Hey folks--just coming back to Oblivion after spending some time on work projects and other games, and in deciding to redo my mod setup I've also decided to start anew with a couple of my characters. In the spirit of keeping things fresh, I'm aiming to let the characters do more of the driving, so to speak. Which is running me headfirst into a roadblock in starting out my mage's story. I thought perhaps I'd toss this little dilemma out and see if anyone has run into the same, maybe has a few thoughts on how to approach it
Here's the sitch: Ellanne is a Breton atronach-birthsigned mage starting out in Anvil, with intentions of sticking around that guildhall until she's ready to go after Arcane U recommendations. This time around I've got Maskar's overhaul running and Oblivion XP handling the leveling (I've used and enjoyed nGCD/Progress in the past, but could never quiiite get the leveling rates tweaked to where they felt "right"). Probably worth noting that Fizzle is also part of the mod lineup, which means spells are free of level requirements but can potentially cause some nasty backlash.
Where I'm drawing a blank is that very first stretch of the game, and getting the character to the point where she's ready to tackle all the recommends (which in this case translates to a healthy stash of magicka potions and at least serviceable magical skills).
In the past my approach was to just do loops around the areas where restore magicka ingredients grow, and hope that a few unimposing enemies make themselves available for target practice. Which works, more or less, but it just doesn't feel very roleplay-ish (not to mention the roads are not the safest place for a rookie mage under current conditions). If I were to consider my character's first impulse, it would be to hang around one guildhall for a while, get to know the locals, study magic under safer conditions where getting mauled by a bear/disemboweled by a band of thugs is relatively unlikely.
But while one can "go through the motions" of all that in the game and let imagination fill the gaps as to what's actually happening, it doesn't feel very engaging. Or give the poor lil' newbie mage much "real" preparation to go out and face the big bad world.
So, I am wondering: any thoughts on how one might get over this first little bump in the road?
And I guess a broader question might be--do you ever run into a situation where you've got a good idea of what your character would do next, but run into trouble trying to play that out in-game? Is it mostly a matter of letting imagination do the work, or are there other little tricks to weave in game mechanics?
Thanks in advance!