Little things that annoy you

Post » Mon Jan 18, 2016 9:59 pm


Dress her up in nothing but "Harness" and check her out with an open-mind. She is definitely "high-maintenance" but with Jun so obviously "out of commission" maybe she might be up for some swinging? ;)

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Danielle Brown
 
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Post » Mon Jan 18, 2016 8:48 pm

True. So true. Jun shouldn't complain.

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Rachie Stout
 
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Post » Mon Jan 18, 2016 4:21 pm

-In build mode, sometimes the game won't "focus" on items, such as crops, with an outline. It'll flash, then go away, making it frustrating to know if whether or not the item is selected when I press "A".



-Gun aiming is not centered correctly, and is off to the right just a hair from where the dot is actually pointed. I've adjusted, but it's annoying.



-Getting into an elevator and hearing "Going up", then waiting for what seems like an eternity, only for the elevator to say "Second floor". Christ, I could have walked up the stairs faster.



-Dogmeat's barking. Thank goodness enemies don't hear it.



-Unfortunately, they can see him, and thanks to the game's pathing, he always has to dash in front of enemies to "catch up" to me.



-Roaring Deathclaws. Gone is the fear factor of having one sneak up behind me since every damn one of them makes their presence known.



-The ending. Poorly written, poorly executed, poorly designed. "Pick a faction, any faction. Now, go kill the others. The end."



-Forced quests which break character. I know, most will say I can ignore those quests, but sometimes, it's not known until the end. For example, The Big Dig. I won't spoil, but thankfully, it ended well. It could have gone the other way, and that would have upset me.



-Want to throw a grenade? Oh, well, bash instead. Or is it the other way around? Whatever. Mapping to the same button was a genius idea! Not.



-What happened to Diamond City Radio? There's nothing there! *help me internet. Find a chair. Sit. Wait 24 hours. Radio restored. Now why didn't I think of this solution? Better yet: how did anyone figure out this solution?



-Looks like someone wants to talk to me. Hmm. I have 4 options to give. I'll pick "A". Ooh, didn't like that outcome. Reload. This time, I'll pick "X". What the hell? Same outcome! Reload. Let's go sarcastic! WTF??!! Same outcome! Okay, 1 left. Oh, forget this. From now on, I'm just picking "A" unless a speech check shows up.



-"Hi, vendor! How are you doing? Great. Look, I have 25 empty Nuka cola bottles. Can I sell them to you? Wow, thanks!" I have never been fond of having the ability to sell junk to a vendor.



-Sneak. Sneak. Sneak. Raider from floor above me: "What's that noise? There you are. Only one of us is getting out of this alive! You're dead!" Raiders have X-Ray vision and dog ears.



-Roaring Deathclaws. Because it's worth repeating.



-The Sole Survivor has learned many skills since leaving Vault 111. She's rummaging through a burned out house and discovers a safe in the wall. "I can crack this novice lock", she says out loud. A slight test of tension and *snap*. Bobby pin breaks. Two more tries, and the safe is cracked. Later, she finds another safe. "Oh boy. This one requires my expert touch." She tests for tension, over and over, and finally unlocks the safe. No bobby pins broken.



-The Sole Survivor can swim in water, take no rads. She can dance in the rain, and take no rads. She's adapted to the environment so well, she can drink from faucets and takes no rads. But a green-tinted storm rolls through and she takes up to 5 rads per lightning strike. I suppose there's a need for Rad-away after all.



-We at Vault-Tec take great pride in providing the best mods money can buy. With our ultra long-distance scopes, you can bring most of the Commonwealth within inches of your face*.


*Note: people, enemies, and clarity sold separately. Not responsible for falling off overpasses while trying to hold your breath using the same stick as movement. Warranty expires as soon as you read this sentence.



-No Minutemen paint jobs available to Power Armor rated above T-45. At least the pink is cute.



-I think I'll take this short cut over these rocks. Wait. I'm slipping! Whoa. Crap. Now I'm stuck. Can't move. Can't jump. Pipboy! Save me! *Fast travel is required to get unstuck. We won't charge you like TESO does. Next time, watch those invisible clippings.



And finally....



*Pulls out settlement tutorial

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Kevan Olson
 
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Post » Mon Jan 18, 2016 10:36 pm

I love the "roaring deathclaw" comment. I, for one, am glad they're roaring now! The last thing I want is a deathclaw sneaking up on me. :)

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Neil
 
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Post » Tue Jan 19, 2016 5:11 am


About an hour ago, I was just trundling along somewhere between the Diner and Tenpines Bluff when I suddenly learned to fly forward and almost all of my health went away. Nope, not a deathclaw - a yao guai. Don't know why HE didn't roar... I got away by sprinting through a shack with two narrow doors...

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Christina Trayler
 
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Post » Mon Jan 18, 2016 7:12 pm

Beth probably learned it's lesson about bears with Skyrim. They were so noisy!

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Sabrina Steige
 
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Post » Tue Jan 19, 2016 1:41 am

OK, here's another one!



Need bones to make oil for turrets? Not one single bone to be found anywhere near, but literally dozens of skeletons within a 5 minute walk of where I am and can't pick up ONE SINGLE BONE from any of them. This is so stupid I'm just going to console myself a few rib cages and pretend I was able to haul them home with me.

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Petr Jordy Zugar
 
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Post » Tue Jan 19, 2016 6:43 am



Road leathers and sack hoods for both of 'em. Gimped up nicely. Had to be done.
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Mrs. Patton
 
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Post » Tue Jan 19, 2016 3:37 am

I had a ghoul become invisible on me and continued to attack me... It scared the crap out of me.
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x_JeNnY_x
 
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Post » Tue Jan 19, 2016 12:02 am


"Don't sweat the petty things, and don't pet the sweaty things".

Damn, forgot who said that, but it was an American stand-up comedian.

Anyway, this thread proves my UI theory wrong. If it was revenge for SkyUI, why would it svck as badly on consoles? :teehee:


Yeah, all heavy weapons are worthless. Except the precision strike rocket launcher, and the gattling laser that won't ever run out of ammo since even radroaches drop fusion cores *) :lmao:

*)Exaggeration; has not actually happened.
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Marlo Stanfield
 
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Post » Tue Jan 19, 2016 4:28 am


Because unlike the idiotic Deathclaws that seem to throw a tantrum whenever they spot silent prey, Yao Guai's actually will hunt you like true predators: Trying to be quiet as much as they can before getting the jump on you and ripping your face apart.



Yao Guai's also can't be blocked, apparently. They're more challenging than the 12 foot tall iguanas. Seriously, that roaring animation and their slow attacks, along with blockable fast swipes make Deathclaws pathetic. It's sad, and not a good thing.

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Arnold Wet
 
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Post » Tue Jan 19, 2016 5:43 am

Maybe Deathclaws figure they'll just petrify you and you'll be intimidated into running so it can attack you from behind. Kind of like male lions, who are superficially "badass" but terrible as hunters, and mainly just steal food from the females.



Actuallly, ARE Deathclaws predators? The animal they are derived from was not a predator I think.



Agree on those skeletons: Atom but they are annoying. Why!? WHY? Bethesda!? WhY!?

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Channing
 
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Post » Tue Jan 19, 2016 4:47 am


Deathclaws are Predators, no doubt. Every location where a Deathclaw is 'resting' and waiting for the player to appear, there's always a pile of corpses nearby, and a half-eaten Brahmin. The whole video of "Deathclaws are peaceful" is a load of [censored]e. They were designed for close-quarters combat and shock troopers, and I doubt the government wanted to make them have a nice side.



Not even Lions would roar when they spot prey, it's actually better to sneak up and attack, only roaring when the victim turns and spots their death to solidify the whole "I'm screwed" scenario, but instead you just feel the ground shaking, a roar in the back, and it's "Go time, svcker".

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Stephanie I
 
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Post » Tue Jan 19, 2016 12:26 am


Chameleons ;)

But yes, you are right. And unlike Deathlaws, they don't attack you on sight. The mutant murder bears are actually less annoying than Skyrim's normal murder bears ^_^
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jadie kell
 
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Post » Tue Jan 19, 2016 6:02 am

Well, getting roared at by a 12-foot tall Chameleon is a lot scarrier than having him sneak up on you and slash you by surprise :P



I agree, once you level up a bit, get killed by them once or twice, and learn their tricks, they are not much of a threat. But the first couple times you deal with them _seem_ pretty epic. Kind of like dragons in vanilla Skyrim.



Really I would say the same thing is true for all the enemies: once you have dealt with any particular type of enemy a couple times, and have the gear and perks to adapt, none of them are really a big threat.

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Margarita Diaz
 
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Post » Tue Jan 19, 2016 5:44 am

Settlements with 200+ defence that still need you to show up IN PERSON to defend them from 3 supermutants, when you were in the middle of a quest. This... There is no point in having a good defence when the game doesn't spawn enough NPCs to make it worth it... At 200+ defence you better spawn at least 50 super mutants and another 50 raiders and then have gunners try to take over as the smoke clears
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I love YOu
 
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Post » Tue Jan 19, 2016 1:06 am

Not being able to have Nick equip synth armor. I understand him not being able to use people armor, but not the synth stuff :nope:

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Princess Johnson
 
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Post » Mon Jan 18, 2016 4:11 pm

The throw grenade/bash key....just why?...

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Jesus Sanchez
 
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Post » Mon Jan 18, 2016 5:52 pm

The other day I tried to toss a grenade from a high building. The unexpected bash attempt threw me off the building... As I fell, I had kinda hoped to have the pleasure of landing on the supermutants below me... but it wouldn't have mattered anyway. :)

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City Swagga
 
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Post » Tue Jan 19, 2016 4:27 am

I usually have the opposite problem. I see a enemy with low health (hmm lets save some ammo and bash it)....Aaaand it throw a molotov at my feet....GG Beth :)

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Ezekiel Macallister
 
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Post » Tue Jan 19, 2016 6:12 am

Settlements....great fun but needs a ton of work to get it to an enjoyable level....

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Liv Staff
 
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Post » Mon Jan 18, 2016 7:48 pm

Ah, I rarely bash anything intentionally. I avoid melee as a matter of course, though I did clobber Dogmeat with Shishkabob a time or two trying that "save ammo" thing... For some reason Dogmeat brought me a tire iron shortly after that. :)

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Emma Pennington
 
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Post » Tue Jan 19, 2016 5:25 am


+1 I _really_ hope the expand on this and "fix" it in a DLC. I think trying to fix it in a patch is too much to expect, but a DLC would be sweet.

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Nicole Kraus
 
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Post » Tue Jan 19, 2016 7:58 am

That's up to opinion, honestly, roaring doesn't make the Deathclaw scarier in any way, imo. In fact, the surprise is more of a subtle, but highly suspense scare because you can actually HEAR it getting close, the quiet, yet scraping footsteps as their claws hit the ground, their breathing growls as they spot prey and ready to make the kill, all getting louder very quickly before you turn around and see it leaping at you with it's infamous death-hug. Just hearing a loud roar, the ground shaking, along with booming footsteps would make any prey run for cover, and thus I'd have to say the new Deathclaw is a piss-poor standard of a predator. In fact, I'm surprised it's living because I'm sure most creatures would just hide just from hearing it's footsteps a mile away.



Think the best example is the Deathclaw surprise for Lonesome Road when the player crawls into the trailer in their own curiosity, which leads to an early demise.

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He got the
 
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Post » Tue Jan 19, 2016 7:26 am

Getting better price perk's for selling stuff. Vender's only have about 1,200 caps.

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Mark
 
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