Little things that annoy you

Post » Tue Jan 19, 2016 8:10 am

I have a new one...



Deathclaws that come into buildings through windows they will obviously not fit through.



Raider armor svcks and looks really stupid at the same time.



Clothing generally just looks stupid, even military fatigues. (my current favorite clothing is undershirt and jeans)



Can't find enough 5mm ammo to justify carrying a 30 pound weapon (same for fat man)



MY MAIN PEEVE:



Sneaking carefully up to snipe an enemy position, taking careful aim (not VATS), and firing at the perfect moment, only to see the bullet strike a railing or rock that was clearly out of the way! How the hell do I p[ut a rifle barell over the top of a banister, and have the bullet hit the banister?!? Invisible rocks and walls that I can't seem to shoot through, but the enemy has no problem nailing me through them with every shot!

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Monika Fiolek
 
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Post » Tue Jan 19, 2016 7:10 am

Accidentally drinking swampy irradiated water that has like five gross bloated dead bodies floating by, when all I wanted was some loot :pinch:

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DAVId Bryant
 
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Post » Tue Jan 19, 2016 1:44 am


3. The decision to shove keys together with the likes of holotapes and letters. This was all entirely separate in Fallout 3 so whose bright idea was this in Fallout 4?



4. Making the mistake of reloading a save next to a dead Mr. Handy/Gutsy which shoves half their body into the floor and causes the loudest, most annoying sounds.





I hate the building system too. Try to build a building and place beds inside, and everytime you go back in the menu, your hud will be pointing to the building and you can't press back, or it will try to store the building in the workbench...

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Aaron Clark
 
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Post » Mon Jan 18, 2016 11:28 pm

Saving before I talk to anyone to pass speech checks, wish it was just 3 perks to pass all speech checks, yellow, orange, and red
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SiLa
 
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Post » Tue Jan 19, 2016 12:15 am



Correct, once you send them somewhere else, that becomes their new default location. With the exception of Currie, who will always return to the Vault.
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Sami Blackburn
 
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Post » Mon Jan 18, 2016 9:14 pm

There aren't enough clothing options for an RPG. Not by a long shot.



There are sooooo many films, series, books etc. with badass and awesome looking characters and yet in Fallout there is more options to look like a tosser from the 50's than a post-apocalyptic survivor.



cough* walking dead, resident evil films/games, Jon Shannow, Mad Max, Terminator, Escape from LA.



Best outfits:



- Road leathers


- Drifter outfit

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GEo LIme
 
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Post » Mon Jan 18, 2016 4:46 pm

This.



Except for he gate, they're nearly useless unless you want to spend an hour joining each one.


I stopped using them early on as I realized shack walls are much better.

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Jade MacSpade
 
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Post » Tue Jan 19, 2016 7:13 am


Been using the console to click and 'disable' on the bodies. Seems to work better than moving them - but maybe I need to allow more time for the other shoe to drop :)

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Kay O'Hara
 
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Post » Tue Jan 19, 2016 5:08 am



Died so many times because of these [censored]ers at the castle.
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matt oneil
 
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Post » Mon Jan 18, 2016 4:36 pm

Dead ghouls that keep reappearing around and in Croup Manor no matter how many times I drag their goat smelling asses off and toss them over into the water.

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Andrea Pratt
 
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Post » Mon Jan 18, 2016 5:20 pm


Agreed. But mods and then some, after they release the tools.
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john palmer
 
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Post » Mon Jan 18, 2016 3:51 pm

Sometimes the combat music will get stuck in a loop and the only way to make it stop is to completely exit the game.
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Timara White
 
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Post » Tue Jan 19, 2016 6:38 am

I agree with almost all of the things mentioned, but here's a few that bug the crap out of me that haven't been mentioned.


- The engine doesn't save your save game with any kind of a name that I can figure out which of my characters it is. I always have multiple characters so it's nice to finally be able select different characters in the main menu, but I save A LOT and I'd like to be able to go into my game folder and put some of the older saves in their own folder as a backup and to clean up the clutter.


- Settler AI is atrocious. Armor vendors don't go to their booth, and after work settlers just stand around with their thumb up their wazoo until you add in a drink vendor even if you have tons of tables and chairs for them to lounge around with.


- When you assign a settler to guard a post they NEVER sleep and guard 24/7. They should be on shifts.


- Can't simply wait in place and have to find a friggin chair to sit to wait. It's the most absurd and unnecessary of several, in my opinion, idiotic changes they made and it absolutely infuriates me every time I have to do it.


- Not even a simple support pole in the workshop. We need a simple wooden pole that will clip to put under overhanging structures so they don't look like they're floating or have no support. They look stupid without them.



Others already mentioned that also infuriate me:


- Alt key used for multiple functions causes so many problems including having to "bash" to exit the sniper view and not being able to throw grenades if you're using a scoped weapon. I was sniping muties at a certain sattalite array station and a Suicider came out of the compound. I popped him with the sniper rifle a couple of times as he was running to my position, and was going to grenade him when he got close enough. But NOOOOOOO, I had a scoped weapon and it went into scope view instead of arming a grenade. The last thing I saw was his belly getting ever so close in my scope, and BOOM, I was dead. Unfortunately, I had not saved since the beginning of the battle and had to reload and do it all over again. God I was pissed!


- No keychain.


- Poor clothing options and too many clothes that you cannot wear armor over like the basic Minuteman outfit. The only thing I can get anyone to equip over it is a chest piece.


Thankfully, most of this can be and most likely will be edited in by the modding community, but even as much as I give Bethesda credit for making really fun games, I can't believe these simple things made it through the cut for release.

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BlackaneseB
 
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Post » Tue Jan 19, 2016 6:45 am

Don't sweat the little things pal, you'll drown.



:wink_smile:

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Zualett
 
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Post » Tue Jan 19, 2016 7:24 am


Yes, but have you heard about settlement run by ferals? That must be something.



That's the one I always get lol.

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Michelle Chau
 
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Post » Tue Jan 19, 2016 5:04 am

did you destroy the eggs?
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MR.BIGG
 
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Post » Tue Jan 19, 2016 7:19 am

How the inventory options have a fade out effect instead of all being visible. Ie aid not being clearly visible when you're in the weapons tab.



The chump PC male voice actor.



The gameplay not oweing itself kindly to a HUDless playthrough.



Poor 3rd person animations. Character looks like a weakling.



Too many bald hairstyles.

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SUck MYdIck
 
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Post » Mon Jan 18, 2016 10:01 pm

I work for the Institute, and for me it's always that comment about the rogue synth. Holy crap man, I did that quest like 100 hours ago.

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Matt Bee
 
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Post » Mon Jan 18, 2016 7:45 pm


I guess he was right when he said: ''some day, supermutants kill everything''

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Lillian Cawfield
 
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Post » Mon Jan 18, 2016 10:22 pm


Want to try something fun? Put all your companions (need about 6) together in 1 small settlement (red rocket etc) and loot some junk and/or craft an item... I DARE you.



WARNING: may result in loss of hearing, mental trauma and/or temporary insanity.



:wink_smile:

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Alba Casas
 
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Post » Mon Jan 18, 2016 5:24 pm

The fact that there's no basically no vehicles to travel in. I think it would be really fun to have some, even though, yes, it would remove from SOME elements of the game. But just to have the option, would be nice.

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Amanda Furtado
 
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Post » Mon Jan 18, 2016 5:16 pm

All kinds of video glitches: your active weapon becoming invisible, Pip-Boy screen becoming invisible, and of course all kinds of clipping errors.



Has anyone noticed that during a conversation with an NPC, if you try to skip ahead (by pressing the activate button - "Enter" on the PC), you character will say something like "um", "ah huh", etc., supposedly to simulate the kind of interjections we would say in real life? I'm not sure I like that. Those um, ah huh, etc., sound so artificially overlapped with other dialog that they don't sound natural at all. They actually make the whole exchange sound confusing.

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Natasha Callaghan
 
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Post » Mon Jan 18, 2016 9:35 pm


Yeah, this also annoys me now.

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Michelle Serenity Boss
 
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Post » Mon Jan 18, 2016 9:15 pm


This, a THOUSAND times this!



It has actually happened enough times that my wife laughs at me when I accidentally get out of my suit in the middle of a battle or radioactive area.



Also agree on the no keychain and the fact so many garments cannot be worn under armor. It just makes no sense and seems like a half-baked idea to "prevent imbalance."

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D LOpez
 
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Post » Tue Jan 19, 2016 12:49 am

Rain inside (ie roofs that are purely cosmetic).


Do one quest for some people, reward is I am now responsible for their defence, happiness and general comfort forevermore? I just wanted some caps for a job...


Marcy Long. She is a 10 on the Claptrap Scale of Excruciating NPC's. Seriously, if her mouth is going to be running 24/7, she could use more than 4 phrases. Pretty much forces you to give up Sanc as a home base or else spend dozens of hours exposed to that miserable cow.


Just to drive the point home, if I had a choice between fixing every single bug in the game forever or having the ability to delete/kill Marcy Long, I would take a buggy-as-hell but Marcy-free Wasteland every time.
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Ray
 
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