Load order correct?

Post » Tue Feb 01, 2011 11:34 pm

Finally figured out how to make a bash patch i want to know does everything look right before i start oblivon up only to crash. I made the patch and checked what i needed via what the boss log says but some mods still come up bash tag suggestion?




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Better Oblivion Sorting Software Load Order Utility

© Random007 & the BOSS development team, 2009-2010
Some rights reserved.
CC Attribution-Noncommercial-No Derivative Works 3.0
http://creativecommons.org/licenses/by-nc-nd/3.0/
v1.51 (2 April 2010)
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Master .ESM date: Fri Mar 31 20:56:00 2006
FCOM detected.
OOO detected.
Better Cities detected.


------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm
. Note: Masterlist Information: $Revision: 1166 $, $Date: 2010-07-16 08:11:18 -0700 (Fri, 16 Jul 2010) $, $LastChangedBy: pacificmorrowind $

You Are Here.esm

Natural Interiors.esm

EnhancedWeather.esm

Francesco's Leveled Creatures-Items Mod.esm
. Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

Cobl Main.esm
. Note: Do not use Tamrielic Ingredients and COBL at the same time.

Oscuro's_Oblivion_Overhaul.esm
. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}

Mart's Monster Mod.esm
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_Convergence.esm
. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}

Armamentarium.esm
. Bashed Patch tag suggestion: {{BASH:Relev}}

Better Cities Resources.esm

Easy_Companion_Share.esm

HorseCombatMaster.esm

Oblivifall Master File.esm

DLCShiveringIsles.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp
. Requires: Shivering Isles expansion.

EnhancedWeather.esp

EnhancedWeather - Darker Nights, 80.esp
. Note: Use only one 'Darker Nights' plugin.

Echo_ChapelChant.esp

AmbientTownSounds.esp

MIS.esp

MIS New Sounds Optional Part.esp

Atmospheric Oblivion.esp
. Bashed Patch tag suggestion: {{BASH:Scripts}}

Distant Chapel Bells.esp

weather inside [seasons] v1.2.esp
. Note: Don't use the [silent seasons] version at the same time as the [seasons] version.
. Conflicts with: later versions of Storms & Sound.

IlluminationWithin.esp

IWR-Lights.esp
. Note: Remember there are also the Retrofitted and Optimised IWR mods.

IWR - Windows Lights Shutters - Optimised.esp
. Note: Needs original IWR files.

AmbientDungeons.esp
. Requires: OBSE and 'You Are Here'. ScreenEffects for versions below 1.3.

ImprovedSigns.esp

The White Stallions.esp

MaleBodyReplacerV4.esp
. Bashed Patch tag suggestion: {{BASH:Body-M,Graphics}}

1SBVampireOutfits.esp

BlackLuster.esp

DBShadowSet.esp
. Note: Only use one DBSHadow Set esp

EY_AoD.esp

Nicoroshi Creations DW heavy.esp

SK_Berserk_v0.6.esp

Talon of Akatosh Longsword.esp

Underworld Armor.esp

UFF_CrimsonMidnight.esp

Oscuro's_Oblivion_Overhaul.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}

ArmamentariumArtifacts.esp

FCOM_Convergence.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

FCOM_RealSwords.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}

Mart's Monster Mod - More Wilderness Life.esp
. Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - No Bone Loot.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Farm Animals.esp

ArmamentariumLL4OOO.esp

ArmamentariumLLMagicOOO.esp

Nightshade_Armor.esp

Better Dark Brotherhood Sanctuary.esp

Better Rosethorn Hall.esp

BrotherhoodRenewed.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIPackages}}

Guardians of the Nine - Akatosh Chantry.esp

IC Atmospheric Shops Mod.esp
. Note: If not using WB you may have to move this above some item mods (thereby loosing some changes from this) or lose some items from those mods.

MrPwner's Ambient Churches.esp

MrPwner's Ambient Inn's.esp

Return Of Shadows.esp

DBContinuedBeta 0.7.esp

VOILA.esp

VOILA - Soldiers of Empire.esp

Whispers of Death Extended.esp

Wrath of Sithis.esp

Knights.esp

Mart's Monster Mod - City Defences.esp
. Better Cities Specific Note: Incompatible with BC - City Defences.

Oblivifall - Losing My Religion.esp
. Bashed Patch tag suggestion: {{BASH:Hair,Invent,C.Owner,Actors.AIPackages}}

Natural_Vegetation_200%_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.

Oblivifall - Something's Not Right.esp

Alternative Start by Robert Evrae.esp
. Bashed Patch tag suggestion: {{BASH:Relations,Invent}}

Better Blood Potions for Vampires.esp

DeadlyReflex 5 - Combat Moves.esp
. Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues.

Atmospheric Loading Screens - No Text.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}

babehair_EV.esp
. Bashed Patch tag suggestion: {{BASH:Hair}}

CuteElf11.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}

_Ren_BeautyPack_full.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}

Beautiful People.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}

Toaster Says Share 2.11.esp

Cobl Races.esp
. Bashed Patch tag suggestion: {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}}
. Note: Do not use with RBP.

Better Cities Full.esp

Better Imperial City.esp

Better Imperial City FPS Patch.esp
. Note: Only use if using Better Imperial City.esp

Better Cities Full FPS Patch.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
. Note: Respawn and Timescale mod
. Note: Use only one Respawn or Timescale mod

LifeDetect Shader HQ.esp

Bashed Patch, 0.esp

kuerteeCleanUp.esp

Streamline 3.1.esp

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------

Unknown mod file: StarX Witch Hunter Armor.esp
Unknown mod file: Serentin Vampire Armors.esp
Unknown mod file: Natural Interiors - Slightly Louder Sounds.esp
Unknown mod file: DKImperials.esp
Unknown mod file: Fanacasecul rebuilt.esp
Unknown mod file: Vilverin Exterior Rebuilt.esp
Unknown mod file: Anutwyll rebuilt.esp
Unknown mod file: Bawn Rebuilt.esp
Unknown mod file: Belda Rebuilt.esp
Unknown mod file: Beldaburo Rebuilt.esp
Unknown mod file: Ceyatartar Rebuilt.esp
Unknown mod file: aNGA rEBUILT.esp
Unknown mod file: Arpenia Rebuilt.esp
Unknown mod file: Culotte Rebuilt.esp
Unknown mod file: Gizmodian - Eclipse.esp
Unknown mod file: Wolf Manor.esp
Unknown mod file: Valhallamanor1.esp
Unknown mod file: Imperial City Pilgrams Way.esp


-----------------------------------------------------------
Done.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Tue Feb 01, 2011 10:05 pm

You need to move the unrecognized plugins, for one.


None of the below are compatible with one another. Choose one. Many of Ren's resources are included in both of the other two mods. BP has it completely merged in.
_Ren_BeautyPack_full.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}

Beautiful People.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}


Cobl Races.esp
. Bashed Patch tag suggestion: {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}}
. Note: Do not use with RBP.


Edit: http://tesivpositive.animolious.com/?page=load_order#LOTemplate <-- You can use this for guidance placing those unrecognized plugins
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Wed Feb 02, 2011 12:37 am

Only ones i have left that are unknown, Gizmodian - Eclipse.esp, and DKImperials.esp. The rest were unessecary.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Tue Feb 01, 2011 8:12 pm

Only ones i have left that are unknown, Gizmodian - Eclipse.esp, and DKImperials.esp. The rest were unessecary.

The post above the one I'm quoting there has a link to some good advice, re: "rogue" plugins.

Also, I would humbly suggest making a habit of heading to the current BOSS thread (usually to be found within the first few pages of threads here) and listing any unordered files (that haven't been covered by the latest http://code.google.com/p/better-oblivion-sorting-software/updates/list file*, of course). Preferably with links to where you got them from.

* Click on the topmost file link, then on the masterlist.txt link, then on the "View raw file" link over on the right, save the page as is (i.e., as "masterlist.txt") and copy that to your Data folder - so long as you have BOSS itself there, naturally. Worth checking for updates regularly, IMO.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Tue Feb 01, 2011 10:56 pm

Only ones i have left that are unknown, Gizmodian - Eclipse.esp, and DKImperials.esp. The rest were unessecary.

The DKImperials plugin is a custom race mod, right? If that is the case, stick it after Cute Elfs I guess. What is that other thing? The basic idea is stick mods of a certain type with other mods of a certain type, and depending on what type that group is, place them in a spot in your load order where they will break the least and be broken the least.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Tue Feb 01, 2011 9:51 pm

Been using the latest master list. Downloaded that after boss. Yes, DKimperials is a custom race mod. I have that so i can make an high imperial race. As its required by the mod for a savegame. The eclipse is a clothes mod found in testing hall. And thx for that link i have it bookmarked and i can see if i need to copy a new master list.
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Tue Feb 01, 2011 2:21 pm

Been using the latest master list. Downloaded that after boss.

The "latest master list" is, partly anyway, there at all because people on forums (such as this one) bother to go to the BOSS thread and inform those who keep it up to date, of mods that are not covered.

... Is all I was saying, really. ;)
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Tue Feb 01, 2011 10:50 pm

I will make a habit of letting them know or should make a habit of it.
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm


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