more endings
Add endings for Bigtown, Tenpenny tower, GCR, Megaton, Rivet city
Bigtown
Make a quest to add residents and give them a profession:
Tenpenny tower
Make the suite bigger
for blowing up a town + people you get a rather crappy suite
Add more quests to the location
Megaton
more quests
example: who is the boss of megaton
D/C ruins
- Establish your own base (post completion of game)
- Clear houses each time you want to expand the base
- Acquire equipment from other locations
- Laboratory from rivet-city
- Slave pen from paradise falls
- Gun depot from rangers compound
- etc? - hire residents all over the capital wasteland
- - enable raider missions (bad/neutral)
- enable defender missions (good/neutral)
- enable trading missions (good/bad/neutral) - possible base invasion (set up perimeter defense)
- GNR radio (announce heavy mutant attacks)
arrive to help the station within the day
Add more Super-Duper Marts to the capital wasteland
Better features:
news
enable enclave news: enclave has his robots everywhere yet they are unable to broadcast news "propaganda" on recent events
music
enable uploading of songs to the game by MP3's to a folder and make the vault dweller find a portable music player upgrade for the pip-boy 3000 (possible interruption between songs by enclave news or GNR news
humor
fallout 2 had very great humor, fallout 3 is almost humorless (and the robot jokes are lame)
examples of fallout2:
- the prank call to the enclave at Poseidon oil
- Lumpy being run over by the only car driving around in the wastelands, and he makes a funny remark
lots of humor was very cynical (how would you be if you had to live in a destroyed world?)
- just kidding his name is Bob (the tree in Harold his head)
weapon system
the kid lived in a vault for 19 years with almost none combat training, yet he is able to wield flamethrowers, plasma rifles, machine guns, Gatling lasers, etc... without any practice
enable a weapon mastery feature for each weapon (every shot fired gains #% mastery for the weapon, and #/3% mastery for every other same type weapon)
- add to ATK -25% for 0% mastery +25% for 100% mastery
- add to durability: -20% for 0% mastery +30% for 100% mastery
enable repairs with scrap metal at work benches
- based on repair skill and weapon mastery:
- max repair possible: based on repair skill level
- success rate: based on weapon mastery * repair level
- max amount: (repair skill level / 5) CDN
enable generation of scrap metal
- breaking down weapons and armor: ( 1+ |CDN/25| scrap metal obtained)
medicine
no more repairing broken ligaments by using a simple stimpack on it
enable doctor skill with a success rate of (medicine * ((25%) first-aid kit/(50%) doctors bag/(75%) surgeons kit)
sequence
re-add the fallout 2 sequence calculator for combat (faster shooting as enemies)
-more agi is an earlier sequence
-enable an earlier sequence perk
increase max level
- set max skill levels to 200 (enable overrepair for longer max CDN, modify speech and barter %)
- tagged skills gain 2 points each insert
- a skill level above 100 needs 2 points (tagged ones need 1)
enable completed game features
- the base in D/C
- enable all past vault 112 programs from von Braun and be the administrator and have fun with the inhabitants like von Braun did
better crippling
-- broken arm is unable to use a weapon with that hand
-- possibility to use 2 hands (main- and off-hand)
-- enable targeting eyes (very low chance, huge critical, severe blindness)
-- enable targeting the groin (long knockdown time for males)
comprehension
- enable enemy hp bars when having the comprehension perk
- else show healthy/wounded/very wounded/almost dead
holstering weapons
- add a hotkey for all weapons please
healing rate
- no more being fully healed in 1 hour of sleep (based on endurance)
- base my first infirmary heal rate on medicine (max 5 uses each day)
my first laboratory
- get chem formulas from npc's to enable specific chem creation
- enable distillation of dirty water to purified water
add a vehicle to venture the capital wastelands (motorcycle driven on gas)
- add jerry cans
- add gas stations next to town
- enable upgrade to ride on a micro fusion cell powered motorcycle
- enable carry bags upgrades
- enable a sidecar for passengers (I'd love to see the super-mutant in a side-car)
more hidden perks
- re-add some old hidden traits
examples of fallout 2:
- gravedigger
- porm star
- boxing champion
- 2x thermal implants
- 2x phoenix implants
etc.
more charisma effects
- more charisma = more chance others will be fired on first
- more charisma = better npc repair levels
better sniper rifle effects
- in vats add a lot more success % for long range attacks and reduce chance on close range
to end with a rant:
the most important part of the Fallout series is the humor, I'm really missing it in this game (and the robot jokes are lame )