[Relz] Little Secrets

Post » Sat May 28, 2011 7:10 am

This mod has been superceeded by Djangos Dialogue, http://www.gamesas.com/index.php?/topic/1169829-relz-djangos-dialogue/







'Buy from merchants and traders who like you. You get better prices. Members of your own factions usually like you best.'

'If someone attacks you first, you have the right to defend yourself. If someone DOESN'T attack you first, you're going to break the law if you attack him.'

'Talk to everyone. Talk is cheap. Ask questions. You don't ask, you never learn.'

Enough already! I must have read those three pieces of advice over a hundred times. So I went and added lots more, filtered by faction, race and class. I'll probably keep adding more secrets, until one day it will be safe to click the little secret topic again.

Download http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8897

A few examples, if you fancy a flavour of the mod;

Spoiler
NPC Race = Khajiit
'Dar' in a Khajiti name means 'thief,' but this should not alarm you. 'Dar' is like the Nordic 'Clever Hudvar' or the Breton 'Arnand the Fox.' A Khajiit with 'Dar' in his name is clever, and maybe clever with his hands, but not always a thief by odd Imperial property customs.
NPC Race = Dunmer
Red Mountain dominates the minds and spirits of Dunmer. It looms high above the horizon in all northern settlements. It is sacred, and a site of pilgrimages - that is, folk travel to shrines on its remote flanks, but the Ghostfence prevents any travel to the peak and crater themselves.
NPC Faction = Mages Guild
Before the Guild came here, magic was the preserve of the few. All the Houses had their mages, of course, and villages might have had a hedgewizard or two. But nothing respectable. Conjurers and warlocks were branded necromancers - hunted down and burnt at the stake by the Temple.
NPC Class = Archer
Darts and throwing knives don't pack much of a punch, but they're lightweight, easily concealed and leave you with a hand free to carry a shield or torch.

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Umpyre Records
 
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Post » Sat May 28, 2011 10:19 am

Very nice. It was getting annoying to read the same old "secrets".
Once it becomes available, I'll be sure to check it out.
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Ludivine Poussineau
 
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Post » Sat May 28, 2011 5:33 am

Sounds great! It won't conflict with any other mods that add/modify dialog and stuff? You know, like LGNPC, or other quest mods.

Will download when it becomes available. :) Thanks for sharing! Do you think you could provide a few examples, or does your readme/PES description have a few lines?
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Lexy Corpsey
 
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Post » Sat May 28, 2011 5:49 pm

Nice stuff. You can never have too much dialogue.
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Louise
 
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Post » Sat May 28, 2011 6:24 am

Sounds great! It won't conflict with any other mods that add/modify dialog and stuff? You know, like LGNPC, or other quest mods.

Will download when it becomes available. :) Thanks for sharing! Do you think you could provide a few examples, or does your readme/PES description have a few lines?


No, no conflicts at all. My dialogue mods are kinda the opposite to lgnpc - they add more to the generic 'pool' - the neat thing is this means more dialogue for default npcs added by other mods.
Some examples, sure.
Member of House Telvanni, non Khajiit
'Always pull a catman's lips back and check the teeth before you make a purchase. If they're black, that usually means the beast is addicted to moonsugar. Don't let the slavemasters flog you an addict slave - not at full price, anyway.'
Scout class, non Dunmer
'Keep a scroll or two of Turn Undead to hand when raiding tombs. Anything dead and dangerous will flee from the magic, leaving you free to loot Dunmer heirlooms at your own pace. Don't boast to the natives afterwards though - it could be their great-great grandfather's possessions you've got in your sack.'
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Sophie Louise Edge
 
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Post » Sat May 28, 2011 1:17 pm

I like this! :)

On a related note, isn't the turn undead effect broken?
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RUby DIaz
 
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Post » Sat May 28, 2011 6:40 am

i cannot dl it from fp. is it too much asked to upload it to somewhere else? that would be very kind. nexus maybe?
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CHANONE
 
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Post » Sat May 28, 2011 9:34 am

i cannot dl it from fp. is it too much asked to upload it to somewhere else? that would be very kind. nexus maybe?

I'm having the same problem. Anyone contact APY yet?

@Von Djangos: cool, thanks for the examples! Very creative - I definitely look forward to encountering them in-game. :)

And just because I think it is awesome: :mage:
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Robyn Lena
 
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Post » Sat May 28, 2011 11:05 am

I'm having the same problem. Anyone contact APY yet?



File planet has database issues. I spoke (e-mail) with APY over the last week because of my own mod. He said they were working on it. :brokencomputer:

There's always http://www.fliggerty.com/phpBB3/index.php if you'd like to have a second host. :D



KF
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Brian LeHury
 
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Post » Sat May 28, 2011 4:52 pm

No, no conflicts at all. My dialogue mods are kinda the opposite to lgnpc - they add more to the generic 'pool' - the neat thing is this means more dialogue for default npcs added by other mods.
Some examples, sure.
Member of House Telvanni, non Khajiit
'Always pull a catman's lips back and check the teeth before you make a purchase. If they're black, that usually means the beast is addicted to moonsugar. Don't let the slavemasters flog you an addict slave - not at full price, anyway.'
Scout class, non Dunmer
'Keep a scroll or two of Turn Undead to hand when raiding tombs. Anything dead and dangerous will flee from the magic, leaving you free to loot Dunmer heirlooms at your own pace. Don't boast to the natives afterwards though - it could be their great-great grandfather's possessions you've got in your sack.'



Very creative stuff, good work :goodjob:
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Alina loves Alexandra
 
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Post » Sat May 28, 2011 7:44 pm

File planet has database issues. I spoke (e-mail) with APY over the last week because of my own mod. He said they were working on it. :brokencomputer:

There's always http://www.fliggerty.com/phpBB3/index.php if you'd like to have a second host. :D


ah, k. waiting for antares trolls as well :)

i second your opinion on ghf.
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Dalton Greynolds
 
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Post » Sat May 28, 2011 1:39 pm

Er... TesNexus?
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Anthony Diaz
 
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Post » Sat May 28, 2011 3:29 pm

No, no conflicts at all. My dialogue mods are kinda the opposite to lgnpc - they add more to the generic 'pool' - the neat thing is this means more dialogue for default npcs added by other mods.


I like the sound of that! Looking forward to downloading it as soon as FilePlanet gets its act together. ;)
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Inol Wakhid
 
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Post » Sat May 28, 2011 5:25 pm

Sorry about the PES link guys. Anyone know if/when its going to get fixed? I've uploaded the file three times now and couldn't access any of them :(
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kyle pinchen
 
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Post » Sat May 28, 2011 6:11 pm

This looks like a pretty nice addition, I'll make sure to download it when I get to the proper computer.
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Yvonne
 
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Post » Sat May 28, 2011 5:36 am

Sorry about the PES link guys. Anyone know if/when its going to get fixed? I've uploaded the file three times now and couldn't access any of them :(


they are having big time trouble with fileplanet(AGAIN!!!) it's not their fault. I would recommend tesnexus, or ghf for a second file hosting place. which is always a good idea.
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Chavala
 
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Post » Sat May 28, 2011 5:31 am

PES has got its act together and the download link now works. Secrets for everybody!
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Hannah Whitlock
 
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Post » Sat May 28, 2011 7:38 pm

Update to 1.1! More faction and race secrets for your pleasure..
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Stefanny Cardona
 
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Post » Sat May 28, 2011 5:07 pm

Update to 1.1! More faction and race secrets for your pleasure..

...and now it doesn't work again.

EDIT: Seriously, upload it to TESNexus, or temporarily to MediaFire or something.
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Tania Bunic
 
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Post » Sat May 28, 2011 7:15 pm

The download doesn't seem to be working. :(
This sounds really excellent, though.
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Erika Ellsworth
 
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Post » Sat May 28, 2011 8:48 am

Nevermind, works again.



But I still recommend also uploading it to TESNexus, mirrors are always good.
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Blaine
 
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Post » Sat May 28, 2011 7:52 pm

Ooo an update! I'll have to get the update when I get home. :)

And yes, mirrors are always good. :)
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Darrell Fawcett
 
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Post » Sat May 28, 2011 6:39 am

PES is working fine for me when I dl'ed the mod just a minute ago. Maybe only some of the servers are acting up or something? :unsure:
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Soph
 
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Post » Sat May 28, 2011 1:29 pm

It's working fine for me, too. I think PES can be a little slow sometimes when it comes to updating a file--when I uploaded the newer version of my Havish patch, it took a good 4 hours or so for it to stop 404'ing on people trying to DL it. :P

Thanks for the update, Von!
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Mizz.Jayy
 
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Post » Sat May 28, 2011 11:16 am

Just learned about this jewel of a mod. Yayyyy :twirl: for more dialogue!!






Edit: I also meant to say no problem with d'l ing for me.
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Cheville Thompson
 
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