List of Traits, and help me choose two.

Post » Wed Sep 01, 2010 5:57 pm

Giant Bomb has a list of traits, which appears to square with what I saw on screen during the G4 videos. They are:
* Built to Destroy - 3% chance to critical hit with all weapons, but their condition decays 15% faster.
* Fast Shot - You fire 20% faster when using guns and energy weapons, but shots are 20% less accurate.
* Four Eyes - Bonus to Perception while wearing glasses, but negatively impacts perception when not wearing them.
* Good Natured - Bonus to Speech and Barter skills, but decreases ability with weapons.
* Heavy Handed - Melee and unarmed attacks do more damage, but damage from critical hits is reduced.
* Kamikaze - Bonus 10 Action Points, but -2 to Damage Threshold.
* Loose Cannon - Thrown weapons are 30% faster, but have 25% less range.
* Small Frame - Bonus to Agility, but limbs break more easily.
* Trigger Discipline - Guns and energy weapons are 20% more accurate, but are 20% slower.
* Wild Wasteland - Adds humorous random encounters to the game.

If I am playing a Guns, Repair and Survival character in hardcoe, which two should I choose?

My thoughts:
* Built to Destroy - Useful, and repair offsets the degradation. However, 3% is a smaller bonus than I'd like.
* Fast Shot - Could be excellent late game, if maxing Guns is enough to offset the accuracy penalty.
* Four Eyes - Assuming +1 Per, I'd prefer Small Frame, as it's less restrictive.
* Good Natured - Not going the non-combat route, so this is out.
* Heavy Handed - Opting for ranged combat, so this is out.
* Kamikaze - High on my list, but being unsure about how significant a penalty to DT -2 is makes me nervous.
* Loose Cannon - Focusing on guns means this is out.
* Small Frame - High on my list, but the combination of not investing in Medicine and hardcoe mode make me want to avoid it.
* Trigger Discipline - Seems like it would be more useful early on, I'm more concerned with late game performance.
* Wild Wasteland - Will pick it on a late playthrough, but for now this is out.

Your thoughts?
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Suzy Santana
 
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Post » Wed Sep 01, 2010 2:51 pm

:brokencomputer: traits look pretty crappy :thumbsdown:
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Kaylee Campbell
 
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Post » Thu Sep 02, 2010 12:59 am

I never played Fallout 1/2 so i don't know alot about them so i probz not pick any of them the first game play.
I am definetly going for "Wild Wasteland" it should be fun.
It will be funny walking along and seeing someone just :wavey:, :dance:, :twirl: or even :ahhh:.
i'll be like what....the.....[censored] :blink: and giggle ^_^.
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Mylizards Dot com
 
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Post » Wed Sep 01, 2010 6:41 pm

I never played Fallout 1/2 so i don't know alot about them so i probz not pick any of them the first game play.
I am definetly going for "Wild Wasteland" it should be fun.
It will be funny walking along and seeing someone just or even
i'll be like what....the.....[censored] and giggle ^_^.

Bad stuff happens too example
:flamethrower::flamed:
This is you soon ^
:gun: :dead:
and this ^
:ahhh: :nuke:
...^ dont forget that
Yeah you find great random encounters that could have amazing benefits but you will also finds some that could really do some damage.
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Claire Vaux
 
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Post » Thu Sep 02, 2010 12:35 am

:brokencomputer: traits look pretty crappy :thumbsdown:


I guess they're supposed to be a blessing and a curse, so no trait is good for every character.
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marie breen
 
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Post » Wed Sep 01, 2010 1:01 pm

I guess they're supposed to be a blessing and a curse, so no trait is good for every character.

Thats what makes the game better
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TASTY TRACY
 
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Post » Wed Sep 01, 2010 12:36 pm

I guess they're supposed to be a blessing and a curse, so no trait is good for every character.

Exactly

What their meant to do.

I will pick four eyes and WW for my first character.

Foureyes will actually be 2+ per since most glasses give a +1 Per bonus. Unless they give another bonus like the lucky shades, or if (unlikely) they took bonuses off glasses and eyewear.

But foureyes is meant for characters you want to have glasses IMO.



For you I would pick trigger discipline to help conserve ammo and make those shots count. In this game it will be difficult to find ammo I believe but you'll have repair to make custom rounds, but since your in hardcoe I'd reconsider fast shot, accuracy is needed (also depends on the guns your using).

And yes the Built to Destroy sounds decent too. If your going for high repair I'd pick that.


WW is really all about preference, do you want jokes or a more serious tone? If you want the latter just stay away from WW
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MR.BIGG
 
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Post » Wed Sep 01, 2010 10:20 am

Wild Wasteland is one I will choose every time. As for the other one, Small Frame fits. I don't use VATS so for me it has absolutely no penalty whatsoever, and lets me dump another point into another SPECIAL stat without losing Agility points.
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cosmo valerga
 
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Post » Wed Sep 01, 2010 6:12 pm

As for the other one, Small Frame fits. I don't use VATS so for me it has absolutely no penalty whatsoever


Maybe I'm misunderstanding something, but I read Small Frame as increasing the Courier's chance of having his/her limbs crippled. So avoiding VATS won't negate the penalty.


For you I would pick trigger discipline to help conserve ammo and make those shots count. In this game it will be difficult to find ammo I believe but you'll have repair to make custom rounds, but since your in hardcoe I'd reconsider fast shot, accuracy is needed (also depends on the guns your using).


I agree that Trigger Discipline seems more thematically appropriate (hardcoe = hoard everything and try to survive), but I assume that by the time I get to 90-100 in Guns, I'll have pretty much pinpoint accuracy, making the bonus worthless. In contrast, more bullets = more better, and with 90-100 Guns, most of them should hit. Basically, I'd rather pick a trait that helps me build a late game monster (I'm gonna be playing my first character to 30) than one that helps me get through the early game.
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Rhysa Hughes
 
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Post » Wed Sep 01, 2010 11:10 pm

Accuracy, particularly re: headshots, is said to be a bit lower in this game, giving you some tactical choices to make rather than simply rewarding headshots each time. I assume that at 100% skill and high perception you can probably still reliably pull it off at moderate ranges even with fast shot, but it won't be as easy as FO3.

Good natured looks to give +5 to 5 non-combat skills (Barter, Medicine, Repair, Science, Speech) and -5 to the 5 weapon skills (know it's +5/-5, can't confirm exactly what skills are penalized). If so, it's a good value for most builds - as long as you aren't planning on using all 5 weapon skills you'll come out ahead on points in the end.
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Solina971
 
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Post » Wed Sep 01, 2010 8:32 pm

Accuracy, particularly re: headshots, is said to be a bit lower in this game, giving you some tactical choices to make rather than simply rewarding headshots each time. I assume that at 100% skill and high perception you can probably still reliably pull it off at moderate ranges even with fast shot, but it won't be as easy as FO3.

Good natured looks to give +5 to 5 non-combat skills (Barter, Medicine, Repair, Science, Speech) and -5 to the 5 weapon skills (know it's +5/-5, can't confirm exactly what skills are penalized). If so, it's a good value for most builds - as long as you aren't planning on using all 5 weapon skills you'll come out ahead on points in the end.


Two excellent points, thanks! I hadn't done the math on Good Natured, and you're totally right. Given that I'm not going to touch the other weapon skills, it looks like the net skill gain would be +20, which is significant. I'd also forgotten that headshots were nerfed, which pushes Trigger Discipline further up my list.
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teeny
 
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Post » Wed Sep 01, 2010 1:59 pm

I'm going with 'Trigger Discipline' on my first play-through.

You gotta shoot em' in the head. ^_^
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John Moore
 
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Post » Wed Sep 01, 2010 3:27 pm

So, if I pick 'Fast Shot' and 'Trigger Discipline' wouldn't I still get the accuracy bonus, minus the speed hit?

I know what I'm doing. ^_^


No. They should cancel each other out completely.
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Bellismydesi
 
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Post » Wed Sep 01, 2010 11:57 am

No. They should cancel each other out completely.



Yeaahhh, I figured that out after I posted it :P haha. I misread the list. >.< :facepalm:
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Eilidh Brian
 
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Post » Wed Sep 01, 2010 3:27 pm

For my first playthrough I'll probably go with Trigger Discipline and Good Natured.
Second playthrough will probably be Small Frame and Wild Wasteland.
Anyone's guess after that.
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Theodore Walling
 
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Post » Wed Sep 01, 2010 12:56 pm

I'd pick Kamikaze and possibly Loose Cannon after I see what kind of range they're talking about.
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sunny lovett
 
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Post » Wed Sep 01, 2010 4:22 pm

I would go with Kamikaze and Good Natured. Good Natured is only 1 level difference stat wise and if you tag your main weapon skill then their is no penalty for picking Good Natured.
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Red Sauce
 
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Post » Wed Sep 01, 2010 12:44 pm

I chose Trigger Discipline and Wild Wasteland. Wild Wasteland just seems fun and Trigger Discipline is awesome. I don't care about how fast I can shoot if I have plus 20% accuracy.
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Charleigh Anderson
 
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Post » Wed Sep 01, 2010 2:01 pm

wow, those all sound so useless. you give up more than you get. it should be an even trade. the only one i can see myself ever using is four-eyes, since i usually wear sunglasses anyway. or maybe trigger discipline
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Rachel Eloise Getoutofmyface
 
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Post » Wed Sep 01, 2010 11:51 pm

What does it mean when it says -2 damage threshold? This may just make me feel stupid and end up meaning -2 damage on all guns and what not..
Now that i think about it, thats probably what it is. :cryvaultboy:
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TASTY TRACY
 
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Post » Wed Sep 01, 2010 8:55 pm

wow, those all sound so useless. you give up more than you get. it should be an even trade. the only one i can see myself ever using is four-eyes, since i usually wear sunglasses anyway. or maybe trigger discipline


Welp, there you go, you picked two traits. :P They seem almost too perfectly balanced, if anything. +25 skill points and -25 skill points (Good Natured) or +20 to one thing and -20 to another (Fast Shot).

What does it mean when it says -2 damage threshold? This may just make me feel stupid and end up meaning -2 damage on all guns and what not..
Now that i think about it, thats probably what it is. :cryvaultboy:


It's an armor attribute. Imagine damage threshold as wall that absorbs damage from each attack. Let's say you have a DT of 5, and someone attacks you with a weapon that does 3 damage per shot. That's not enough to get through the wall, so they do little damage to you (but not no damage). A 7 damage attack, on the other hand, would get through your DT fine, although the total damage would still be reduced by your DT.
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Logan Greenwood
 
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Post » Wed Sep 01, 2010 8:49 am

I think i am just going to do wild wasteland perk first time around.
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Justin Hankins
 
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Post » Wed Sep 01, 2010 4:13 pm

That's it for traits? Just those listed?

I guess to offset that is a perk every 2 levels.

But still you think they could have thought of some cool ones....those are pretty lame.
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Sammie LM
 
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Post » Wed Sep 01, 2010 1:26 pm

All I could think of was Wild Wasteland. One of my absolute favourite parts of Fallout 3 were the Easter Eggs. So Definitely that one, and I don't really know about any others... Maybe Trigger Discipline or Loose Cannon ( I never use thrown weapons, and I do like to be a dead eye... :gun: )

But to me, I like the idea of traits but also don't, I mean, I like them ( and the rest of the features they added like strength req. )
Because it really makes you think about how you want to play, I'd imagine you'd have to make a character, run around, see what's needed, what's not, according to your playing style then go back and make your own "perfect Courier".

But I can't say I won't miss the idea of being an Uber Wasteland Lord, like Fallout 3 where everything could be maxed and done by one character ( with the exception of Karma restrictions, actually some things are reversible anyway )
But with New Vegas it will probably be one of the most realistic RPG known to man, if you play hardcoe... Can't wait...

:dance:
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Melung Chan
 
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Post » Wed Sep 01, 2010 12:26 pm

I'm going Good Natured because I'm going the more talk less combat route.

and WW because I love FO2 style humor :fallout:
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Carlitos Avila
 
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