Liztail's Animkit Splitting kf Error

Post » Fri May 04, 2012 12:13 am

Whelp, I've mostly got Morrowind's animations where I want them, but I get a strange error while trying to split an animation file from http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020. The specific error is, "The number of NiStringExtraData objects do not match the number of NiTimeController objects. AFAIK, NiStringExtraData deals with collision, but I can't figure out what NiTimeController does. I I've looked around, and other than a vague warning about Animation Compilation's incompatibility with the Animkit, I've found nothing.

Does anyone know how to fix the error with blender or nifskope? Or even if not, can someone shed light upon the mystery of this error message?


Edit: FIxed some baaaaaad grammar.
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Smokey
 
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Post » Thu May 03, 2012 11:36 pm

It should work,i have done it myself when i was trying to combine its animations with my Combat Redefined mod,still i cant understand why it is giving such an error.
btw why r u trying to split the animations contained in them?
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bimsy
 
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Post » Thu May 03, 2012 11:35 pm

Sorry, been away for a while. Wanting to try and use a couple of Akavir's animations. I could just use 0.1.7 byHrnchamd, remove the tail references, and put on the Almalexia casting animations, but Animation Compilation has 1st person spellcasting animations. If anyone knows how to that with my (totally not) mad l33t Blender skills, I'd be all for it. Gonna try saving and re-exporting in blender.

Ninja edit: Whelp, as luck would have it, Blender is mad at me for not giving it any love and attention, and decided not to open today. -_-
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Dewayne Quattlebaum
 
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Post » Thu May 03, 2012 9:00 pm

Well, the blender problem was simply me forgetting to set nvidia settings to application-controlled after taking some screenshots (32x CSAA ftw). I'll see if I can fix it.

Edit: I'm stumped.
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Laura Wilson
 
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