A little bit of mod help..

Post » Sat Sep 21, 2013 3:07 pm

Heya guys. I'm tinkering around with custom conjurable monsters but I've run into a strange problem and I can't see what's wrong.

Basic summons and about half of my custom summons work just fine but there are several that absolutely wont summon unless you're standing in a particular place near a very particular patch/type of ground. It's like the spell thinks that about 90% of summonable locations are illegal or invalid unless you just so happen to fire the spell at that one particular spot on the ground. Once the critter is actually summoned, everything works out just fine but actually successfully calling it forward is the trouble.

Any thoughts? How can I fix this/make the spell more tolerant of ground types to summon on?

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Annika Marziniak
 
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Post » Sat Sep 21, 2013 7:08 am

http://youtu.be/rLh-B7Isa8U

Here's a video of the exact issue. See how it deviates to very specific coordinates? The monsters' entries in the mod look alright.. Could it be a physical model issue? It's bizarre how some monsters are called up and others aren't.

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Michelle Smith
 
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Post » Sat Sep 21, 2013 12:34 am

It was Midas Magic colliding with it! Now I just need to figure out how to get them both to work..

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Irmacuba
 
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