Load of mods seem to have broken meshes?

Post » Sat Dec 10, 2011 12:09 am

Hey,

I've downloaded loads of new meshes, but now I'm finding that an astonishing number of them seem to be broken. Specifically, they reference BMP textures when the textures are in fact in DDS / TGA format. At first I thought this was just the fault of a few mods but now I'm wondering if it's something more as an astonishing number of mods seem to have this problem.

Specifically:

Darknut's Little Weapons Mod
Iron Mesh Improvements
Oriental Mesh Improvements
Clean Weapons

ALL of these seem to require tweaking the meshes to correctly reference the textures. The texture name are all fine except that they end in ".bmp" instead of ".dds" basically.

Can anyone verify whether or not this is the fault of the mods or not, and what can be done about it?

Thanks,

- Danjb

EDIT: I'm not even sure the problem exists in-game, just when I open the meshes in NifSkope...
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Oceavision
 
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Post » Sat Dec 10, 2011 10:12 am

Doesn't the engine typically look for textures in a DDS>TGA>BMP hierarchy anyway? Most texture replacers rely on that to upgrade existing maps, since vanilla MW shipped with .BMP, and .TGA's where transparency (alpha channels) were needed. Subsequent expansions used .DDS extensions instead, some of which "replaced" their older .BMP counterparts but did not erase/overwrite them, or alter the meshes to point at these new .DDS files.

In short, it shouldn't be a problem at all.
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Dan Endacott
 
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Post » Sat Dec 10, 2011 9:42 am

They're not broken. As Kieve says, if the game finds a texture with the same name but in DDS format, it will load the DDS. The only problem with using the BMP extension is that the textures won't show up in NifSkope.
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Dylan Markese
 
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Post » Sat Dec 10, 2011 5:13 am

That clears things up, thanks.
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Emilie Joseph
 
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