

Q : What do I do when my character's body explodes (messed up) when the animation is played?
A : Isn't this problem really funny? Well, this happens when your animation itself is longer (or lower) than the timeline (both Blender timeline and Oblivion "textscript" ). Your timeline's end (both Blender timeline and Oblivion "textscript") must be exactly equal to the animation one.
Q : How do I fix an incorrect / mis-matched timeline?
A : Fortunately this problem is really easy to fix. Start Blender and import the animation. Set the correct end's number and then export.
A : Isn't this problem really funny? Well, this happens when your animation itself is longer (or lower) than the timeline (both Blender timeline and Oblivion "textscript" ). Your timeline's end (both Blender timeline and Oblivion "textscript") must be exactly equal to the animation one.
Q : How do I fix an incorrect / mis-matched timeline?
A : Fortunately this problem is really easy to fix. Start Blender and import the animation. Set the correct end's number and then export.
Result: Still not working

EDIT: Well, I located the NPC... It was outside the house, something what it is NOT supposed to do
