That svcks a bit. I mean, attributes weren't entirely solely about health, magic and stamina, there was much more depth to that. Plus, attributes were tied to skills, so you couldn't level up attributes without thinking about this. While Skyrim looks better than Oblivion from the little information we got so far, this concerns me a bit.
Not being able to level attributes without considering how they're tied to skills isn't really relevant anymore, given that they've completely overhauled the leveling system. Now, levels allow you to increase your reserves of health, magic, or stamina (like I'd said in the last post). There are no classes (from what they've said) and there are no primary or secondary skills, but you're encouraged to specialize just by nature of the fact that continuing to increase a skill you're already high in will allow you to level much more quickly.
And yes, attributes weren't solely about those things, but the role they served was typically more of an "invisible hand" sort of thing where they would impact the results of most of your skills. They did do a few other things, but they mainly seemed to be tied to skills. That's not to say that the decision to remove them isn't... odd, to say the least, but it could definitely have advantages if they handle the skills and perks properly (such as more unique skills, more diversification between skills, and generally more diverse gameplay).
EDIT:
In FO 3 the Special stat menu was completely segregated
Just something else to consider.
Maybe, but I don't see that being the case here. They go into a great amount of detail about both the menus in the game and the direction they're attempting to go with them, and having a separate menu entirely for the attributes wouldn't really fit with that.
And again, they also detail the process of leveling up with no mention of attributes, so even if they are in the game and simply separated from the rest of the content they'd have to be static throughout the game (which, again, doesn't fit well with other stated design goals - Todd talked in the article about not wanting to have the player pick a class or choose out the skills they'd be using for the overall game right from the start and about that being a motivating factor for the overhauled character system, so it wouldn't make sense for them to have static character attributes that can't be changed throughout the game).