Living World or ?

Post » Tue Jun 21, 2011 3:29 am

Hello to all the RPG Players out there,

what to you think about the " living World " they have talk about ? I really hope they make a World the NPC`s work go shopping short said they life in there World normal but is this possible ? Look what a CPU Power on a XBox 360 or PC is need to realize this ? I this World life a lot of NPC`s an for all this NPC`s is need a lot of CPU Power for there Day Simulation so i think the living World is made like GTA4 or Saints Row... They do anything but without mind. A little remember to Oblivion... You come to the City any People stand there a talk about the Wetter and the Oblivion Gate is 20 feet away a normal reaktion is to run away into a House or to search for a good position for fight go behind a barrel an look what will happen or anything like this so i hope living World means to make action and reaction on thinks they happens. Sorry for my poor english but i hope you understand what i mean then some translation proofments with Google translation wasn`t good...

Best regards

DaddyD
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Mon Jun 20, 2011 4:50 pm

pointless spam removed
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Tue Jun 21, 2011 3:52 am

Come on guys it's not that hard to understand.

He's asking whether NPC's will behave like real people, ie go to the stores to buy supplies, run away or hide from danger, etc, and not like the mindless GTAIV pedestrains who just wonder about, not really doing much with their lives.

In answer to your question, we're not sure yet about the specifics of the NPC's AI. However, we do know that they have jobs, such as working in a lumber mill, or as a chef, and will spend some of their time performing tasks to tie into that profession, such as moving wood, or cooking food. Sorry I can't be more informative :) Maybe someone else can elaborate.
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Mon Jun 20, 2011 4:24 pm

Hello to all the RPG Players out there,

what to you think about the " living World " they have talk about ? I really hope they make a World the NPC`s work go shopping short said they life in there World normal but is this possible ? Look what a CPU Power on a XBox 360 or PC is need to realize this ? I this World life a lot of NPC`s an for all this NPC`s is need a lot of CPU Power for there Day Simulation so i think the living World is made like GTA4 or Saints Row... They do anything but without mind. A little remember to Oblivion... You come to the City any People stand there a talk about the Wetter and the Oblivion Gate is 20 feet away a normal reaktion is to run away into a House or to search for a good position for fight go behind a barrel an look what will happen or anything like this so i hope living World means to make action and reaction on thinks they happens. Sorry for my poor english but i hope you understand what i mean then some translation proofments with Google translation wasn`t good...

Best regards

DaddyD


Your English is all right. :) It's a difficult language, I know.

But yes, I would love to see NPCs acting like we would in real life. If they don't have food, they go to a store. They have schedules and needs and don't stand around/wander around aimlessly.
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Mon Jun 20, 2011 1:43 pm

Hello to all the RPG Players out there,

what to you think about the " living World " they have talk about ? I really hope they make a World the NPC`s work go shopping short said they life in there World normal but is this possible ? Look what a CPU Power on a XBox 360 or PC is need to realize this ? I this World life a lot of NPC`s an for all this NPC`s is need a lot of CPU Power for there Day Simulation so i think the living World is made like GTA4 or Saints Row... They do anything but without mind. A little remember to Oblivion... You come to the City any People stand there a talk about the Wetter and the Oblivion Gate is 20 feet away a normal reaktion is to run away into a House or to search for a good position for fight go behind a barrel an look what will happen or anything like this so i hope living World means to make action and reaction on thinks they happens. Sorry for my poor english but i hope you understand what i mean then some translation proofments with Google translation wasn`t good...

Best regards

DaddyD


Hopefully the new engine has been optimized and these foibles are met with a proper boot to the head. Quests adjust to the characters play style, so it would seem crazy that the world has not been properly adjusted to current events as well.

I mean really; "I saw a mudcrab the other day... " all the while the world burns and NPC-x repeats the same dialogue to others without a care.

Google translation wasn`t good...


Yeah, google wastes their time even trying this. No worries though... Your point is well understood. ;)
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Tue Jun 21, 2011 2:26 am

I think that the OP wants to know whether the NPCs in Skyrim will behave like actual people.

DaddyD: I think it's safe to say that the situation will be at least comparable to Fallout 3, and hopefully better. It won't be perfect, though.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Mon Jun 20, 2011 9:57 pm

He thinks it's impossible to get a realistic NPC AI considering the processing power of Xbox/PS3. It's more likely that it will be like Oblivion where people will do some very basic things, like talking and working on a farm. The OP wants a more elaborate AI where people actually do something meaningful/realistic.

IMO it's impossible to get very realistic AI. It's not really necessary though, NPC's in a town are there for the immersion. They don't need very elaborate jobs.
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Mon Jun 20, 2011 8:22 pm

"Translation":

Hello to all the RPG Players out there,

What do you think about the new Radiant AI?

I really hope they make a believable world, but is this even possible?

Is simulating realistic and flexible behavior for all NPCs possible with the processing power of a PC?

NPC's in other games just seem to act as robots.

I Oblivion, NPCs could have a conversation about weather while standing 20 feet away of an Oblivion gate, but they should be running away or hiding.

Best regards

DaddyD


Since english isn't my first language too, I decided to try and help you out.

Maybe the "translation" isn't accurate, but I did my best.

OT: Yes, I think the Radiant AI system will improve NPC behavior, but they'll never stop acting like robots, because simulating realistic human behavior is just impossible... at least now.
:foodndrink:
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Mon Jun 20, 2011 7:19 pm

Multiple issues here, Oblivion did a semi decent job of making npc seems alive and active in everyday situations, wake up, eat, talk to some people, work, eat more work, shop, pub and to bed.
Weakness was mainly stupid dialog and too few tasks, the too few tasks are probably fixed in Skyrim, I also guess the npc dialogues are improved.
The other is combat AI, this need improving, make commoners more willing to run away. Make npc factor in the strength of the enemy, kill a mudcrab but run from a bear.
Also more tactical like run back to his comrades or a guard to get help then attacked.
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Mon Jun 20, 2011 1:01 pm

There were problems when OB came out with compressing the voice files to fit on disks. There will be much more dialogue now. And the npcs will actually do things, rather than just standing there, so may not be perfect, but definitely improved.

Looking at the first sentence of Zaria's post, add televisions and OB would have been an uncannily accurate portrayal of real people.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Mon Jun 20, 2011 11:30 am

Hello to all the RPG Players out there,

what to you think about the " living World " they have talk about ? I really hope they make a World the NPC`s work go shopping short said they life in there World normal but is this possible ? Look what a CPU Power on a XBox 360 or PC is need to realize this ? I this World life a lot of NPC`s an for all this NPC`s is need a lot of CPU Power for there Day Simulation so i think the living World is made like GTA4 or Saints Row... They do anything but without mind. A little remember to Oblivion... You come to the City any People stand there a talk about the Wetter and the Oblivion Gate is 20 feet away a normal reaktion is to run away into a House or to search for a good position for fight go behind a barrel an look what will happen or anything like this so i hope living World means to make action and reaction on thinks they happens. Sorry for my poor english but i hope you understand what i mean then some translation proofments with Google translation wasn`t good...

Best regards

DaddyD


Well i am very excited about the living world we have seen so far and the features that we have been told about, i do think that a lot of what has been shown will be possible, because they are developing Skyrim for the same machine (xbox 360) that Oblivion was on, they know the hardware well and will be able to do many new things with it that was not included in Oblivion.

I understand what you mean about the oblivion gate, and yes i guess that perhaps the reactions of the people in the world won't be perfect, but i am sure they will be very good and realistic, more than Oblivion, i am sure they will be greatly improved.

Don't worry about your english, i understood you well.

Regards, Fraggle.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Mon Jun 20, 2011 6:38 pm

I'm skeptical about the living world.

I remember in the Oblivion previews they talked about alot of the same things - A.I. going to the store, having motivations, picking up a rake or tool, and sometimes if aggression was set too high they'd kill for the rake which was a hilarious mistake the developers claim to have discovered while doing internal testing.

I think that in short Oblivion A.I. mainly just did pre-programmed wandering around and would stop to converse is all despite the dev's claims. So...I'll have to wait and see.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Mon Jun 20, 2011 10:06 pm

It won't be like GTA 4, where a bunch of nameless generic pedestrians spawn wherever you are, who do nothing but random interactions with stuff around them (though mostly walking) before disappearing again. Most NPCs should be named and have their own schedules. I'm not expecing huge improvements over Oblivion's Radiant AI though, so that may include staring at a wall for 4 hours sometimes. :P
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Tue Jun 21, 2011 1:45 am

Yes, the world is supposed to feel much more alive this time around. NPC's will actually go to work in the morning, work all day, and then go to the bar for a drink at night, etc. We're told that the AI has been greatly increased, we will just have to wait and see.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Mon Jun 20, 2011 3:42 pm

It won't be like GTA 4, where a bunch of nameless generic pedestrians spawn wherever you are, who do nothing but random interactions with stuff around them (though mostly walking) before disappearing again. Most NPCs should be named and have their own schedules. I'm not expecing huge improvements over Oblivion's Radiant AI though, so that may include staring at a wall for 4 hours sometimes. :P

On GTA's defense, they might spawn randomly but their reactions are amazingly detailed and life-like. When you walk towards them, they sense the danger almost on the level of reading your mind(which made me go WOW when I first realized it) or more realistically reading your body gestures. They have an amazing sense of self-preservation but that comes mostly from Euphoria engine but really, that covers a big percent for what I want from an AI system. Self preservation. They have a wide range of reactions for different situations too. In cinematic mode, their facial expressions are hilarious and consistent to the situations they are in. I found schedules to be overrated simple passive mechanics, especially compared to GTA 4's dynamic NPC reactions.

On Bethesda's defense, NPCs in Skyrim seem to be doing more stuff than GTA4's NPCs, this coupled with schedules, then it will be unmatched.

But life-like... That's how far Bethesda wants to go with Radiant AI. The current implementation is using maybe the most sophisticated AI system in gaming industry to aid writing stupid scripts, namely schedules. I call it "daily lobotomize" and "brilliant AI slaved to scripts(schedules)" . There is an incredible amount of short sightedness about this somewhere.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Mon Jun 20, 2011 12:12 pm

Come on guys it's not that hard to understand.

He's asking whether NPC's will behave like real people, ie go to the stores to buy supplies, run away or hide from danger, etc, and not like the mindless GTAIV pedestrains who just wonder about, not really doing much with their lives.

In answer to your question, we're not sure yet about the specifics of the NPC's AI. However, we do know that they have jobs, such as working in a lumber mill, or as a chef, and will spend some of their time performing tasks to tie into that profession, such as moving wood, or cooking food. Sorry I can't be more informative :) Maybe someone else can elaborate.


thank you for you answer ! I be happy to get answers like yours
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Mon Jun 20, 2011 12:43 pm

Well i am very excited about the living world we have seen so far and the features that we have been told about, i do think that a lot of what has been shown will be possible, because they are developing Skyrim for the same machine (xbox 360) that Oblivion was on, they know the hardware well and will be able to do many new things with it that was not included in Oblivion.

I understand what you mean about the oblivion gate, and yes i guess that perhaps the reactions of the people in the world won't be perfect, but i am sure they will be very good and realistic, more than Oblivion, i am sure they will be greatly improved.

Don't worry about your english, i understood you well.

Regards, Fraggle.


Thank you very much for your answer , i be happy to get answers like yours
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Tue Jun 21, 2011 2:40 am

I'm skeptical about the living world.

I remember in the Oblivion previews they talked about alot of the same things - A.I. going to the store, having motivations, picking up a rake or tool, and sometimes if aggression was set too high they'd kill for the rake which was a hilarious mistake the developers claim to have discovered while doing internal testing.

I think that in short Oblivion A.I. mainly just did pre-programmed wandering around and would stop to converse is all despite the dev's claims. So...I'll have to wait and see.


Thanks for your minds ? (thought) to the Game :thumbsup:
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Mon Jun 20, 2011 3:38 pm

Thank you very much for your answer , i be happy to get answers like yours


:)
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm


Return to V - Skyrim