They just flat out don't work and end up being inferiour Assault Rifles with over sized magasines.
What I would do first of all is Reduce the recoil considerably When Standing Still and get an even greater Accuracy & recoil bonus when crouched.
I would also make the weapons handle so that you can keep the Trigger down and still retain excellent accuracy and recoil but ONLY if the shooter is standing still.
if you strafe and power jump with an LMG, you should get insane recoil.
The O.G.R. is a beast of a weapon, easily one of my favourite looking weapons in Crysis 3. However it has no place in the game:
It has:
A ton of recoil requiring you to tap fire it essentially making it a **** takedown.
A 50 Round Belt magasine.... needs to be double that at least for the drawbacks it imposes.
Mediocre damage output (Outshot at all ranges by the SCAR)
Not only that, The Claw is going to make this gun all but redundant as it fills the same exact shoes as the O.G.R but does everything better:
The Claw Has:
Greater Damage output
60 Round Drum mag instead of 50 round belt mag.
Assault rifle reload speed.
Assault rifle mobility and accuracy.
At the moment, Crysis 3 only caters to one playstyle, The run and gun twitchers.
It would be very refreshing to see a more defensive playstyle be introduced by designing a weapon around that playstyle.