Little Disturbing Lack of Realism in Video

Post » Mon Aug 01, 2011 3:04 am

I found a little not a lot, but still a lack of realism in one of the videos. Its the one where he is in sneak mode and shoots those two guys with a bow an arrow next to the camp fire. He shoots the first guy for a nice one shot kill but what I find a tad bit disturbing about this is that his buddy next to him at the camp fire hardly reacted to his friend getting attacked and killed. It dose look like he did take his weapon out but that's it.

Lets face it, if that was you and your friend just took an arrow to the head in front of you, are you gunna just stand there like a mindless idiot? Hell no! Your gunna at the very least take cover and grab a weapon if not try and hunt this a$$ hole down that just killed your buddy! And if you have fellow combatants near by your gunna call for help too. Also, from that close of range your gunna hear in what direction the arrow was fired from too.(to realistic? Maybe)

Is this a game breaker for me? No way! But I think the AI could be smarter in situations like that. Adds realism and makes it more challenging to engage multiple enemy's. Forcing the player to actually THINK before he mindlessly attacks his/her enemy's. Gives the player the opportunity to set traps and even use the terrain to his/her benefit maybe in such a way that you can pick off your enemy's as they come after you.

Bottom line is I would like to see smart AI not stupid mindless idiots. Not saying they aint smart but a little smarter then what I seen would be awesome. :wink_smile:

PS Yes, I can be picky! :evil:
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Sabrina garzotto
 
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Post » Mon Aug 01, 2011 2:43 pm

and it begins again
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xx_Jess_xx
 
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Post » Mon Aug 01, 2011 2:57 pm

Let's just hope, the AI in the final version will be better.
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Lisha Boo
 
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Post » Mon Aug 01, 2011 8:31 am

It is also unrealistic how you need to empty the enemies' HP bar to kill them...

But really, if we go on and on about how unrealistic the game is, it would never end.

And it was still better than Oblivion, because the person actually reacted to the shot, the second one was not a sneak attack.
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Danny Warner
 
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Post » Mon Aug 01, 2011 3:03 am

and it begins again



Oh, this topic has already been covered? If so I'm sorry I missed it. Or where you just attempting to be the 1st person to respond to my thread? If so, you win! :P
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Jason Wolf
 
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Post » Mon Aug 01, 2011 3:06 am

I found a little not a lot, but still a lack of realism in one of the videos. Its the one where he is in sneak mode and shoots those two guys with a bow an arrow next to the camp fire. He shoots the first guy for a nice one shot kill but what I find a tad bit disturbing about this is that his buddy next to him at the camp fire hardly reacted to his friend getting attacked and killed. It dose look like he did take his weapon out but that's it.

Lets face it, if that was you and your friend just took an arrow to the head in front of you, are you gunna just stand there like a mindless idiot? Hell no! Your gunna at the very least take cover and grab a weapon if not try and hunt this a$$ hole down that just killed your buddy! And if you have fellow combatants near by your gunna call for help too. Also, from that close of range your gunna hear in what direction the arrow was fired from too.(to realistic? Maybe)

Is this a game breaker for me? No way! But I think the AI could be smarter in situations like that. Adds realism and makes it more challenging to engage multiple enemy's. Forcing the player to actually THINK before he mindlessly attacks his/her enemy's. Gives the player the opportunity to set traps and even use the terrain to his/her benefit maybe in such a way that you can pick off your enemy's as they come after you.

Bottom line is I would like to see smart AI not stupid mindless idiots. Not saying they aint smart but a little smarter then what I seen would be awesome. :wink_smile:

PS Yes, I can be picky! :evil:

It has already been covered - the general consensus was that the player uses slow time before shooting - something you can see if you are watching the fire.
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Alexx Peace
 
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Post » Mon Aug 01, 2011 10:13 am

Oh, this topic has already been covered? If so I'm sorry I missed it.


I think that was more referring to the debates on how much Skyrim is going to svck for X reason are starting again.

But I'm confident that the AI will be tweaked, as that was an early build of the game.
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AnDres MeZa
 
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Post » Mon Aug 01, 2011 6:10 am

Oh, this topic has already been covered? If so I'm sorry I missed it.

It's like how humanity is really six people spread in about seven million bodies, which is why you always seem to run into the same sort of person wherever you go. Skyrim general really has only four threads (Skyrim svcks, Skyrim doesn't svck, console wars, Video footage anolysis) in it.
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Micah Judaeah
 
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Post » Mon Aug 01, 2011 12:35 pm

I guess so, but i dont like the idea of him takeing cover. If he did i would have no way of assasinating or sneaking pass him. Perhaps he tries to seek you out then gives up after a couple minutes and goes from "alert" into "caution" mode. Kinda like the MGS series.
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Alexx Peace
 
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Post » Mon Aug 01, 2011 9:24 am

It has already been covered - the general consensus was that the player uses slow time before shooting - something you can see if you are watching the fire.


If thats the case then Todd neglected to mention that in any of the videos I have seen.
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Darlene Delk
 
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Post » Mon Aug 01, 2011 8:51 am

Better than Oblivion's system where once you've gotten a sneak kill with a bow, the entire vicinity automatically knows where you are.
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Miragel Ginza
 
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Post » Mon Aug 01, 2011 6:03 am

Lets face it, if that was you and your friend just took an arrow to the head in front of you, are you gunna just stand there like a mindless idiot? Hell no! Your gunna at the very least take cover and grab a weapon if not try and hunt this a$$ hole down that just killed your buddy! And if you have fellow combatants near by your gunna call for help too. Also, from that close of range your gunna hear in what direction the arrow was fired from too.(to realistic? Maybe)

People have mentioned this a lot, and I think no one is looking at this realistically. I'm telling you to imagine it. You're just standing around in front of a fire with your friend, maybe you've known this person for years, maybe you've stayed in this cave for years, and you're just having a casual chat with this person. Just an average day. All of a sudden, your friend falls to the ground. It's going to take you a minute to get over the shock before you even realize that an arrow shot your friend at all. You take out your weapon, but you're still shocked as hell, and you have no idea where exactly it came from or if there will be another arrow or not or what to do even if you did know those things. You're caught totally off-guard.

No one's going to react immediately like that unless they're expecting it.
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Josh Dagreat
 
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Post » Mon Aug 01, 2011 3:08 am

I guess so but i dont like the idea of him takeing cover. If he did i would have no way of assasinating or sneaking pass him. Perhaps he tries to seek you out then gives up after a couple minutes and goes from "alert" into "caution" mode. Kinda like the MGS series.



Well, if he runs for cover then you move into a potion where you can get off a clean shot. ^^
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Susan Elizabeth
 
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Post » Mon Aug 01, 2011 4:05 am

If I could ban one word from these forums, it would be realism. This is a fantasy, video game. If I wanted realism, I wouldn't be playing a fantasy game. Hell, I wouldn't be playing video games; I'd stand up and go do stuff. At the least, maybe I'd play a reality simulator, not a fantasy game. Fantasy =/= realism. Fun in a video game =/= fun in a video game. Realism in a fantasy = person who is confused about what they are doing.
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Adam
 
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Post » Mon Aug 01, 2011 7:21 am

don't worry

since they added the alertness mode for NPC's it will be easier to modify
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Zach Hunter
 
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Post » Mon Aug 01, 2011 3:43 am

AI is very hard to do. I'm SURE they will be tweaking it up until packing the game up and shipping it out.
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Talitha Kukk
 
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Post » Mon Aug 01, 2011 5:49 pm

If I could ban one word from these forums, it would be realism. This is a fantasy, video game. If I wanted realism, I wouldn't be playing a fantasy game. Hell, I wouldn't be playing video games; I'd stand up and go do stuff. At the least, maybe I'd play a reality simulator, not a fantasy game. Fantasy =/= realism. Fun in a video game =/= fun in a video game. Realism in a fantasy = person who is confused about what they are doing.

I think the thing most people mean when they say realism is either visual realism (which is to say, graphics and aesthetics) or believability (which is to say, suspension of disbelief). If it's not believable, then it's not a good story and then what's the point?
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Robert Bindley
 
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Post » Mon Aug 01, 2011 6:21 pm

Todd has mentioned that Skyrim uses the same Alert, Detected, etc., A.I. states as FO3, however, they added a delay to the transition from one state to another, and this delay is affected by your Sneak score.
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Melis Hristina
 
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Post » Mon Aug 01, 2011 10:57 am

Well, if he runs for cover then you move into a potion where you can get off a clean shot. ^^

I mean if its in a room where he hide's behind an object next to the main entrance. And i'm pretty sure you cant hide in a "potion" lol
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Dark Mogul
 
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Post » Mon Aug 01, 2011 6:24 pm

What if the guy didnt see death a whole lot, I would think he would go into shock (I assumed he did) before either running away or checking for the hunter.

I did like the fact that he didnt immediantly know where your position was and was momentarily stunned.
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Kayleigh Mcneil
 
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Post » Mon Aug 01, 2011 4:22 pm

What if the guy didnt see death a whole lot, I would think he would go into shock (I assumed he did) before either running away or checking for the hunter.

I did like the fact that he didnt immediantly know where your position was and was momentarily stunned.


this could work too

some people just freak out and freeze

and don't forget

THE TIME SLOWING PERK

like in mass effect for the sniper class
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yessenia hermosillo
 
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Post » Mon Aug 01, 2011 4:17 am

People have mentioned this a lot, and I think no one is looking at this realistically. I'm telling you to imagine it. You're just standing around in front of a fire with your friend, maybe you've known this person for years, maybe you've stayed in this cave for years, and you're just having a casual chat with this person. Just an average day. All of a sudden, your friend falls to the ground. It's going to take you a minute to get over the shock before you even realize that an arrow shot your friend at all. You take out your weapon, but you're still shocked as hell, and you have no idea where exactly it came from or if there will be another arrow or not or what to do even if you did know those things. You're caught totally off-guard.

No one's going to react immediately like that unless they're expecting it.



True, that could easily happen but also need to assume that these guys are guards of some sort or just warriors of some kind trained how to fight and react in a situation like that. They where not just weekend hikers camping out roasting marshmallows on an open fire. :P
One game I can think of that had this sort of AI was Far Cry 2.
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Pants
 
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Post » Mon Aug 01, 2011 6:32 pm

People have mentioned this a lot, and I think no one is looking at this realistically. I'm telling you to imagine it. You're just standing around in front of a fire with your friend, maybe you've known this person for years, maybe you've stayed in this cave for years, and you're just having a casual chat with this person. Just an average day. All of a sudden, your friend falls to the ground. It's going to take you a minute to get over the shock before you even realize that an arrow shot your friend at all. You take out your weapon, but you're still shocked as hell, and you have no idea where exactly it came from or if there will be another arrow or not or what to do even if you did know those things. You're caught totally off-guard.

No one's going to react immediately like that unless they're expecting it.


but if one NPC is acting like that all NPC will act like that...
so i hope they will fix the AI
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Janine Rose
 
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Post » Mon Aug 01, 2011 5:43 am

Snippedy snip


Right on. That's the whole point of sneaking: to catch people off guard.

Also, remember that those were low-rent bandits hiding out in a dank cave. They're not likely to have the sort of martial training necessary in order react in a tactically advantageous manner to their buddy getting an arrow in the head.
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Robert Jr
 
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Post » Mon Aug 01, 2011 10:12 am

he didnt make a sound when he saw his buddy dead didnt call f help scream i dont know say something!!
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Add Me
 
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