Little visual flaws that have caught my attention

Post » Wed May 18, 2011 9:06 pm

This are just a few view model issues I've come across that kind of bug me. I don't really expect them to be fixed, but I figure it cant hurt to post them on the forum.

-There seems to be a spot where textures don't line up when holding pistols and some AR loadouts as well (haven't tested it with every class/body type). You can see the green glow the from the start line showing through; I think it has something to do with the awkward pose for the wrist (the bend in it just doesn't seem natural to me).
http://i.imgur.com/1AQXF.jpg

-Another somewhat awkward looking bend in the wrist
http://i.imgur.com/MG84r.jpg

-Rhett w/ grip...the hand isn't even holding it (I zoomed out so it would be clearer, but it is still noticeable on lower FoVs)
http://i.imgur.com/J24ol.jpg

-I noticed as a light while holding a pistol and throwing ammo to friendlies that the free hand throwing the ammo is rigged kind of high up on the screen. Instead of being connected to my shoulder, it looks like it's floating in the air (try it out in-game)
http://i.imgur.com/pI15A.jpg

-Heavy medics holding the mini gun who inject themselves see more of the syringe than any other loadout and it looks kind of weird to me...like I'm stabbing myself in the face with it or something.

With minigun
http://i.imgur.com/6I3wj.jpg (might I suggest lowering the view/weapon model? I don't think anyone really needs to see that much of the gun)

With Maximus
http://i.imgur.com/vFpfi.jpg


One other "bug" that I think is worth noting (but am unable to show because it requires video) is the twitchy wrists when using certain weapon loadouts. I've noticed it mostly as a light, but I'm pretty sure I've experienced it as a medium, as well. The arm stabilizing the gun starts to spaz out and it stops when you perform an action.
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jessica sonny
 
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