In the start of my mod there is a portal that the player goes through. Now, the player is moved by a trigger, which then starts up a scene and does some stuff. However, to allow followers through I put an Autoload door just out of reach, with the door markers on either side of the portal. As intended, the followers (Or summoned creatures, resurrect bodies, etc) do find their way through eventually without issue. But there is a problem.
Once through, the follower/summon/etc is invisible, and you cannot activate them. They are present, they have a collision. You can see 'Activate Marcurio' here: http://cloud.steampowered.com/ugc/864968594077754848/5B25C17425087DDE1D4259B64B34D45398A9ECFE/
He exists, he talks, I can bump into him, and even hit/attack him: http://cloud.steampowered.com/ugc/864968594077730483/C14DCA4B676B0E79CEF7F4C39816F232635A7B67/
But I cannot see him. Now, there are two ways that he becomes visible again, either we leave the cell (Go outside) and he resumes normal visibility. Or I disable then enable him via console. Does anyone know what causes him to be invisible? Two notes on the load doors: Both ends are in the same cell, I wanted to prevent a load screen so it's simply two separate areas rather far away from eachother. And both ends of the autoload door are in separate roombounds. Maybe something here doesn't fire that tells the game he swapped bounds?
On that note, can anyone think of any way for me to prevent this? While it isn't a game breaking issue, I'd very much like to fix it since it will prove to be very annoying for a lot of players. An idea came to mind, but it has it's faults: I could try to detect when someone goes through the autoload door via trigger, then disable and instantly enable them via script? However how would I handle a potentially large amount of people at once going into the trigger? The player may have many followers (Mod) and multiple summons/zombies/etc.
Any ideas on what causes this and how I can implement a good solid fix?