Living in the Material World

Post » Fri Oct 02, 2015 1:02 am

Alright, so, this is something of a follow up to an earlier thread about variety... But this time, it's less about aesthetics, and more about the building blocks of everything. Materials. I'm mostly going to talk metals here, but the same applies for everything else... Wood, Leathers, Cloth, Gemstones...

Now, this has come up a few times in various thread. 'Get rid of glass armour, it's silly' or 'Corundrum is a gem' or 'Malachite is a copper-ore'. That isn't really the problem. Orichalcum is generally regarded as being Bronze or Brass, Adamantium is a debasemant of the word for diamonds, and TES contains both Silver and Argentum as separate metals. The materials found in a fantasy are subject to the particulars of the setting, not bound by their real-world inspirations.

But here's the problem... In the real world, we have typically used 2 metals as a basis for most of our useful items. Copper, and Iron. From industrial tools to military, these the overwhelming majority of human tools have been alloys of these two metals. It's become broader in the modern world, and there have always been some variabilities in regards to value items (gold and silver, mostly) but these two, particularly ferric metals, have dominated 'useful' production for 10,000 years.

There's a reason for this. Iron based materials in particular maintain favourable qualities while being relatively easy to work with. There's a lot of detailed metallurgicial reasons why Ferric alloys almost unilaterally replaced Copper alloys, but the end of the day the point is... Metals have particular qualities which make them useful for particular tools. You wouldn't make a weapon out of Tin, nor would you make one out of Titanium (It just can't reliably hold an edge).

Now, with TES, and many fantasy settings, there are a bunch more materials that are commonly used, usually superior to any real-world counterparts. TES alone has 30 separate metals (or materials used like a metal, such as Stahlrim and Chittin) which have been used to make weapons and armour. For the most part, this has been part of a generally linear progression scale and linked to specific aesthetics, but the mechanics aren't really the point...

How do you deal with that many material options? Is Mithril just flat out better than Steel, or should there be more range and variability? This issue extends the same to anything else, such as cloth (there are 11 types i am aware of) and Leather (only 5, really...).

Are materials really that important? Are they important enough to have more depth? Or are they superficial enough to just remain style indicators?

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Charity Hughes
 
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Post » Thu Oct 01, 2015 9:49 pm

I'm fine with all the different metals, It adds some depth i think. On a side note, I think that Dwarven metal is some kind of copper alloy. It would make sense given the Dwarves' Metallurgical skill.

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Daniel Lozano
 
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Post » Thu Oct 01, 2015 11:23 am

I'd say they're important enough. Ebony is pretty critical to the setting, and things like Daedric and the other supernatural materials help things along. That's not even bringing up the Dwemer and their time defying metals. Where would Morrowind be without their Bone resin and Chitin plating? So long as the use for each material is properly explained at length and used in a variety of different ways, I have no problem with it.

Depends on what we're talking here and potential gameplay elements at work. Supernatural Moth-Silk might be better then steel, and may even be more receptive to enchantments, but good luck harvesting it or paying a fortune for it.

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alyssa ALYSSA
 
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Post » Fri Oct 02, 2015 2:06 am

It does add some depth, and variety to the weapons and armor in the games. A lot of things are shaped differently than in the real world, this isnt the only thing.

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Lexy Dick
 
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Post » Thu Oct 01, 2015 8:20 pm

I'd like materials to be judged on their weight, potential sharpness, enchantment capacity, toughness, ease of repair and cost.

For example, glass should be crazy sharp (like obisidan) and really light, but very expensive and not too durable. Good for swords, daggers and arrow tips, but not so much for blunt weapons. Armour yes, if you have the money to buy raw glass and/or have your suit fixed up quite often.

I think Bethesda should cut some of their materials. Glass, ebony and Daedric are great. Do we really need Orichalcum though? Orcish armour could just be advanced steel with a bit of moonstone in there. It's the technique, not the material. We don't need adamantium, mithril, corundum, quicksilver, etc... unless there's a good explanation of what they are. Especially since adamantium and mithril are both rip-offs. Yes, I've read the fan theory about mithril being moth silk. It's a great idea, but it should be a type of magically receptive cloth with a different name. When I hear 'mithril' or 'adamantium' in TES I cringe a little bit.

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Lily
 
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