So if I want to write my own story, then I am not a role-player. That explains a lot actually. I am an immersionist firstly which I knew, I didn't know I was arch-nemesis of role players.
Let's see.
God-moders
I admit that things that I can't do in real-life attracts me in games, or movies(sci-fi, fantasy). If it fits in the game world, then it is fine by me. I think this is an extension of immersionism.
Casual gamers
Play to have fun - checked. It all comes in one package, to have fun.
stay away from hardcoe games - checked. 1.Artificial difficulties breaks immersion, 2.Artificial is not realistic
cheats- breaks immersion. A big NO.
I have strong opinions... that I can change anytime because I am an open-minded person.
Roleplayers-Immersionists-Hyper-realists
OK. I don't role play as a job. I need to be immersed to play my role which I am self assigned. In the Elder Scrolls world, my character changes by the events and environments he/she been to. I can start as myself and be changed through the course of gameplay or start as something else and turn to myself or any other character evolution which I can't predict now. I am schizophrenic enough to pull this off. I thought this was called role-playing. If one needs to assigned a role, all those CoD games are perfect role-playing games, you role-play a soldier by heart.
The world needs consistency, so it must be as real as possible. The more consistency means more immersion. So I can role play better so I can have fun. I don't mind if some aspects use dice rolls, as random numbers are needed for simulations. I want a more defined simulation though so pure dice roll games don't interest me. If some realism element designed badly, it can hurt immersion instead too. I am after a balance that is also fun.
Story
I like a good and original story. It is very hard to find these days. So this is not high up in my list. Also, I hate if my precious Elder Scrolls experience sacrificed for a more linear story-telling. I only need the game to give the settings, characters and situations, I can write my own story. For other cinematic games, it is better they have good stories and good gameplay giving player interactivity and freedom of some kinds.
I want real-time consequences not logic gates. I should be able to derail from anything and everything, anytime I want. I should be able to change my mind have the ability to go back in half way and be able to prevent things and sometimes live with them on my own terms. I shouldn't be tricked into choices that I can't see past by a smart-ass writer. A writer punishing me and throwing some things to balance it in his/her own mind. Or a story which force the writer's life views on me which is so transparent it becomes annoying. I like the open-text method in Elder Scrolls which fits this interactive media perfectly. Main quest is a hidden feature and it is optional.
Competitive RPG players
I have no comment. Never played MMOs. Also this is a single-player game.
Competitive gamers
I get angry because of artificial difficulties, I often don't quit. It isn't good for my health. Think "angry german kid".
But that is for single player games. For MP, I like deathmatch mod a lot, can play for hours. Battlefield, CS, Quake 3... I like Co-op a lot. I like single player games most though. ES is single player, and you don't play it to beat it but to live it.
I am a wholist, ain't I?
Still, I think because I had to combine immersionists, role-players, hyper-realists in one title, I think I deserve my own group.
Role playing game is very shallow term if it means pre-assigned roles. All games are role-playing games then and Elder Scrolls is pretty much the only game which is not RPG since your role is not assigned at all. There is a prophecy in the game world, which we kind of jump on the bandwagon on our own terms not because game dictates. You may decide that you're not the hero in the prophecies without dooming the game(but not the world). Off course, Oblivion really forced this by undroppable objects, essential NPCs and such and apparently with dragon shouts, it will be forced to us in Skyrim this time. I want to be wrong in this since there are others who can use dragon shouts too, I heard. I still hope our role is still open to interpretation.