This pretty much... Settlements getting razed if you don't personally defend them even when their defense rating is stupidly high is absurd.
Settlement failed quest pop-up notification when I didn't even take one.
Just found a huge hole in the main quest line that really bugs me
Not sure how to do the spoiler tags so I can't go in to detail.
But, here goes. Memory Den portion that has radio playing in background reveals the time frame is WAY out of wack! Had to go back to first play through save to confirm this discrepancy OMG Bethesda!
the biggest little thing that annoys me is that there is no adjustable zoom level on rifle scopes making a long range sniper rifle complete useless in close range , forcing you to carry extra weapons which means less junk to loot and mostlikely another ammo tupe
Forgotten about them, I think the Dr. was the first of all three I met, so she just stuck in my head. I also think theres a brit somewhere, not the Mr. Handys. But it still seems very weird, and I dont think accents work like that
Little things that annoy me. Here's my top 5 (in no particular order)
1. Walking speed when following someone. Why do I always walk much faster?
2. Settlement alert/attack system. Seems buggy and I don't like the pop-up alerts.
3. Respawning corpses. Why is that even a thing?
4. Companions moving directly in front of me when trying to sneak or take a shot. - It would be nice if I were able to have my companion wait somewhere and select an amount of time for them to wait. I think selecting increments of 10 seconds up to a minute would be nice.
5. Preston's never ending "and as usual, I've got something a bit different for you"
Other than that - I Love this Game!
-When you have the perfect head shot line up and bae walks behind an obstruction.
-Your action points run out while lining up a perfect sniper shot.
-Bloatflies and their NBA level juking.
-Settlement attacked...every last one of them has a rocket launcher.
-Sanctuary wanting me to take care of ghouls 50 miles away, because someone caught wind of rotting flesh on the wind and got a little scared.
-Abernathy Farm not having a backbone to deal with Raiders even though I personally kitted them up like Fort Knox.
-Yes, Vault Tec Guy, we ARE prepared for the future...Now, what will you give me for these drugs?
Crashes.
Companions complain about me picking up stuffs. Danse "If you keep hauling that garbage, you're gonna slow us down", put a sock in your pretty face, Danse, I need to build more water purifiers.
-The Minutemen
-The Minutemen Quests.
-Preston
-Settlers
-Ghouls attack speed.
-Sanctuary hills and everyone in it.
More coming soon....
MIne is. All bow before the All Mighty Melinda! I said BOW B******!!!!!!
1) Forced companions that stand crowding my space so much that the pickpocket window keeps appearing
2) People that want me to follow them but they walk faster than me
3) Enemies that run through the ENTIRE battlefield just to get to me
Ran in to one at Corvega last night that I thought was amusing. A talking spotlight!
It kept saying: "Is somebody there?"... and then, as soon as I past it by "I must be hearing things." In this whiny female voice.
I kept searching for the raider since I though I'd missed one until I realized that it was the spotlight. Once I shot it out, the voices in my head stopped.
The fact we have no inline door frames. You are either stuck with the junk fence, or a door frame that only snaps to the outside of floors. How hard is it to have a plain wall with a door frame in it?
The fact you are annoyed that your avatar starts thumping your pipboy when you leave the game untouched for a while sends up red flags for me.
Are you really that petty? Do you not get it is meant to be a joke? Are you seriously so irritable that you cannot play along with such a joke?
Several of your other points are valid in my eyes, but that opening one kinda turned me against your cause.
I did particularly like your final point about "Knuckle Dragging" enemies. I agree, once you initiate combat in a cell, they should all pretty much go into "alert tactical mode" (well sentient bots like raiders, maybe even Super Mutants not so much Mirelurks or ghouls necessarily). Thing is, I have never programmed this kind of "behavior" and I have never seen anything different in any other comparable game. I have no idea how difficult it would be to make the AI in such situations behave more "intelligently."