Living Cities of Vvardenfell (LCV) [REQ]

Post » Mon May 07, 2012 11:52 pm

A lot of people either use http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=676 or have used it. I like it a lot, but it seems to make some changes which stray from the original purpose of the mod and which cause some conflicts. It seems that everyone who uses it ends up making their own patches.

One example is the relatively massive changes it makes to Arrille's Tradehouse in Seyda Neen. These changes are neither compatible with Barabus' Fireplaces, nor NoM. I like the idea of there being a guesthouse, but every time I run these mods together, there are floating bottles, extraneous doors, and other weirdness.

I was wondering if anyone is interested in redoing LCV?
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Alex Vincent
 
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Post » Tue May 08, 2012 3:54 am

Theres this thing thats been happening to me in LCV, all the gondalas and rowboats are sinking into the water, I'm not sure if i'm the only one experiencing this but its seriously annoying.
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Noraima Vega
 
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Post » Tue May 08, 2012 2:46 am

That's a new one on me, but I would like to say it would be nice if the fishermen in the boats were actually holding fishing rods.
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lolly13
 
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Post » Tue May 08, 2012 12:42 am

Yea, LCV is a very good mod, just needs a bit of tweeking.
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Dewayne Quattlebaum
 
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Post » Tue May 08, 2012 9:56 am

I've had the boats tipping with LCV, never did find a fix for it. It'd be interesting to see an update to LCV as it's one of the first mods that I install. Would be good to still have a room for rent at Arrille's Tradehouse however.
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LuCY sCoTT
 
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Post » Tue May 08, 2012 12:45 am

Yup, it would be nice to have the fishermen use Antares' fishing animations.
I have yet to experience the gondola/ boat bug.

Here are the issues I fixed in my game:
- A gold piece levitating in front of the tree near Fargoth's house (=> deleted)
- One of Wrye's guards standing in the NoM's waterspout at the entrance of Gnisis temple (=> moved)
- The bed in the upper house of Arrille's tradehouse sticking through the door (=> fixed it by having Barabus' Fireplace load before LCV plugins).

I did try and move the floating bottle (NoM) and pitcher (Barabus) to the table nearby but I ended up with doubling instead of fixing the issue. I attempted to do this trough a patch, as I don't dare edit NoM 3.0.esp (difficult to clean afterward).

How is the player supposed to access Arrille's guest room? Neither Arrille nor anybody in the tradehouse offers a dialog to rent it. I don't think it's a conflict with another mod on my mod list, because it's the same when only LCV plugins are loaded.

Hopefully someone with scripting skills will tackle an update to this great mod.
What annoys me the most with LCV is the NPCs vanishing in thin air when changing schedule. Anyone here played Llothavor Legacy? In this mod NPCs move from interior to exterior cells, use doors, and even lie in their bed at sleep time. I don't think it can be done in LCV due to the number of NPCs and cells in Morrowind, Tribunal and Bloodmoon, but maybe one could use the GetDetected function to prevent the NPCs to be deactivated while the player is looking? I read that this function slows Morrowind engine, though, so it may not be a viable option anyway…

Anyone here uses LCV Wolverine Hall addon? I'd be interested to hear feedback about this mod.
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Taylor Tifany
 
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Post » Tue May 08, 2012 2:23 am


- The bed in the upper house of Arrille's tradehouse sticking through the door (=> fixed it by having Barabus' Fireplace load before LCV plugins).
Would this be worth adding into mlox's rules do you think?


What annoys me the most with LCV is the NPCs vanishing in thin air when changing schedule. Anyone here played Llothavor Legacy? In this mod NPCs move from interior to exterior cells, use doors, and even lie in their bed at sleep time. I don't think it can be done in LCV due to the number of NPCs and cells in Morrowind, Tribunal and Bloodmoon, but maybe one could use the GetDetected function to prevent the NPCs to be deactivated while the player is looking? I read that this function slows Morrowind engine, though, so it may not be a viable option anyway…
I was messing around with something like this a year or so back. I used a combination of CellChanged (so disables only happened on cell changes), GetDistance (so only disable from about a cell away) and some really cool code from horatio in MWSFD which worked out if the player was looking at the item to be disabled. I guess you could just use the last two (distance and view) but there was some reason I added the CellChanged in too... Nothing to do with scripting just some aesthetic choice I made.
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dell
 
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Post » Tue May 08, 2012 12:56 am

Would this be worth adding into mlox's rules do you think?

Yes, IMO. LCV moves the wall and the door, and replaces the vanilla bed with a shorter bunk bed. When loaded after, Barabus' mod restores the original bed, which clips with the door.
And, by default, LCV plugins happen to load before Barabus' Fireplaces. :shrug:
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kasia
 
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Post » Tue May 08, 2012 3:06 am

How is the player supposed to access Arrille's guest room? Neither Arrille nor anybody in the tradehouse offers a dialog to rent it. I don't think it's a conflict with another mod on my mod list, because it's the same when only LCV plugins are loaded.
I have always wondered the same thing. I even cracked open the LCV plugins at one point to see if there was some sort of quest or new dialogue that explained it, and didn't find anything. Does anyone else know why it's in there?

I'd love to see an update to this as well. It's a must-have mod in my list.
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Campbell
 
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Post » Mon May 07, 2012 6:32 pm

I always thought of it as Arriles personal property, which he didn't want/need to rent out. I just break in to use it as my personal player home and actually like it the way it is.
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Brooks Hardison
 
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Post » Tue May 08, 2012 1:01 am

Are you sure he has a rent topic *without* LCV?
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Elea Rossi
 
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Post » Tue May 08, 2012 12:59 am

Are you sure he has a rent topic *without* LCV?
He's never mentioned that room in my game and I don't use LCV or any other mod that affects Seyda Neen outside of three that I've made and none of them affect his dialog.
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Da Missz
 
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Post » Tue May 08, 2012 3:23 am

Arrille doesn't have a rent topic without the mod.

For those who don't use LCV, it adds a guest house to the Tradehouse. We're not referring to the second story bedroom. The guest house actually adds on to the second story tavern through a short narrow hallway. I really enjoy that aspect as well.
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Izzy Coleman
 
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Post » Tue May 08, 2012 12:22 am

These two mods modify the same cell so you need to manually edit out changes in Arrille's Tradehouse done by one of the mods (some changes done by LCV mayight be necessary for LCV schedules to work correctly so I think it will be much easier to just edit out changes done by NOM).

Are you sure he has a rent topic *without* LCV?
Arrille doesn't have a rent topic without the mod.
Arrille does not have a rent topic with just LCV. Arrille's Guesthouse cannot be rent to player character and it isn't a bug. There is a chance that Albecius Colollius will be teleported there - it's part of his schedule. Also the readme file explains why the second bad is added into the Tradehouse "NPC's will go home at night, go to bars, go out at night, go shopping, go walking, and live their little lives on a daily basis.(...) and the schedules of NPC's have been done so as to imply who is sleeping with who, who is the shady business elf, so on and so forth."
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Teghan Harris
 
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Post » Tue May 08, 2012 8:23 am

And for everything you said, Logitech, that's why it would be nice to have an updated LCV.
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FirDaus LOVe farhana
 
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