Little "Fix" me list.

Post » Tue Mar 01, 2016 11:57 am

Hello everyone, making a list of small changes that I would like to see in this new patch or future ones, no new content (rooms, pets, weapons, armors...) or bug fixes, just "small" changes to what we already have.



If you have any others suggestions feel free to leave them below, if I find them fitting. I can add them to the list.




- Weapons/Armor stacking again.


- "Sell Commons" at storage menu.


- Dwellers fighting from their room positions instead of running around.


- Legendary RNG back into exploration.


- Lunchbox 500 caps reward removal.


- Reviving a dweller while the vault is under attack will bound him to the same room he was revived, instead of throwing him into a "coffee break".


- Ascending method of organization by double tapping the parameter.


- Dweller goes into “coffee break” by reaching max level on the training rooms.


- Further objectives balancing, some of them are just crazy insane.


- Option to remove auto-zoom in at events.

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Rich O'Brien
 
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Post » Tue Mar 01, 2016 10:55 pm

Ability to move rooms without destroying them (such as moving living quarters after you've reached max capacity)
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Ruben Bernal
 
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Post » Tue Mar 01, 2016 6:20 pm

I would like them to fix the level issue where a dweller can go above the maximum allowed level and then cause a crash if they are sent into the wasteland. I have one dweller who is at level 96. Apparently this is a known bug for dwellers that level while training with certain pets (like Muttface). I have this dweller nearly maxed on his SPECIALs but I understand he will crash the vault if I send him out into the wasteland.
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Charles Weber
 
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Post » Tue Mar 01, 2016 11:48 am



Have you noticed your lvl 96 in the vault is the same as a lvl 50? I have 2 dwellers at 99, which can go to 101, but dont want to crash my vault lol.
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Queen of Spades
 
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