Load Order Problems.. Wanna Help?

Post » Fri May 13, 2011 8:47 am

I'm having a hard time getting stuff right.. i figure any crashes is just becuase i'm using the fook 1.1 beta and not the other stable release being this release isn't quite stable with quite some mods and i dunno which ones..

Anyway i wanted to show my load order and wanted to know what i need to switch around and even if i need to get something new.

Here is What i have Enabled

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] Project Beauty.esm
[X] ArefuExpandedByAzar.esm
[X] CALIBR.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] FOOK2 - Main [Hotfix].esp
[X] FOOK2 - DIK [Hotfix].esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] DCInteriors_ComboEdition.esm
[X] CubeExperimental (EN).esm
[X] CASM.esp
[X] ArefuExpandedByAzar-Radio.esp
[X] RadioTenpenny.esp
[X] CONELRAD 640-1240.esp
[X] NotSoFast.esp
[X] HeirApparent.esp
[X] IntoTheDeepWoods.esp
[X] PLweightadjust.esp
[X] ShadySands.esp
[X] FPS Grenade Hotkey.esp
[X] FPS Grenade Hotkey - Zeta addon.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] 1PipboyPDA.esp
[X] FasterMorePowerfulMines.esp
[X] Fellout-Full.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] The Pitt Crash Fix.esp
[X] Existence2.0.esp
[X] The Mantis Imperative - Jello.esp
[X] The Mantis Imperative - Mantis.esp
[X] The Mantis Imperative - SkillBooks.esp
[X] DCInteriors_DLC_Collectables.esp

and Disabled..

[ ] FOOK2 - [[censored]] World And Neighbourhood Kit.esm
[ ] Unofficial Fallout 3 Patch - Broken Steel.esp
[ ] Fellout-pipboylight.esp
[ ] FOOK2 - [EVE] Energy Visuals Enhanced.esp
[ ] FOOK2 - Mothership Zeta.esp
[ ] MyFOOK2 - No [censored] Victims.esp
[ ] MyFOOK2 - Black & White Tranquility Lane.esp
[ ] PLFewerItems.esp
[ ] The Mantis Imperative - Combat.esp
[ ] The Mantis Imperative - XP.esp
[ ] The Mantis Imperative - Medical.esp

Do i need to move anything around or have anything i shouldn't have or need? I figured i might aswell post it since it's not a very big list! Much Appreciated!
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Fri May 13, 2011 5:24 pm

Have you tried boss? The auto sorter with the latest master list from google would do most of that work for you. I personally had some issues between fook2 beta 1.1 and project beauty, not sure if its built for the latest beta. Also I don't see a bashed patch file. That and master update will solve lots of issues.
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R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Fri May 13, 2011 8:09 am

What he said^

Also, though, Return to Shady Sands has been known to cause crashes. You might try taking that one out.

gothemasticator
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Sasha Brown
 
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Joined: Sat Jan 20, 2007 4:46 pm

Post » Fri May 13, 2011 8:05 pm

I used Master Update and it fixed the crashing issues.. Thank's for the recomendation is there a reason this works?
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Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Fri May 13, 2011 5:17 pm

I used Master Update and it fixed the crashing issues.. Thank's for the recomendation is there a reason this works?

Something about how navmeshes are handled in files dependent on other files. Navmeshes in an ESM work better than navmeshes in an ESP. Masterupdating makes the game engine treat all plugins as ESMs.

For a more technical explanation, you'll have to wait for more technically experienced people.

gothemasticator
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Lily
 
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Joined: Mon Aug 28, 2006 10:32 am


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