform is rather irrelevant to this issues.

Other measure like holding tournaments, or weekend price drop, or DLC - all multlatform measures.
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Eliza Potter
 
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Post » Mon May 20, 2013 4:34 am

How are they revolved around PC? Number 1 is about tweaking simple stats that affect all platforms. Also whos fault it is that most of community vets are PC players? To me platform is rather irrelevant to this issues.

It is relevant. On consoles (or at least Xbox), pole and alien weapons were rarely issues, yet HWP got nerfed. Same thing with Point Fire Enhance.

People use different tactics on Xbox than on PC, mainly because a lot of them are much harder to do. Like, Bow Auto-Aim/Aim Assist is noticeable, but it doesn't need that much of a change, because a lot of people can't aim at all with a controller. It's also one of the most popular weapons among new players, so getting rid of, or tweaking the aim assist can have a much larger negative effect on console, but not on PC.


Other measure like holding tournaments, or weekend price drop, or DLC - all multlatform measures.

Weekend price drop and DLC is good for all platforms, or at least it can be, if advertised and done correctly. Price drop is worthless if no one knows about it. DLC is no good if it's done like C2. Tournaments are more on the community than anyone at Crytek, at this point.
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Killah Bee
 
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